76.258
905
76.258
905
Information:
This mod restores, as faithfully as possible, cut vegetation and props placements as well as making various changes to the map and interiors based on the various stages of development
Note: everything was done from scratch using as reference promotional screens and trailers, in game tv shows and commercials and existing assets and nothing from actual beta builds of the game
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- fwBoxStreamerVariable Patch
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- fwBoxStreamer + DecalsPatch (Enhanced)
Installation (Legacy):
- Move the "spbmr" and "spbmr_patch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR/</Item>" and "<Item>dlcpacks:/spBMR_Patch/</Item>" to the "dlclist.xml"
- MP Map Files: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
- Optionals: check the installation instructions included in the folder of each optional
Installation (Enhanced):
- Move the "spBMR_Gen9" and "spBMR_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR_Gen9/</Item>" and "<Item>dlcpacks:/spBMR_Patch_Gen9/</Item>" to the "dlclist.xml"
- MP Map Files: use the OIV package installer or extract the files and import them manually
- Optionals: check the installation instructions included in the folder of each optional
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- Larcius for the gta5-modding-utils script
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper scriptt
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- FIFASam for V Creator
Changelog:
v3.7
- Removed a palm tree next to the Trevor's trailer which rendered as an LOD when inside and during the cutscene of "Mr. Phillips"
- Legacy: updated the "spbmr" and "spbmr_vegrefl" DLC packs
- Enhanced: updated the "spBMR_Gen" DLC pack
This mod restores, as faithfully as possible, cut vegetation and props placements as well as making various changes to the map and interiors based on the various stages of development
Note: everything was done from scratch using as reference promotional screens and trailers, in game tv shows and commercials and existing assets and nothing from actual beta builds of the game
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- fwBoxStreamerVariable Patch
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- fwBoxStreamer + DecalsPatch (Enhanced)
Installation (Legacy):
- Move the "spbmr" and "spbmr_patch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR/</Item>" and "<Item>dlcpacks:/spBMR_Patch/</Item>" to the "dlclist.xml"
- MP Map Files: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
- Optionals: check the installation instructions included in the folder of each optional
Installation (Enhanced):
- Move the "spBMR_Gen9" and "spBMR_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR_Gen9/</Item>" and "<Item>dlcpacks:/spBMR_Patch_Gen9/</Item>" to the "dlclist.xml"
- MP Map Files: use the OIV package installer or extract the files and import them manually
- Optionals: check the installation instructions included in the folder of each optional
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- Larcius for the gta5-modding-utils script
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper scriptt
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- FIFASam for V Creator
Changelog:
v3.7
- Removed a palm tree next to the Trevor's trailer which rendered as an LOD when inside and during the cutscene of "Mr. Phillips"
- Legacy: updated the "spbmr" and "spbmr_vegrefl" DLC packs
- Enhanced: updated the "spBMR_Gen" DLC pack
Zuerst hochgeladen: 14. August 2017
Letztes Update: 5 hours ago
Last Downloaded: vor 8 Minuten
978 Kommentare
More mods by Alex106:
Information:
This mod restores, as faithfully as possible, cut vegetation and props placements as well as making various changes to the map and interiors based on the various stages of development
Note: everything was done from scratch using as reference promotional screens and trailers, in game tv shows and commercials and existing assets and nothing from actual beta builds of the game
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- fwBoxStreamerVariable Patch
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- fwBoxStreamer + DecalsPatch (Enhanced)
Installation (Legacy):
- Move the "spbmr" and "spbmr_patch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR/</Item>" and "<Item>dlcpacks:/spBMR_Patch/</Item>" to the "dlclist.xml"
- MP Map Files: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
- Optionals: check the installation instructions included in the folder of each optional
Installation (Enhanced):
- Move the "spBMR_Gen9" and "spBMR_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR_Gen9/</Item>" and "<Item>dlcpacks:/spBMR_Patch_Gen9/</Item>" to the "dlclist.xml"
- MP Map Files: use the OIV package installer or extract the files and import them manually
- Optionals: check the installation instructions included in the folder of each optional
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- Larcius for the gta5-modding-utils script
