Dismemberment Ultimate (Singleplayer) for Enhanced & Legacy V1.5 for LEGACY
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# Dismemberment Ultimate — GTA V (Enhanced and Legacy) WIP- BETA V1.5
Do you want the ultimate RDR feeling in GTAV? Do you like to go over the top? Want to channel your inner Charlie Sheen, Hot Shots 2? Then this mod is perfect for you... over 600 hours of work went into it...
## Installation
( If you're updating from V1.3/1.4, simply overwrite the existing files -
Please delete the dismemberment.ini file; a new one will be created.)
1. Install **ScriptHookV ** — copy its files into your GTA V main folder
(the folder that contains `GTA5_Enhanced.exe`) Legacy user: GTA5.exe
2. Install **ScriptHookVDotNet 3 (Enhanced & Legacy or nightly)** — copy `ScriptHookVDotNet.asi` and its `.dll`
files into the same main folder. Make sure a `scripts` folder exists there
(create it if it does not).
3. Copy the the script folder into your GTA V folder:
script folder includes:
- `Dismemberment.dll`
- `DismembermentWeapons.cfg`
- `DismembermentSounds\` (all `.wav` files)
- `GoreCrosshairs\` — the folder with the 11 PNG textures (**required** for the eye gauge, marks, and texture crosshairs)
4. Copy the DismembermentASI.asi into your GTAV mainfolder
5. Copy the mod folder:
dismemberment
to:
mods\update\x64\dlcpacks
or, depending on your setup, to:
onigiri\dlcpacks
6. Edit dlclist.xml
Using OpenIV, go to:
Grand Theft Auto V Enhanced\mods\update\update.rpf\common\data
Legacy user
Grand Theft Auto V Legacy\mods\update\x64\dlcpacks
Open:
dlclist.xml
Add this line:
dlcpacks:/dismemberment/
Save the file.
Alternative Enhanced NVE onigiri path:
Grand Theft Auto V Enhanced\onigiri\common\data.
5. Launch the game. On first start the mod creates ini settings file automatically.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Updating from an older version V1/1.2
delete the dismemberment.ytd inside mods/update/update.rpf/x64/textures/script_txds.rpf. If you still have that file, open OpenIV, go into edit mode and delete it — that one file only, don't touch anything else in there.
If you used an **earlier version** of this mod, it loaded its textures from a **`.ytd`** file.
This version no longer needs it — **everything now runs through PNG textures instead.**
➡️ **Delete the old `.ytd` file** from your previous install before using this version, so it
doesn't conflict with the new PNG-based textures.
Please copy the .asi and .dll files from the zip file, as these have also been modified.
## Controls
- **Page Up** — open / close the mod menu.
- **Arrow keys** — navigate the menu; Left / Right change a value, Enter selects, Esc / Backspace goes back.
- A **controller** is supported inside the menu (D-Pad to move, A/Cross to select, B/Circle to go back).
All hotkeys (menu key, blade-cut mode, Kill-Cam, Kill-Slomo, crosshair, etc.) can be changed
inside the menu and are saved automatically.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Requirements
You need the following installed **for the Enhanced edition of GTA V**:
- **Script Hook V** (Alexander Blade)
- **Script Hook V .NET** — SHVDN Enhanced & Legacy (Chiheb-Bacha)
- **.NET Framework** as required by ScriptHookVDotNet (usually already present on Windows).
or
LEGACY:
- **Script Hook V** (Alexander Blade)
- **ScriptHookVDotNet-v3.7.0-nightly.189
- **.NET Framework** as required by ScriptHookVDotNet (usually already present on Windows).
Recommend must haves:
https://www.gta5-mods.com/scripts/modkit-limit-adjuster-enhanced
https://www.gta5-mods.com/scripts/packfile-limit-adjuster-enhanced
https://www.gta5-mods.com/tools/heapadjuster-enhanced
https://www.gta5-mods.com/scripts/tanuki-s-fwbox-streamer-decals-patch-enhanced
https://www.gta5-mods.com/scripts/directstoragefix
https://www.gta5-mods.com/misc/expanded-enhanced-gameconfig-gta-5-enhanced
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Configuration & Settings
Every option is available directly in the in-game menu — you do **not** need to edit files by hand.
Your choices are written to an INI file next to the mod and reloaded on every launch, so the mod
always starts the way you left it.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Custom Kill-Slomo Sounds
The mod ships with **4 Kill-Slomo sounds** built in. You can replace or expand these with your
own tracks — **up to 11 sounds total** — and pick the one you want from the in-game menu.
Requirements for your own sounds:
- Format: **`.wav`** (WAV) files only.
- Length: **up to 1 minute maximum** per sound.
- Drop your WAV files into the mod's sounds folder as numbered slots (1–11); the extra slots then
become selectable in the menu.
**Tip:** The easiest way to create or trim your own clips is the free program **Audacity** —
import any audio, cut it to length (keep it under 1 minute), and export as WAV.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Uninstall
Delete from your `scripts` folder:
scripts/Dismemberment.dll
scripts/DismembermentWeapons.cfg
scripts/DismembermentSounds/
scripts/GoreCrosshairs/
scripts/Dismemberment.ini
Delete DismembermentASI.asi from your main folder
delete the mod folder dismemberment in your dlcpacks folder
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
A word from me about the legacy version :)
I'm normally an Enhanced-only modder - that's where all my projects live. This Legacy version exists because so many of you kept asking for one, and because I genuinely loved my time with Legacy back in the day. So I reinstalled the whole game just for this, converted the mod from scratch, and have easily put 70+ hours into the Legacy port alone.
One honest note: my beta testers all play Enhanced, so Legacy was tested by me alone. That's exactly why the launch was bumpier than I wanted - and why your reports and logs in the comments were so valuable.
If you find any bugs, please report them to me, and I will fix them in the next update. You can send me a PM at https://www.nexusmods.com/profile/Teamhimes or email me at teamhimes69@gmail.com.
I'll be working on it until GTA 6 comes out; after that, I'll be lost in Vice City for a few months/years...lol
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Changelog:
**Version 1.5**
NEW FEATURES
- Explosion dismemberment (RPG, grenades) - full limb loss on blast.
- Cut the torso in half (BETA).
- Cut off shoulders instead of the upper arm (BETA).
- Animal dismemberment toggle (BETA, off by default).
- Tough enemies (Juggernauts, Heavies) resist dismemberment until they
are low on health - works with RDE and PEV, and you can add your own
models.
- Vehicle dismemberment tuning: the minimum speed applies to every
vehicle now, torso split from a high-speed impact, and shot-off limbs
no longer use up the vehicle limit.
- Melee severing limited to blades and your configured weapons; blunt
weapons and pistol whips no longer cut.
- Higher limits for hit radius and auto-headshot chance (up to 100%).
- Reworked menu: cleaner layout with BETA/WIP and Fixes folders, and a
new "car protection radius" option.
- Some Peds can now survive losing a single arm or leg instead of always
dying instantly. It is a random chance (normal peds ~50%, cops ~80%).
A survivor goes down for about 10 seconds, then gets back up and
keeps fighting. Losing two limbs, both legs, both arms, the head or
the torso still kills. A headshot kills. An explosion always kills(BETA)
- story mode - Companions and mission peds (like Lamar) are proteced
- Disarm: shoot the weapon out of a ped's hand to disarm them instead
of killing them, with an optional blood spray from the hand (the hand
itself stays on).
FIXED
- Companions and mission peds (like Lamar) were killed instantly during
story missions - they are now protected.
- Cops dropped drug packages instead of money.
- Police cars occasionally disappeared during heavy gore.
- Tough enemies came apart from a single strong hit ("like paper").
- Frame stutter while roaming (scan range reduced, and now adjustable).
- Some settings reset on every restart (ground blood, hit radius,
preset, headshot sound) - they persist now.
- Menu descriptions were cut off / ran off the edge - they fit now.
- Legacy: stump caps could stay disabled after a failed load.
- Animals showed broken, human-shaped stumps.
- The mod's prop archive was renamed (dismemberment_props.rpf) so it no
longer clashes with other add-on prop mods (e.g. AddonProps) - your
own props keep working.
BETA / WIP (included, but not finished)
- Cut torso in half - caps not perfect across all body sizes yet.
- Cut off shoulders - shoulder cap is a stopgap.
- Animal gore - no dedicated caps yet.
- Random limb-loss survival - working, still being tuned.
COMING NEXT
- Dedicated stump caps for head, neck, upper arm, forearm, thigh and
calf.
- Severed limbs and the severed head stay on the ground and match the
ped's look.
- Crawl / writhe animations for wounded and half-cut peds.
- possibly - Vehicle-mounted weapons (tank cannon, MG) as damage sources.
- possibly - Staged head damage (visible brain / cavity) and more brain particles
on headshots.
- Wounded peds now bleed until they die, and blood comes from the
stump itself.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
**Version 1.4**
Update (Legacy)
Fixed
Mod not loading with standard ScriptHookVDotNet nightly builds. The script was built against an SHVDN build reporting API 3.9.0, which the standard nightly (3.7.x) cannot serve - the script never started, no menu, no Dismemberment.ini. Rebuilt against the stable 3.6.0 API. The mod now runs on the standard nightly AND on Chiheb's Enhanced/Legacy build. If you installed Chiheb's build as a workaround, you can keep it - both work.
Spike/cone artifact on melee decapitations. Removing a head with a melee weapon left a long skin-colored cone at the neck. Cause was the collapse target of the hidden body parts; fixed in the ASI.
Heads removed by melee now disappear like other limbs. Previously a melee decapitation spawned a separate head that stayed on the ground (via a cloned ped). That clone was the root of several issues: the neck cone artifact and extra pressure on the ped pool. The head is now simply removed - the capped neck stump stays on the body.
