Revamped Particle Effects Legacy (1.6)
9.541
106
9.541
106
---------------------
DESCRIPTION
---------------------
A new revamped particle system for GtaV
----------------
FEATURES
----------------
Improved explosions, fire, bullet impacts, muzzle flash, blood mist, weapon casings, tracers, environmental effects, tire burnout smoke and other effects
---------------------
INSTALLATION
---------------------
Use OpeniV and turn on edit mode
Drag and drop my OIV file into OpeniV and install to mods
Ensure you have you're particle quality set to the highest in the graphics settings
--------
BUGS
--------
Smoke trail from some missiles are very bright
-------------------
CHANGELOG
-------------------
1.0
Initial release
1.1
1:Fire and explosions are now darker and brighter as in real life and modern titles.
2:Increased the duration of the lingering tire burnout smoke.
3:Added a option for longer and faster smoke diffuse times with effects like bullet debris and impact smoke
4:Fixed slow glass debris spread.
5:Modified the muzzle flash to be brighter and more dense.
6:Added a smoke effect when glass debris lands on the ground.
1.2
Changed the formation of the plume when you shoot at metal
Sparks now look alot more realistic
Changed the debris from shooting at concrete
Added better glow to multiple different particle effects. Muzzle flash, fire, explosions, sparks, ect
Redid explosions to be more realistic and produce more smoke
Changed alot of other particle effects
1.3
Added collision to sparks, glass, rock debris, and explosion debris
Added more variety to explosions such as grenades, artillery, c4, and rpg rockets
Replaced fire and explosions flipbooks with textures from rdr2
Explosion smoke now lasts longer and accelerates to the sky
Added realistic spears and debris to explosions
Changed some lighting for fireballs and smoke particles
1.4
Added embers to explosions to be reminiscent of explosions from squad
Added more variety for explosion effects
Added distortion shockwaves to vehicle, missile, and artillery explosions
Explosions have glow and better/longer collision
revamped the flashbang particle effect to look like ready or not
Explosions have more smoke
Redid the tire smoke and residual
Added realistic deformation for vehicles when in contact with a explosion
1.5
Added different muzzle core
Added different shock core
Changed explosion core to be more red and bright
Made embers more performance friendly whilst still looking amazing
Explosions from artillery and vehicles are bigger, brighter, and have improved shockwaves
Added impact dust to grenades, rpg rockets, and more
Fire is now more red with better lighting
Added better and sparks to bullet impact effects
Explosion smoke is timed better and now shoots upward
Explosion debris and sparks now shoot up and linger
1.6
Revamped grenade, car, and plane explosions with more smoke, glow, sparks and improved distortion.
Redid the fire for molotov, wrecked vehicles and ground
Added a new muzzle flash effect with sparks and glow
New weapon eject shells
New and better blood mist effect
Revamped bullet impact effects for sand, dirt, brush, concrete, brick, metal, and water
Improved and long lasting tire trail mist
Credits
Kanadianborn
logoso2020
Do not redistribute, sell, or take xml text and label it as you're own
DESCRIPTION
---------------------
A new revamped particle system for GtaV
----------------
FEATURES
----------------
Improved explosions, fire, bullet impacts, muzzle flash, blood mist, weapon casings, tracers, environmental effects, tire burnout smoke and other effects
---------------------
INSTALLATION
---------------------
Use OpeniV and turn on edit mode
Drag and drop my OIV file into OpeniV and install to mods
Ensure you have you're particle quality set to the highest in the graphics settings
--------
BUGS
--------
Smoke trail from some missiles are very bright
-------------------
CHANGELOG
-------------------
1.0
Initial release
1.1
1:Fire and explosions are now darker and brighter as in real life and modern titles.
2:Increased the duration of the lingering tire burnout smoke.
3:Added a option for longer and faster smoke diffuse times with effects like bullet debris and impact smoke
4:Fixed slow glass debris spread.
5:Modified the muzzle flash to be brighter and more dense.
6:Added a smoke effect when glass debris lands on the ground.
