156,483
653
156,483
653
Dynamic Vehicle First Person
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Changelog
1.3.2
1.3.1
1.3.0
1.2.0
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Changelog
1.3.2
- Actually store and load settings for re-center indicator and camera switch notification
- Add description of hotkeys to advanced readme
1.3.1
- Update memory code for Legacy 1.0.3788.0, fixing crashes
- Update memory code for Enhanced 1.0.1013.33
- Update menu for Enhanced record global
- Update menu for hotkey falsely triggering on camera switch
- Support independent camera modes
- Fix look back using steering wheel ignoring seat
- Fix menu description for pitch limits
1.3.0
- New features:
- First-person aiming is now handled by the script
- Reverting to vanilla aiming is possible in Settings
- For gameplay purposes, camera rotation limits exceed 180 degrees.
- Add a hotkey to switch cameras within a config
- Defaults:
- Gamepad: Hold X
- Keyboard: N
- A notification pops up when changing cameras
- This can be turned off in Settings
- Defaults:
- Add a hotkey to toggle re-centering
- Defaults:
- Gamepad: Dpad down
- Keyboard: B
- Re-centering is automatically re-enabled when switching views
- A small "o" indicator on the top left is shown while re-centering is disabled
- This can be turned off in Settings
- Defaults:
- Hotkeys for switching cameras and re-centering can be reassigned in settings_general.ini
- Check _info_Keys_Controls.txt for available keys and how they work.
- Horizontal and vertical sensitivity are decoupled for mouse and classic gamepad modes
- Old settings are automatically upgraded.
- For gamepad, the vertical sensitivity is halved during this upgrade.
- All sensitivity settings can be changed to personal preference afterwards.
- Disable heavy brake animation while in first person
- Add yaw and roll offset adjustments
- Increase range in pitch offset adjustment
- Increase range in position offset adjustment
- First-person aiming is now handled by the script
- Changes for Enhanced:
- Support GTA V Enhanced
- Allow turning off some first-person rendering flags to get RT mirror reflections in Enhanced
1.2.0
- Hide ped head using native game method (thanks to
C0RSAIR!)
- DismembermentASI not required anymore (thank you for allowing usage all this time
CamxxCore!)
- Glasses/Helmet overlays function correctly
- No clipping issues with other wearable player items
- DismembermentASI not required anymore (thank you for allowing usage all this time
- Add adjustable horizontal and vertical limits. See advanced readme for more info.
- Use same horizontal and vertical sensitivity for mouse look and classic gamepad look modes
- Sensitivity "base" values changed
- Mapping changed
- Change camera smoothing to use exponential decay
- "Smoothness" is replaced by "Responsiveness" and now uses normal numbers instead of incredibly small numbers.
- Fix wrong configuration chosen on startup
- Fix directional look controls inverted by vertical look inversion
- Fix directional look free rear look snapping to driver side window instead of back window
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
पहले अपलोड: 19 जनवरी 2023
आखरी अपडेट: 25 मार्च 2026
Last Downloaded: 39 कुछ मिनट पहले
All Versions
370 टिप्पणियाँ
More mods by ikt:
- Gameplay
- Vehicles
- Asi
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4.79
1,211,632
937
5.6.1 [Outdated]
By ikt
Dynamic Vehicle First Person
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Changelog
1.3.2
1.3.1
1.3.0
1.2.0
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Changelog
1.3.2
- Actually store and load settings for re-center indicator and camera switch notification
- Add description of hotkeys to advanced readme
1.3.1
- Update memory code for Legacy 1.0.3788.0, fixing crashes
- Update memory code for Enhanced 1.0.1013.33
- Update menu for Enhanced record global
- Update menu for hotkey falsely triggering on camera switch
- Support independent camera modes
- Fix look back using steering wheel ignoring seat
- Fix menu description for pitch limits
1.3.0
- New features:
- First-person aiming is now handled by the script
- Reverting to vanilla aiming is possible in Settings
- For gameplay purposes, camera rotation limits exceed 180 degrees.
- Add a hotkey to switch cameras within a config
- Defaults:
- Gamepad: Hold X
- Keyboard: N
- A notification pops up when changing cameras
- This can be turned off in Settings
- Defaults:
- Add a hotkey to toggle re-centering
- Defaults:
- Gamepad: Dpad down
- Keyboard: B
- Re-centering is automatically re-enabled when switching views
- A small "o" indicator on the top left is shown while re-centering is disabled
- This can be turned off in Settings
- Defaults:
- Hotkeys for switching cameras and re-centering can be reassigned in settings_general.ini
- Check _info_Keys_Controls.txt for available keys and how they work.
- Horizontal and vertical sensitivity are decoupled for mouse and classic gamepad modes
- Old settings are automatically upgraded.