(Enhanced and Legacy)
Limbs detaching before melee contact. Running at peds with a blade could sever a limb before the swing ever landed. A cut now requires confirmed weapon damage on the target - no hit, no cut.
Peds from helicopters could never be dismembered. The vehicle protection used the model's bounding box, which on helicopters includes the rotor disc - roughly ten meters. Any ped whose last vehicle was a helicopter (door gunners, rappelling cops) stayed inside that box and often could not be dismembered even on the ground. Helicopters and planes are now excluded from the geometry check, and dead helicopter occupants can be dismembered mid-fall - shoot a door gunner and take him apart in slow motion on the way down. Living occupants stay protected; regular vehicles are unaffected.
Notes
Recommended for Legacy:
an increased gameconfig / pool adjuster. Heavy dismemberment scenes add props and blood decals on top of vanilla entity limits. Without increased pools, the game itself may despawn vehicles during big fights (this is vanilla behavior, not the mod - but the mod makes big fights bigger).
For both Enhanced and Legacy:
Peds who die inside a vehicle are still not dismembered while being rendered as part of it. This is intentional and protects the vehicle from disappearing....maybe i get it work on a future update
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
**Version 1.3**
A full-featured gore & dismemberment overhaul for **Grand Theft Auto V (Enhanced & Legacy Edition)
Cut limbs off with bullets, explosions, vehicles or blades, control the blood, and finish
your kills with a cinematic slow-motion Kill-Cam — all configurable from a single in-game menu,
in 10 languages. **100 % free.**
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Changelog — Dismemberment Ultimate V.1.3
- Fixed: vehicles (mostly police cars) disappearing when you killed an occupant
- New: "Killcam in SlowMo" toggle
- Now built against the ScriptHookVDotNet 3 API
- Legacy Version released with all features from the Enhanced V1.3. thats why i call it also for Legacy V.1.3
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Changelog — Dismemberment Ultimate V.1.2
### Added
- **Melee & blade dismemberment ("Melee Cut").** Slice limbs off with knives, machetes, swords
or a lightsaber. Three modes: Off / Blades only / All melee weapons.
- **Corpse dismemberment.** You can now keep cutting a body **after** it has fallen — dead peds
on the ground can still be dismembered instead of stopping at the first hit.
- **Kill-Slomo-Cam** with two clean player modes (rebuilt from scratch to feel like RDR "Dead Eye"):
- *Faster* — you move slightly quicker than the slowed world.
- *Slomo* — everything, including you, slows down for precise slow-motion aiming.
- World-slowdown strength selectable: Normal / Slow / Slower / Extreme.
-**Vehicle gore** - You can now dismember people with the car...
-**5 New Languages
Russian, Ukrainian, Tagalog, Polish, Portuguese (10 total)
-**menu description
Menu description for each menu item in all languages supported by the mod
-**Kill-Cam
now shows only the cinematic **orbiting camera** around your kill
### Changed
- **Textures moved from `.ytd` to PNG.** All textures now load as PNG files; the old `.ytd` is no
longer used. **Delete the old `.ytd` file** from previous installs (see README → Updating).
### Fixed
- **Crosshair flicker while aiming** — reticles no longer briefly disappear when you aim.
- **Crosshair selection now saves** — your chosen crosshair, color and size persist between sessions.
- **Kill-Slomo could start while the mod was off** — it is now correctly gated behind the mod being enabled.
- **Kill-Slomo player speed** — the player now moves at a proper speed relative to the slowed world
instead of being stuck too slow.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Notes
Peds who die *inside* a vehicle are not dismembered. This is deliberate — an
occupant is rendered as part of the vehicle, and touching them would make the
car disappear. As soon as the body falls out of the car, dismemberment works
normally.
Work 4 Future:
The upper half of the torso, as well as a bisection of the body, will also be integrated at some point.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Features for Enhanced & Legacy
- **Limb dismemberment** — blow off arms, legs and heads with gunfire, explosions and shotguns.
- **Melee & blade dismemberment** — slice limbs clean off with a knife, machete, sword or
lightsaber. Works on living enemies and on corpses already on the ground, so you can keep
dismembering a body after it drops.
- **Vehicle gore** — run over or ram peds to tear them apart.
- **Blood control** — adjustable blood-splatter amount, blood-pool duration and blood decals.
- **Kill-Slomo-Cam (DeadEye style)** — trigger a slow-motion finisher with two player modes:
- *Faster* — you move a little quicker than the slowed world (with a slight glide, except while aiming).
- *Slomo* — everything, including you, slows down for a clean, precise slow-motion aim (RDR "Dead Eye" feel).
- World-slowdown strength is selectable: Normal / Slow / Slower / Extreme.
- **Kill-Cam** — a cinematic orbiting camera that circles your kill (no slow-motion, just the shot).
- **Custom crosshairs** — vector and PNG-texture reticles, multiple colors and sizes, saved between sessions.
- **In-game menu** — everything is configured live from one menu (see Controls). All settings are
saved to an INI file automatically.
- **10 languages** — English, Deutsch, Italiano, Español, Français, Русский, Українська, Tagalog, Polski, Português.
- **menu description
Menu description for each menu item in all languages supported by the mod.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Credits
CREDITS
- Mod & code & Design:......................TeamHimes
- Built for GTA V Enhanced & Legacy (Rockstar standalone)
- Original dismemberment concept & script ..jedijosh920
- Low-level hide-hook technique ............CamxxCore/ 0x-FADED aka _CLEAREDGE
- BIG HELP with Memory editing and finding functions to hide body parts in Enhanced
............................................0x-FADED aka _CLEAREDGE
Legacy spike/cone fix.......................ZefGtaV
Gore models ................................SpringBunny
New Capmodels in V1.6.......................iammrmikeman
Animation in V1.6...........................WolfFire23309
- Models, textures & testing ...............Ze Krush
- Enhanced port & this mod .................TeamHimes
- Legacy Version ...........................TeamHimes
- Enhanced Beta testing ....................schakusa , DieBruderschaft
- Legac Beta testing .......................TeamHimes
- Video/Screens.............................schakusa , DieBruderschaft
- Script Hook V ............................Alexander Blade
- Script Hook V .NET Enhanced ..............Chiheb-Bacha
- Libraries ................................MinHook (Tsuda Kageyu, BSD-2-Clause)
This is a fan-made mod and is not affiliated
with or endorsed by Rockstar Games.
With kind permission of 0x-Faded aka ClearEdge and Chiheb-Bacha, thx Bros
Many thanks to ZefGtaV thanks for the great tips and your help, bro.
BIG thx to iammrmikeman for creating new Capmodels (coming V1.6) and to WolfFire23309 for new animation(Coming V1.6)
The open-source code will be released once the mod is finished...
Many thanks again to ClearEdge / Chiheb / ZefGtaV /schakusa / iammrmikeman / WolfFire23309 and DieBruderschaft !!! Awesome !!! And many thanks to the GTAV community
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## License / Terms
Do not re-upload, repack, bundle, edit, convert, or redistribute this mod or any included files without my explicit permission its still in WIP
VIDEO / YOUTUBE USAGE
If you use this converted modpack in a YouTube video,
please credit me and link this mod page.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ALL 4 FREE 4 THE GTAV COMMUNITY
NOTE:
Since some people here think Vi5ualGlitch stole the mod from me... Never!
He and I converted and improved this mod independently of each other!
His mod has been available on Patreon since February, whereas I only started converting mine in May! Besides, my mod focuses more on gameplay...
This young pro is actually helping me with some aspects of my mod, too!
A huge thank you and much respect to ZefGTAV, aka Vi5ualGlitch!
That’s how the modding community should be—helping one another out!
Do you want the ultimate RDR feeling in GTAV? Do you like to go over the top? Want to channel your inner Charlie Sheen, Hot Shots 2? Then this mod is perfect for you... over 600 hours of work went into it...
## Installation
( If you're updating from V1.3/1.4, simply overwrite the existing files -
Please delete the dismemberment.ini file; a new one will be created.)
1. Install **ScriptHookV ** — copy its files into your GTA V main folder
(the folder that contains `GTA5_Enhanced.exe`) Legacy user: GTA5.exe
2. Install **ScriptHookVDotNet 3 (Enhanced & Legacy or nightly)** — copy `ScriptHookVDotNet.asi` and its `.dll`
files into the same main folder. Make sure a `scripts` folder exists there
(create it if it does not).
3. Copy the the script folder into your GTA V folder:
script folder includes:
- `Dismemberment.dll`
- `DismembermentWeapons.cfg`
- `DismembermentSounds\` (all `.wav` files)
- `GoreCrosshairs\` — the folder with the 11 PNG textures (**required** for the eye gauge, marks, and texture crosshairs)
4. Copy the DismembermentASI.asi into your GTAV mainfolder
5. Copy the mod folder:
dismemberment
to:
mods\update\x64\dlcpacks
or, depending on your setup, to:
onigiri\dlcpacks
6. Edit dlclist.xml
Using OpenIV, go to:
Grand Theft Auto V Enhanced\mods\update\update.rpf\common\data
Legacy user
Grand Theft Auto V Legacy\mods\update\x64\dlcpacks
Open:
dlclist.xml
Add this line:
dlcpacks:/dismemberment/
Save the file.
Alternative Enhanced NVE onigiri path:
Grand Theft Auto V Enhanced\onigiri\common\data.
5. Launch the game. On first start the mod creates ini settings file automatically.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Updating from an older version V1/1.2
delete the dismemberment.ytd inside mods/update/update.rpf/x64/textures/script_txds.rpf. If you still have that file, open OpenIV, go into edit mode and delete it — that one file only, don't touch anything else in there.
If you used an **earlier version** of this mod, it loaded its textures from a **`.ytd`** file.
