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@ZennoxTheModder It doesn't have to be limited to Michael's abilities. Add the abilities of all three protagonists. Franklin's is trickier to implement; his power slows down time, but vehicle handling remains unaffected.
Is it possible to get slow motion while driving vehicles just like Franklin? Vehicle handling would be really easy. From your video, it basically just slows down time.
2026-10-10 20:55:53.128: Failed to load type 'LemonUI.Menus.MenuMouseBehavior' from assembly 'LemonUI.SHVDN3, Version=2.2.0.0, Culture=neutral, PublicKeyToken=null'. at BennysMotorworksRevamped.MenuHelper.RefreshMenuMouseBehavior()
at BennysMotorworksRevamped.BennysMenu.OnTick(Object sender, EventArgs e)
It seems to be an issue with lemon. I'm using an older version, and his last commit regarding the mouse fix has bugs.
After I enter benny, the vehicle spawns and the entry driving animation plays, yet no menu appears after the animation ends. I can control the camera with the mouse in-game, but the mouse cursor is invisible.
@InfiniteQuestion only to modify the nightly source code.
And your current compatibility script cannot be loaded in nightly. Can you add a detection to your 000_CompatibilityPatch.dll and use different patches according to whether you are currently using shvdnenh or shvdn nightly?
[ERROR] Failed to load script assembly 000_CompatibilityPatch.dll when searching for script types because there is an assembly that the script tried to load as a dependency but couldn't. Exception message: One or more of the requested types could not be loaded. For more information, retrieve the LoaderExceptions property.
First LoaderException message (which tells what assembly is missing): System.IO.FileNotFoundException: Could not load file or assembly 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: "ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null"
Use the latest nightly version to load this mod: https://www.gta5-mods.com/scripts/advanced-persistence-2-0#description_tab
Method not found: 'GTA.FeedPost GTA.UI.Notification.PostTicker(System.String, Boolean, Boolean)'.
@InfiniteQuestion What I mean is that if I use the shvdn nightly build, some scripts using the old API names will stop working. Please also create a compatibility patch for the shvdn nightly build.
Is it supported to generate screens at any position without TV props?
Could you also create a version of the nightly build that is compatible with the old API?