Battlefield 6 Dagger 1-3 [Add-On Peds & MP Male] (BF6) 1.0.0
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NOTICE: Unlike Battlefield 6, this mod does not contain absurd plot armour, contrived writing, or a box of crayons.
This a direct port of all four members of Dagger 1-3 and their kits from Battlefield 6's campaign. Everything in this pack was scaled down universally — meaning, the dimensions from the base/vanilla game are exactly the same.
As usual, I manually implemented fully detailed facial riggings and bloodmapped every model that would touch skin and realistically diffuse blood if the fabric was punctured. To maximise the versatility of this mod for various ranges of PCs, all models have three LODs.
Included is also an option set of Menyoo outfit presets I made that replicate each character's appearance from the game and in the launch trailers (these are only for the peds and NOT for MP Male). Installation instructions in the mod itself.
In the time leading up to me figuring out how to rip assets from BF6, I wanted to port these four just so people can have the option of playing as an additional superhero-trope-melodramatic-cringey-SF squad alongside the typical Task Force 141 from COD, which Lee and I did a collaboration mod for here.
I did not add voices to these peds this time, both so it leaves the door open for people to add VAs to them in (better) Machinimas/Rockstar Editor projects and due to the fact no in-game NPC sounds like them - and those that sound similar sound more like hipsters than someone in them military (though, Dagger themselves are really just a group of hipsters with God-awful dialogue in their own right, so I guess that's a moot point anyway).
I also added Oakley SI eyepro to Lopez (and for MP Male) for those who can't stand how he looks with his glasses. The bloke's already missing a jawline - no use in nerfing him further.
This pack includes the following:
○ A standalone, separated version for MP Male that includes:
• Several sets of Crye G3 combat shirts with JPC-2 PCs
• Multiple sets of Crye G2 and G3 trousers with boots and drop kit
• Four sets of Ops-Core Maritime helmets
• Ghillie scrim
• Boonie with netting
• Backwards ball cap
• Oakley SI eyepro
• Lopez's Spectacles
• Several sets of granulated gloves
• Several sets of bergens and rear kits
• Marine Raider, US flag, and BF6 class identification patches
• Various battle belts with assorted kits
• Several dump pouches
• Multiple frontal kits
○ An all-in-one replace/add-on ped, fit with all of the above
HOW TO INSTALL:
PED VERSION
I have further simplified the ped installation process so you no longer need to use the Add-On Peds mod and its EXE to add the ped to the game. The ped is contained in its own dlcpack, "ywr_bf6".
In OpenIV, drag the "ywr_bf6" folder into this directory:
[mods >] update > x64 > dlcpacks
Then, navigate here:
[mods >] update > update.rpf > common > data
Find a file called "dlclist.xml", right-click on it, click edit, and add the following line so it is flush with the others:
dlcpacks:/ywr_bf6/
Click save.
To spawn the peds in-game, use a trainer with a model spawner and enter in one of their names (without the quotation marks):
"ywr_dagger_haz"
"ywr_dagger_lopez"
"ywr_dagger_murphy"
"ywr_dagger_gecko"
However, you can also install the ped the classic way using the Add-On Peds mod if you so choose. Just ensure you set the "IsStreamed" option to "True".
MP CLOTHES VERSION
I have organised each component and their texture(s) into their own clean folders so you do not lose track of what you are installing.
For this pack, it is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd of each file to whatever slots are available for you.
That mod is here.
For the main components, you will install (and rename if needed) them in the following directory:
mods > update > x64 > dlcpacks > mpclothes > dlc.rpf > x64 > models > cdimages > mpclothes_male.rpf
CREDITS:
- EA and DICE for the models, meshes, and base textures
- Activision & Tr3yarch for the Oakley SI mesh and textures
- Rigging, scaling, assembly, weight painting, and texture map baking by myself
- Lee_Costumes for supplying a packer tool, as this saved me probably days worth of work alone due to all the individaul tiny UV pieces everywhere. I will only use this tool for BF converts and will always manaullly move islands for everything else, as I have been
This a direct port of all four members of Dagger 1-3 and their kits from Battlefield 6's campaign. Everything in this pack was scaled down universally — meaning, the dimensions from the base/vanilla game are exactly the same.
As usual, I manually implemented fully detailed facial riggings and bloodmapped every model that would touch skin and realistically diffuse blood if the fabric was punctured. To maximise the versatility of this mod for various ranges of PCs, all models have three LODs.