This version no longer needs it — **everything now runs through PNG textures instead.**
➡️ **Delete the old `.ytd` file** from your previous install before using this version, so it
doesn't conflict with the new PNG-based textures.
Please copy the .asi and .dll files from the zip file, as these have also been modified.
## Controls
- **Page Up** — open / close the mod menu.
- **Arrow keys** — navigate the menu; Left / Right change a value, Enter selects, Esc / Backspace goes back.
- A **controller** is supported inside the menu (D-Pad to move, A/Cross to select, B/Circle to go back).
All hotkeys (menu key, blade-cut mode, Kill-Cam, Kill-Slomo, crosshair, etc.) can be changed
inside the menu and are saved automatically.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Requirements
You need the following installed **for the Enhanced edition of GTA V**:
- **Script Hook V** (Alexander Blade)
- **Script Hook V .NET** — SHVDN Enhanced & Legacy (Chiheb-Bacha)
- **.NET Framework** as required by ScriptHookVDotNet (usually already present on Windows).
or
LEGACY:
- **Script Hook V** (Alexander Blade)
- **ScriptHookVDotNet-v3.7.0-nightly.189
- **.NET Framework** as required by ScriptHookVDotNet (usually already present on Windows).
Recommend must haves:
https://www.gta5-mods.com/scripts/modkit-limit-adjuster-enhanced
https://www.gta5-mods.com/scripts/packfile-limit-adjuster-enhanced
https://www.gta5-mods.com/tools/heapadjuster-enhanced
https://www.gta5-mods.com/scripts/tanuki-s-fwbox-streamer-decals-patch-enhanced
https://www.gta5-mods.com/scripts/directstoragefix
https://www.gta5-mods.com/misc/expanded-enhanced-gameconfig-gta-5-enhanced
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Configuration & Settings
Every option is available directly in the in-game menu — you do **not** need to edit files by hand.
Your choices are written to an INI file next to the mod and reloaded on every launch, so the mod
always starts the way you left it.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Custom Kill-Slomo Sounds
The mod ships with **4 Kill-Slomo sounds** built in. You can replace or expand these with your
own tracks — **up to 11 sounds total** — and pick the one you want from the in-game menu.
Requirements for your own sounds:
- Format: **`.wav`** (WAV) files only.
- Length: **up to 1 minute maximum** per sound.
- Drop your WAV files into the mod's sounds folder as numbered slots (1–11); the extra slots then
become selectable in the menu.
**Tip:** The easiest way to create or trim your own clips is the free program **Audacity** —
import any audio, cut it to length (keep it under 1 minute), and export as WAV.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Uninstall
Delete from your `scripts` folder:
scripts/Dismemberment.dll
scripts/DismembermentWeapons.cfg
scripts/DismembermentSounds/
scripts/GoreCrosshairs/
scripts/Dismemberment.ini
Delete DismembermentASI.asi from your main folder
delete the mod folder dismemberment in your dlcpacks folder
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
A word from me about the legacy version :)
I'm normally an Enhanced-only modder - that's where all my projects live. This Legacy version exists because so many of you kept asking for one, and because I genuinely loved my time with Legacy back in the day. So I reinstalled the whole game just for this, converted the mod from scratch, and have easily put 70+ hours into the Legacy port alone.
One honest note: my beta testers all play Enhanced, so Legacy was tested by me alone. That's exactly why the launch was bumpier than I wanted - and why your reports and logs in the comments were so valuable.
If you find any bugs, please report them to me, and I will fix them in the next update. You can send me a PM at https://www.nexusmods.com/profile/Teamhimes or email me at teamhimes69@gmail.com.
I'll be working on it until GTA 6 comes out; after that, I'll be lost in Vice City for a few months/years...lol
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Changelog:
**Version 1.5**
NEW FEATURES
- Explosion dismemberment (RPG, grenades) - full limb loss on blast.
- Cut the torso in half (BETA).
- Cut off shoulders instead of the upper arm (BETA).
- Animal dismemberment toggle (BETA, off by default).
- Tough enemies (Juggernauts, Heavies) resist dismemberment until they
are low on health - works with RDE and PEV, and you can add your own
models.
- Vehicle dismemberment tuning: the minimum speed applies to every
vehicle now, torso split from a high-speed impact, and shot-off limbs
no longer use up the vehicle limit.
- Melee severing limited to blades and your configured weapons; blunt
weapons and pistol whips no longer cut.
- Higher limits for hit radius and auto-headshot chance (up to 100%).
- Reworked menu: cleaner layout with BETA/WIP and Fixes folders, and a
new "car protection radius" option.
- Some Peds can now survive losing a single arm or leg instead of always
dying instantly. It is a random chance (normal peds ~50%, cops ~80%).
A survivor goes down for about 10 seconds, then gets back up and
keeps fighting. Losing two limbs, both legs, both arms, the head or
the torso still kills. A headshot kills. An explosion always kills(BETA)
- story mode - Companions and mission peds (like Lamar) are proteced
- Disarm: shoot the weapon out of a ped's hand to disarm them instead
of killing them, with an optional blood spray from the hand (the hand
itself stays on).
FIXED
- Companions and mission peds (like Lamar) were killed instantly during
story missions - they are now protected.
- Cops dropped drug packages instead of money.
- Police cars occasionally disappeared during heavy gore.
- Tough enemies came apart from a single strong hit ("like paper").
- Frame stutter while roaming (scan range reduced, and now adjustable).
- Some settings reset on every restart (ground blood, hit radius,
preset, headshot sound) - they persist now.
- Menu descriptions were cut off / ran off the edge - they fit now.
- Legacy: stump caps could stay disabled after a failed load.
- Animals showed broken, human-shaped stumps.
- The mod's prop archive was renamed (dismemberment_props.rpf) so it no
longer clashes with other add-on prop mods (e.g. AddonProps) - your
own props keep working.
BETA / WIP (included, but not finished)
- Cut torso in half - caps not perfect across all body sizes yet.
- Cut off shoulders - shoulder cap is a stopgap.
- Animal gore - no dedicated caps yet.
- Random limb-loss survival - working, still being tuned.
COMING NEXT
- Dedicated stump caps for head, neck, upper arm, forearm, thigh and
calf.
- Severed limbs and the severed head stay on the ground and match the
ped's look.
- Crawl / writhe animations for wounded and half-cut peds.
- possibly - Vehicle-mounted weapons (tank cannon, MG) as damage sources.
- possibly - Staged head damage (visible brain / cavity) and more brain particles
on headshots.
- Wounded peds now bleed until they die, and blood comes from the
stump itself.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
**Version 1.4**
Update (Legacy)
Fixed
Mod not loading with standard ScriptHookVDotNet nightly builds. The script was built against an SHVDN build reporting API 3.9.0, which the standard nightly (3.7.x) cannot serve - the script never started, no menu, no Dismemberment.ini. Rebuilt against the stable 3.6.0 API. The mod now runs on the standard nightly AND on Chiheb's Enhanced/Legacy build. If you installed Chiheb's build as a workaround, you can keep it - both work.
Spike/cone artifact on melee decapitations. Removing a head with a melee weapon left a long skin-colored cone at the neck. Cause was the collapse target of the hidden body parts; fixed in the ASI.
Heads removed by melee now disappear like other limbs. Previously a melee decapitation spawned a separate head that stayed on the ground (via a cloned ped). That clone was the root of several issues: the neck cone artifact and extra pressure on the ped pool. The head is now simply removed - the capped neck stump stays on the body.
(Enhanced and Legacy)
Limbs detaching before melee contact. Running at peds with a blade could sever a limb before the swing ever landed. A cut now requires confirmed weapon damage on the target - no hit, no cut.
Peds from helicopters could never be dismembered. The vehicle protection used the model's bounding box, which on helicopters includes the rotor disc - roughly ten meters. Any ped whose last vehicle was a helicopter (door gunners, rappelling cops) stayed inside that box and often could not be dismembered even on the ground. Helicopters and planes are now excluded from the geometry check, and dead helicopter occupants can be dismembered mid-fall - shoot a door gunner and take him apart in slow motion on the way down. Living occupants stay protected; regular vehicles are unaffected.
Notes
Recommended for Legacy:
an increased gameconfig / pool adjuster. Heavy dismemberment scenes add props and blood decals on top of vanilla entity limits. Without increased pools, the game itself may despawn vehicles during big fights (this is vanilla behavior, not the mod - but the mod makes big fights bigger).
For both Enhanced and Legacy:
Peds who die inside a vehicle are still not dismembered while being rendered as part of it. This is intentional and protects the vehicle from disappearing....maybe i get it work on a future update
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
**Version 1.3**
A full-featured gore & dismemberment overhaul for **Grand Theft Auto V (Enhanced & Legacy Edition)
Cut limbs off with bullets, explosions, vehicles or blades, control the blood, and finish
your kills with a cinematic slow-motion Kill-Cam — all configurable from a single in-game menu,
in 10 languages. **100 % free.**
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Changelog — Dismemberment Ultimate V.1.3
- Fixed: vehicles (mostly police cars) disappearing when you killed an occupant
- New: "Killcam in SlowMo" toggle
- Now built against the ScriptHookVDotNet 3 API
- Legacy Version released with all features from the Enhanced V1.3. thats why i call it also for Legacy V.1.3
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Changelog — Dismemberment Ultimate V.1.2
### Added
- **Melee & blade dismemberment ("Melee Cut").** Slice limbs off with knives, machetes, swords
or a lightsaber. Three modes: Off / Blades only / All melee weapons.
- **Corpse dismemberment.** You can now keep cutting a body **after** it has fallen — dead peds
on the ground can still be dismembered instead of stopping at the first hit.
- **Kill-Slomo-Cam** with two clean player modes (rebuilt from scratch to feel like RDR "Dead Eye"):
- *Faster* — you move slightly quicker than the slowed world.
