Zombimod 1.5.0
12,478
97
12,478
97
🧟♂️ GTA V Zombie Survival Mod
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
💾 Installation
⌨️ Keys
🩸 Survival System
🎒 Loot & Supply Drops
☠️ Dynamic Events
⛽ Fuel System
🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts like:
💼 Backpack System
Carry your survival on your back.
🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Inventory items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
🧍♂️ Survivors & Bodyguards
🐕 Animals
animals now roam Los Santos.
🧟 Zombies
Multiple zombie types:
📦 Storage System
🛩️ Drone System
Take your survival to the skies.
💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
🌍 Planned Updates
🧠 Credits & Development
🧰 Compatibility
📜 Changelog
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
💾 Installation
- Note : Please Reintsall all the mod files when you update the mod
- VERY IMPORTANT you must have your mods folder dlclist updated
- Install ScriptHookV by Alexander Blade
- Install SHVDN Nightly build
- Copy the mod files into your scripts folder.
- Launch GTA V and start your survival journey.
⌨️ Keys
- Alt+U to Open the menu
- Generally E to interact, loot etc
- in Craft Menu : E to Use/Place item // Enter to create/craft it
🩸 Survival System
- Dynamic hunger, thirst, and stamina management.
- Low hunger or thirst weakens your stamina — ignore them and your chances of survival drop fast.
🎒 Loot & Supply Drops
- Throw a flare to call in a supply drop (minimum 5-minute cooldown to prevent spam).
- Scavenge stores like convenience shops, Ammu-Nation, garages, or clothing stores for loot.
- Natural loot can also spawn in the map.
☠️ Dynamic Events
- Plane crash sites appear randomly — search them for rare loot boxes.
- Dealers spawn around the map — trade with them for a random weapon.
⛽ Fuel System
- If your vehicle runs out of gas, refill it using a jerry can by pressing Enter.
- Vehicles are essential for survival — don’t get stranded.
🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts like:
- Electronics
- Vehicle parts
- Metal
- Other crafting resources
💼 Backpack System
Carry your survival on your back.
- Three backpack levels: Level 1, 2, and 3, each increasing item and resource capacity.
- Crafting now requires accessing your Backpack Menu → Craft.
- Most items must now be crafted through a Workbench, then placed from the Backpack.
- Inventory management becomes a core survival mechanic.
🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Inventory items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
- Workbench → craft ammo and tools
- Tent → sleep and save
- Campfire → cook or heat food
🧍♂️ Survivors & Bodyguards
- Random survivors appear around the map. Some are friendly, others hostile.
- Recruit friendly survivors as bodyguards who will follow and protect you.
- You can rename them and build your own survival squad.
🐕 Animals
animals now roam Los Santos.
- Some are aggressive predators.
- Others, like dogs, can be recruited as companions.
🧟 Zombies
Multiple zombie types:
- Walkers – slow and durable
- Runners – fast and deadly
- Bosses – powerful and extremely dangerous
- Each zombie type has unique hearing, perception, and speed. - They won’t stop chasing you until you’re dead.
📦 Storage System
- Storage item now fully functional — allows storing any item type.
- Storage upgrade levels planned in future updates.
🛩️ Drone System
Take your survival to the skies.
- Craft a Quadcopter Table to build and upgrade drones.
- Drones are fully manually pilotable.
- Possible upgrades include:
- Flashlight module
- Taser weapon module
- Silenced pistol module
- Drones can be equipped or stored at any time.
💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
- 🧍 Your player (model, clothes, tattoos, etc.)
- 🔫 Weapons (attachments, ammo count, camo, and mods)
- 🚗 Vehicles (customizations, fuel level, damage, etc.)
- 📦 Placed crafted items (campfire, tent, workbench, etc.)
- 🎒 Inventory items and quantities
- 🌍 World state, including player vehicles and crafted objects
🌍 Planned Updates
- More random world events
- Expanded crafting system
- New zombie types
🧠 Credits & Development
- Created by Dracarys
- Inspired by the best survival games — designed for realism, immersion, and replayability.
