BVBE - Best vanilla blood ever 2.4
1,088
22
1,088
22
MAKE BACKUP YOUR FILES BEFORE INSTALL
Changelog:
2.4 - Blood pools now look more concise
2.3 - fixed white splatters on porous surfaces
- Added porous blood pool
2.2 - Added wetter texture generated from falls.
- Reduced size of blood from sliding against ground (now liters of blood will not flow
from the body)
2.1 - Fixed texture breakage when falling from a height. And when leaving the transport on the go.
Installation:
Drop files in following locations use OpenIV
mods > update > update.rpf > x64 > textures - fxdecal.ytd
mods > x64a.rpf > textures - peddamagedeacals.ytd
mods > update > update.rpf > common > data > effects - decals.dat
mods > update > update.rpf > common > data > effects > peds - peddamage.xml
mods > common.rpf > data > effects - materialfx.dat
ABOUT MOD
The mod makes new laconic blood textures that fit into the style of the game, and also adds the following improvements:
1. Adds new neat pools of blood without unnecessary splashes. In some mods, the splashes grew over the surface. It looked like the texture was just creeping across the surface. That looked really stupid LOL
2. Increases the size of splashes from hitting the ground from a great height.
3. The texture of the splatter has become more raw and reflective.
3. After a bullet hits the body, the wound bleeds for some time and soaks the tissue. The holes in the body became damper.
4. Changed holes for glass and metal of cars
5. Now the sliding textures are shorter. When exiting a vehicle while driving, elongated blood textures appeared, but they looked bad. (Now the texture does not always break off, or less pronounced)
6. The style of Splatters from the bullet exit has also been changed.
Changelog:
2.4 - Blood pools now look more concise
2.3 - fixed white splatters on porous surfaces
- Added porous blood pool
2.2 - Added wetter texture generated from falls.
- Reduced size of blood from sliding against ground (now liters of blood will not flow
from the body)
2.1 - Fixed texture breakage when falling from a height. And when leaving the transport on the go.
Installation:
Drop files in following locations use OpenIV
mods > update > update.rpf > x64 > textures - fxdecal.ytd
mods > x64a.rpf > textures - peddamagedeacals.ytd
mods > update > update.rpf > common > data > effects - decals.dat
mods > update > update.rpf > common > data > effects > peds - peddamage.xml
mods > common.rpf > data > effects - materialfx.dat
ABOUT MOD
The mod makes new laconic blood textures that fit into the style of the game, and also adds the following improvements:
1. Adds new neat pools of blood without unnecessary splashes. In some mods, the splashes grew over the surface. It looked like the texture was just creeping across the surface. That looked really stupid LOL
2. Increases the size of splashes from hitting the ground from a great height.
3. The texture of the splatter has become more raw and reflective.
3. After a bullet hits the body, the wound bleeds for some time and soaks the tissue. The holes in the body became damper.
4. Changed holes for glass and metal of cars
5. Now the sliding textures are shorter. When exiting a vehicle while driving, elongated blood textures appeared, but they looked bad. (Now the texture does not always break off, or less pronounced)
6. The style of Splatters from the bullet exit has also been changed.
First Uploaded: February 17, 2024
Last Updated: February 19, 2024
Last Downloaded: 16 hours ago
13 Comments
More mods by Alex_Hornet:
MAKE BACKUP YOUR FILES BEFORE INSTALL
Changelog:
2.4 - Blood pools now look more concise
2.3 - fixed white splatters on porous surfaces
- Added porous blood pool
2.2 - Added wetter texture generated from falls.
- Reduced size of blood from sliding against ground (now liters of blood will not flow
from the body)
2.1 - Fixed texture breakage when falling from a height. And when leaving the transport on the go.