- *Slomo* — everything, including you, slows down for precise slow-motion aiming.
- World-slowdown strength selectable: Normal / Slow / Slower / Extreme.
-**Vehicle gore** - You can now dismember people with the car...
-**5 New Languages
Russian, Ukrainian, Tagalog, Polish, Portuguese (10 total)
-**menu description
Menu description for each menu item in all languages supported by the mod
-**Kill-Cam
now shows only the cinematic **orbiting camera** around your kill
### Changed
- **Textures moved from `.ytd` to PNG.** All textures now load as PNG files; the old `.ytd` is no
longer used. **Delete the old `.ytd` file** from previous installs (see README → Updating).
### Fixed
- **Crosshair flicker while aiming** — reticles no longer briefly disappear when you aim.
- **Crosshair selection now saves** — your chosen crosshair, color and size persist between sessions.
- **Kill-Slomo could start while the mod was off** — it is now correctly gated behind the mod being enabled.
- **Kill-Slomo player speed** — the player now moves at a proper speed relative to the slowed world
instead of being stuck too slow.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Notes
Peds who die *inside* a vehicle are not dismembered. This is deliberate — an
occupant is rendered as part of the vehicle, and touching them would make the
car disappear. As soon as the body falls out of the car, dismemberment works
normally.
Work 4 Future:
The upper half of the torso, as well as a bisection of the body, will also be integrated at some point.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Features for Enhanced & Legacy
- **Limb dismemberment** — blow off arms, legs and heads with gunfire, explosions and shotguns.
- **Melee & blade dismemberment** — slice limbs clean off with a knife, machete, sword or
lightsaber. Works on living enemies and on corpses already on the ground, so you can keep
dismembering a body after it drops.
- **Vehicle gore** — run over or ram peds to tear them apart.
- **Blood control** — adjustable blood-splatter amount, blood-pool duration and blood decals.
- **Kill-Slomo-Cam (DeadEye style)** — trigger a slow-motion finisher with two player modes:
- *Faster* — you move a little quicker than the slowed world (with a slight glide, except while aiming).
- *Slomo* — everything, including you, slows down for a clean, precise slow-motion aim (RDR "Dead Eye" feel).
- World-slowdown strength is selectable: Normal / Slow / Slower / Extreme.
- **Kill-Cam** — a cinematic orbiting camera that circles your kill (no slow-motion, just the shot).
- **Custom crosshairs** — vector and PNG-texture reticles, multiple colors and sizes, saved between sessions.
- **In-game menu** — everything is configured live from one menu (see Controls). All settings are
saved to an INI file automatically.
- **10 languages** — English, Deutsch, Italiano, Español, Français, Русский, Українська, Tagalog, Polski, Português.
- **menu description
Menu description for each menu item in all languages supported by the mod.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Credits
CREDITS
- Mod & code & Design:......................TeamHimes
- Built for GTA V Enhanced & Legacy (Rockstar standalone)
- Original dismemberment concept & script ..jedijosh920
- Low-level hide-hook technique ............CamxxCore/ 0x-FADED aka _CLEAREDGE
- BIG HELP with Memory editing and finding functions to hide body parts in Enhanced
............................................0x-FADED aka _CLEAREDGE
Legacy spike/cone fix.......................ZefGtaV
Gore models ................................SpringBunny
New Capmodels in V1.6.......................iammrmikeman
Animation in V1.6...........................WolfFire23309
- Models, textures & testing ...............Ze Krush
- Enhanced port & this mod .................TeamHimes
- Legacy Version ...........................TeamHimes
- Enhanced Beta testing ....................schakusa , DieBruderschaft
- Legac Beta testing .......................TeamHimes
- Video/Screens.............................schakusa , DieBruderschaft
- Script Hook V ............................Alexander Blade
- Script Hook V .NET Enhanced ..............Chiheb-Bacha
- Libraries ................................MinHook (Tsuda Kageyu, BSD-2-Clause)
This is a fan-made mod and is not affiliated
with or endorsed by Rockstar Games.
With kind permission of 0x-Faded aka ClearEdge and Chiheb-Bacha, thx Bros
Many thanks to ZefGtaV thanks for the great tips and your help, bro.
BIG thx to iammrmikeman for creating new Capmodels (coming V1.6) and to WolfFire23309 for new animation(Coming V1.6)
The open-source code will be released once the mod is finished...
Many thanks again to ClearEdge / Chiheb / ZefGtaV /schakusa / iammrmikeman / WolfFire23309 and DieBruderschaft !!! Awesome !!! And many thanks to the GTAV community
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## License / Terms
Do not re-upload, repack, bundle, edit, convert, or redistribute this mod or any included files without my explicit permission its still in WIP
VIDEO / YOUTUBE USAGE
If you use this converted modpack in a YouTube video,
please credit me and link this mod page.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ALL 4 FREE 4 THE GTAV COMMUNITY
NOTE:
Since some people here think Vi5ualGlitch stole the mod from me... Never!
He and I converted and improved this mod independently of each other!
His mod has been available on Patreon since February, whereas I only started converting mine in May! Besides, my mod focuses more on gameplay...
This young pro is actually helping me with some aspects of my mod, too!
A huge thank you and much respect to ZefGTAV, aka Vi5ualGlitch!
That’s how the modding community should be—helping one another out!
First Uploaded: Domingo 19 de Xullo de 2026
Last Updated: Martes 18 de Agosto de 2026
Last Downloaded: medio minuto
All Versions
232 Comments
More mods by TeamHimes:
- Gameplay
- Weapons
- .Net
- Enhanced
5.0
478
9
1.3 for Legacy and Enhanced
By TeamHimes
# Dismemberment Ultimate — GTA V (Enhanced and Legacy) WIP- BETA V1.5
Do you want the ultimate RDR feeling in GTAV? Do you like to go over the top? Want to channel your inner Charlie Sheen, Hot Shots 2? Then this mod is perfect for you... over 600 hours of work went into it...
## Installation
( If you're updating from V1.3/1.4, simply overwrite the existing files -
Please delete the dismemberment.ini file; a new one will be created.)
1. Install **ScriptHookV ** — copy its files into your GTA V main folder
(the folder that contains `GTA5_Enhanced.exe`) Legacy user: GTA5.exe
2. Install **ScriptHookVDotNet 3 (Enhanced & Legacy or nightly)** — copy `ScriptHookVDotNet.asi` and its `.dll`
files into the same main folder. Make sure a `scripts` folder exists there
(create it if it does not).
3. Copy the the script folder into your GTA V folder:
script folder includes:
- `Dismemberment.dll`
- `DismembermentWeapons.cfg`
- `DismembermentSounds\` (all `.wav` files)
- `GoreCrosshairs\` — the folder with the 11 PNG textures (**required** for the eye gauge, marks, and texture crosshairs)
4. Copy the DismembermentASI.asi into your GTAV mainfolder
5. Copy the mod folder:
dismemberment
to:
mods\update\x64\dlcpacks
or, depending on your setup, to:
onigiri\dlcpacks
6. Edit dlclist.xml
Using OpenIV, go to:
Grand Theft Auto V Enhanced\mods\update\update.rpf\common\data
Legacy user
Grand Theft Auto V Legacy\mods\update\x64\dlcpacks
Open:
dlclist.xml
Add this line:
dlcpacks:/dismemberment/
Save the file.
Alternative Enhanced NVE onigiri path:
Grand Theft Auto V Enhanced\onigiri\common\data.
5. Launch the game. On first start the mod creates ini settings file automatically.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Updating from an older version V1/1.2
delete the dismemberment.ytd inside mods/update/update.rpf/x64/textures/script_txds.rpf. If you still have that file, open OpenIV, go into edit mode and delete it — that one file only, don't touch anything else in there.
If you used an **earlier version** of this mod, it loaded its textures from a **`.ytd`** file.
This version no longer needs it — **everything now runs through PNG textures instead.**
➡️ **Delete the old `.ytd` file** from your previous install before using this version, so it
doesn't conflict with the new PNG-based textures.
Please copy the .asi and .dll files from the zip file, as these have also been modified.
## Controls
- **Page Up** — open / close the mod menu.
- **Arrow keys** — navigate the menu; Left / Right change a value, Enter selects, Esc / Backspace goes back.
- A **controller** is supported inside the menu (D-Pad to move, A/Cross to select, B/Circle to go back).
All hotkeys (menu key, blade-cut mode, Kill-Cam, Kill-Slomo, crosshair, etc.) can be changed
inside the menu and are saved automatically.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Requirements
You need the following installed **for the Enhanced edition of GTA V**:
- **Script Hook V** (Alexander Blade)
- **Script Hook V .NET** — SHVDN Enhanced & Legacy (Chiheb-Bacha)
- **.NET Framework** as required by ScriptHookVDotNet (usually already present on Windows).
or
LEGACY:
- **Script Hook V** (Alexander Blade)
- **ScriptHookVDotNet-v3.7.0-nightly.189
- **.NET Framework** as required by ScriptHookVDotNet (usually already present on Windows).
Recommend must haves:
https://www.gta5-mods.com/scripts/modkit-limit-adjuster-enhanced
https://www.gta5-mods.com/scripts/packfile-limit-adjuster-enhanced
https://www.gta5-mods.com/tools/heapadjuster-enhanced
https://www.gta5-mods.com/scripts/tanuki-s-fwbox-streamer-decals-patch-enhanced
https://www.gta5-mods.com/scripts/directstoragefix
https://www.gta5-mods.com/misc/expanded-enhanced-gameconfig-gta-5-enhanced
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Configuration & Settings
Every option is available directly in the in-game menu — you do **not** need to edit files by hand.
Your choices are written to an INI file next to the mod and reloaded on every launch, so the mod
always starts the way you left it.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Custom Kill-Slomo Sounds
The mod ships with **4 Kill-Slomo sounds** built in. You can replace or expand these with your
own tracks — **up to 11 sounds total** — and pick the one you want from the in-game menu.
