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Always Together: GTA VI Character Swap 1.0

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GTA VI has taken interaction between its two main characters to a new level of detail. This mod is an attempt at something similar in GTA V: exploring the open world alongside a main or supporting character, an ordinary NPC, or any Add-On model you have installed.

Everything described below is in the free version, and every fix and game patch update goes there first. Patreon Subscribers get an extended build where you can bring up to three companions along at once — enough to turn a drive across Los Santos into a proper crew — and the interaction menu is expanded with an additional set of adult animations. Patrons also get new releases three days early and help decide what I build next.

By default you pick one of four companions: Michael, Franklin, Trevor, or an MP character. Models and meeting points are defined in AlwaysTogether.ini, so any of them can be swapped for something else entirely — in my own setup I replaced the MP character with Tanisha and went for a walk with her and Franklin.

Switching between characters works through the familiar character wheel, with the main characters you haven't invited staying unavailable until you do. Your companion is not just a follower. Open fire on someone and they will open fire beside you; get yourself into trouble and they will step in. The switch works even at speed — leave the driving to an NPC, take the passenger seat as somebody else, and keep shooting out of the window while the car stays on the road. And the interaction menu is there for the quieter stretches, with animations that let the two of you actually spend time together rather than just travel in the same direction.

Requirements:
  • GTA V (Legacy or Enhanced)
  • ScriptHookDotNet 3.6.0 or later


Move all files from the archive to the Scripts folder.
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