5.027.517
4.368
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23. Juli 2026
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
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Source: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer
Zuerst hochgeladen: 8. Oktober 2016
Letztes Update: 2 hours ago
Last Downloaded: vor einer Minute
12.941 Kommentare
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
-------------------
Source: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer
Zuerst hochgeladen: 8. Oktober 2016
Letztes Update: 2 hours ago
Last Downloaded: vor einer Minute
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Needs peds sortable by name just like cars, also the "restore vehicles on startup" if tracking is turned on for vehicles needs to be fixed. If you remove one of the saved tracked cars it will crash with no way to remove saved ones
22. Juli 2026 -
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@Zemanez • Did you managed to fix the "airbreak" feature? When I deactivate it I get placed a bit back than where I actually deactivated it.
• I'm on downgraded game version 1.0.2845.0. Is the newest version gonna work with it?
• Can I update version 57 with the newest (reworked) version without loosing my settings and saved stuffs?23. Juli 2026 -
@Zsombor_99
Airbreak: no as I couldn't recreate it - deactivating it would only push me back if I deactivated it inside a prop or the terrain. Source is there if you want to have a crack at it though.Downgraded version: most things will work but no guarantees. We don't support out of date game versions because it's difficult to keep track. It's best effort - we will where we can but it's not a priority. Majority of features should work but if they don't then at least you know why (i.e native doesn't exist in that old version. Nothing we can do about that).
For updating - yes as I said in the changelog you won't lose anything. I'd suggest going over the changelog I linked on the Git for the full breakdown as it'll tell you what works, doesn't and updating.
23. Juli 2026 -
For awareness I've uploaded a new version of Update 58 - turns out R* removes the mansion models when you use the Online map so it was leaving holes in the map if you toggled the map off and on again. That's been fixed in the reupload.
23. Juli 2026 -
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Thanks for the great work on Enhanced Native Trainer!
Could you please add the El Strickler Military Rifle (from the Agents of Sabotage update) to the weapon spawner/customizer list in the next update? Currently, using "Give All Weapons" or browsing the weapon menu doesn't include this special variant/skin for the Military Rifle.
Thanks a lot for your continuous support!
27. Juli 2026 -
@kamikaze8246 ENT should now auto-generate weapon lists (as per the changelog about Addon weapons). The El Strickler appears under the "Addon Weapon" submenu however doesn't do anything - it's equipable but is otherwise invisible.
If I remember right the "give all weapons" will pull from the same auto-generated list of weapons but will only give you valid ones which the El Strickler technically isn't (because it's invisible and can crash the game randomly like it did for me when I tested out the new weapon system).
vor 10 Tagen -
@Zemanez Hey what's with the latest update? I just checked the newer version as old one was working fine and noticed right away many of the menu items are all messed up?? For ex:- Paint names are all now in alphabetical order instead of the normal way it was for years! Meaning the paint colors are all over the place and it's a pain to find the one we are looking for.
Is this a bug or something? For now i'm reverting to older versionvor 5 Tagen -
@FighterPilot It's intentional and actually how OG ENT was (as it used a spreadsheet to generate the captions list for you). Over the years things have been added to the end and it got messy.
Other captions menus were the same so essentially we've gone back to how ENT originally was (i.e in alphabetical order).
vor 4 Tagen -
Oh man nooo! The old one was such a better way with everything in order and now it's a pain! In order to look for different shades of a color we have to aimlessly keep scrolling the entire list.
Nope, i'll stick to the previous version itself thenvor 4 Tagen -
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also in this new update, all my Liberty city preservation project (GTA 4) cars are not showing anymore
vor 3 Tagen -
@FighterPilot I've uploaded a hotfix which should put the paint sorting back to R*'s one. Turns out that was an oversight during the menu reshuffle.
2 hours ago -
@lordblackhand ENT uses R*'s "IS_DLC_VEHICLE" to populate the lists (as the old method won't work in Enhanced). If your custom vehicles are mounted like DLC content they should appear.
2 hours ago -












Enhanced Native Trainer: Update 58.0
This is the final major release for Enhanced Native Trainer. It covers a lot of features requested over the years (and we wanted to implement) but just weren't possible without re-writing how ENT functions. Documentation is available on the GitHub - how translations work, adding preview images and new options including script hooking etc.
ENT should be a lot easier to maintain going forward for those willing to take the torch onwards.
A thanks from myself and @Slash_Alex to all those who've stuck with ENT for this long and for those who have contributed to it over the years.
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This is the largest release to date:
- GTA V Enhanced support
- A full rework of interior customisation
- MK2 weapon fixes
- A live weapon preview camera
- Controller overhauls
- Full translation support for menu items
- Rebuilt vehicle spawner/preview system
- Script hooking/modifying support (thanks to Yimmenu)
- ENT-RESET support for those crashing on start up due to settings conflict.
On top of a lot of reliability fixes on existing features and some overall backend changes to make it easier for other people to maintain & expand on.
Full changelog on the GitHub because it's too big for this box: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer/releases#release-58.0
*Note:* some preview images are reused but with the new system preview images can be submitted to the GitHub independent of an ENT update - just copy them into the "previews" folder.