Requirements for your own sounds:
- Format: **`.wav`** (WAV) files only.
- Length: **up to 1 minute maximum** per sound.
- Drop your WAV files into the mod's sounds folder as numbered slots (1–11); the extra slots then
become selectable in the menu.
**Tip:** The easiest way to create or trim your own clips is the free program **Audacity** —
import any audio, cut it to length (keep it under 1 minute), and export as WAV.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Uninstall
Delete from your `scripts` folder:
scripts/Dismemberment.dll
scripts/DismembermentWeapons.cfg
scripts/DismembermentSounds/
scripts/GoreCrosshairs/
scripts/Dismemberment.ini
Delete DismembermentASI.asi from your main folder
delete the mod folder dismemberment in your dlcpacks folder
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
A word from me about the legacy version :)
I'm normally an Enhanced-only modder - that's where all my projects live. This Legacy version exists because so many of you kept asking for one, and because I genuinely loved my time with Legacy back in the day. So I reinstalled the whole game just for this, converted the mod from scratch, and have easily put 70+ hours into the Legacy port alone.
One honest note: my beta testers all play Enhanced, so Legacy was tested by me alone. That's exactly why the launch was bumpier than I wanted - and why your reports and logs in the comments were so valuable.
If you find any bugs, please report them to me, and I will fix them in the next update. You can send me a PM at https://www.nexusmods.com/profile/Teamhimes or email me at teamhimes69@gmail.com.
I'll be working on it until GTA 6 comes out; after that, I'll be lost in Vice City for a few months/years...lol
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Changelog:
**Version 1.5**
NEW FEATURES
- Explosion dismemberment (RPG, grenades) - full limb loss on blast.
- Cut the torso in half (BETA).
- Cut off shoulders instead of the upper arm (BETA).
- Animal dismemberment toggle (BETA, off by default).
- Tough enemies (Juggernauts, Heavies) resist dismemberment until they
are low on health - works with RDE and PEV, and you can add your own
models.
- Vehicle dismemberment tuning: the minimum speed applies to every
vehicle now, torso split from a high-speed impact, and shot-off limbs
no longer use up the vehicle limit.
- Melee severing limited to blades and your configured weapons; blunt
weapons and pistol whips no longer cut.
- Higher limits for hit radius and auto-headshot chance (up to 100%).
- Reworked menu: cleaner layout with BETA/WIP and Fixes folders, and a
new "car protection radius" option.
- Some Peds can now survive losing a single arm or leg instead of always
dying instantly. It is a random chance (normal peds ~50%, cops ~80%).
A survivor goes down for about 10 seconds, then gets back up and
keeps fighting. Losing two limbs, both legs, both arms, the head or
the torso still kills. A headshot kills. An explosion always kills(BETA)
- story mode - Companions and mission peds (like Lamar) are proteced
- Disarm: shoot the weapon out of a ped's hand to disarm them instead
of killing them, with an optional blood spray from the hand (the hand
itself stays on).
FIXED
- Companions and mission peds (like Lamar) were killed instantly during
story missions - they are now protected.
- Cops dropped drug packages instead of money.
- Police cars occasionally disappeared during heavy gore.
- Tough enemies came apart from a single strong hit ("like paper").
- Frame stutter while roaming (scan range reduced, and now adjustable).
- Some settings reset on every restart (ground blood, hit radius,
preset, headshot sound) - they persist now.
- Menu descriptions were cut off / ran off the edge - they fit now.
- Legacy: stump caps could stay disabled after a failed load.
- Animals showed broken, human-shaped stumps.
- The mod's prop archive was renamed (dismemberment_props.rpf) so it no
longer clashes with other add-on prop mods (e.g. AddonProps) - your
own props keep working.
BETA / WIP (included, but not finished)
- Cut torso in half - caps not perfect across all body sizes yet.
- Cut off shoulders - shoulder cap is a stopgap.
- Animal gore - no dedicated caps yet.
- Random limb-loss survival - working, still being tuned.
COMING NEXT
- Dedicated stump caps for head, neck, upper arm, forearm, thigh and
calf.
- Severed limbs and the severed head stay on the ground and match the
ped's look.
- Crawl / writhe animations for wounded and half-cut peds.
- possibly - Vehicle-mounted weapons (tank cannon, MG) as damage sources.
- possibly - Staged head damage (visible brain / cavity) and more brain particles
on headshots.
- Wounded peds now bleed until they die, and blood comes from the
stump itself.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
**Version 1.4**
Update (Legacy)
Fixed
Mod not loading with standard ScriptHookVDotNet nightly builds. The script was built against an SHVDN build reporting API 3.9.0, which the standard nightly (3.7.x) cannot serve - the script never started, no menu, no Dismemberment.ini. Rebuilt against the stable 3.6.0 API. The mod now runs on the standard nightly AND on Chiheb's Enhanced/Legacy build. If you installed Chiheb's build as a workaround, you can keep it - both work.
Spike/cone artifact on melee decapitations. Removing a head with a melee weapon left a long skin-colored cone at the neck. Cause was the collapse target of the hidden body parts; fixed in the ASI.
Heads removed by melee now disappear like other limbs. Previously a melee decapitation spawned a separate head that stayed on the ground (via a cloned ped). That clone was the root of several issues: the neck cone artifact and extra pressure on the ped pool. The head is now simply removed - the capped neck stump stays on the body.
(Enhanced and Legacy)
Limbs detaching before melee contact. Running at peds with a blade could sever a limb before the swing ever landed. A cut now requires confirmed weapon damage on the target - no hit, no cut.
Peds from helicopters could never be dismembered. The vehicle protection used the model's bounding box, which on helicopters includes the rotor disc - roughly ten meters. Any ped whose last vehicle was a helicopter (door gunners, rappelling cops) stayed inside that box and often could not be dismembered even on the ground. Helicopters and planes are now excluded from the geometry check, and dead helicopter occupants can be dismembered mid-fall - shoot a door gunner and take him apart in slow motion on the way down. Living occupants stay protected; regular vehicles are unaffected.
Notes
Recommended for Legacy:
an increased gameconfig / pool adjuster. Heavy dismemberment scenes add props and blood decals on top of vanilla entity limits. Without increased pools, the game itself may despawn vehicles during big fights (this is vanilla behavior, not the mod - but the mod makes big fights bigger).
For both Enhanced and Legacy:
Peds who die inside a vehicle are still not dismembered while being rendered as part of it. This is intentional and protects the vehicle from disappearing....maybe i get it work on a future update
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
**Version 1.3**
A full-featured gore & dismemberment overhaul for **Grand Theft Auto V (Enhanced & Legacy Edition)
Cut limbs off with bullets, explosions, vehicles or blades, control the blood, and finish
your kills with a cinematic slow-motion Kill-Cam — all configurable from a single in-game menu,
in 10 languages. **100 % free.**
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Changelog — Dismemberment Ultimate V.1.3
- Fixed: vehicles (mostly police cars) disappearing when you killed an occupant
- New: "Killcam in SlowMo" toggle
- Now built against the ScriptHookVDotNet 3 API
- Legacy Version released with all features from the Enhanced V1.3. thats why i call it also for Legacy V.1.3
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Changelog — Dismemberment Ultimate V.1.2
### Added
- **Melee & blade dismemberment ("Melee Cut").** Slice limbs off with knives, machetes, swords
or a lightsaber. Three modes: Off / Blades only / All melee weapons.
- **Corpse dismemberment.** You can now keep cutting a body **after** it has fallen — dead peds
on the ground can still be dismembered instead of stopping at the first hit.
- **Kill-Slomo-Cam** with two clean player modes (rebuilt from scratch to feel like RDR "Dead Eye"):
- *Faster* — you move slightly quicker than the slowed world.
- *Slomo* — everything, including you, slows down for precise slow-motion aiming.
- World-slowdown strength selectable: Normal / Slow / Slower / Extreme.
-**Vehicle gore** - You can now dismember people with the car...
-**5 New Languages
Russian, Ukrainian, Tagalog, Polish, Portuguese (10 total)
-**menu description
Menu description for each menu item in all languages supported by the mod
-**Kill-Cam
now shows only the cinematic **orbiting camera** around your kill
### Changed
- **Textures moved from `.ytd` to PNG.** All textures now load as PNG files; the old `.ytd` is no
longer used. **Delete the old `.ytd` file** from previous installs (see README → Updating).
### Fixed
- **Crosshair flicker while aiming** — reticles no longer briefly disappear when you aim.
- **Crosshair selection now saves** — your chosen crosshair, color and size persist between sessions.
- **Kill-Slomo could start while the mod was off** — it is now correctly gated behind the mod being enabled.
- **Kill-Slomo player speed** — the player now moves at a proper speed relative to the slowed world
instead of being stuck too slow.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Notes
Peds who die *inside* a vehicle are not dismembered. This is deliberate — an
occupant is rendered as part of the vehicle, and touching them would make the
car disappear. As soon as the body falls out of the car, dismemberment works
normally.
Work 4 Future:
The upper half of the torso, as well as a bisection of the body, will also be integrated at some point.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Features for Enhanced & Legacy
- **Limb dismemberment** — blow off arms, legs and heads with gunfire, explosions and shotguns.
- **Melee & blade dismemberment** — slice limbs clean off with a knife, machete, sword or
lightsaber. Works on living enemies and on corpses already on the ground, so you can keep
dismembering a body after it drops.
- **Vehicle gore** — run over or ram peds to tear them apart.
- **Blood control** — adjustable blood-splatter amount, blood-pool duration and blood decals.
- **Kill-Slomo-Cam (DeadEye style)** — trigger a slow-motion finisher with two player modes:
- *Faster* — you move a little quicker than the slowed world (with a slight glide, except while aiming).
