Scene Lights Props 1.2
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544
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Information:
This mod adds some custom lights props to the game, useful for adding extra light sources to scenes
Note: this isn't a map mod and the props aren't made for map modding/to be used with custom maps
Features:
- Spot and Point/Sphere light types
- Normal and volumetric lights
- Collision for moving the prop easily
Colors:
- White
- Red
- Blue
- Green
- Yellow
- Purple
- Brown
- Sunlight
- Warm Interior
- Cool Interior
- Darkroom
- Viking
- Fake Sun*
- Cyan
- Magenta
- Rockford Blue
- Eclipse Pink
- Police Blue
*Fake Sun light notes:
- This light only works during the day
- The volumetric variant it's way too bright, so it needs to have the opacity reduced after being spawned
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
- Move the "splights" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spLights/</Item>" to the "dlclist.xml"
- Optional: copy the list of the props from "MenyooPropsList.txt" to the Menyoo's "FavoriteProps.xml"
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- Dekurwinator for the documentation on the lights flags
- ook_3D for the tint palette tutorial
Changelog:
v1.2
- Added the "Ignore Artificial Lights State", "Both Interior & Exterior" and "Enable Culling Plane" flags to all the lights
This mod adds some custom lights props to the game, useful for adding extra light sources to scenes
Note: this isn't a map mod and the props aren't made for map modding/to be used with custom maps
Features:
- Spot and Point/Sphere light types
- Normal and volumetric lights
- Collision for moving the prop easily
Colors:
- White
- Red
- Blue
- Green
- Yellow
- Purple
- Brown
- Sunlight
- Warm Interior
- Cool Interior
- Darkroom
- Viking
- Fake Sun*
- Cyan
- Magenta
- Rockford Blue
- Eclipse Pink
- Police Blue
*Fake Sun light notes:
- This light only works during the day
- The volumetric variant it's way too bright, so it needs to have the opacity reduced after being spawned
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
- Move the "splights" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spLights/</Item>" to the "dlclist.xml"
- Optional: copy the list of the props from "MenyooPropsList.txt" to the Menyoo's "FavoriteProps.xml"
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- Dekurwinator for the documentation on the lights flags
- ook_3D for the tint palette tutorial
Changelog:
v1.2
- Added the "Ignore Artificial Lights State", "Both Interior & Exterior" and "Enable Culling Plane" flags to all the lights
First Uploaded: January 25, 2024
Last Updated: February 21, 2024
Last Downloaded: 6 hours ago
25 Comments
More mods by Alex106:
Information:
This mod adds some custom lights props to the game, useful for adding extra light sources to scenes
Note: this isn't a map mod and the props aren't made for map modding/to be used with custom maps
Features:
- Spot and Point/Sphere light types
- Normal and volumetric lights
- Collision for moving the prop easily
Colors:
- White
- Red
- Blue
- Green
- Yellow
- Purple
- Brown
- Sunlight
- Warm Interior
- Cool Interior
- Darkroom
- Viking
- Fake Sun*
- Cyan
- Magenta
- Rockford Blue
- Eclipse Pink
- Police Blue
*Fake Sun light notes:
- This light only works during the day
- The volumetric variant it's way too bright, so it needs to have the opacity reduced after being spawned
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
- Move the "splights" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spLights/</Item>" to the "dlclist.xml"
- Optional: copy the list of the props from "MenyooPropsList.txt" to the Menyoo's "FavoriteProps.xml"
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- Dekurwinator for the documentation on the lights flags
- ook_3D for the tint palette tutorial
Changelog:
v1.2
- Added the "Ignore Artificial Lights State", "Both Interior & Exterior" and "Enable Culling Plane" flags to all the lights
This mod adds some custom lights props to the game, useful for adding extra light sources to scenes
Note: this isn't a map mod and the props aren't made for map modding/to be used with custom maps
Features:
- Spot and Point/Sphere light types
- Normal and volumetric lights
- Collision for moving the prop easily
Colors:
- White
- Red
- Blue
- Green
- Yellow
- Purple
- Brown
- Sunlight
- Warm Interior
- Cool Interior
- Darkroom
- Viking
- Fake Sun*
- Cyan
- Magenta
- Rockford Blue
- Eclipse Pink
- Police Blue
*Fake Sun light notes:
- This light only works during the day
- The volumetric variant it's way too bright, so it needs to have the opacity reduced after being spawned
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
- Move the "splights" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spLights/</Item>" to the "dlclist.xml"
- Optional: copy the list of the props from "MenyooPropsList.txt" to the Menyoo's "FavoriteProps.xml"
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- Dekurwinator for the documentation on the lights flags
- ook_3D for the tint palette tutorial
Changelog:
v1.2
- Added the "Ignore Artificial Lights State", "Both Interior & Exterior" and "Enable Culling Plane" flags to all the lights
First Uploaded: January 25, 2024
Last Updated: February 21, 2024
Last Downloaded: 6 hours ago
Hell yeah
I followed the installation instructions word for word, and for some reason the lights still aren't showing up in my game. I have NVE installed, could that be the issue?
@BoneBoyYT They don't show up because this isn't a map mod, these are props useful for pictures and videos
@Alex106 Yeah, the props don't show up in Menyoo
@BoneBoyYT Did you copy the list of the props from "MenyooPropsList.txt" to "FavouriteProps.xml"?
If you did, make sure they're under the "FavoriteProps" tag, like this:
<FavouriteProps>
<PropModel modelName="White Spot Light" modelHash="0x8CA773B6" />
</FavouriteProps>
@Alex106 Ah, that was the issue. Thank you very much, works perfectly now!
Insanely useful and good mod, but for some reason if the lights are attatched to a vehicle and you noclip or teleport, the lights will bug and stop working. Can sometimes be fixed by returning to the exact location you teleported or noclipped from, but its easier to just drive.
@3milo Yeah, I had noticed this issue when moving a light too far away, but I don't know why it happens
@3milo Try disabling the collision before attaching to vehicle. Objects with collision causing problems when they are attached to vehicles.
@Alex106 The light source still stays attatched (the little 2d box), just the light itself that doesn't move with it. GTA weirdness probably.
you're the best, thank you
Pls tell us how you did that last-gen style minimap with the black borders. PLEASE!
How does your game look like XB360/PS3 old gen? Please tell us how to make the game look like yours in this exact video including the minimap.
@crapnecks
- Yet Another Old Gen HUD for the minimap borders https://www.gta5-mods.com/misc/yet-another-old-gen-hud
- Visual Paradise for the graphics https://www.gta5-mods.com/misc/old-gen-timecycle
- Remastered Old Gen Minimap for the minimap https://it.gta5-mods.com/misc/nxg-radar
- Restored Old Gen Assets for other things https://www.gta5-mods.com/misc/old-gen-assets
@Alex106
Is it possible to make these lights work only on Peds? and not on the surrounding objects?
Like the game cutscenes, where there is a light that only works on the PED, and does not affect the environment around it.
@Nemsei There doesn't seem to be a flag that does that
I tested it on SP and it worked perfectly.
Very good friend. Thank you for that.
It's sad that I can't make it work on Fivem, as that's the only place I record my machinimas.
Done. Now I can use them on fivem too ❤️
@simbacaos How did u made it?
Useful.