Installation:
Drop files in following locations use OpenIV
mods > update > update.rpf > x64 > textures - fxdecal.ytd
mods > x64a.rpf > textures - peddamagedeacals.ytd
mods > update > update.rpf > common > data > effects - decals.dat
mods > update > update.rpf > common > data > effects > peds - peddamage.xml
mods > common.rpf > data > effects - materialfx.dat
ABOUT MOD
The mod makes new laconic blood textures that fit into the style of the game, and also adds the following improvements:
1. Adds new neat pools of blood without unnecessary splashes. In some mods, the splashes grew over the surface. It looked like the texture was just creeping across the surface. That looked really stupid LOL
2. Increases the size of splashes from hitting the ground from a great height.
3. The texture of the splatter has become more raw and reflective.
3. After a bullet hits the body, the wound bleeds for some time and soaks the tissue. The holes in the body became damper.
4. Changed holes for glass and metal of cars
5. Now the sliding textures are shorter. When exiting a vehicle while driving, elongated blood textures appeared, but they looked bad. (Now the texture does not always break off, or less pronounced)
6. The style of Splatters from the bullet exit has also been changed.
Changelog:
2.4 - Blood pools now look more concise
2.3 - fixed white splatters on porous surfaces
- Added porous blood pool
2.2 - Added wetter texture generated from falls.
- Reduced size of blood from sliding against ground (now liters of blood will not flow
from the body)
2.1 - Fixed texture breakage when falling from a height. And when leaving the transport on the go.
Installation:
Drop files in following locations use OpenIV
mods > update > update.rpf > x64 > textures - fxdecal.ytd
mods > x64a.rpf > textures - peddamagedeacals.ytd
mods > update > update.rpf > common > data > effects - decals.dat
mods > update > update.rpf > common > data > effects > peds - peddamage.xml
mods > common.rpf > data > effects - materialfx.dat
ABOUT MOD
The mod makes new laconic blood textures that fit into the style of the game, and also adds the following improvements:
1. Adds new neat pools of blood without unnecessary splashes. In some mods, the splashes grew over the surface. It looked like the texture was just creeping across the surface. That looked really stupid LOL
2. Increases the size of splashes from hitting the ground from a great height.
3. The texture of the splatter has become more raw and reflective.
3. After a bullet hits the body, the wound bleeds for some time and soaks the tissue. The holes in the body became damper.
4. Changed holes for glass and metal of cars
5. Now the sliding textures are shorter. When exiting a vehicle while driving, elongated blood textures appeared, but they looked bad. (Now the texture does not always break off, or less pronounced)
6. The style of Splatters from the bullet exit has also been changed.
First Uploaded: February 17, 2024
Last Updated: February 19, 2024
Last Downloaded: 16 hours ago
Changelog:
2.2 - Add wetter texture generated from falls.
- Reduced size of blood from sliding against ground (now liters of blood will not flow
from the body)
2.1 - Fixed texture breakage when falling from a height. And when leaving the transport on the go.
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mid
Looks really cool, I think I'll give it a try and see what I think
This looks really good. Is it possible for us to get an OIV package for this mod?
@Starfox1993
I tried to figure it out, the packers are too unclear for me. Besides, I don’t speak English well enough to understand how they work.
i wouldnt say its the best blood mod out there, but vanilla+ sorta
Any video examples?
Looks vanilla alright
@Alex_Hornet
Id like to try this, looks pretty good. Unfortunately I already have a modded fxdecal.ytd. Is it possible for you to add a manual install version for the changes in the fxdecal.ytd so I can add them manually? Or maybe just list what was changed? Thanks!
@TrustNo1
In ytd I changed:
- fxdecal_blood_pool
- fxdecal_blood_pool2
- fxdecal_blood_pool3
- fxdecal_blood_pool_n
- fxdecal_blood_pool2_n
- fxdecal_blood_pool3_n
- fxdecal_bullet_bangs
- fxdecal_bullet_bangs_n
- fxdecal_glass
- fxdecal_glass_n
- fxdecal_splatter_mist
- fxdecal_splatter_mist_n
- fxdecal_splatter_mist_s
- pool_porous_solid
- pool_porous_solid_n
I've got an odd question. Could you possibly make an option to only download the bullet impacts without changing the actual gore?
@Alex_Hornet
Hey, thanks for the time to list all that, much appreciated! :)