- *Slomo* — everything, including you, slows down for a clean, precise slow-motion aim (RDR "Dead Eye" feel).
- World-slowdown strength is selectable: Normal / Slow / Slower / Extreme.
- **Kill-Cam** — a cinematic orbiting camera that circles your kill (no slow-motion, just the shot).
- **Custom crosshairs** — vector and PNG-texture reticles, multiple colors and sizes, saved between sessions.
- **In-game menu** — everything is configured live from one menu (see Controls). All settings are
saved to an INI file automatically.
- **10 languages** — English, Deutsch, Italiano, Español, Français, Русский, Українська, Tagalog, Polski, Português.
- **menu description
Menu description for each menu item in all languages supported by the mod.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Credits
CREDITS
- Mod & code & Design:......................TeamHimes
- Built for GTA V Enhanced & Legacy (Rockstar standalone)
- Original dismemberment concept & script ..jedijosh920
- Low-level hide-hook technique ............CamxxCore/ 0x-FADED aka _CLEAREDGE
- BIG HELP with Memory editing and finding functions to hide body parts in Enhanced
............................................0x-FADED aka _CLEAREDGE
Legacy spike/cone fix.......................ZefGtaV
Gore models ................................SpringBunny
New Capmodels in V1.6.......................iammrmikeman
Animation in V1.6...........................WolfFire23309
- Models, textures & testing ...............Ze Krush
- Enhanced port & this mod .................TeamHimes
- Legacy Version ...........................TeamHimes
- Enhanced Beta testing ....................schakusa , DieBruderschaft
- Legac Beta testing .......................TeamHimes
- Video/Screens.............................schakusa , DieBruderschaft
- Script Hook V ............................Alexander Blade
- Script Hook V .NET Enhanced ..............Chiheb-Bacha
- Libraries ................................MinHook (Tsuda Kageyu, BSD-2-Clause)
This is a fan-made mod and is not affiliated
with or endorsed by Rockstar Games.
With kind permission of 0x-Faded aka ClearEdge and Chiheb-Bacha, thx Bros
Many thanks to ZefGtaV thanks for the great tips and your help, bro.
BIG thx to iammrmikeman for creating new Capmodels (coming V1.6) and to WolfFire23309 for new animation(Coming V1.6)
The open-source code will be released once the mod is finished...
Many thanks again to ClearEdge / Chiheb / ZefGtaV /schakusa / iammrmikeman / WolfFire23309 and DieBruderschaft !!! Awesome !!! And many thanks to the GTAV community
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## License / Terms
Do not re-upload, repack, bundle, edit, convert, or redistribute this mod or any included files without my explicit permission its still in WIP
VIDEO / YOUTUBE USAGE
If you use this converted modpack in a YouTube video,
please credit me and link this mod page.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ALL 4 FREE 4 THE GTAV COMMUNITY
NOTE:
Since some people here think Vi5ualGlitch stole the mod from me... Never!
He and I converted and improved this mod independently of each other!
His mod has been available on Patreon since February, whereas I only started converting mine in May! Besides, my mod focuses more on gameplay...
This young pro is actually helping me with some aspects of my mod, too!
A huge thank you and much respect to ZefGTAV, aka Vi5ualGlitch!
That’s how the modding community should be—helping one another out!
Do you want the ultimate RDR feeling in GTAV? Do you like to go over the top? Want to channel your inner Charlie Sheen, Hot Shots 2? Then this mod is perfect for you... over 600 hours of work went into it...
## Installation
( If you're updating from V1.3/1.4, simply overwrite the existing files -
Please delete the dismemberment.ini file; a new one will be created.)
1. Install **ScriptHookV ** — copy its files into your GTA V main folder
(the folder that contains `GTA5_Enhanced.exe`) Legacy user: GTA5.exe
2. Install **ScriptHookVDotNet 3 (Enhanced & Legacy or nightly)** — copy `ScriptHookVDotNet.asi` and its `.dll`
files into the same main folder. Make sure a `scripts` folder exists there
(create it if it does not).
3. Copy the the script folder into your GTA V folder:
script folder includes:
- `Dismemberment.dll`
- `DismembermentWeapons.cfg`
- `DismembermentSounds\` (all `.wav` files)
- `GoreCrosshairs\` — the folder with the 11 PNG textures (**required** for the eye gauge, marks, and texture crosshairs)
4. Copy the DismembermentASI.asi into your GTAV mainfolder
5. Copy the mod folder:
dismemberment
to:
mods\update\x64\dlcpacks
or, depending on your setup, to:
onigiri\dlcpacks
6. Edit dlclist.xml
Using OpenIV, go to:
Grand Theft Auto V Enhanced\mods\update\update.rpf\common\data
Legacy user
Grand Theft Auto V Legacy\mods\update\x64\dlcpacks
Open:
dlclist.xml
Add this line:
dlcpacks:/dismemberment/
Save the file.
Alternative Enhanced NVE onigiri path:
Grand Theft Auto V Enhanced\onigiri\common\data.
5. Launch the game. On first start the mod creates ini settings file automatically.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Updating from an older version V1/1.2
delete the dismemberment.ytd inside mods/update/update.rpf/x64/textures/script_txds.rpf. If you still have that file, open OpenIV, go into edit mode and delete it — that one file only, don't touch anything else in there.
If you used an **earlier version** of this mod, it loaded its textures from a **`.ytd`** file.
This version no longer needs it — **everything now runs through PNG textures instead.**
➡️ **Delete the old `.ytd` file** from your previous install before using this version, so it
doesn't conflict with the new PNG-based textures.
Please copy the .asi and .dll files from the zip file, as these have also been modified.
## Controls
- **Page Up** — open / close the mod menu.
- **Arrow keys** — navigate the menu; Left / Right change a value, Enter selects, Esc / Backspace goes back.
- A **controller** is supported inside the menu (D-Pad to move, A/Cross to select, B/Circle to go back).
All hotkeys (menu key, blade-cut mode, Kill-Cam, Kill-Slomo, crosshair, etc.) can be changed
inside the menu and are saved automatically.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Requirements
You need the following installed **for the Enhanced edition of GTA V**:
- **Script Hook V** (Alexander Blade)
- **Script Hook V .NET** — SHVDN Enhanced & Legacy (Chiheb-Bacha)
- **.NET Framework** as required by ScriptHookVDotNet (usually already present on Windows).
or
LEGACY:
- **Script Hook V** (Alexander Blade)
- **ScriptHookVDotNet-v3.7.0-nightly.189
- **.NET Framework** as required by ScriptHookVDotNet (usually already present on Windows).
Recommend must haves:
https://www.gta5-mods.com/scripts/modkit-limit-adjuster-enhanced
https://www.gta5-mods.com/scripts/packfile-limit-adjuster-enhanced
https://www.gta5-mods.com/tools/heapadjuster-enhanced
https://www.gta5-mods.com/scripts/tanuki-s-fwbox-streamer-decals-patch-enhanced
https://www.gta5-mods.com/scripts/directstoragefix
https://www.gta5-mods.com/misc/expanded-enhanced-gameconfig-gta-5-enhanced
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Configuration & Settings
Every option is available directly in the in-game menu — you do **not** need to edit files by hand.
Your choices are written to an INI file next to the mod and reloaded on every launch, so the mod
always starts the way you left it.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Custom Kill-Slomo Sounds
The mod ships with **4 Kill-Slomo sounds** built in. You can replace or expand these with your
own tracks — **up to 11 sounds total** — and pick the one you want from the in-game menu.
Requirements for your own sounds:
- Format: **`.wav`** (WAV) files only.
- Length: **up to 1 minute maximum** per sound.
- Drop your WAV files into the mod's sounds folder as numbered slots (1–11); the extra slots then
become selectable in the menu.
**Tip:** The easiest way to create or trim your own clips is the free program **Audacity** —
import any audio, cut it to length (keep it under 1 minute), and export as WAV.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Uninstall
Delete from your `scripts` folder:
scripts/Dismemberment.dll
scripts/DismembermentWeapons.cfg
scripts/DismembermentSounds/
scripts/GoreCrosshairs/
scripts/Dismemberment.ini
Delete DismembermentASI.asi from your main folder
delete the mod folder dismemberment in your dlcpacks folder
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
A word from me about the legacy version :)
I'm normally an Enhanced-only modder - that's where all my projects live. This Legacy version exists because so many of you kept asking for one, and because I genuinely loved my time with Legacy back in the day. So I reinstalled the whole game just for this, converted the mod from scratch, and have easily put 70+ hours into the Legacy port alone.
One honest note: my beta testers all play Enhanced, so Legacy was tested by me alone. That's exactly why the launch was bumpier than I wanted - and why your reports and logs in the comments were so valuable.
If you find any bugs, please report them to me, and I will fix them in the next update. You can send me a PM at https://www.nexusmods.com/profile/Teamhimes or email me at teamhimes69@gmail.com.
I'll be working on it until GTA 6 comes out; after that, I'll be lost in Vice City for a few months/years...lol
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Changelog:
**Version 1.5**
NEW FEATURES
- Explosion dismemberment (RPG, grenades) - full limb loss on blast.
- Cut the torso in half (BETA).
- Cut off shoulders instead of the upper arm (BETA).
- Animal dismemberment toggle (BETA, off by default).
- Tough enemies (Juggernauts, Heavies) resist dismemberment until they
are low on health - works with RDE and PEV, and you can add your own
models.
- Vehicle dismemberment tuning: the minimum speed applies to every
vehicle now, torso split from a high-speed impact, and shot-off limbs
no longer use up the vehicle limit.
- Melee severing limited to blades and your configured weapons; blunt
weapons and pistol whips no longer cut.
- Higher limits for hit radius and auto-headshot chance (up to 100%).
