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Larcius Forest Creator 1.31

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🌳🌴🍂🌿🎋🌲🍃🌳🌴🌿🎋🍂🌲🌴🌳🎋🍃🌲🌳
🌴🌿🌳🍃🌲 Larcius Forest Creator 🌳🌲🍂🌴🌲
🌲🌳🌴🍃🎋🌲🍂🌳🌴🌲🌿🌴🍂🌲🌴🌳🌿🎋🌴

⠀⠀A complete stand-alone EXE conversion and
⠀⠀⠀⠀⠀Quality of Life improvements of the
⠀Larcius gta5-modding-utils for Python found here
⠀⠀⠀⠀⠀⠀⠀⠀Larcius / gta5-modding-utils

⠀⠀⠀⠀❓ Any questions please comment ❓
⠀⠀⠀⠀⠀⠀⠀⠀❓ Ask in my Discord ❓
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Join my Discord

Updates:
⠀⠀⠀⠀➤ 1.31
⠀⠀⠀⠀⠀● Added very high quality extracted codewalker map

⠀⠀⠀⠀➤ 1.3
⠀⠀⠀⠀⠀● Rotations are now preserved for all other objects in maps
⠀⠀⠀⠀⠀● Custom Maps batch files added for simply rerunning maps

🛠 Z Fixer Updates
⠀⠀⠀⠀• Better detection of ground collisions
⠀⠀⠀⠀• Prevents floating trees regardless of baked-in collisions
⠀⠀⠀⠀• Press F10 in-game → auto-detect folders for coords & hmaps

🗺 LOD Map Creator Updates
⠀⠀⠀⠀• Detect & handle error exceptions
⠀⠀⠀⠀• Fixed 0-dimensional arrays in some maps
⠀⠀⠀⠀• Fixed the dlc naming to always use dlc prefix
⠀⠀⠀⠀• Lowered reflection ydd limit to prevent OpenIV 128 normal page limit

📂 Output & File Management
⠀⠀⠀⠀• Generated folders moved for clarity
⠀⠀⠀⠀• Output command line argument is no longer needed
⠀⠀⠀⠀• Converted using CX Freeeze → Python install not required
⠀⠀⠀⠀• All steps automated with batch files 1 though 10

🚀 Installation
⠀⠀⠀⠀• All files ready except GTA resource files
⠀⠀⠀⠀• Trees & palm models → extract with OpenIV →
scripts\Z Fixer\YMap Tools\resources\models
⠀⠀⠀⠀• Trees & palm YTYPS → extract with OpenIV →
scripts\Z Fixer\YMap Tools\resources\ytyp
⠀⠀⠀⠀• Place Z Fixer folder & DLL into the scripts folder

🎨 How To Use
⠀⠀⠀⠀• Complete from nothing → full forest creation
⠀⠀⠀⠀• Requires: either existing Ymaps or Paint
⠀⠀⠀⠀• Paint.net preferred but not required

🟢 Step 1: Create Trees Using Green.bat
⠀⠀⠀⠀• Run this to launch the default Paint program
⠀⠀⠀⠀• Select RGB (0, 255, 0) → paint trees wherever you want
⠀⠀⠀⠀• Save & exit → scans PNG for tree positions

🟡 Step 2: Display & Fix Ymap.bat
⠀⠀⠀⠀• Detect duplicate tree positions
⠀⠀⠀⠀• Clean tree positions based on black/white road map
⠀⠀⠀⠀• Export cleaned Ymap

🌳 Step 3: Biome Generator.bat
⠀⠀⠀⠀• Takes cleaned Ymap → generates random trees
⠀⠀⠀⠀• Uses presets or custom biome from:
scripts\Z Fixer\YMap Tools\Biomes.ini
scripts\Z Fixer\YMap Tools\Biomes Valid Trees.txt
⠀⠀⠀⠀• Default: mix of trees & palms

📐 Step 4: Split Ymap into 4.bat
⠀⠀⠀⠀• Splits cleaned biome Ymap into 4 quadrants
⠀⠀⠀⠀• Split south of Sandy Shore (X=2000, Y=2000)
⠀⠀⠀⠀• Automatic extent calculation based on Ytyp

🗂 Step 5: Copy Splits
5A Copy Splits To MapA.bat
⠀⠀⠀⠀• Splits → MapA: copy for processing
5B Copy Splits To MapB.bat
⠀⠀⠀⠀• Splits → MapB: copy for processing
⠀⠀⠀⠀• MapA vs MapB → no difference, mix & match DLC areas
MapA dlc1-4
MapB dlc5-8

⚡ Step 6: Z Fixer Extract.bat
⠀⠀⠀⠀• Extracts all coords.txt from MapA & MapB
⠀⠀⠀⠀• Start GTA in stable state (fewer mods = better)
⠀⠀⠀⠀• Press F10 → reads coords & teleports to Z=800
⠀⠀⠀⠀• Finds optimal Z axis for each location → exit when done

🔧 Step 7: Z Fixer Fix.bat
⠀⠀⠀⠀• Reads hmaps.txt & fixes Z axis for MapA & MapB
⠀⠀⠀⠀• Maps now fixed & ready for LOD generation

📤 Step 8: Copy Fixed Maps to Resources.bat
⠀⠀⠀⠀• Prepares Ymap folder for LOD generation
⠀⠀⠀⠀• Ensure folder is empty before running

💎 Step 9: MapA1.bat → MapB1.bat
⠀⠀⠀⠀• Generates full DLC LOD Ymaps with reflections

📄 Step 10: Content Generator.bat
⠀⠀⠀⠀• Generates content.xml for MapA or MapB
⠀⠀⠀⠀• Copy this into your dlc.rpf

📦 Step 11: Copy DLCPacks
⠀⠀⠀⠀• Copy from scripts\Z Fixer\0 DLCPacks → your DLCPacks folder
⠀⠀⠀⠀• Add MapA or MapB to Dlclist.xml

🌲 Step 12: Finalize Maps
⠀⠀⠀⠀• OpenIV → drag all files inside MapA/MapB dlc1-8:
_metadata.rpf
_efl_metadata.rpf
_slod.rpf
⠀⠀⠀⠀• All trees now fully in-game

⚙️ Optional: Remove Props with Z Prop Remover.bat
⠀⠀⠀⠀• Removes undesired props from Ymaps
⠀⠀⠀⠀• Use folder: scripts/Z Fixer/YMap Tools/0 Prop Remover Maps
⠀⠀⠀⠀• Configure options in 0 Prop Remover Options → choose either:
→ Remove trees only
→ Remove all props including tree LODs

🏆 Credits
⠀⠀⠀⠀• Larcius → Original developer of these tools

All credits to Larcius for developing these tools
Ive watched him develop these since he first
published on GitHub
Because of him i started learning Python

Larcius if you can read this, i hope your
enjoying the bicycle journey around the world
Join my Discord
Join my Discord
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Subido por primera vez: 30 de marzo de 2026
Última actualización: 12 de mayo de 2026
Descarga más reciente: hace 1 hora

All Versions

 1.31 (current)

324 descargas , 232 MB
12 de mayo de 2026

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