1.2
Changed the formation of the plume when you shoot at metal
Sparks now look alot more realistic
Changed the debris from shooting at concrete
Added better glow to multiple different particle effects. Muzzle flash, fire, explosions, sparks, ect
Redid explosions to be more realistic and produce more smoke
Changed alot of other particle effects
1.3
Added collision to sparks, glass, rock debris, and explosion debris
Added more variety to explosions such as grenades, artillery, c4, and rpg rockets
Replaced fire and explosions flipbooks with textures from rdr2
Explosion smoke now lasts longer and accelerates to the sky
Added realistic spears and debris to explosions
Changed some lighting for fireballs and smoke particles
1.4
Added embers to explosions to be reminiscent of explosions from squad
Added more variety for explosion effects
Added distortion shockwaves to vehicle, missile, and artillery explosions
Explosions have glow and better/longer collision
revamped the flashbang particle effect to look like ready or not
Explosions have more smoke
Redid the tire smoke and residual
Added realistic deformation for vehicles when in contact with a explosion
1.5
Added different muzzle core
Added different shock core
Changed explosion core to be more red and bright
Made embers more performance friendly whilst still looking amazing
Explosions from artillery and vehicles are bigger, brighter, and have improved shockwaves
Added impact dust to grenades, rpg rockets, and more
Fire is now more red with better lighting
Added better and sparks to bullet impact effects
Explosion smoke is timed better and now shoots upward
Explosion debris and sparks now shoot up and linger
1.6
Revamped grenade, car, and plane explosions with more smoke, glow, sparks and improved distortion.
Redid the fire for molotov, wrecked vehicles and ground
Added a new muzzle flash effect with sparks and glow
New weapon eject shells
New and better blood mist effect
Revamped bullet impact effects for sand, dirt, brush, concrete, brick, metal, and water
Improved and long lasting tire trail mist
Credits
Kanadianborn
logoso2020
Do not redistribute, sell, or take xml text and label it as you're own
Carregat per primera vegada: 24 de Agost de 2025
Actualització més recent: 30 de Agost de 2026
Últim descarregat: Fa 1 hora
All Versions
122 Comentaris
More mods by logoso2020:
- Configuració
4.42
11.625
76
3.0 (Enhanced Compatible)
By logoso2020
---------------------
DESCRIPTION
---------------------
A new revamped particle system for GtaV
----------------
FEATURES
----------------
Improved explosions, fire, bullet impacts, muzzle flash, blood mist, weapon casings, tracers, environmental effects, tire burnout smoke and other effects
---------------------
INSTALLATION
---------------------
Use OpeniV and turn on edit mode
Drag and drop my OIV file into OpeniV and install to mods
Ensure you have you're particle quality set to the highest in the graphics settings
--------
BUGS
--------
Smoke trail from some missiles are very bright
-------------------
CHANGELOG
-------------------
1.0
Initial release
1.1
1:Fire and explosions are now darker and brighter as in real life and modern titles.
2:Increased the duration of the lingering tire burnout smoke.
3:Added a option for longer and faster smoke diffuse times with effects like bullet debris and impact smoke
4:Fixed slow glass debris spread.
5:Modified the muzzle flash to be brighter and more dense.
6:Added a smoke effect when glass debris lands on the ground.
1.2
Changed the formation of the plume when you shoot at metal
Sparks now look alot more realistic
Changed the debris from shooting at concrete
Added better glow to multiple different particle effects. Muzzle flash, fire, explosions, sparks, ect
Redid explosions to be more realistic and produce more smoke
Changed alot of other particle effects
1.3
Added collision to sparks, glass, rock debris, and explosion debris
Added more variety to explosions such as grenades, artillery, c4, and rpg rockets
Replaced fire and explosions flipbooks with textures from rdr2
Explosion smoke now lasts longer and accelerates to the sky
Added realistic spears and debris to explosions
Changed some lighting for fireballs and smoke particles
1.4
Added embers to explosions to be reminiscent of explosions from squad
Added more variety for explosion effects
Added distortion shockwaves to vehicle, missile, and artillery explosions
Explosions have glow and better/longer collision
revamped the flashbang particle effect to look like ready or not
Explosions have more smoke
Redid the tire smoke and residual
Added realistic deformation for vehicles when in contact with a explosion
1.5
Added different muzzle core
Added different shock core
Changed explosion core to be more red and bright
Made embers more performance friendly whilst still looking amazing
Explosions from artillery and vehicles are bigger, brighter, and have improved shockwaves
Added impact dust to grenades, rpg rockets, and more
Fire is now more red with better lighting
Added better and sparks to bullet impact effects
Explosion smoke is timed better and now shoots upward
Explosion debris and sparks now shoot up and linger
1.6
Revamped grenade, car, and plane explosions with more smoke, glow, sparks and improved distortion.