- Reworked menu: cleaner layout with BETA/WIP and Fixes folders, and a
new "car protection radius" option.
- Some Peds can now survive losing a single arm or leg instead of always
dying instantly. It is a random chance (normal peds ~50%, cops ~80%).
A survivor goes down for about 10 seconds, then gets back up and
keeps fighting. Losing two limbs, both legs, both arms, the head or
the torso still kills. A headshot kills. An explosion always kills(BETA)
- story mode - Companions and mission peds (like Lamar) are proteced
- Disarm: shoot the weapon out of a ped's hand to disarm them instead
of killing them, with an optional blood spray from the hand (the hand
itself stays on).
FIXED
- Companions and mission peds (like Lamar) were killed instantly during
story missions - they are now protected.
- Cops dropped drug packages instead of money.
- Police cars occasionally disappeared during heavy gore.
- Tough enemies came apart from a single strong hit ("like paper").
- Frame stutter while roaming (scan range reduced, and now adjustable).
- Some settings reset on every restart (ground blood, hit radius,
preset, headshot sound) - they persist now.
- Menu descriptions were cut off / ran off the edge - they fit now.
- Legacy: stump caps could stay disabled after a failed load.
- Animals showed broken, human-shaped stumps.
- The mod's prop archive was renamed (dismemberment_props.rpf) so it no
longer clashes with other add-on prop mods (e.g. AddonProps) - your
own props keep working.
BETA / WIP (included, but not finished)
- Cut torso in half - caps not perfect across all body sizes yet.
- Cut off shoulders - shoulder cap is a stopgap.
- Animal gore - no dedicated caps yet.
- Random limb-loss survival - working, still being tuned.
COMING NEXT
- Dedicated stump caps for head, neck, upper arm, forearm, thigh and
calf.
- Severed limbs and the severed head stay on the ground and match the
ped's look.
- Crawl / writhe animations for wounded and half-cut peds.
- possibly - Vehicle-mounted weapons (tank cannon, MG) as damage sources.
- possibly - Staged head damage (visible brain / cavity) and more brain particles
on headshots.
- Wounded peds now bleed until they die, and blood comes from the
stump itself.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
**Version 1.4**
Update (Legacy)
Fixed
Mod not loading with standard ScriptHookVDotNet nightly builds. The script was built against an SHVDN build reporting API 3.9.0, which the standard nightly (3.7.x) cannot serve - the script never started, no menu, no Dismemberment.ini. Rebuilt against the stable 3.6.0 API. The mod now runs on the standard nightly AND on Chiheb's Enhanced/Legacy build. If you installed Chiheb's build as a workaround, you can keep it - both work.
Spike/cone artifact on melee decapitations. Removing a head with a melee weapon left a long skin-colored cone at the neck. Cause was the collapse target of the hidden body parts; fixed in the ASI.
Heads removed by melee now disappear like other limbs. Previously a melee decapitation spawned a separate head that stayed on the ground (via a cloned ped). That clone was the root of several issues: the neck cone artifact and extra pressure on the ped pool. The head is now simply removed - the capped neck stump stays on the body.
(Enhanced and Legacy)
Limbs detaching before melee contact. Running at peds with a blade could sever a limb before the swing ever landed. A cut now requires confirmed weapon damage on the target - no hit, no cut.
Peds from helicopters could never be dismembered. The vehicle protection used the model's bounding box, which on helicopters includes the rotor disc - roughly ten meters. Any ped whose last vehicle was a helicopter (door gunners, rappelling cops) stayed inside that box and often could not be dismembered even on the ground. Helicopters and planes are now excluded from the geometry check, and dead helicopter occupants can be dismembered mid-fall - shoot a door gunner and take him apart in slow motion on the way down. Living occupants stay protected; regular vehicles are unaffected.
Notes
Recommended for Legacy:
an increased gameconfig / pool adjuster. Heavy dismemberment scenes add props and blood decals on top of vanilla entity limits. Without increased pools, the game itself may despawn vehicles during big fights (this is vanilla behavior, not the mod - but the mod makes big fights bigger).
For both Enhanced and Legacy:
Peds who die inside a vehicle are still not dismembered while being rendered as part of it. This is intentional and protects the vehicle from disappearing....maybe i get it work on a future update
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
**Version 1.3**
A full-featured gore & dismemberment overhaul for **Grand Theft Auto V (Enhanced & Legacy Edition)
Cut limbs off with bullets, explosions, vehicles or blades, control the blood, and finish
your kills with a cinematic slow-motion Kill-Cam — all configurable from a single in-game menu,
in 10 languages. **100 % free.**
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Changelog — Dismemberment Ultimate V.1.3
- Fixed: vehicles (mostly police cars) disappearing when you killed an occupant
- New: "Killcam in SlowMo" toggle
- Now built against the ScriptHookVDotNet 3 API
- Legacy Version released with all features from the Enhanced V1.3. thats why i call it also for Legacy V.1.3
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Changelog — Dismemberment Ultimate V.1.2
### Added
- **Melee & blade dismemberment ("Melee Cut").** Slice limbs off with knives, machetes, swords
or a lightsaber. Three modes: Off / Blades only / All melee weapons.
- **Corpse dismemberment.** You can now keep cutting a body **after** it has fallen — dead peds
on the ground can still be dismembered instead of stopping at the first hit.
- **Kill-Slomo-Cam** with two clean player modes (rebuilt from scratch to feel like RDR "Dead Eye"):
- *Faster* — you move slightly quicker than the slowed world.
- *Slomo* — everything, including you, slows down for precise slow-motion aiming.
- World-slowdown strength selectable: Normal / Slow / Slower / Extreme.
-**Vehicle gore** - You can now dismember people with the car...
-**5 New Languages
Russian, Ukrainian, Tagalog, Polish, Portuguese (10 total)
-**menu description
Menu description for each menu item in all languages supported by the mod
-**Kill-Cam
now shows only the cinematic **orbiting camera** around your kill
### Changed
- **Textures moved from `.ytd` to PNG.** All textures now load as PNG files; the old `.ytd` is no
longer used. **Delete the old `.ytd` file** from previous installs (see README → Updating).
### Fixed
- **Crosshair flicker while aiming** — reticles no longer briefly disappear when you aim.
- **Crosshair selection now saves** — your chosen crosshair, color and size persist between sessions.
- **Kill-Slomo could start while the mod was off** — it is now correctly gated behind the mod being enabled.
- **Kill-Slomo player speed** — the player now moves at a proper speed relative to the slowed world
instead of being stuck too slow.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Notes
Peds who die *inside* a vehicle are not dismembered. This is deliberate — an
occupant is rendered as part of the vehicle, and touching them would make the
car disappear. As soon as the body falls out of the car, dismemberment works
normally.
Work 4 Future:
The upper half of the torso, as well as a bisection of the body, will also be integrated at some point.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Features for Enhanced & Legacy
- **Limb dismemberment** — blow off arms, legs and heads with gunfire, explosions and shotguns.
- **Melee & blade dismemberment** — slice limbs clean off with a knife, machete, sword or
lightsaber. Works on living enemies and on corpses already on the ground, so you can keep
dismembering a body after it drops.
- **Vehicle gore** — run over or ram peds to tear them apart.
- **Blood control** — adjustable blood-splatter amount, blood-pool duration and blood decals.
- **Kill-Slomo-Cam (DeadEye style)** — trigger a slow-motion finisher with two player modes:
- *Faster* — you move a little quicker than the slowed world (with a slight glide, except while aiming).
- *Slomo* — everything, including you, slows down for a clean, precise slow-motion aim (RDR "Dead Eye" feel).
- World-slowdown strength is selectable: Normal / Slow / Slower / Extreme.
- **Kill-Cam** — a cinematic orbiting camera that circles your kill (no slow-motion, just the shot).
- **Custom crosshairs** — vector and PNG-texture reticles, multiple colors and sizes, saved between sessions.
- **In-game menu** — everything is configured live from one menu (see Controls). All settings are
saved to an INI file automatically.
- **10 languages** — English, Deutsch, Italiano, Español, Français, Русский, Українська, Tagalog, Polski, Português.
- **menu description
Menu description for each menu item in all languages supported by the mod.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## Credits
CREDITS
- Mod & code & Design:......................TeamHimes
- Built for GTA V Enhanced & Legacy (Rockstar standalone)
- Original dismemberment concept & script ..jedijosh920
- Low-level hide-hook technique ............CamxxCore/ 0x-FADED aka _CLEAREDGE
- BIG HELP with Memory editing and finding functions to hide body parts in Enhanced
............................................0x-FADED aka _CLEAREDGE
Legacy spike/cone fix.......................ZefGtaV
Gore models ................................SpringBunny
New Capmodels in V1.6.......................iammrmikeman
Animation in V1.6...........................WolfFire23309
- Models, textures & testing ...............Ze Krush
- Enhanced port & this mod .................TeamHimes
- Legacy Version ...........................TeamHimes
- Enhanced Beta testing ....................schakusa , DieBruderschaft
- Legac Beta testing .......................TeamHimes
- Video/Screens.............................schakusa , DieBruderschaft
- Script Hook V ............................Alexander Blade
- Script Hook V .NET Enhanced ..............Chiheb-Bacha
- Libraries ................................MinHook (Tsuda Kageyu, BSD-2-Clause)
This is a fan-made mod and is not affiliated
with or endorsed by Rockstar Games.
With kind permission of 0x-Faded aka ClearEdge and Chiheb-Bacha, thx Bros
Many thanks to ZefGtaV thanks for the great tips and your help, bro.
BIG thx to iammrmikeman for creating new Capmodels (coming V1.6) and to WolfFire23309 for new animation(Coming V1.6)
The open-source code will be released once the mod is finished...
