Ace Advanced Driving Simulator [Handling] [MT] [CGR] (beta)


Ramtin Ace THM
(plus anyone who did help)

"This could not have been done without the outstanding work of ikt on Manual Transmission, Custom Gear Ratios, Dial Accuracy Fix(&more to mention), plus killatomate’s respectable approach on Vanilla Handlings and Realistic Damping Rates
Thanks to the work of Eddlm as well, for Livelyworld”
Please if you like This Mod, Donate the Mentioned Individuals


IMPORTANT-Ferrari F12berlinetta Completely revised as now uses 00AbOlFaZl00's Model(Its much better)and the car is reworked for the US Spec(it was wrongly somewhat EU Spec in acceleration)
Slightly Reworked formula for Traction so cars now have a bit closer feel to real life
Reworked Engine Braking to much more realistic levels
Lamborghini Gallardo's are fixed in slight calculational error which had PZero input instead of Pzero rosso so now the handling is a bit more difficult
Porsche Carrera GT is fixed for TractionCurveMax as it was mistakenly put 0.99g for 300ft, which is for 200ft and the 300ft is 1.02g now
Configured for the latest Manual Transmission Version 5.2.0
Launch control configured and works although not properly realistic but still functional
Reconfigured Drag for Some Cars including SLK55 AMG which now tops out at 310 Km/h
Added 2018 Civic Type R
Added 2009 Mercedes-Benz SL65 AMG
Added 2007 Mercedes-Benz CL65 AMG
Minor Improvements
Removed Lap Times Table temporarily due to lack of time to record new ones
Added Cars after 2014 folder for cars which are not in production at Single Player's Story game time

Table of Contents:
2-Detailed Description

1. Introduction

Rockstar Advanced Game Engine has SIM-like capabilities to an extent, with few flaws as we know now after the Birth of this Mod
Here I am, after 3 years of hard work, finally finding near correct values for grip on R.A.G.E
No longer 2.5g+ steering with a Honda Civic on any approaching corner at 50mph, no more sub 10 meter 60-0 braking, no more supercars capped at low top speeds
This is based on Full SIM behavior, except for tire wear, temp, (F/R exact tuning of suspension and ride height-->"HOWEVER CLOSELY SIMULATED") & ... etc.
Do not expect a steady 2g Cornering from a McLaren P1,a 15s 0-300 from LaFerrari or God-Like AWD Stability
Everything here is based on “RECORDED REAL LIFE DATA” from cars, gathered within years of research, hours of frustration, and countless times of giving up, and then returning focused on this project
Cars bite in real life, be a Kia Forte or a Ferrari F12, uncontrolled actions=Horrific Accidents, so anything portrayed here is in no way permitted in real life. Drive Safe, Obey the rules of the road and always fasten your seatbelt (and occupants)
This mod will be updated in the future as developing needs extensive research and correction of mistakes since I have to closely calibrate the handling values to come close to their real life behavior, so it takes time, and I'm quite busy
This mod is exclusively done for appreciation of ikt’s work on GTA V, and the huge efforts made by Killatomate on Vanilla Cars.
This mods does not support any Vanilla Vehicle
This mod only uses specific versions of specific car models, designed for specific year models, updates and changes (minor and major to the extent I have control on)
& For now I’m mostly Doing Cars Before 2014 as the game time is, and I lack some of the info on newer cars as there are not yet as much data available, time issue etc.
You can use these Handlings on Eddlm’s ARS but the experience will be hampered as the Mods Currently do not Support the configurations(LSD, AWD, gear ratios, etc.)to be fully loaded for NPC or AI vehicles


So as explained , if you are interested in what this mod does, then read on all the way to the description, which I’ll then carefully explain what changes are done where and where needs work.
If not, you want to drive, take the vehicles for a spin and experience real life simulation in Grand Theft Auto 5, Proceed to Installation.

(+Model authors for the one’s provided)
The mentioned individuals can include this mod in their work

2. Detailed Description

Cars Included:
Audi RS5 '13
BMW M3 e92 '13
Dodge Charger SRT8 '13
Ferrari 458 Italia '13
Ferrari 458 Speciale '14
Ferrari 458 Spider '13
Ferrari F12berlinetta '13*
Ferrari LaFerrari '14
Ford GT '05
Honda Civic Type R '17*
Lamborghini Aventador LP700-4 '13
Lamborghini Gallardo '06
Lamborghini Gallardo '04
McLaren MP4-12c '11
McLaren 12c '13
McLaren 12c Spider '13
McLaren P1 '14
Mercedes-Benz CL65 AMG '07*
Mercedes-Benz SL65 AMG '09*
Mercedes-Benz SLK55 AMG '13
Nissan 240SX (S13) '91
Porsche 918 Spyder '14
Porsche Carrera GT '03

