Beta Map & Interiors 3.4
11,919
241
11,919
241
Information
Pack of map and interiors mods based on the beta version of the game.
Retextured 24/7 Canopy at Vinewood Boulevard based on the first trailer.
Retextured roof of the 2405 house at Mirror Park based on the first trailer.
Modified top FIB and IAA buildings lights based on the first trailer and an in game pic (that can be found at the Herr Kutz barber).
Recreation of the Franklin's Vinewood Hills house interior based on the second trailer.
WOLFS rent advert board at the Pacific Standard bank building.
Vangelico jewel store posters and frames from the first trailer.
Neon sign at the Liquor Ace.
Road number at the 2405 house.
Online high end apartment changes based on the official gameplay trailer and bedroom mirror from the old gen version.
Michael's house driveway plant with pot from the second trailer.
Mirror Park lake retexture based on a pre release screenshot.
Requirements
OpenIV.asi
Mods folder.
Installation
Move the "betamapints" folder in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/betamapints/</Item>" to the "dlclist.xml".
Special Thanks
All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings.
Siprus for finding the beta Vangelico interior LOD.
tgascoigne for the viewable old gen collisions.
Stryfaar for the retexture of the Mirror Park lake and the edited timecycle modifier for it.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper.
koolk for LibertyV.
DK22Pac for the WFT/XFT to DFF.
cj2000 for the R* RW IO for max.
talkol for placement_v4.txt.
Dekurwinator for the portals tutorial.
Changelog
v3.4
Added back the WOLFS texture for the forsale signs on the Pacific Standard Building and the retextured sofa for the GTA Online apartment.
Changed the Franklin's house painting material.
Pack of map and interiors mods based on the beta version of the game.
Retextured 24/7 Canopy at Vinewood Boulevard based on the first trailer.
Retextured roof of the 2405 house at Mirror Park based on the first trailer.
Modified top FIB and IAA buildings lights based on the first trailer and an in game pic (that can be found at the Herr Kutz barber).
Recreation of the Franklin's Vinewood Hills house interior based on the second trailer.
WOLFS rent advert board at the Pacific Standard bank building.
Vangelico jewel store posters and frames from the first trailer.
Neon sign at the Liquor Ace.
Road number at the 2405 house.
Online high end apartment changes based on the official gameplay trailer and bedroom mirror from the old gen version.
Michael's house driveway plant with pot from the second trailer.
Mirror Park lake retexture based on a pre release screenshot.
Requirements
OpenIV.asi
Mods folder.
Installation
Move the "betamapints" folder in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/betamapints/</Item>" to the "dlclist.xml".
Special Thanks
All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings.
Siprus for finding the beta Vangelico interior LOD.
tgascoigne for the viewable old gen collisions.
Stryfaar for the retexture of the Mirror Park lake and the edited timecycle modifier for it.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper.
koolk for LibertyV.
DK22Pac for the WFT/XFT to DFF.
cj2000 for the R* RW IO for max.
talkol for placement_v4.txt.
Dekurwinator for the portals tutorial.
Changelog
v3.4
Added back the WOLFS texture for the forsale signs on the Pacific Standard Building and the retextured sofa for the GTA Online apartment.
Changed the Franklin's house painting material.
First Uploaded: October 07, 2019
Last Updated: June 19, 2021
Last Downloaded: 6 hours ago
72 Comments
More mods by Alex106:
Information
Pack of map and interiors mods based on the beta version of the game.
Retextured 24/7 Canopy at Vinewood Boulevard based on the first trailer.
Retextured roof of the 2405 house at Mirror Park based on the first trailer.
Modified top FIB and IAA buildings lights based on the first trailer and an in game pic (that can be found at the Herr Kutz barber).
Recreation of the Franklin's Vinewood Hills house interior based on the second trailer.
WOLFS rent advert board at the Pacific Standard bank building.
Vangelico jewel store posters and frames from the first trailer.
Neon sign at the Liquor Ace.
Road number at the 2405 house.
Online high end apartment changes based on the official gameplay trailer and bedroom mirror from the old gen version.
Michael's house driveway plant with pot from the second trailer.
Mirror Park lake retexture based on a pre release screenshot.
Requirements
OpenIV.asi
Mods folder.
Installation
Move the "betamapints" folder in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/betamapints/</Item>" to the "dlclist.xml".
Special Thanks
All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings.
Siprus for finding the beta Vangelico interior LOD.
tgascoigne for the viewable old gen collisions.
Stryfaar for the retexture of the Mirror Park lake and the edited timecycle modifier for it.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper.
koolk for LibertyV.
DK22Pac for the WFT/XFT to DFF.
cj2000 for the R* RW IO for max.
talkol for placement_v4.txt.