- Also mostly inspired by Simple Zombies [.NET] mod by sollaholla
- Thanks to justalemon for LemonUI
🧰 Compatibility
- Compatible with the latest GTA V version
- Works with most visual and vehicle mods
📜 Changelog
- Fixed error when trying to craft/place a object in Craft menu
- Fixed game saving on each tick (so editing json manually and reloading json from menu was not working)
- Fixed npc's showing as zombie on the map when mod disabled
- Fixed respawn after death not working properly and disabling collision
- Dismantling a campfire will not give it's recipe items anymore (for more realism)
- Fixed vehicles not loading (and then deleted on the json) at game startup
- Fixed Model changing not applying full outfit when respawning after death (now work properly even with Menyoo "Reset player model upon death" option)
- Fixed Weapons ammo full when respawning after death
- Changed Help text system (don't see any bug with it now, please tell me if you have one)
- Fixed wrong instructional buttons of Inventory and Build menus
- Fixed Workbench menu not closing properly when moving
- Fixed Dismantle on Edit build menu causing to still show the dismantled craft sub menu
- Nerfed crafting distance to 10 meters for more difficulty
- Added instructional buttons in Inventory menu and Craft menu
- Added option to align object to surface when crafting
- Fixed bodyguards duplicating when reload scripts
- Fixed released bodyguard having both dead and survivor blips
- Fuel level of player vehicles now show directly when near to tank (and electric vehicles works now)
- Refactored JSON system. Static data is now embedded directly in Zombimod.dll
- Fixed ItemFunctionnalities blips and error when disabling mod
- Fixed Gunsmith table giving Weapon parts instead of using them when increasing the durability
- Player can now target and attack random peds with melee
- Fuel Consumption and Refuel time now editable via Mod Settings submenu
- Crash risk reduced when changing outfit
- Fixed Vehicle renaming not changing it's blip name
- Fixed dying or manually changing model no longer causes unwanted model changes and now updates JSON correctly
- Improved Temporal Looting logic: resource spawns are now influenced by the ground type (e.g. trees spawn more often on grass)
- Seasons: added a new seasonal system that adapts gameplay (player model, outfits, loot, etc.). Currently only Christmas is available; more seasons coming soon
- Fixed vehicles livery not loading properly
- Fixed weapon durability not working properly when dismemberment mod is enabled (do not install the dismemberment.dll of the original mod, keep other files)
- Fixed Bodyguard issue when disabling/enabling mod
- Removed the obsolete Items HUD feature (causing white-screen issues).
- Survivors can now spawn in groups or separately, and may or may not be hostile from the start.
- Added multi-level Backpacks (Level 1, 2, 3) — each tier increases the total storage capacity for resources, items, and craft materials.
- Crafting now goes through the Backpack menu, then the Craft Menu.
- Most items are no longer crafted directly from the main mod menu — you must now build them using a Workbench (which itself is craftable directly, of course).
- After crafting structures at the Workbench, they can be placed through the Backpack menu.
- Added a fully pilotable Drone System:
- New craftable item: Quadcopter Table
- Craft drone upgrades: flashlight, taser weapon, or silenced pistol module
- The drone can be equipped or stored at any time.
- Fixed various bugs and stability issues.
- Added Enable Zombie Blips option — toggle zombie markers on the minimap for higher or lower difficulty.
- Sleeping now affects player abilities (stamina, hunger, thirst).
- The Storage item is now functional — it can store any type of item (storage tiers coming in future updates to increase capacity).
- Refueling now displays the current vehicle’s fuel level, offering better control over how much fuel you need to pour.
- Controller now fully supported
- Delete for craft removed from Edit menu, replaced by Dismantle
- Added blip for following craft items : Campfire, Tent, Workbench, GunsmithBench,
- Skinning animals now need a knife (be careful, skinning will decrease your knife durability)
- Attempt to fix zombies spawning on top of player
- Fuel system changed : no more refuel inside vehicle (same for recharge) now you have to go to the tank and refuel manually
- Attempt to fix for Temporal looting error
- Player model converted to the previous one automatically after hospital respawn
- Crafting with exact same amount as recipe now work
- Fixed Wanted level when zombimod enabled
- Fixed Player regeneration reset when model changed
- Fixed all Events of same type spawning at same time
- Looting adjustment (Json)
- Fixed error when trying to delete an outfit
- Bandage buffed
- Junk food nerfed
- Fixed survivors always spawning individual and not spawning as a group
- Fixed player trying to go to a vehicle when pressing E after a dismantle
- Removed the top recipe menu when the item is not a recipe based item
- Fixed crash when changing player model
- Fixed player position not saving
- Added Health and Armor save and load system
- Added Weapon, Flashlight, and Silencer durability system (Can be disabled via menu)
- Durability can be increased via Gunsmith Bench
- Fixed zombies reacting to projectiles (grenade, etc)
- Fixed flashlight not allowed to be crafted in inventory menu
- Fixed accidental silencer craft
- Changed GunsmithBench Secondary menu (top menu) to show the recipe directly like inventory items
- Fixed fuel top menu and recipe top menus appearing same time
- Added Remove option to Vehicles in menu
- Fuel consumption reduced
- Added options to bodyguards : Following State (stand, follow), Allow Combat
1.5
1.4
1.3
1.2
1.1
पहले अपलोड: 05 अक्टूबर 2025
आखरी अपडेट: 26 जनवरी 2026
Last Downloaded: 3 hours ago
264 टिप्पणियाँ
More mods by lDracarys_:
🧟♂️ GTA V Zombie Survival Mod
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
💾 Installation
⌨️ Keys
🩸 Survival System
🎒 Loot & Supply Drops
☠️ Dynamic Events
⛽ Fuel System
🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts like:
💼 Backpack System
Carry your survival on your back.
🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Inventory items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
🧍♂️ Survivors & Bodyguards
🐕 Animals
animals now roam Los Santos.
🧟 Zombies
Multiple zombie types:
📦 Storage System
🛩️ Drone System
Take your survival to the skies.
💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
🌍 Planned Updates
🧠 Credits & Development
🧰 Compatibility
📜 Changelog
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
💾 Installation
- Note : Please Reintsall all the mod files when you update the mod
- VERY IMPORTANT you must have your mods folder dlclist updated
- Install ScriptHookV by Alexander Blade
- Install SHVDN Nightly build
- Copy the mod files into your scripts folder.
- Launch GTA V and start your survival journey.
⌨️ Keys
- Alt+U to Open the menu
- Generally E to interact, loot etc
- in Craft Menu : E to Use/Place item // Enter to create/craft it
🩸 Survival System
- Dynamic hunger, thirst, and stamina management.
- Low hunger or thirst weakens your stamina — ignore them and your chances of survival drop fast.
🎒 Loot & Supply Drops
- Throw a flare to call in a supply drop (minimum 5-minute cooldown to prevent spam).
- Scavenge stores like convenience shops, Ammu-Nation, garages, or clothing stores for loot.
- Natural loot can also spawn in the map.
☠️ Dynamic Events
- Plane crash sites appear randomly — search them for rare loot boxes.
- Dealers spawn around the map — trade with them for a random weapon.
⛽ Fuel System
- If your vehicle runs out of gas, refill it using a jerry can by pressing Enter.
- Vehicles are essential for survival — don’t get stranded.
🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts like:
- Electronics
- Vehicle parts
- Metal
- Other crafting resources
💼 Backpack System
Carry your survival on your back.
- Three backpack levels: Level 1, 2, and 3, each increasing item and resource capacity.
- Crafting now requires accessing your Backpack Menu → Craft.
- Most items must now be crafted through a Workbench, then placed from the Backpack.
- Inventory management becomes a core survival mechanic.
🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Inventory items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
- Workbench → craft ammo and tools
- Tent → sleep and save
- Campfire → cook or heat food
🧍♂️ Survivors & Bodyguards
- Random survivors appear around the map. Some are friendly, others hostile.
- Recruit friendly survivors as bodyguards who will follow and protect you.
- You can rename them and build your own survival squad.
🐕 Animals
animals now roam Los Santos.
- Some are aggressive predators.
- Others, like dogs, can be recruited as companions.
🧟 Zombies
Multiple zombie types:
- Walkers – slow and durable
- Runners – fast and deadly
- Bosses – powerful and extremely dangerous
- Each zombie type has unique hearing, perception, and speed. - They won’t stop chasing you until you’re dead.
📦 Storage System
- Storage item now fully functional — allows storing any item type.
- Storage upgrade levels planned in future updates.
🛩️ Drone System
Take your survival to the skies.
- Craft a Quadcopter Table to build and upgrade drones.
- Drones are fully manually pilotable.
- Possible upgrades include:
- Flashlight module
- Taser weapon module
- Silenced pistol module
- Drones can be equipped or stored at any time.
💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
- 🧍 Your player (model, clothes, tattoos, etc.)
- 🔫 Weapons (attachments, ammo count, camo, and mods)
- 🚗 Vehicles (customizations, fuel level, damage, etc.)
- 📦 Placed crafted items (campfire, tent, workbench, etc.)
- 🎒 Inventory items and quantities
- 🌍 World state, including player vehicles and crafted objects
🌍 Planned Updates
- More random world events
- Expanded crafting system
- New zombie types
🧠 Credits & Development
- Created by Dracarys
- Inspired by the best survival games — designed for realism, immersion, and replayability.