- For gamepad, the vertical sensitivity is halved during this upgrade.
- All sensitivity settings can be changed to personal preference afterwards.
- Disable heavy brake animation while in first person
- Add yaw and roll offset adjustments
- Increase range in pitch offset adjustment
- Increase range in position offset adjustment
- First-person aiming is now handled by the script
- Changes for Enhanced:
- Support GTA V Enhanced
- Allow turning off some first-person rendering flags to get RT mirror reflections in Enhanced
1.2.0
- Hide ped head using native game method (thanks to
C0RSAIR!)
- DismembermentASI not required anymore (thank you for allowing usage all this time
CamxxCore!)
- Glasses/Helmet overlays function correctly
- No clipping issues with other wearable player items
- DismembermentASI not required anymore (thank you for allowing usage all this time
- Add adjustable horizontal and vertical limits. See advanced readme for more info.
- Use same horizontal and vertical sensitivity for mouse look and classic gamepad look modes
- Sensitivity "base" values changed
- Mapping changed
- Change camera smoothing to use exponential decay
- "Smoothness" is replaced by "Responsiveness" and now uses normal numbers instead of incredibly small numbers.
- Fix wrong configuration chosen on startup
- Fix directional look controls inverted by vertical look inversion
- Fix directional look free rear look snapping to driver side window instead of back window
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
पहले अपलोड: 19 जनवरी 2023
आखरी अपडेट: 25 मार्च 2026
Last Downloaded: 39 कुछ मिनट पहले






@ikt Bro I'm facing a problem with this dynamic first person view mod while driving it is constantly showing an animation of character starting the car
Perfect good work
It is possible to disable the second phone screen?
hey can you make the camera move slower when you riding a bike or in a car???? it is very sensitive. Also, when you ride a jet in the sea, you cannot put first person you cant see anything
I use Luke Ross VR Mod and it does not seem compatible for me for no reason.
When i enable the mod, it switching from 3D VR to Flatscreen 2D. Any idea?
@ikt dude i m getting of animation of gta character turning car on continuously when i turn of dfpv mod please fix this issue
@Jaybhoir3045
Starting the car or jerking when braking? The car starting animation doesn't have much to do here and I never saw/interacted with it in this script.
@Asapas8 you have the controls in the options menu
@ikt im seeing the starting the car animation, are you on discord so i can send you recording?
@Jaybhoir3045
I have a discord server linked in my profile, you can attach a video to your report there
@ikt Question, I get a script/error message when I enter a vehicle and attempt to go into first person. I'm pretty sure it's because of the last update. Is it just me, or am I right about the update breaking the mod? PS. Really love it, I feel like I can't even go back to the vanilla first person cam!
@NFP
Did you grab the latest 1.3.2 version? I haven't noticed any issues during gameplay on my side, both on Enhanced and Legacy.
@ikt Are you by chance going to make a dynamic first person on foot mod? Is it too much, or is there a mod you'd recommend?
yo everything is working great but gun sounds are odd when using first person ever since i installed this anybody know a fix? Im on legacy and have a gun sound mod
@ikt off topic, make manual transmission free again bro 😭😭
hello, does it work on a taxi?? I saw that it doesn't. Thus I can't be helped with the blurring from NVE mod
@ikt,
first of all - many thanks for your amazing mods and contributions to other modders for so many years.
This mod is just another nice example. :)
So my question is, is there a chance we might see a mod that prevents the camera from shaking in third-person view at high speeds? Following his github, CamxxCore seems to have abandoned its “Extended Camera Settings,” leaving a major gap in very important camera settings.
At least your mod gives me hope that there are still people who are deeply knowledgeable about driving and vehicles.
Thanks again for your hard work.
@phrenesis
CamxCore's latest commit seems to be to add support?
https://github.com/CamxxCore/ExtendedCameraSettings/commit/adfcb55003c9536310cf6581c5ba7d06f8c874b7
@NightRainn
No plans for a first person foot camera. (Or third person camera system)
@shrek92209
I'll have a look, but I never noticed anything weird?
@Asapas8
No reason why it shouldn't work?
@ikt,
Thanks for your reply and yes, but it's more than a half year ago, game versions have changed several times and actually my game is crashing (not starting) with his latest mod version, without any other unnecessary mods installed. He mentioned compatibility problems with SHVDN and his lack of time to delve deeper into the matter, what is regrettable but absolutely acceptable to me. "The mod will have to be considered incompatible with ScriptHookVDotNet on later game versions for now." Hope dies last... :)
@ikt
I don't know, when I enter a taxi, camera reverts to normal controls and I see blur from NVE mod, so it doesn't work for me in a taxi