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@ThatsPella Removing my comment! This was my problem, or rather, in my "combatbehavior" file.
@ThatsPella I rechecked my "gameconfig". I edited it for the mod, making sure all the values matched. But my game still crashes. I noticed that the crash depends on the game population. I set the population to x5, and the game crashed in many places on the map. I set the population to vanilla, and the crashes decreased, but the game still crashes in some places. Please help me solve this problem. Is there something I need to check? I assume this problem is unique to me, considering there are no complaints.
@thalilmythos After trying your script, I discovered that after death, when you respawn, the movement style doesn't reset to the default. I reset it using the "Combat Stance Movement" mod, meaning I simply crouch into a combat stance and then stand back up, and the movement style resets to the default. But after that, the script stops running, regardless of the health value. I also noticed that changing the movement style based on the health value you've set doesn't work. That is, throughout all health values and until the character's death, the original movement style applies. Something like that.
@thalilmythos Please make it compatible with this mod: https://gta5mod.net/gta-5-mods/scripts/watch-your-death-4-3-2-increases-health/ The health system is slightly different there; it starts at 5000 instead of 200. And if I'm not mistaken, a character dies at 4900. That's the system this mod uses.
@M8T Create an INI file to remap hotkeys.
@Highj4ck update pls
@thalilmythos The mod is really cool! But there are some nuances. If an enemy is armed with a firearm, when you aim at them to perform a move, their gun shoots infinity into the ground—that's the first thing. Second, if you add an enemy through the "menyoo" and set their relationship to "enemy" or "friend" (it doesn't matter), when the move script is executed, the relationship resets to "no." And third, I guess, if possible, I'd like to have blood on the enemy when I start beating them. And if possible, I'd like NPCs to perceive this script as aggression (so they'll either fear it or attack). Thanks in advance.
@thalilmythos Am I the only one whose video is unavailable?
@R4noo7076 Maybe I'm wrong, but I noticed that there are two identical vests in the pack (for the pilot, I understand): task 3 and task 4. Is that how it's supposed to be ? There is no armor with side protection for the hands, is it for VIP ?
@R4noo7076 Do you have any plans for the US Marines? And Navy SEALs? And anything for the Russian army (special forces, to be more precise) ?