Redid the fire for molotov, wrecked vehicles and ground
Added a new muzzle flash effect with sparks and glow
New weapon eject shells
New and better blood mist effect
Revamped bullet impact effects for sand, dirt, brush, concrete, brick, metal, and water
Improved and long lasting tire trail mist
Credits
Kanadianborn
logoso2020
Do not redistribute, sell, or take xml text and label it as you're own
DESCRIPTION
---------------------
A new revamped particle system for GtaV
----------------
FEATURES
----------------
Improved explosions, fire, bullet impacts, muzzle flash, blood mist, weapon casings, tracers, environmental effects, tire burnout smoke and other effects
---------------------
INSTALLATION
---------------------
Use OpeniV and turn on edit mode
Drag and drop my OIV file into OpeniV and install to mods
Ensure you have you're particle quality set to the highest in the graphics settings
--------
BUGS
--------
Smoke trail from some missiles are very bright
-------------------
CHANGELOG
-------------------
1.0
Initial release
1.1
1:Fire and explosions are now darker and brighter as in real life and modern titles.
2:Increased the duration of the lingering tire burnout smoke.
3:Added a option for longer and faster smoke diffuse times with effects like bullet debris and impact smoke
4:Fixed slow glass debris spread.
5:Modified the muzzle flash to be brighter and more dense.
6:Added a smoke effect when glass debris lands on the ground.
1.2
Changed the formation of the plume when you shoot at metal
Sparks now look alot more realistic
Changed the debris from shooting at concrete
Added better glow to multiple different particle effects. Muzzle flash, fire, explosions, sparks, ect
Redid explosions to be more realistic and produce more smoke
Changed alot of other particle effects
1.3
Added collision to sparks, glass, rock debris, and explosion debris
Added more variety to explosions such as grenades, artillery, c4, and rpg rockets
Replaced fire and explosions flipbooks with textures from rdr2
Explosion smoke now lasts longer and accelerates to the sky
Added realistic spears and debris to explosions
Changed some lighting for fireballs and smoke particles
1.4
Added embers to explosions to be reminiscent of explosions from squad
Added more variety for explosion effects
Added distortion shockwaves to vehicle, missile, and artillery explosions
Explosions have glow and better/longer collision
revamped the flashbang particle effect to look like ready or not
Explosions have more smoke
Redid the tire smoke and residual
Added realistic deformation for vehicles when in contact with a explosion
1.5
Added different muzzle core
Added different shock core
Changed explosion core to be more red and bright
Made embers more performance friendly whilst still looking amazing
Explosions from artillery and vehicles are bigger, brighter, and have improved shockwaves
Added impact dust to grenades, rpg rockets, and more
Fire is now more red with better lighting
Added better and sparks to bullet impact effects
Explosion smoke is timed better and now shoots upward
Explosion debris and sparks now shoot up and linger
1.6
Revamped grenade, car, and plane explosions with more smoke, glow, sparks and improved distortion.
Redid the fire for molotov, wrecked vehicles and ground
Added a new muzzle flash effect with sparks and glow
New weapon eject shells
New and better blood mist effect
Revamped bullet impact effects for sand, dirt, brush, concrete, brick, metal, and water
Improved and long lasting tire trail mist
Credits
Kanadianborn
logoso2020
Do not redistribute, sell, or take xml text and label it as you're own
Carregat per primera vegada: 24 de Agost de 2025
Actualització més recent: 30 de Agost de 2026
Últim descarregat: Fa 1 hora













New version released! 1.6
Hi, is it possible to have a space distortion effect with any explosion, just like the NVE explosion effects? Not limited to cars, but for all explosions. I really love the distortion effect that explosions create, and using it with the NIB Superman mod, the distortion effect from laser attacks would definitely look great.
My English isn't very good, but I hope you can consider the spatial distortion effects caused by explosions not limited to vehicle explosions. I really like your mod
@jazzysoggy12 @nnnvvv Of course, update coming soon
The Best.
For whatever reason I cannot create a new game with this mod installed. So I just suffer the first mission w/o the effects hah
Great, But I still prefer the Original
@DeFreeman Then just dont say anything about it
@logoso2020 Can you explain how to adjust muzzle flash intensity?
@Armouredivision in the readme file
@logoso2020 no, not the type of muzzle flash. Intensity. Since v1.3 onward till 1.5, muzzle effect were overbright. And you've fixed it in 1.6. can you tell me how. I guess its something else than just the texture replacement.
