[MLO] High Life Update Garage Interior 1.3
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2,617
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Information
This mod restores, or better yet, adds a placement for the unused garage interior from the High Life update.
Requirements
OpenIV.asi
Mods folder.
Script Hook V .NET.
Installation
Move the "spbusiness2" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spbusiness2/</Item>" to the "dlclist.xml".
Move "SPBusiness2.cs" and "SPBusiness2.ini" "in the "scripts" folder. Open the .ini to configure the teleport types (manual or markers).
Special Thanks
nkjellman and NewTheft for finding the interior.
dexyfex for Codewalker.
alloc8or for the NativeDB.
Slick for the idea of adding a mirror floor.
Changelog
v1.3
Added a teleport function to enter and exit the interior. An image showing the markers position can be found both in the mod page and inside the archive.
Increased the LOD distance of the doors on the backside of the elevator.
Modified the timecycle modifier so that the fog is no longer visible.
Added a mirror floor as entity set (can be toggled from the .ini). Thanks to Slick for the idea of adding a mirror floor.
Updated the dlc pack, script and configuration file.
This mod restores, or better yet, adds a placement for the unused garage interior from the High Life update.
Requirements
OpenIV.asi
Mods folder.
Script Hook V .NET.
Installation
Move the "spbusiness2" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spbusiness2/</Item>" to the "dlclist.xml".
Move "SPBusiness2.cs" and "SPBusiness2.ini" "in the "scripts" folder. Open the .ini to configure the teleport types (manual or markers).
Special Thanks
nkjellman and NewTheft for finding the interior.
dexyfex for Codewalker.
alloc8or for the NativeDB.
Slick for the idea of adding a mirror floor.
Changelog
v1.3
Added a teleport function to enter and exit the interior. An image showing the markers position can be found both in the mod page and inside the archive.
Increased the LOD distance of the doors on the backside of the elevator.
Modified the timecycle modifier so that the fog is no longer visible.
Added a mirror floor as entity set (can be toggled from the .ini). Thanks to Slick for the idea of adding a mirror floor.
Updated the dlc pack, script and configuration file.
First Uploaded: November 16, 2020
Last Updated: May 29, 2021
Last Downloaded: 6 hours ago
14 Comments
More mods by Alex106:
Information
This mod restores, or better yet, adds a placement for the unused garage interior from the High Life update.
Requirements
OpenIV.asi
Mods folder.
Script Hook V .NET.
Installation
Move the "spbusiness2" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spbusiness2/</Item>" to the "dlclist.xml".
Move "SPBusiness2.cs" and "SPBusiness2.ini" "in the "scripts" folder. Open the .ini to configure the teleport types (manual or markers).
Special Thanks
nkjellman and NewTheft for finding the interior.
dexyfex for Codewalker.
alloc8or for the NativeDB.
Slick for the idea of adding a mirror floor.
Changelog
v1.3
Added a teleport function to enter and exit the interior. An image showing the markers position can be found both in the mod page and inside the archive.
Increased the LOD distance of the doors on the backside of the elevator.
Modified the timecycle modifier so that the fog is no longer visible.
Added a mirror floor as entity set (can be toggled from the .ini). Thanks to Slick for the idea of adding a mirror floor.
Updated the dlc pack, script and configuration file.
This mod restores, or better yet, adds a placement for the unused garage interior from the High Life update.
Requirements
OpenIV.asi
Mods folder.
Script Hook V .NET.
Installation
Move the "spbusiness2" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spbusiness2/</Item>" to the "dlclist.xml".
Move "SPBusiness2.cs" and "SPBusiness2.ini" "in the "scripts" folder. Open the .ini to configure the teleport types (manual or markers).
Special Thanks
nkjellman and NewTheft for finding the interior.
dexyfex for Codewalker.
alloc8or for the NativeDB.
Slick for the idea of adding a mirror floor.
Changelog
v1.3
Added a teleport function to enter and exit the interior. An image showing the markers position can be found both in the mod page and inside the archive.
Increased the LOD distance of the doors on the backside of the elevator.
Modified the timecycle modifier so that the fog is no longer visible.
Added a mirror floor as entity set (can be toggled from the .ini). Thanks to Slick for the idea of adding a mirror floor.
Updated the dlc pack, script and configuration file.
First Uploaded: November 16, 2020
Last Updated: May 29, 2021
Last Downloaded: 6 hours ago





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And so is this
ooooooooooh
@HeySlickThatsMe @maomvo Thanks.
Epic!
I still don't know if was supposed to be a garage, the IAA facility looks similar to this, damm R*
Where is this located?
@Monkeypolice188 Thanks.
@William Halverd Nah, it's a garage for sure (every file has the "gar" words in it).
@Mlehbleh Under the map (more specifically, under Legion Square). If you want the actual coordinates, you can find them in "SPBusiness2.ini".
@Alex106 Thanks!
@Alex106 Why not just post a picture of it? I can't seem to find it.
@Mlehbleh It's located, like the other garages (and other interiors) under the map, so a screenshot wouldn't be useful.
Works an a garage or its just decoration?
@ErniPirated Decoration.
can i install it on fivem server and how can i do ?