Many thanks again to ClearEdge / Chiheb / ZefGtaV /schakusa / iammrmikeman / WolfFire23309 and DieBruderschaft !!! Awesome !!! And many thanks to the GTAV community
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## License / Terms
Do not re-upload, repack, bundle, edit, convert, or redistribute this mod or any included files without my explicit permission its still in WIP
VIDEO / YOUTUBE USAGE
If you use this converted modpack in a YouTube video,
please credit me and link this mod page.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ALL 4 FREE 4 THE GTAV COMMUNITY
NOTE:
Since some people here think Vi5ualGlitch stole the mod from me... Never!
He and I converted and improved this mod independently of each other!
His mod has been available on Patreon since February, whereas I only started converting mine in May! Besides, my mod focuses more on gameplay...
This young pro is actually helping me with some aspects of my mod, too!
A huge thank you and much respect to ZefGTAV, aka Vi5ualGlitch!
That’s how the modding community should be—helping one another out!
First Uploaded: Domingo 19 de Xullo de 2026
Last Updated: Martes 18 de Agosto de 2026
Last Downloaded: medio minuto




















PINNED - READ THIS FIRST
=== PICK THE RIGHT EDITION ===
There are TWO editions on this page. The big download button at the top always gives you ENHANCED. Legacy users: scroll down to "All Versions" and pick the Legacy file. Installing the wrong one causes "gore model pack not loaded", corrupt data errors and crashes.
=== SCRIPTHOOKVDOTNET ===
Enhanced: use Chiheb-Bacha's "Script Hook V .NET Enhanced & Legacy" build. Newer crosire nightlies have caused crashes on Enhanced for multiple people - Chiheb's build fixed it every time, including other mods that were also crashing.
Legacy: use the latest crosire nightly (182 or newer), or Chiheb's build. Older nightlies like 177 crash the game on current Legacy regardless of this mod.
=== TOO MUCH DISMEMBERMENT? ===
Everything comes off from a single pistol shot or a kick? That's configurable, not a bug. Open the menu (Page Up):
- Gore > Trigger > "Damage-based" - weak weapons need several hits on the same limb before it comes off, shotguns and rifles still do it in one
- Gore > Melee Cut > "Only blades" or "Off" - stops kicks and fists from severing limbs
- Gore > Weak Hits - how many hits a weak weapon needs (2-4)
- Gore > Hit Radius - how close a shot must be to a bone. Lower = harder
- scripts/DismembermentWeapons.cfg - remove weapons from this list to stop them dismembering entirely
=== CRASHES OR VEHICLES VANISHING (BOTH EDITIONS) ===
Use an increased gameconfig / pool adjuster. Heavy gore scenes add props and decals on top of vanilla entity limits, and the game then starts despawning things or falling over. This hits Legacy hardest but a heavily modded Enhanced can reach it too. Confirmed on my own setup: without pool fixes vehicles vanished during big fights, with them 25 in a row and nothing disappeared. This is the single most common cause of the crash reports I get.
=== STILL NOT WORKING? ===
After starting the game, check whether scripts/Dismemberment.ini appears. If it doesn't, the script isn't running - post your ScriptHookVDotNet.log here along with Legacy or Enhanced.
If the .ini DOES appear but the game still crashes on load or on the first shot, that points at the .asi or the model pack instead - post DismembermentASI.log from your main GTA folder (always written, no settings needed) and tell me if removing the .rpf (and its dlclist line) makes it load.
"Doesn't work" on its own is something I can't do anything with.
=== COMING NEXT ===
- Higher limits for hit radius and auto-headshot chance (done)
- Animals excluded from dismemberment (done)
- Explosion dismemberment (RPG, grenades)
- Torso bisection (in testing)
- and much more 😉
Thanks to everyone posting logs and version details instead of just ratings - several fixes exist because of you.
@TeamHimes Thank you so much for taking the time to explain everything in such detail. I really appreciate you considering my suggestions and even planning to implement some of them in future updates. It’s honestly great to see how much effort and passion you put into improving the mod. Keep up the amazing work❤️🔥
I tried your new update since you first made the mod and wow it works really well thank you so much
I saw a cop run at me without any limbs or head 😨
this mod is fantastic and i play on legacy but i have a issue that dead bodies doesnt despawn or broken cars and it crashes after a while
@TeamHimes I uninstalled it after trying it out—not because it's bad. Honestly, it's really good, but I ran into a bug and some pretty annoying issues. I'm listing them here in case you want to check them out for the next version:
1- When you escape a shootout and return 10–20 minutes later, the cars and bodies are still lying there; the scene doesn't get cleared up.
2- While driving, the car suddenly starts braking or stopping on its own. I couldn't figure out why, but uninstalling the mod fixed it. I'm not sure if there's some code or setting affecting vehicle handling that causes this.
Those two issues I mentioned are pretty annoying during gameplay.
Otherwise, it's a 10/10—great mod. Sorry for my bad English.
@Cordobes49 Thanks for taking the time to write this up properly — that's more useful than a rating.
Your English is fine, no need to apologize.
Bodies not despawning: that one is a real bug and you found it. To stop the game from deleting corpses and cars right after a kill, the mod flags them as mission entities for 12 seconds. There's a mistake in the release code: once no vehicle is currently flagged, the part that un-flags the bodies stops running. So they stay flagged, and the game's own cleanup never touches a flagged entity — they lie there forever. There's a second path with the same effect during long firefights. I've already located both in the code; they're on the list for 1.6.
Car braking on its own: my main suspicion is the kill-cam. It sets slow motion, and I know it has a few paths where it can abort silently — if that happens after slow motion is set but before it's reset, the game stays slowed down. On foot you barely notice; in a car it feels exactly like braking. Two things that would confirm it for me: does it happen right after you run someone over or kill someone, and does it stop if you turn the kill-cam off in the menu? Either answer helps.
One thing up front so nobody waits on it: I won't get to this in the next few weeks. I want to finally finish my NFS mod, which I've been working on since April. Both of these are high on the list right after.
@renat987700 Ha — partly that's intended. Peds can survive losing a limb and keep going, and cops have a higher survival chance than civilians, so a one-armed cop charging at you is the system working. You can turn that down or off with the survival rate setting in the menu ([Name der Option einsetzen]).
Running around with no head is not intended though. A head removal should always be lethal, no survival roll at all. That's a bug and it goes on the 1.6 list — thanks for spotting it.
@Marek Trojan Thanks — and that combination is actually the important part of your report, so let me explain what's going on.
To stop the game from deleting bodies and cars the instant you kill someone, the mod briefly flags them as mission entities. There's a bug in the code that releases that flag again: in some cases it never runs, so bodies and wrecks stay flagged permanently. The game's own cleanup never touches a flagged entity, so they pile up — and once the ped and vehicle pools fill up, the game crashes. So the "bodies don't despawn" and the "crashes after a while" are the same bug, not two.
I've located it in the code. It's the top item for 1.6.
Until then, the only reliable reset is restarting the game or reloading a save — that clears the flags. Keeping firefights smaller slows it down a lot.
One thing up front so nobody waits on it: I won't get to this in the next few weeks. I want to finally finish my NFS mod, which I've been working on since April. This is the first thing I do after.
@kalleslayworld
Thank you! :)
For the time being, I’m going to finish up my NFS mod. Once that’s ready, a big bug-fix update will drop, along with a few new features...
I think I should be ready by mid-September; I’ve got a week coming up where I have a huge amount to deal with in real life... I hope I can get it all done in time :)
@GrandHaven Thanks Bro! I’m going to do one or two more updates for the mod, but that’s it... the NFS mod is still coming; I need to decide whether to rewrite it for Legacy as well... I actually ended up cutting a lot of stuff from V1.5 because the engine couldn't handle it—probably over a dozen features that could have been uploaded individually... I really loved the idea for my zombie mod, but with a horde of over 80 zombies (Days Gone style), I realized it was a disaster waiting to happen... haha... it’s a shame, really... it took me a good four days to work on... maybe I'll include it as a final touch in V1.8 or 1.9... we'll see... I tend to go overboard... I’ve already cut 15 things from the NFS mod because it was just too much... I’m curious to see what kind of feedback my beta testers throw at me this time... haha lol...
@TeamHimes
I couldn't give you a clear answer, though I do remember playing around with the mod's various settings—one of which was the camera. I toggled it on and off several times, but I was running over pedestrians the whole time.
@Cordobes49 The useful part is "running over pedestrians the whole time." That points at a real bug I found in the code in the meantime: [...] I can't prove yet that this is what you hit — but it's the best match for the symptom, and it's fixed for the next version either way.
非常棒的模组,感谢作者的付出,下一版可不可以加一下chinese
Great mod!
Btw, in your readme file, the part about the legacy version isn't right - at least for me. It says:
```
Grand Theft Auto V Enhanced\mods\update\update.rpf\common\data // this is the path, also in the Legacy edition!
Legacy user:
Grand Theft Auto V Legacy\mods\update\x64\dlcpacks // This location doesn't even contain a dlclist.xml
Open:
dlclist.xml
```
@dtrail for beginners they must be confused haha
@TeamHimes
Hello sir great mod is there a way to make it with julionib mods ? much appreciated keep on the good work <3
@redemption
你可能会觉得好笑,但我其实确实打算这么做——甚至包括阿拉伯语版本——只是由于字符的缘故,要核实所有内容实在太难了。不过,我会把这件事记在心上,争取在下次更新时再试一次。谢谢!
@dtrail Thanks, I'll fix it in the next update... :)
@ell4yours
Yeah, I guess... lol
@WasselBelbey
I can take a look, but I think you'd need to use the mod by my bro VisualGlitch for that; I believe it's compatible... :)
https://www.gta5-mods.com/scripts/dismemberment-mod-rockstar-editor-support-legacy-enhanced