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  • @WolvexR hi, i tried it myself and it doesnt work, the enb thing

    31 de julio de 2026
  • @WolvexR so would it still work on latest game ver legacy? interested in just deformation for door and roof

    30 de julio de 2026
  • Hi, im working on remaking all the vanilla traffic release vehicles for now into making them a mix of IV and V. Mainly focused on prioritizing a fun experience for this game, not that it would be realistic, altho it should be more than V. Im asking for your permission, when im done could i add it as an Add-On to your mod? While DriveV focus was absolute realism for whatever real life vehicle stats may represent, what i am aiming for is taking into account the map, game's gameplay, and the fun of playing it, and mixing that with an IV-V handling, also more forgiving on car crashes and such, to not burn as quickly. Call it "SoftDriveV" i guess 🤣
    Its not yet done, plenty of work to do, but i'd be happy to contribute to this already cool mod.

    30 de julio de 2026
  • Any idea how to fix the cabin deformation and doors for the newest gta 5 legacy version? The ENb ignoredamagelimits set to True doesnt work.

    7 de octubre de 2025
  • Hi, so i use ENB on latest legacy version but putting "IgnoreDamageLimits = True" doesnt work anymore...any fix?? Or perhaps is there a way to re-enable cabin and door deformation without ENB? How did enb even do it, it must be somewhere within the shader flags. cant we do that ourselves? If u have a solution please let me know

    7 de octubre de 2025
  • Something is not specified, when you edit the handling of ONE vehicle...and you want to save it, do you save the handling for THAT specific vehicle only or the handling.meta OVERALL for everything?

    5 de octubre de 2025
  • @AlishaGirl00 if you mean the "realistic driving v2.5" mod, that one is just wack. barely any changes.

    4 de octubre de 2025
  • @AlishaGirl00 What are you talking about? which scaled speed version of driving v? more info?
    and secondly, im trying to help him make the mod the best version it can be, many changes have side effects and just suck. you have to take into account the entire game not just one specific situation. not to mention the AI doesnt even know how to use this. the increased top speed on some vehicles is too high and the damage (not deformation) is too quick and snappy, literally burns by every little thing. makes no sense

    4 de octubre de 2025
  • some cars are insanely snappy still, and extremely fast. for example the oracle, that sedan. But i'd like to discuss more with you on discord or somewhere, can we talk there? And even at a slight bump it deformed some part of the trunk, its a hit or miss. its like the damage is a bit too forced. i want to help can i contact u somewhere? The Banshee and Michael's tailgater are way too fast, and tailgater is very very snappy

    24 de septiembre de 2025
  • Okay so, the brakes being horrible on some cars was the result of your recommended mod called "inversepower". But perhaps they could be slightly bit improved, i mean im guessing u edited the acceleration too right? i can get up to speed in an SUV so fast...but break soooo haardd... often having to use handbreak and that aint even the all around best method

    24 de septiembre de 2025