Battlefield 6 Secret Service Agents [Add-On Ped & MP Male] (BF6) 1.0.0
1.121
26
1.121
26
Ensure your HVI gets to rally point, one sloped roof at a time.
This is a direct port of both the United States Secret Service CAT agents and Special Agent John Rossetti from Battlefield 6's campaign. Everything in this pack was scaled down universally — meaning, the dimensions from the base/vanilla game are exactly the same.
I bloodmapped every model that would touch skin and realistically diffuse blood if the fabric was punctured. To maximise the versatility of this mod for various ranges of PCs, all models have three LODs. For the ped version ("ywr_usss"), I have programmed it to use NOOSE's voicelines and gave it police physics, and everything has full facial riggings.
After almost a full YEAR of BF6 being out, I have finally cracked the code of ripping the game's assets. Unfortunately, it is random as to which textures get extracted as 1K and 2K, but at least models from the base/updated game can now be ported to GTA, even if the process is rather analogue and technical (about four times as lengthy as the COD extraction workflow).
The first moment I saw these lads, I wanted to port them into the game. I decided to add in that Agent Rossetti bloke in as a bonus, and I've also added additional custom black texture options for the gloves and trousers. Since the Secret Service NPCs didn't come with their head by default (likely some randomised universal system), I went with a very niche, overlooked head from BO6's campaign that would look like a seasoned operative instead.
This pack includes the following:
○ A standalone, separated version for MP Male that includes:
• UBACS shirt with Condor Defender PC
• Boots with Crye G2 combat trousers
• Boots with 5.11 tactical trousers
• Two sets of battle belts
• Two versions of Oakley M-Frame ballistic glasses
• Ops-Core FAST SF ballistic helmet
• PELTOR ComTacs
• Hydration pack with MBITR
• A wristwatch
• Granulated gloves
• A subdued US flag patch
○ An all-in-one replace/add-on ped, fit with all of the above
HOW TO INSTALL:
PED VERSION
I have further simplified the ped installation process so you no longer need to use the Add-On Peds mod and its EXE to add the ped to the game. The ped is contained in its own dlcpack, "ywr_us".
In OpenIV, drag the "ywr_us" folder into this directory:
[mods >] update > x64 > dlcpacks
Then, navigate here:
[mods >] update > update.rpf > common > data
Find a file called "dlclist.xml", right-click on it, click edit, and add the following line so it is flush with the others:
dlcpacks:/ywr_us/
Click save.
To spawn the ped in-game, use a trainer with a model spawner and enter in "ywr_usss".
However, you can also install the ped the classic way using the Add-On Peds mod if you so choose. Just ensure you set the "IsStreamed" option to "True".
MP CLOTHES VERSION
I have organised each component and their texture(s) into their own clean folders so you do not lose track of what you are installing.
For this pack, it is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd of each file to whatever slots are available for you.
That mod is here.
For the main components, you will install (and rename if needed) them in the following directory:
mods > update > x64 > dlcpacks > mpclothes > dlc.rpf > x64 > models > cdimages > mpclothes_male.rpf
CREDITS:
- EA and DICE for the models, meshes, and base textures
- Activision & Tr3yarch for the bearded/masked head mesh and base textures
- Rigging, scaling, assembly, weight painting, and texture map baking by myself
This is a direct port of both the United States Secret Service CAT agents and Special Agent John Rossetti from Battlefield 6's campaign. Everything in this pack was scaled down universally — meaning, the dimensions from the base/vanilla game are exactly the same.
I bloodmapped every model that would touch skin and realistically diffuse blood if the fabric was punctured. To maximise the versatility of this mod for various ranges of PCs, all models have three LODs. For the ped version ("ywr_usss"), I have programmed it to use NOOSE's voicelines and gave it police physics, and everything has full facial riggings.
After almost a full YEAR of BF6 being out, I have finally cracked the code of ripping the game's assets. Unfortunately, it is random as to which textures get extracted as 1K and 2K, but at least models from the base/updated game can now be ported to GTA, even if the process is rather analogue and technical (about four times as lengthy as the COD extraction workflow).
The first moment I saw these lads, I wanted to port them into the game. I decided to add in that Agent Rossetti bloke in as a bonus, and I've also added additional custom black texture options for the gloves and trousers. Since the Secret Service NPCs didn't come with their head by default (likely some randomised universal system), I went with a very niche, overlooked head from BO6's campaign that would look like a seasoned operative instead.
This pack includes the following:
○ A standalone, separated version for MP Male that includes:
• UBACS shirt with Condor Defender PC
• Boots with Crye G2 combat trousers
• Boots with 5.11 tactical trousers
• Two sets of battle belts
• Two versions of Oakley M-Frame ballistic glasses
• Ops-Core FAST SF ballistic helmet
• PELTOR ComTacs
• Hydration pack with MBITR
• A wristwatch
• Granulated gloves
• A subdued US flag patch
○ An all-in-one replace/add-on ped, fit with all of the above
HOW TO INSTALL:
PED VERSION
I have further simplified the ped installation process so you no longer need to use the Add-On Peds mod and its EXE to add the ped to the game. The ped is contained in its own dlcpack, "ywr_us".
