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@ChargedKILO nice good job :)
@SomiVH thank you :) most of the reported ones are in 1.0.3, the can at zero, the gauge, the sparks on empty and the Oppressor.
@timbo6 thanks mate, appreciate that.
@bizmeta1 glad it's sorted, cheers for coming back to say so.
@jerome74 cheers mate, hope it keeps holding up.
@AliG_15 fixed in 1.0.3. Its thruster isn't the engine, so cutting the engine never touched it. A dry tank kills the hover now. Cheers for the report.
@GrandHaven both done in 1.0.3. Every vehicle works its own consumption out from weight and engine power now instead of a class table, and the sparks and creeping are gone, a dry tank just shuts down and stays down.
@VaporHaven fixed in 1.0.2. Bare Minimum's row was re-placing the gauge every frame. Both settings are on the HUD page now, and opening the positioner turns the first one off so your placement sticks.
@susipupi44 fixed in 1.0.3, hanging it up takes priority near the pump now :)
@thalilmythos shoudlnt be , which car is it? worth checking AffectElectric = false in your ini too.
@ReNNie
will do, thanks for the head up
@Blackheart117 Next build has Map left/right and Map up/down under Vitals drags the frame, bars and fuel gauge to werever your HUD mod put the radar. Cutscenes should already hide it as of 0.3.0 if you're updated and it still shows, tell me which cutscene. No discord yet, comments here reach me though
@Melz some shops have interiors already ,hold E at the door instead of tapping. only a few at the moment more coming
@gta5kim0942 It asks for 3.6.0 or newer so the 3.7 nightly should load it, but I haven't tested nightly myself. If it doesn't, send me the log and I'll fix it.
@jerome74 Fixed in 0.3.1 the breath bar's back, under the map while you're diving. Cheers for catching it.
@Lixxs Sounds like two ScriptHookVDotNets fighting. if you use a diffrent one already jusst try the .dlls and folder not the scripthook provided ,Paste me the last lines of ScriptHookVDotNet.log if you are still stuck
@cootis23 @Dorsum It's on the list, i just gotta do it right :)
@NullVoid every error in that log is another mod failing against your SHVDN build. PostedUp seems to loads clean. paste the last lines of scripts\Hoodrich\Hoodrich.log.
@kocabac @KingOmerta the phone standing down near Denise's is fixed in 0.8.0. lmk if it still buggs out.