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@FEAR2105 this mods works perfectly with vanilla gta 5 enhanced. Did as you said: replaced corresponding vanilla files. However, the biggest issue - random crash to desktop after some time playing. No police chases no chaos happening and it crashes. Mainly in heavy traffic areas (like Franklin and Lamar mission at the beginning of the game). Now does changing heapadjuster size really help? Are there other things that could be increased to eliminate the chances of the game crashing?
@atasoy35 hmm never had this kind of issue... My main concern with that setting and increasing it's numbers: less varied vehicle colors (aka mostly one type of color eg black). Are you sure it's this setting in the settings.xml file:
<VehicleVarietyMultiplier value="1.000000"/>
(1 is a default vanilla max value)
Great, thanks for the response!
Another question- when using this mod - should I change vehicle variety multiplier in the settings.xml file for greater effect? I know that vehicle variety multiplier changes types if cars you see on screen. I read all over the place that even going above 1.000000 causes problems but can I change it and will I experience stability issues (crashes to desktop that kind of stuff), or performance issues? Changing to say 3.000000
What traffic mod are you using ?
So with this mod can I also make gta online radio stations play in story mode(enhanced edition. Also natural vision enhanced mod)? Stations like kult fm, still slipping?
@FEAR2105 Amazing mod!
One question, is there a way to fix the infamous sheriff lights bug(which happens because of visual mods like NVE and so on)? This bug makes the police cruiser and sheriff cruiser display orange/light blue lightbar colors instead of red/blue (like it should be).
I do know how to fix this on legacy version of the game, but not on Enhanced.
@LouiDev is there a way to make all, current radio stations to be playable in story mode on enhanced version ?
I managed to make this work by using some random trainer on legacy version.
PS great mod 😃
I guess It's not compatible with RDE?
Does deleting a line from dlclist.xml result in that addon, mod not being loaded, even if It's in dlc pack folder?
The reason why I'd like to know this is because: the only mod I really like is RDE but I believe that mods like: map fixes, fixes and improvements and map updates seem to conflict with it. Mainly because of some scripting or ymaps or something like that (that's my best guess)