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper scriptt
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- FIFASam for V Creator
Changelog:
v3.7
- Removed a palm tree next to the Trevor's trailer which rendered as an LOD when inside and during the cutscene of "Mr. Phillips"
- Legacy: updated the "spbmr" and "spbmr_vegrefl" DLC packs
- Enhanced: updated the "spBMR_Gen" DLC pack
This mod restores, as faithfully as possible, cut vegetation and props placements as well as making various changes to the map and interiors based on the various stages of development
Note: everything was done from scratch using as reference promotional screens and trailers, in game tv shows and commercials and existing assets and nothing from actual beta builds of the game
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- fwBoxStreamerVariable Patch
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- fwBoxStreamer + DecalsPatch (Enhanced)
Installation (Legacy):
- Move the "spbmr" and "spbmr_patch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR/</Item>" and "<Item>dlcpacks:/spBMR_Patch/</Item>" to the "dlclist.xml"
- MP Map Files: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
- Optionals: check the installation instructions included in the folder of each optional
Installation (Enhanced):
- Move the "spBMR_Gen9" and "spBMR_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR_Gen9/</Item>" and "<Item>dlcpacks:/spBMR_Patch_Gen9/</Item>" to the "dlclist.xml"
- MP Map Files: use the OIV package installer or extract the files and import them manually
- Optionals: check the installation instructions included in the folder of each optional
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- Larcius for the gta5-modding-utils script
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper scriptt
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- FIFASam for V Creator
Changelog:
v3.7
- Removed a palm tree next to the Trevor's trailer which rendered as an LOD when inside and during the cutscene of "Mr. Phillips"
- Legacy: updated the "spbmr" and "spbmr_vegrefl" DLC packs
- Enhanced: updated the "spBMR_Gen" DLC pack
Zuerst hochgeladen: 14. August 2017
Letztes Update: 5 hours ago
Last Downloaded: vor 8 Minuten














@Thirsty_edits I installed NVE into my mods folder but lights on lamp posts, cars, stop lights, and so on are overexposed. Anyway to fix this?
@0riscape oh yeah that happened with me once, i dont remember exactly but i readded the "graphics.ytd" file wherever it was supposed to be and that fixed it for me
@Thirsty_edits Where would I place the graphics.ytd file?
@Alex106 Awsome work as always! Can you add to the description how the dlc pack order should look like in the list-file in order not to conflict with the others? This way we have a reference to treat it as "block" when it comes to organise it with other dlc packs. Thanks in advance.
@0riscape not really sure, u can check that out on ur own
@Senf-Man The order in the dlclist doesn't matter (the game loads the DLC packs based on the "orderValue" in the setup2.xml) and nothing else needs to be done
@Alex106 Cool, thanks for the clarification. Are you on any discord, would love to learn more about these aspects.
@Senf-Man I have sent you a friend request
@Alex106 Are you aware about the beta GTA V build that was found and recovered from a dev kit? PLayer67 has shown a lot of the cut vegetation that was recovered in the files, they even made a mod for PS3. You can check more info here: https://hiddenpalace.org/Assets/Grand_Theft_Auto_V/cnh_devkit_leftovers_assets
@eclipser Yes, I know about the files but I don't plan on adding anything from it
Bro, please explain how to install it manually? Just installing the DLC pack doesn't work.
@Alex106 x64 should be in update.rpf file?
@Alex106 Please tell me where the dlc.xml file should be located?
@eldarios_01 mods\update\update.rpf\common\data
This mod seems to cause foliage flickering during the intro cutscene to "Mr Philips", when Trevor is talking to Johnny outside his trailer. Happened when playing the mission normally during a playthrough of the game. I was able to replicate it twice that way, but the flickering didn't happen when playing via mission replay. Difficult to see in screenshots, but you can see a low LOD tree model on the right side of the frame in the second screenshot.
https://images2.imgbox.com/9a/58/fKhArJlL_o.png
https://images2.imgbox.com/41/43/7YxLPf9Z_o.png
Upon further testing, it might be a conflict with prop restore. Annoying this is that I now can't seem to reproduce the same bug on a consistent basis.
If anyone else thinks they're missing files, rename the folder to .zip instead of .rar
how do i only keep the trees?
@Jax765 Yeah, it's bugged for some reason. I will upload a new version which removes it
@BlackCatGaming19 Install only the "spbmr" (for Legacy) or spBMR_Gen9 (for Enhanced) DLC pack
@Alex106 Great mod, thanks
but i have a question, do i need to install MP Map Files if i'm not using multiplayer interiors? With these files my game starts crashing every 5 minutes, i'm using enhanced