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Why does this create a folder in the vanilla x64 folder ?
@SuleMareVientu i had the wrong setting enabled ha
The wanted stars are missing on enhanced - HideHudComponents is on false
Besides that this mod is amazing and I no longer need multiple scripts to do things like pushing people, crouching or walking automated paths
@VelyXCore menyoo does not have a world option..
@Hammer76 buddy that's what i've been using. i also have static bounds adjuster & resource extensions
crashes when i load in with this mod
works on enhanced !
best mod of all time
this is a must have !
[17:21:05] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[17:21:05] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[17:21:06] [DEBUG] Initializing NativeMemory members...
[17:21:20] [DEBUG] Loading scripts from E:\GTA 5 ENHANCED\Grand Theft Auto V Enhanced\scripts ...
[17:21:20] [DEBUG] Loading assembly EnableAllinteriors.dll ...
[17:21:22] [INFO] Found 6 script(s) in EnableAllinteriors.dll resolved to API version 3.7.0 (script assembly version: 45.1.0.0, target API version: 3.7.0).
[17:21:22] [DEBUG] Loading assembly iFruitAddon2.dll ...
[17:21:22] [INFO] Found 2 script(s) in iFruitAddon2.dll resolved to API version 3.7.0 (script assembly version: 2.1.1.0, target API version: 3.7.0).
[17:21:22] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
[17:21:22] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll (script assembly version: 2.2.0.0, target API version: 3.6.0).
[17:21:22] [DEBUG] Instantiating script EnableAllinteriors.CayoMines ...
[17:21:22] [INFO] Started script EnableAllinteriors.CayoMines.
[17:21:22] [DEBUG] Instantiating script EnableAllinteriors.Class1 ...
[17:21:23] [INFO] Started script EnableAllinteriors.Class1.
[17:21:23] [DEBUG] Instantiating script EnableAllinteriors.LoadMPMaps ...
[17:21:23] [INFO] Started script EnableAllinteriors.LoadMPMaps.
[17:21:23] [DEBUG] Instantiating script EnableAllinteriors.ManageCayoPerico ...
[17:21:23] [INFO] Started script EnableAllinteriors.ManageCayoPerico.
[17:21:23] [DEBUG] Instantiating script EnableAllinteriors.ManageSnow ...
[17:21:23] [INFO] Started script EnableAllinteriors.ManageSnow.
[17:21:23] [DEBUG] Instantiating script EnableAllinteriors.OpenClosedDoors ...
[17:21:23] [INFO] Started script EnableAllinteriors.OpenClosedDoors.
[17:21:23] [DEBUG] Instantiating script iFruitAddon2.IFruitAddon2 ...
[17:21:23] [INFO] Started script iFruitAddon2.IFruitAddon2.
[17:21:23] [DEBUG] Instantiating script iFruitAddon2.Settings ...
[17:21:23] [INFO] Started script iFruitAddon2.Settings.
[17:21:32] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at SHVDN.NativeMemory.GetVehicleCount()
at GTA.World.CreateVehicle(Model model, Vector3 position, Single heading) in ScriptHookVDotNet3\GTA\World.Obsolete.cs:line 401
at EnableAllinteriors.Class1.REQUESTINTERIORS() in Grand Theft Auto V\GTAV modding\Source Code (BACKUP 21.07.25)\Active\EnableAllinteriors\EnableAllinteriors\Class1.cs:line 17114
at EnableAllinteriors.LoadMPMaps.OnTick(Object sender, EventArgs e) in D:\Grand Theft Auto V\GTAV modding\Source Code (BACKUP 21.07.25)\Active\EnableAllinteriors\EnableAllinteriors\LoadMPMaps.cs:line 80
at SHVDN.Script.DoTick()
[17:21:32] [ERROR] The exception was thrown while executing the script EnableAllinteriors.LoadMPMaps from "E:\GTA 5 ENHANCED\Grand Theft Auto V Enhanced\scripts\EnableAllinteriors.dll".
[17:21:32] [WARNING] Aborted script EnableAllinteriors.LoadMPMaps.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()