Memuat...

Fumes - Animated Persistent Fuel 0.1.4

2.347

⛽ FUMES 0.1.4
Persistent vehicle fuel for GTA V, with a refuel you walk through.
by spitmux

🛻 WHAT IT IS

Every vanilla and online vehicle carries a real fuel tank. It empties as you drive, and it is still empty when you come back to that car tomorrow.

Refuelling is not a menu. Get out, walk to the pump, take the nozzle off it — it goes in your hand and the hose comes with you. Walk round to wherever that model's filler actually is, fill up, then walk the nozzle back and hang it on the pump. Walk too far and the hose pulls it out of your hands.

Runs on both editions, Legacy and Enhanced, from one build.

🔧 WHAT ELSE IS IN THERE

  • 🥤 Siphon fuel out of any car. Walk up with a jerry can and draw it the other way. He crouches, stands the can down, and runs a hose from his hand to its spout.
  • 🔥 A full can does not stop it. A pool of petrol grows at your feet, and it is the game's own petrol — it ignites.
  • Fuel grades — Regular, Plus, Premium. The grade lives in the tank, so a car you filled with premium is still running on premium next week. A card at the pump shows what each grade costs there and what it gives you back.
  • 🚛 Diesel. Trucks, buses, tractors and the fire engine take it. Costs more, goes further.
  • 🏍️ A bike gets a bike's tank — sixteen litres, not the sixty-five handling.meta claims — so filling one costs about seventeen dollars. It still covers the same ground, because the economy is worked out from the tank and the range together.
  • 🔌 Electric vehicles are left alone entirely. No tank, no gauge, no prompt, no fuel burned.
  • 🚗 Traffic pulls into forecourts when it is low and already nearby.
  • 📟 The gauge sloshes with speed, throws sideways when you stop hard, chimes when you dip into reserve, and hides when the game's own HUD does.
  • 🗺️ Twenty-five stations on the map, sharing one legend entry so they do not fill the list you page through.


✅ REQUIREMENTS

  • Script Hook V — for your edition.
  • ScriptHookVDotNet 3 — any build from 3.6.0 onwards, nightlies included, Enhanced fork included.


On GTA V Enhanced it has to be the Enhanced fork, because nothing else runs on that edition at all: script-hook-v-net-enhanced

One thing that stops more installs than anything else: there is no "3.9" to download. The Enhanced fork reports an assembly version of 3.9.0.0 but is released as v1.1.x. People go looking for a 3.9, find nothing, install the newest thing labelled 3, and the mod quietly does not load. Check the DLL itself — right-click ScriptHookVDotNet3.dll, Properties, Details.

Nothing else is needed. No NativeUI, no LemonUI, no iFruitAddon.

⚠️ Remove any other fuel mod first. Two of them will both cut your engine and both charge you, and neither will know about the other.

💾 INSTALLING

Copy the scripts folder from this zip into your GTA V folder, so you end up with:

  • Grand Theft Auto V\scripts\Fumes.dll
  • Grand Theft Auto V\scripts\Fumes.ini
  • Grand Theft Auto V\scripts\Fumes\stations.json
  • Grand Theft Auto V\scripts\Fumes\icons\*.png


The icons folder is not optional decoration — without it the HUD still works, but there are no pictures in it.

To uninstall, delete those. Nothing is written anywhere else, and nothing in the game's own files is touched.

⌨️ CONTROLS

  • SHIFT + F — the settings menu. 214 of them.
  • LB + D-pad Down — the same menu on a controller.


📋 CHANGELOG — 0.1.4

  • 🐛 Fixed: a vehicle could come back from a save load with a full tank when it had half of one. Two things have to go wrong together and a load is the one moment they both do — the plate has not streamed in yet so the saved level is not found, and the game's mission flag is set while it restores itself, so the rule that hands a full tank to a mission car fires. The mission rule now needs a plate: a vehicle that cannot be identified cannot be known to be a mission vehicle, and "full" is the most damaging thing to guess about a car you do not recognise. Reported by sjmss8094.
  • 🏍️ Bikes get a bike's tank — 16 L instead of the 65 that handling.meta reports, so filling one costs about $17 rather than $80. And they still go as far as a car: the economy figure is derived from the tank and the range together, so change one and the other follows.
  • 🔌 Electric vehicles are out entirely — no tank, no gauge, no prompt, no fuel burned. A Voltic taking sixty litres of unleaded was the one thing in here that was simply wrong. AffectElectric turns the old behaviour back on. Asked for by MaitreSystem.
  • 🗺️ All the stations are one map-legend entry instead of one row each — twenty-five forecourts were twenty-five of the rows you page through. The cost is that the row no longer names the brand or the district; blanking BlipName gives that back. Asked for by enbee997.
  • 🖐️ Fixed: he filled up with the wrong hand. The nozzle was already in his right hand — that setting only ever moved the prop, never the animation — so the left arm did the reaching while the nozzle hung at his side. Reported by Zona Comics.
  • 🔁 Fixed: the siphon and pour animations could stick. They ended in six different places and each was trusted to take the right clip off him; reloading the script mid-siphon took none of them off at all. The poses now come off by stage, the way the pump sound already did.
  • 💨 Spluttering is a share of the tank rather than a fixed number of litres. At 0.6 L it was under one per cent of a saloon and nearly four of a motorbike — the smaller the tank, the less warning you got, which is backwards. Capped, so nothing splutters for more than about two litres.
  • 🛢️ The spilled pool grows with how much is on the floor, rather than reaching full size in four seconds and stopping. Nine litres now looks like nine litres.
  • 🥫 The can he stands on the ground while siphoning is the same model he carries — the scuffed scenery can was a visibly different red next to the clean one on his back.
  • ⚙️ 214 settings in the ini, up from 207.


📋 CHANGELOG — 0.1.3

  • Now runs on any ScriptHookVDotNet 3 from 3.6.0, not just the Enhanced fork. It called one method that only newer builds have, in five places — so on older builds it loaded fine and then failed later, in five unrelated spots, none of them mentioning a version. It goes through the native underneath now.
  • 🥤 Siphon fuel out of any car. Walk up with a jerry can and draw fuel the other way. He crouches, stands the can down, and runs a hose from his hand to its spout.
  • 🔥 A full can does not stop it. A pool of petrol grows at your feet. It is the game's own petrol — it ignites.
  • 💳 A grade card at the pump, showing what each grade costs at that station and what it returns.
  • 🚛 Diesel. Trucks, buses, tractors and the fire engine take it. Costs more, goes further.
  • Fuel grades — Regular, Plus, Premium. The grade lives in the tank, so a car you filled with premium is still running on premium.
  • 🎮 Controller support for the settings menu and the grade card.
  • 🚗 Traffic pulls into forecourts when low and already nearby.
  • 👊 You can throw a punch mid-siphon.
  • 🔔 A chime when you dip into reserve.
  • 📟 The gauge sloshes with speed, throws sideways when you stop hard, and hides when the game's HUD does.
  • 🐛 Fixed: help text lost a space at every line break, welding button icons to the word behind them.
  • 🐛 Fixed: story-mission cars are full again, without DLC cars going back to being full.
  • ⚙️ 207 settings in the ini, up from 118.
Show Full Description

Pertama diunggah: 8 hari yang lalu
Terakhir diperbarui: 15 jam yang lalu
Terakhir Diunduh: 8 menit yang lalu

All Versions

 0.1.4 (current)

258 unduhan , 142 KB
16 jam yang lalu

 0.1.3

597 unduhan , 138 KB
3 hari yang lalu

 0.1.1

1.492 unduhan , 90 KB
8 hari yang lalu

71 Komentar