Included is also an option set of Menyoo outfit presets I made that replicate each character's appearance from the game and in the launch trailers (these are only for the peds and NOT for MP Male). Installation instructions in the mod itself.
In the time leading up to me figuring out how to rip assets from BF6, I wanted to port these four just so people can have the option of playing as an additional superhero-trope-melodramatic-cringey-SF squad alongside the typical Task Force 141 from COD, which Lee and I did a collaboration mod for here.
I did not add voices to these peds this time, both so it leaves the door open for people to add VAs to them in (better) Machinimas/Rockstar Editor projects and due to the fact no in-game NPC sounds like them - and those that sound similar sound more like hipsters than someone in them military (though, Dagger themselves are really just a group of hipsters with God-awful dialogue in their own right, so I guess that's a moot point anyway).
I also added Oakley SI eyepro to Lopez (and for MP Male) for those who can't stand how he looks with his glasses. The bloke's already missing a jawline - no use in nerfing him further.
This pack includes the following:
○ A standalone, separated version for MP Male that includes:
• Several sets of Crye G3 combat shirts with JPC-2 PCs
• Multiple sets of Crye G2 and G3 trousers with boots and drop kit
• Four sets of Ops-Core Maritime helmets
• Ghillie scrim
• Boonie with netting
• Backwards ball cap
• Oakley SI eyepro
• Lopez's Spectacles
• Several sets of granulated gloves
• Several sets of bergens and rear kits
• Marine Raider, US flag, and BF6 class identification patches
• Various battle belts with assorted kits
• Several dump pouches
• Multiple frontal kits
○ An all-in-one replace/add-on ped, fit with all of the above
HOW TO INSTALL:
PED VERSION
I have further simplified the ped installation process so you no longer need to use the Add-On Peds mod and its EXE to add the ped to the game. The ped is contained in its own dlcpack, "ywr_bf6".
In OpenIV, drag the "ywr_bf6" folder into this directory:
[mods >] update > x64 > dlcpacks
Then, navigate here:
[mods >] update > update.rpf > common > data
Find a file called "dlclist.xml", right-click on it, click edit, and add the following line so it is flush with the others:
dlcpacks:/ywr_bf6/
Click save.
To spawn the peds in-game, use a trainer with a model spawner and enter in one of their names (without the quotation marks):
"ywr_dagger_haz"
"ywr_dagger_lopez"
"ywr_dagger_murphy"
"ywr_dagger_gecko"
However, you can also install the ped the classic way using the Add-On Peds mod if you so choose. Just ensure you set the "IsStreamed" option to "True".
MP CLOTHES VERSION
I have organised each component and their texture(s) into their own clean folders so you do not lose track of what you are installing.
For this pack, it is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd of each file to whatever slots are available for you.
That mod is here.
For the main components, you will install (and rename if needed) them in the following directory:
mods > update > x64 > dlcpacks > mpclothes > dlc.rpf > x64 > models > cdimages > mpclothes_male.rpf
CREDITS:
- EA and DICE for the models, meshes, and base textures
- Activision & Tr3yarch for the Oakley SI mesh and textures
- Rigging, scaling, assembly, weight painting, and texture map baking by myself
- Lee_Costumes for supplying a packer tool, as this saved me probably days worth of work alone due to all the individaul tiny UV pieces everywhere. I will only use this tool for BF converts and will always manaullly move islands for everything else, as I have been
Première mise en ligne : 9 septembre 2026
Dernière mise à jour : 9 septembre 2026
Téléchargé pour la dernière fois : il y a 11 heures
16 commentaires
NOTICE: Unlike Battlefield 6, this mod does not contain absurd plot armour, contrived writing, or a box of crayons.
This a direct port of all four members of Dagger 1-3 and their kits from Battlefield 6's campaign. Everything in this pack was scaled down universally — meaning, the dimensions from the base/vanilla game are exactly the same.
As usual, I manually implemented fully detailed facial riggings and bloodmapped every model that would touch skin and realistically diffuse blood if the fabric was punctured. To maximise the versatility of this mod for various ranges of PCs, all models have three LODs.
Included is also an option set of Menyoo outfit presets I made that replicate each character's appearance from the game and in the launch trailers (these are only for the peds and NOT for MP Male). Installation instructions in the mod itself.
In the time leading up to me figuring out how to rip assets from BF6, I wanted to port these four just so people can have the option of playing as an additional superhero-trope-melodramatic-cringey-SF squad alongside the typical Task Force 141 from COD, which Lee and I did a collaboration mod for here.