In OpenIV, drag the "ywr_us" folder into this directory:
[mods >] update > x64 > dlcpacks
Then, navigate here:
[mods >] update > update.rpf > common > data
Find a file called "dlclist.xml", right-click on it, click edit, and add the following line so it is flush with the others:
dlcpacks:/ywr_us/
Click save.
To spawn the ped in-game, use a trainer with a model spawner and enter in "ywr_usss".
However, you can also install the ped the classic way using the Add-On Peds mod if you so choose. Just ensure you set the "IsStreamed" option to "True".
MP CLOTHES VERSION
I have organised each component and their texture(s) into their own clean folders so you do not lose track of what you are installing.
For this pack, it is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd of each file to whatever slots are available for you.
That mod is here.
For the main components, you will install (and rename if needed) them in the following directory:
mods > update > x64 > dlcpacks > mpclothes > dlc.rpf > x64 > models > cdimages > mpclothes_male.rpf
CREDITS:
- EA and DICE for the models, meshes, and base textures
- Activision & Tr3yarch for the bearded/masked head mesh and base textures
- Rigging, scaling, assembly, weight painting, and texture map baking by myself
Zuerst hochgeladen: 23. August 2026
Letztes Update: 23. August 2026
Last Downloaded: vor 42 Minuten
12 Kommentare
Ensure your HVI gets to rally point, one sloped roof at a time.
This is a direct port of both the United States Secret Service CAT agents and Special Agent John Rossetti from Battlefield 6's campaign. Everything in this pack was scaled down universally — meaning, the dimensions from the base/vanilla game are exactly the same.
I bloodmapped every model that would touch skin and realistically diffuse blood if the fabric was punctured. To maximise the versatility of this mod for various ranges of PCs, all models have three LODs. For the ped version ("ywr_usss"), I have programmed it to use NOOSE's voicelines and gave it police physics, and everything has full facial riggings.
After almost a full YEAR of BF6 being out, I have finally cracked the code of ripping the game's assets. Unfortunately, it is random as to which textures get extracted as 1K and 2K, but at least models from the base/updated game can now be ported to GTA, even if the process is rather analogue and technical (about four times as lengthy as the COD extraction workflow).
The first moment I saw these lads, I wanted to port them into the game. I decided to add in that Agent Rossetti bloke in as a bonus, and I've also added additional custom black texture options for the gloves and trousers. Since the Secret Service NPCs didn't come with their head by default (likely some randomised universal system), I went with a very niche, overlooked head from BO6's campaign that would look like a seasoned operative instead.
This pack includes the following:
○ A standalone, separated version for MP Male that includes:
• UBACS shirt with Condor Defender PC
• Boots with Crye G2 combat trousers
• Boots with 5.11 tactical trousers
• Two sets of battle belts
• Two versions of Oakley M-Frame ballistic glasses
• Ops-Core FAST SF ballistic helmet
• PELTOR ComTacs
• Hydration pack with MBITR
• A wristwatch
• Granulated gloves
• A subdued US flag patch
○ An all-in-one replace/add-on ped, fit with all of the above
HOW TO INSTALL:
PED VERSION
I have further simplified the ped installation process so you no longer need to use the Add-On Peds mod and its EXE to add the ped to the game. The ped is contained in its own dlcpack, "ywr_us".
In OpenIV, drag the "ywr_us" folder into this directory:
[mods >] update > x64 > dlcpacks
Then, navigate here:
[mods >] update > update.rpf > common > data
Find a file called "dlclist.xml", right-click on it, click edit, and add the following line so it is flush with the others:
dlcpacks:/ywr_us/
Click save.
To spawn the ped in-game, use a trainer with a model spawner and enter in "ywr_usss".
However, you can also install the ped the classic way using the Add-On Peds mod if you so choose. Just ensure you set the "IsStreamed" option to "True".
MP CLOTHES VERSION
I have organised each component and their texture(s) into their own clean folders so you do not lose track of what you are installing.
For this pack, it is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd of each file to whatever slots are available for you.
That mod is here.
For the main components, you will install (and rename if needed) them in the following directory:
mods > update > x64 > dlcpacks > mpclothes > dlc.rpf > x64 > models > cdimages > mpclothes_male.rpf
CREDITS:
- EA and DICE for the models, meshes, and base textures
- Activision & Tr3yarch for the bearded/masked head mesh and base textures
- Rigging, scaling, assembly, weight painting, and texture map baking by myself
This is a direct port of both the United States Secret Service CAT agents and Special Agent John Rossetti from Battlefield 6's campaign. Everything in this pack was scaled down universally — meaning, the dimensions from the base/vanilla game are exactly the same.