@Armouredivision You need to use code walker and export the core.ypt in ptfx_hi.rpf and edit the xml with visual studio code and search in the upper left hand corner for "muz_xm_revolver". now look for "muz_xm_revolver_core" and scroll down until you find color and paste this over the color if you want it less intense.
<Item>
<Type value="Colour" />
<KeyframeMode value="0" />
<RGBAMaxEnable value="0" />
<RGBAProportional value="1" />
<RGBCanTint value="0" />
<RGBAMinKFP>
<Name>ptxu_Colour:m_rgbaMinKFP</Name>
<InvertBiasLink value="0" />
<RandomIndex value="236" />
<Keyframes>
<Item>
<KeyframeTime x="0" y="0" z="0" w="0" />
<KeyframeValue x="0.275194" y="0.275194" z="0.275194" w="0.763566" />
</Item>
<Item>
<KeyframeTime x="1" y="1" z="0" w="0" />
<KeyframeValue x="0.275194" y="0.275194" z="0.275194" w="0" />
</Item>
</Keyframes>
</RGBAMinKFP>
<RGBAMaxKFP>
<Name>ptxu_Colour:m_rgbaMaxKFP</Name>
<InvertBiasLink value="0" />
<RandomIndex value="237" />
<Keyframes>
<Item>
<KeyframeTime x="0" y="0" z="0" w="0" />
<KeyframeValue x="1" y="0.828685" z="0.768924" w="1" />
</Item>
<Item>
<KeyframeTime x="1" y="1" z="0" w="0" />
<KeyframeValue x="1" y="0.828685" z="0.768924" w="0" />
</Item>
</Keyframes>
</RGBAMaxKFP>
<EmissiveIntensityKFP>
<Name>ptxu_Colour:m_emissiveIntensityKFP</Name>
<InvertBiasLink value="0" />
<RandomIndex value="238" />
<Keyframes>
<Item>
<KeyframeTime x="0" y="0" z="0" w="0" />
<KeyframeValue x="3" y="5" z="0" w="0" />
</Item>
</Keyframes>
</EmissiveIntensityKFP>
</Item>
You can do this for any particle effect.
Looks cool, if i might ask did you use my Mod for better casings? im not mad or anything i just wish to be given credit for the casings if u did
particle rework yaaaayy
very rare to see someone messing with core.ypt.xml
i wish we had proper tools for it
@kanadianborn Of course! I used the sizing and the acceleration xml text.
@logoso2020 Definitely like this mod, specially those plumes of smoke coming off vehicle's engines however is it possible to make those plumes of smoke less prominent? The fact that damaged engines produce smoke that's something I like seeing but, the plumes of smoke look way too dense. If you can make the engine smoke plumes a bit more fizzled out that'll be great. You don't even have to do an update, you can just tell me which file included in the oiv needs to be modified and what line in regards to that and I can adjust it myself unless you wanna make an update just based on my request.
wow im very impressed by 1.6 showcase everything look super good and realistic with depth except for the blood, it looks like red smoke come out with the blood which doesnt make alot of sense
@EnchancedCap Its supposed to look like a mist. you can install another blood mod to replace the bloodfx file if you dont want it
@JAM102970 Thats a great idea, I will include it in the next update
Please new update🔥🔥🔥🔥🔥🌹🌹
Honestly, Revamped Particle Effects 1.6 is absolutely insane.🔥💥
You didn’t just improve GTA V’s particles — you made the explosions, fire, smoke, sparks and impacts feel completely different. The amount of detail and atmosphere in this mod is seriously impressive.
But I really hope you don’t stop here. I would LOVE to see you push the boundaries even further in future versions.
Imagine explosions with even more realistic shockwaves, multiple layers of smoke, huge fireballs that slowly collapse into thick black smoke, flying debris reacting differently depending on the surface, burning vehicles producing different types of smoke, fire spreading more naturally, sparks bouncing and fading realistically, and explosions creating a stronger visual pressure effect around them.
Even small details could make a huge difference — glowing embers floating through the air after an explosion, smoke changing depending on the material that burned, realistic secondary explosions, dust being pushed outward by the blast, and fire illuminating nearby objects dynamically.
You have already created something that makes GTA V feel much more alive. I genuinely believe you could take it to another level and create the ultimate particle overhaul for GTA V.
Please keep experimenting, keep creating crazy new ideas, and most importantly, don’t be afraid to go beyond what GTA V was originally capable of.
RPE 1.6 is already incredible.
I can’t wait to see what you create next.👑🔥💥
Keep cooking, because you’re seriously onto something special.❤️🔥