Dekurwinator for the portals tutorial.
Changelog
v3.4
Added back the WOLFS texture for the forsale signs on the Pacific Standard Building and the retextured sofa for the GTA Online apartment.
Changed the Franklin's house painting material.
Pack of map and interiors mods based on the beta version of the game.
Retextured 24/7 Canopy at Vinewood Boulevard based on the first trailer.
Retextured roof of the 2405 house at Mirror Park based on the first trailer.
Modified top FIB and IAA buildings lights based on the first trailer and an in game pic (that can be found at the Herr Kutz barber).
Recreation of the Franklin's Vinewood Hills house interior based on the second trailer.
WOLFS rent advert board at the Pacific Standard bank building.
Vangelico jewel store posters and frames from the first trailer.
Neon sign at the Liquor Ace.
Road number at the 2405 house.
Online high end apartment changes based on the official gameplay trailer and bedroom mirror from the old gen version.
Michael's house driveway plant with pot from the second trailer.
Mirror Park lake retexture based on a pre release screenshot.
Requirements
OpenIV.asi
Mods folder.
Installation
Move the "betamapints" folder in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/betamapints/</Item>" to the "dlclist.xml".
Special Thanks
All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings.
Siprus for finding the beta Vangelico interior LOD.
tgascoigne for the viewable old gen collisions.
Stryfaar for the retexture of the Mirror Park lake and the edited timecycle modifier for it.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper.
koolk for LibertyV.
DK22Pac for the WFT/XFT to DFF.
cj2000 for the R* RW IO for max.
talkol for placement_v4.txt.
Dekurwinator for the portals tutorial.
Changelog
v3.4
Added back the WOLFS texture for the forsale signs on the Pacific Standard Building and the retextured sofa for the GTA Online apartment.
Changed the Franklin's house painting material.
First Uploaded: October 07, 2019
Last Updated: June 19, 2021
Last Downloaded: 6 hours ago














very nice designed,propes are looking awesome.
Hello! I am very impressed with how positive this mod's reception is, and I'm very, very interested in trying it out! Do you know if it is compatible with NewTheft's "Open All Interiors" Mod? I looked through all of the comments and didn't see anyone else ask, other than one person who asked about a seperate "open interior" mod. Thanks!
@schlopp96 Yes, it's compatible.
@Alex106 'Beta Veg and Prop' And 'Beta Map Interiors' are still crashing my game at certain places like here https://i.imgur.com/3taF4jE.png, but MapFixes is working good with Online MP map. Removed every MLO except these, worth it though. :) Please do fix if you can.
@raburs I will look into it.
@Alex106 Thanks man :)
@Alex106 your mods are the best can't play GTA without them. I have an issue when the MP map is enabled. Certain props like the electrical arials dissapear out of their masts, and traffic lights dont spawn unless you are really close to them? can you help please
@Tiz666 Does it still happen if you remove this mod? If yes, try installing the prop restore mod (script version: https://it.gta5-mods.com/scripts/low-priority-prop-restore , ymap version: https://it.gta5-mods.com/maps/v-proprestore-1-0 )
No it doesnt happen once I remove this mod and betaveg props which is another of yours im going to see which it is now. Thanks for the direction to that mod but apparently it doesntwork on MP map but il try it now. Thanks hopefully it can be fixed
is this compatible to GTA V Remastered?
@Madcrow Yes.
Weird bug maybe ! I don't see the yatch !
This mod looks great but i want to install only FIB and IAA building lights how can i do it?
@TheCommandoStyle I removed the files related to the yacht (i might redo it in the future).
@Bot619z19 Extract these files (list is below) and then either import them in the original locations or use a dlc to replace them.
dt1_05_em.ytd
dt1_05_em_lod.ytd
dt1_05_em_slod.ytd
dt1_05_em+hi.ytd
dt1_05_logo_lighta.ydr
dt1_05_logo_lightb.ydr
dt1_05_logos_emissive_slod.ydr
dt1_05_logos_emissive_slod_children.ydd
@Alex106 thx man
@Alex106 sorry man another thing: where do i have to move these files?
@Alex106 problem solved, i created a new dlc with edited content.xml and setup2.xml where i left only those files in their folders, with your permission i'd like to public it on this site (giving you of course credit for the mod)
In your next update, you will add the new versions of the remodeled beta models dignity yacht, the pacific standard. and you will bring back the gameplay trailer gta online apartament fixed and wihout errors.
@Bot619z19 If you want to, ok.
@peteleco2007 The yacht and the bank exterior, no, because i have to redo them properly and as of now i don't want to. As for the apartment, i can't add it back as i haven't figured out what causes the game to crash.
ok.