I bloodmapped every model that would touch skin and realistically diffuse blood if the fabric was punctured. To maximise the versatility of this mod for various ranges of PCs, all models have three LODs. For the ped version ("ywr_usss"), I have programmed it to use NOOSE's voicelines and gave it police physics, and everything has full facial riggings.
After almost a full YEAR of BF6 being out, I have finally cracked the code of ripping the game's assets. Unfortunately, it is random as to which textures get extracted as 1K and 2K, but at least models from the base/updated game can now be ported to GTA, even if the process is rather analogue and technical (about four times as lengthy as the COD extraction workflow).
The first moment I saw these lads, I wanted to port them into the game. I decided to add in that Agent Rossetti bloke in as a bonus, and I've also added additional custom black texture options for the gloves and trousers. Since the Secret Service NPCs didn't come with their head by default (likely some randomised universal system), I went with a very niche, overlooked head from BO6's campaign that would look like a seasoned operative instead.
This pack includes the following:
○ A standalone, separated version for MP Male that includes:
• UBACS shirt with Condor Defender PC
• Boots with Crye G2 combat trousers
• Boots with 5.11 tactical trousers
• Two sets of battle belts
• Two versions of Oakley M-Frame ballistic glasses
• Ops-Core FAST SF ballistic helmet
• PELTOR ComTacs
• Hydration pack with MBITR
• A wristwatch
• Granulated gloves
• A subdued US flag patch
○ An all-in-one replace/add-on ped, fit with all of the above
HOW TO INSTALL:
PED VERSION
I have further simplified the ped installation process so you no longer need to use the Add-On Peds mod and its EXE to add the ped to the game. The ped is contained in its own dlcpack, "ywr_us".
In OpenIV, drag the "ywr_us" folder into this directory:
[mods >] update > x64 > dlcpacks
Then, navigate here:
[mods >] update > update.rpf > common > data
Find a file called "dlclist.xml", right-click on it, click edit, and add the following line so it is flush with the others:
dlcpacks:/ywr_us/
Click save.
To spawn the ped in-game, use a trainer with a model spawner and enter in "ywr_usss".
However, you can also install the ped the classic way using the Add-On Peds mod if you so choose. Just ensure you set the "IsStreamed" option to "True".
MP CLOTHES VERSION
I have organised each component and their texture(s) into their own clean folders so you do not lose track of what you are installing.
For this pack, it is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd of each file to whatever slots are available for you.
That mod is here.
For the main components, you will install (and rename if needed) them in the following directory:
mods > update > x64 > dlcpacks > mpclothes > dlc.rpf > x64 > models > cdimages > mpclothes_male.rpf
CREDITS:
- EA and DICE for the models, meshes, and base textures
- Activision & Tr3yarch for the bearded/masked head mesh and base textures
- Rigging, scaling, assembly, weight painting, and texture map baking by myself
Zuerst hochgeladen: 23. August 2026
Letztes Update: 23. August 2026
Last Downloaded: vor 42 Minuten







This file has been approved automatically. If you think this file should not be here for any reason please report it.
Those suits in the last picture, its from the pack?
Nice!
Not in this pack, but they're in my BO2 CIA & CDC pack on my Patreon, both in ped form and for MP Male, found here: https://www.patreon.com/YourWelshRaptor/posts/bo2-cia-cdc-add-166697240?pr=true&forSale=true @William Halverd .
is it work for enhanced?
Masterpiece. All I can say. This is the type of effort and work that people should appreciate.
What is the real purpose of this mod?
@Jhoson12 If I may delight you in the truthful purpose for this mod creation.
Its to reach the ultimate states of "Nirvanha or Ecstacy"(choose your pick), with such HQ detail & attention this author achieves & delivers for us unworthy ones.
sorry i 've a question: another your pack is named "ywr_us". this means that we overwrite the other one dlc right? anyway to mantein both dlc?If I'm not mistaken, other DLC packs of yours have the same name, even though the content is different.
Hey there, @Eyeinthesky87.
The way it works is, anytime I upload a mod with the same DLC pack name as a previous one, the latest one will have the most up-to-date peds.meta, which controls the ped voice groups, clipsets, etc.
Since I don't want to clog up people's dlclists and dlcpacks folders, I figured it'd be best to keep everything organised, so I always recommend backing up the peds you have in that DLC pack before installing the newest DLC pack (like "ywr_us"), then dragging the old ped files into the updated one. I will never remove peds from my peds.metas. Sadly, there isn't a way to append the peds in there, so this is the best option.
Of course, all of my peds can be installed with Add-On Peds/PedSelector if people don't prefer the DLC packs, but my lager peds will take up quite a bit of RPF space, and there is a 4GB limit to every RPF, hence why I do the DLC packs to get around this.
Love your ped mods!And please make a pilot mod.
@YourWelshRaptor thank you for your reply. i really appreciate your work, i mean how i could not? they are wonderful!