I did not add voices to these peds this time, both so it leaves the door open for people to add VAs to them in (better) Machinimas/Rockstar Editor projects and due to the fact no in-game NPC sounds like them - and those that sound similar sound more like hipsters than someone in them military (though, Dagger themselves are really just a group of hipsters with God-awful dialogue in their own right, so I guess that's a moot point anyway).
I also added Oakley SI eyepro to Lopez (and for MP Male) for those who can't stand how he looks with his glasses. The bloke's already missing a jawline - no use in nerfing him further.
This pack includes the following:
○ A standalone, separated version for MP Male that includes:
• Several sets of Crye G3 combat shirts with JPC-2 PCs
• Multiple sets of Crye G2 and G3 trousers with boots and drop kit
• Four sets of Ops-Core Maritime helmets
• Ghillie scrim
• Boonie with netting
• Backwards ball cap
• Oakley SI eyepro
• Lopez's Spectacles
• Several sets of granulated gloves
• Several sets of bergens and rear kits
• Marine Raider, US flag, and BF6 class identification patches
• Various battle belts with assorted kits
• Several dump pouches
• Multiple frontal kits
○ An all-in-one replace/add-on ped, fit with all of the above
HOW TO INSTALL:
PED VERSION
I have further simplified the ped installation process so you no longer need to use the Add-On Peds mod and its EXE to add the ped to the game. The ped is contained in its own dlcpack, "ywr_bf6".
In OpenIV, drag the "ywr_bf6" folder into this directory:
[mods >] update > x64 > dlcpacks
Then, navigate here:
[mods >] update > update.rpf > common > data
Find a file called "dlclist.xml", right-click on it, click edit, and add the following line so it is flush with the others:
dlcpacks:/ywr_bf6/
Click save.
To spawn the peds in-game, use a trainer with a model spawner and enter in one of their names (without the quotation marks):
"ywr_dagger_haz"
"ywr_dagger_lopez"
"ywr_dagger_murphy"
"ywr_dagger_gecko"
However, you can also install the ped the classic way using the Add-On Peds mod if you so choose. Just ensure you set the "IsStreamed" option to "True".
MP CLOTHES VERSION
I have organised each component and their texture(s) into their own clean folders so you do not lose track of what you are installing.
For this pack, it is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd of each file to whatever slots are available for you.
That mod is here.
For the main components, you will install (and rename if needed) them in the following directory:
mods > update > x64 > dlcpacks > mpclothes > dlc.rpf > x64 > models > cdimages > mpclothes_male.rpf
CREDITS:
- EA and DICE for the models, meshes, and base textures
- Activision & Tr3yarch for the Oakley SI mesh and textures
- Rigging, scaling, assembly, weight painting, and texture map baking by myself
- Lee_Costumes for supplying a packer tool, as this saved me probably days worth of work alone due to all the individaul tiny UV pieces everywhere. I will only use this tool for BF converts and will always manaullly move islands for everything else, as I have been
This a direct port of all four members of Dagger 1-3 and their kits from Battlefield 6's campaign. Everything in this pack was scaled down universally — meaning, the dimensions from the base/vanilla game are exactly the same.
As usual, I manually implemented fully detailed facial riggings and bloodmapped every model that would touch skin and realistically diffuse blood if the fabric was punctured. To maximise the versatility of this mod for various ranges of PCs, all models have three LODs.
Included is also an option set of Menyoo outfit presets I made that replicate each character's appearance from the game and in the launch trailers (these are only for the peds and NOT for MP Male). Installation instructions in the mod itself.
In the time leading up to me figuring out how to rip assets from BF6, I wanted to port these four just so people can have the option of playing as an additional superhero-trope-melodramatic-cringey-SF squad alongside the typical Task Force 141 from COD, which Lee and I did a collaboration mod for here.
I did not add voices to these peds this time, both so it leaves the door open for people to add VAs to them in (better) Machinimas/Rockstar Editor projects and due to the fact no in-game NPC sounds like them - and those that sound similar sound more like hipsters than someone in them military (though, Dagger themselves are really just a group of hipsters with God-awful dialogue in their own right, so I guess that's a moot point anyway).
I also added Oakley SI eyepro to Lopez (and for MP Male) for those who can't stand how he looks with his glasses. The bloke's already missing a jawline - no use in nerfing him further.