- Also mostly inspired by Simple Zombies [.NET] mod by sollaholla
- Thanks to justalemon for LemonUI
🧰 Compatibility
- Compatible with the latest GTA V version
- Works with most visual and vehicle mods
📜 Changelog
- Fixed error when trying to craft/place a object in Craft menu
- Fixed game saving on each tick (so editing json manually and reloading json from menu was not working)
- Fixed npc's showing as zombie on the map when mod disabled
- Fixed respawn after death not working properly and disabling collision
- Dismantling a campfire will not give it's recipe items anymore (for more realism)
- Fixed vehicles not loading (and then deleted on the json) at game startup
- Fixed Model changing not applying full outfit when respawning after death (now work properly even with Menyoo "Reset player model upon death" option)
- Fixed Weapons ammo full when respawning after death
- Changed Help text system (don't see any bug with it now, please tell me if you have one)
- Fixed wrong instructional buttons of Inventory and Build menus
- Fixed Workbench menu not closing properly when moving
- Fixed Dismantle on Edit build menu causing to still show the dismantled craft sub menu
- Nerfed crafting distance to 10 meters for more difficulty
- Added instructional buttons in Inventory menu and Craft menu
- Added option to align object to surface when crafting
- Fixed bodyguards duplicating when reload scripts
- Fixed released bodyguard having both dead and survivor blips
- Fuel level of player vehicles now show directly when near to tank (and electric vehicles works now)
- Refactored JSON system. Static data is now embedded directly in Zombimod.dll
- Fixed ItemFunctionnalities blips and error when disabling mod
- Fixed Gunsmith table giving Weapon parts instead of using them when increasing the durability
- Player can now target and attack random peds with melee
- Fuel Consumption and Refuel time now editable via Mod Settings submenu
- Crash risk reduced when changing outfit
- Fixed Vehicle renaming not changing it's blip name
- Fixed dying or manually changing model no longer causes unwanted model changes and now updates JSON correctly
- Improved Temporal Looting logic: resource spawns are now influenced by the ground type (e.g. trees spawn more often on grass)
- Seasons: added a new seasonal system that adapts gameplay (player model, outfits, loot, etc.). Currently only Christmas is available; more seasons coming soon
- Fixed vehicles livery not loading properly
- Fixed weapon durability not working properly when dismemberment mod is enabled (do not install the dismemberment.dll of the original mod, keep other files)
- Fixed Bodyguard issue when disabling/enabling mod
- Removed the obsolete Items HUD feature (causing white-screen issues).
- Survivors can now spawn in groups or separately, and may or may not be hostile from the start.
- Added multi-level Backpacks (Level 1, 2, 3) — each tier increases the total storage capacity for resources, items, and craft materials.
- Crafting now goes through the Backpack menu, then the Craft Menu.
- Most items are no longer crafted directly from the main mod menu — you must now build them using a Workbench (which itself is craftable directly, of course).
- After crafting structures at the Workbench, they can be placed through the Backpack menu.
- Added a fully pilotable Drone System:
- New craftable item: Quadcopter Table
- Craft drone upgrades: flashlight, taser weapon, or silenced pistol module
- The drone can be equipped or stored at any time.
- Fixed various bugs and stability issues.
- Added Enable Zombie Blips option — toggle zombie markers on the minimap for higher or lower difficulty.
- Sleeping now affects player abilities (stamina, hunger, thirst).
- The Storage item is now functional — it can store any type of item (storage tiers coming in future updates to increase capacity).
- Refueling now displays the current vehicle’s fuel level, offering better control over how much fuel you need to pour.
- Controller now fully supported
- Delete for craft removed from Edit menu, replaced by Dismantle
- Added blip for following craft items : Campfire, Tent, Workbench, GunsmithBench,
- Skinning animals now need a knife (be careful, skinning will decrease your knife durability)
- Attempt to fix zombies spawning on top of player
- Fuel system changed : no more refuel inside vehicle (same for recharge) now you have to go to the tank and refuel manually
- Attempt to fix for Temporal looting error
- Player model converted to the previous one automatically after hospital respawn
- Crafting with exact same amount as recipe now work
- Fixed Wanted level when zombimod enabled
- Fixed Player regeneration reset when model changed
- Fixed all Events of same type spawning at same time
- Looting adjustment (Json)
- Fixed error when trying to delete an outfit
- Bandage buffed
- Junk food nerfed
- Fixed survivors always spawning individual and not spawning as a group
- Fixed player trying to go to a vehicle when pressing E after a dismantle
- Removed the top recipe menu when the item is not a recipe based item
- Fixed crash when changing player model
- Fixed player position not saving
- Added Health and Armor save and load system
- Added Weapon, Flashlight, and Silencer durability system (Can be disabled via menu)
- Durability can be increased via Gunsmith Bench
- Fixed zombies reacting to projectiles (grenade, etc)
- Fixed flashlight not allowed to be crafted in inventory menu
- Fixed accidental silencer craft
- Changed GunsmithBench Secondary menu (top menu) to show the recipe directly like inventory items
- Fixed fuel top menu and recipe top menus appearing same time
- Added Remove option to Vehicles in menu
- Fuel consumption reduced
- Added options to bodyguards : Following State (stand, follow), Allow Combat
1.5
1.4
1.3
1.2
1.1
पहले अपलोड: 05 अक्टूबर 2025
आखरी अपडेट: 26 जनवरी 2026
Last Downloaded: 3 hours ago







Hello Dracarys,
First of all, thank you for this amazing mod! I really enjoy the survival mechanics and the overall atmosphere. However, I'm experiencing a frustrating issue with vehicle spawning that I'd like to report.