This pack includes the following:
○ A standalone, separated version for MP Male that includes:
• Several sets of Crye G3 combat shirts with JPC-2 PCs
• Multiple sets of Crye G2 and G3 trousers with boots and drop kit
• Four sets of Ops-Core Maritime helmets
• Ghillie scrim
• Boonie with netting
• Backwards ball cap
• Oakley SI eyepro
• Lopez's Spectacles
• Several sets of granulated gloves
• Several sets of bergens and rear kits
• Marine Raider, US flag, and BF6 class identification patches
• Various battle belts with assorted kits
• Several dump pouches
• Multiple frontal kits
○ An all-in-one replace/add-on ped, fit with all of the above
HOW TO INSTALL:
PED VERSION
I have further simplified the ped installation process so you no longer need to use the Add-On Peds mod and its EXE to add the ped to the game. The ped is contained in its own dlcpack, "ywr_bf6".
In OpenIV, drag the "ywr_bf6" folder into this directory:
[mods >] update > x64 > dlcpacks
Then, navigate here:
[mods >] update > update.rpf > common > data
Find a file called "dlclist.xml", right-click on it, click edit, and add the following line so it is flush with the others:
dlcpacks:/ywr_bf6/
Click save.
To spawn the peds in-game, use a trainer with a model spawner and enter in one of their names (without the quotation marks):
"ywr_dagger_haz"
"ywr_dagger_lopez"
"ywr_dagger_murphy"
"ywr_dagger_gecko"
However, you can also install the ped the classic way using the Add-On Peds mod if you so choose. Just ensure you set the "IsStreamed" option to "True".
MP CLOTHES VERSION
I have organised each component and their texture(s) into their own clean folders so you do not lose track of what you are installing.
For this pack, it is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd of each file to whatever slots are available for you.
That mod is here.
For the main components, you will install (and rename if needed) them in the following directory:
mods > update > x64 > dlcpacks > mpclothes > dlc.rpf > x64 > models > cdimages > mpclothes_male.rpf
CREDITS:
- EA and DICE for the models, meshes, and base textures
- Activision & Tr3yarch for the Oakley SI mesh and textures
- Rigging, scaling, assembly, weight painting, and texture map baking by myself
- Lee_Costumes for supplying a packer tool, as this saved me probably days worth of work alone due to all the individaul tiny UV pieces everywhere. I will only use this tool for BF converts and will always manaullly move islands for everything else, as I have been
Première mise en ligne : 9 septembre 2026
Dernière mise à jour : 9 septembre 2026
Téléchargé pour la dernière fois : il y a 11 heures









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Good lord another banger from the GOAT!
This indeed must have taken some time and painful wrists
You Rock.
Awesome mod!
Aura
from where are all those animations looks good,any plan in release it ? anyways good mod man!
Hey, @The Old CJ . Nowadays, I make just about all of the pose/animation YCDs featured in my pictures myself in Blender and don't release them publicly, though perhaps in the future I'll put them all into a pack since I've gotten other questions about 'em.
Bro ,First of all, this is a great mod.But I ran into a problem: after I installed this mod, the game crashed immediately.
Hey there, @Apology. Can you tell me the steps you took when installing the mod and whether you were installing the ped version or the MP Male one?
@YourWelshRaptor I installed the ped version,Is there a problem with my game version?
Since you mentioned the ped version, did you install it via the DLCpack I included, or did you take the ped files out and try to install it with AddOnPeds, @Apology ?
If you could, please list all of the steps you remember taking when installing the mod from the moment you downloaded it.
@YourWelshRaptor I don't know how to use AddOnPeds, so I installed it via the included DLC pack.
All right, @Apology . Did you add it to your dlclist.xml?
I'd also like to know what your PC specs are.
@YourWelshRaptor My desktop is a 5060 paired with a 12600K. I've already added the dlclist.xml, but my laptop can run this mod.
Either the dlclist.xml isn't formatted properly, you don't have HeapAdjuster. and/or you don't have Packfile Limit Adjuster, which all greatly affect how many dlcpacks and RPFs you can have installed at once, @Apology .
Normally, if a ped caused crashes, it would only crash your game once you try to spawn it rather than the pack itself instantly crashing your game upon boot, which is what you've said to be the case.
@YourWelshRaptor Thanks for your help. My desktop didn't install the Packfile Limit Adjuster correctly when I reinstalled the game—a file was missing, so the game keeps crashing.