The problem:
Vehicles are spawning constantly in the Mount Chiliad area (and sometimes elsewhere).
They often spawn inside each other, creating huge piles of wrecked cars.
Sometimes, a vehicle spawns directly on my head or right in front of me while I'm walking or driving, which instantly destroys my car or kills me.
This happens even in areas I've just cleared.
What I've tried:
I checked the mod's menu and the JSON configuration files, but I couldn't find any option to disable or adjust vehicle spawning.
It seems like the "Broken Vehicles" feature is always active and cannot be turned off.
My request:
Would it be possible to add an option to disable or reduce vehicle spawning in a future update? I love the zombies, the survival systems, and building my base, but the constant vehicle spawns (especially on top of me) are making the game unplayable for me.
I saw in the changelog that you're working on a complete rewrite of the mod (v1.5.0 mentions "Attempt to fix zombies spawning on top of player"). I hope this vehicle issue can also be addressed in the new version.
Thank you for your hard work and for listening to the community!
Game version: Latest GTA V
Mod version: 1.5.0
Всем привет. Я так понимаю, что мод пока не рабочий? А то я второй день бьюсь с ним, не могу включить..)
Is it GTA V Enhanced Compatible?
@toXmino No
Could someone help me? Mine is giving an error.
it gives error when looting zombies
Unhandled exception in script "RandomPeds"!
MissingMethodException at DracarysModHelper.Notify(String str, Boolean important)
any fix?
@Dust15 o meu tambem da este mesmo erro nao sei como resolver tbm
Espero y me puedan responder que mods base ocupa no me funciona con el script hook más recientes que salieron alguien sabe que se ocupa o sera porque la versión del gta que tengo no es compatible es la 3725
@Manuel_Ronaldo using the mod is possible but you can expect every aspect to not work properly or be broken right now, till the next update you should download
@likegemplay oh crap.. ty anyways
bro game crashes alot on startup do something about it in new update please really love this mod even though i have set all values to 0 or false it sometimes start game normal then it crashes game on startup a hundred times help
when next update ?
@Speriej when it's ready
@Dust15 https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
Use this fix randomped
@Ragex66 thanks man. i have the same issue, and this work
Hi everyone,
I found a working fix for a common crash in this mod:
❌ Issues:
“MissingMethodException at DracarysModHelper.Notify”
Game crash when trying to loot items from dead zombies (ped bodies)
Script breaking when interacting with the loot system
This usually happens when the mod tries to call a ScriptHookVDotNet function that is not available in the standard/nightly SHVDN builds.
✔️ Fix that worked for me:
Installing ScriptHookVDotNet Enhanced fixed both issues.
After replacing the standard ScriptHookVDotNet with the Enhanced version:
Zombie looting works correctly
Loot from ped bodies no longer crashes the game
DracarysModHelper notifications work without errors
The mod runs stable overall
✔️ Important:
Replace ALL ScriptHookVDotNet files with the Enhanced version
Do NOT mix Enhanced with normal SHVDN files
Make sure required dependencies like MinHook are included
Keep Zombimod and DracarysModHelper unchanged
Hope this helps anyone running into the same crash 👍
https://github.com/Chiheb-Bacha/scripthookvdotnetenhanced
So far this is the most impressive zombie mod for me to play, I hope this developer will update more quickly about new features/bug fixes in this mod:>
@lDracarys_ Will you be updating it in the near future?🤔🤔🤔
I recruited 4 survivors, and after I exited the game and then re-entered, for some reason only 1 survivor was saved, this is a very annoying bug for me, huftt
@dhull Thank u for ur feedback ! and Yes, i will release a Update very soon, i just have to test features and notices if there are bugs, and as soon as the update is finished i will publish it
@lDracarys_ woww I really can't wait for the update, bro😙