What this mod does:
Over 92.5% Realistic Mass
Over 90% Realistic Inertial Forces(x,y,z)
Over 92.5% Realistic Drag(and downforce effects) (Empirical)
Over 92.5% Realistic Center of Mass (Empirical)
Over 95% Realistic Horsepower
Over 50% Realistic AWD*(Thanks to ikt)
Over 95% Realistic Gear Ratios
Over 92.5% Realistic Shift Times
Over 85% Realistic Brake Force
Over 80% Realistic E-Brake Force
(complicated explanation, will do later)
Over 92.5% Realistic Steering Ratio and Lock to Lock Angle(lots of research)
Over 90% Realistic Traction
(factors affecting are contact path difference based on width and diameter of tire, material adhesion, positive weight effects, negative weight inertial effects, tire pressure and other minimal stuff related to tire shape & camber, toe, caster angle, etc, which I do not have much knowledge of)
Over 80% Realistic Wet/Off-road Grip
(based on tires)
Over 90% Realistic Suspension
(realistic spring rates must be caculated within tbe effect of weight, heavier the car, the looser it feels, realistic damping rates as well follow this rule, antirollbar data mainly come from forza horizon 4 as real life data nearly non existent, heavier a car, the less effect of antiroll bars as well, suspension bias is the average of ride height and suspension stiffness, has both effects combined together which lacks for proper tuning)
Over 90% Realistic ABS (Thanks to ikt)
Over 70% Realistic McLaren Brake Steer
(uses a ver little bit of stabillity control for understeer, limiting the amount of torque sometimes at oversteer, it happens in real life and it does remove some understeer as well. Being said oversteer correction is not used. The effect is subtle and does not hamper progressive drifting and slidin, sometimes aiding it and saving you from spin outs)
Over 50% Realistic Limited Slip Differential** (Thanks to ikt)
Over 50% Realistic BMW E-Limited Slip Differential** (Thanks to ikt)
Over 75 Percent Dial Accuracy (Thanks to ikt)
Over 75 Percent Realistic Brake Glow when heated and cooldown (Thanks to ikt)
Convenient First Person View Camera

This Mod falls short of:
Realistic Buoyancy
*Fully Realistic AWD Shift Both ways (Currently only oversteer or understeer correction/Traction)(ManualTransmission Script needs to add this feature for over 90% Realistic AWD)
**Fully Realistic Limited Slip Differential ,as the Current MT mod Features only LSD in Acceleration and not In Coasting, and Also the distribution of LSD between the Front and Rear in AWD Systems(ManualTransmission Script needs to add this feature for over 90% Realistic LSD)

Front and Rear Suspension Bias like in real life and adjusting front and rear ride height, camber, toe, caster, etc.
Realistic Damage
AWD-RWD transition of Porsche 918 at 265 Km/h(although Effects somewhat simulated with esc and Real time AWD(thanks to ikt))
Tire Temp Traction loss/Grip & related items, weather effects, moist, etc.

3. Installation

Carefully Read the Steps, otherwise it’s not guaranteed to work, anyway I'm here for any questions you got.
For quality, I carefully checked everything and I made sure everything works as intended, however, I still might have errors in my work, since it’s still a very early version
Cars with automatic spoilers, provide altered TractionCurveMaxvalues, This mod Has been tested on v1.41 that downforce modifiers work and are still active, however If im right Rockstar has disabled the downforce modifiers in newer game versions and Im not using any of them but the Cars with Auto Spoilers Generate the effect and its out of my control, I do not know if the downforce effect is disabled on auto spoilers or not, so if it is, then you need to modify the TractionCurveMax Value to an extent that the Car performs Maximum Lateral Grip in the Skidpad,
It’s a very Difficult procedure However, You can multiply the value around x1.06(I checked versions of 12c with and without auto spoilers and this was the result)
“older game versions which the auto spoiler does not work at all, need this action performed= TractionCurveMax and min x1.06
(v0.8.0.3)->in this version both options of with and without spoiler grip included
So that being said, if you saw cars with auto spoilers not gripping well or behaving like heavy trucks and slow-mo responsiveness and hugely increased braking distances, then check what I have said in the higher paragraphs, I’m still not sure about this.
So we proceed

You need Latest Versions of:
ScripthoookV (and asiloader)
Community Scripthook.net
ManualTransmission(5.2.0)by ikt
Custom Gear Ratios by ikt
Dashhook by ikt
Dial Accuracy Fix by ikt
Glowing brakes by ikt
Stop!Powercutting by any333(0.1)(optional)

After installing all of the Aforementioned Scripts, you need to copy the files inside the Requirements folder in your GTA V directory and Replace All the files provided
\Requirements\files here
Then, we proceed to the car files, for example we want to install the Ferrari 458 Setup,
First you open the Author.txt inside the folder of the car: Cars/Ferrari/458 Italia (US-Spec)/here
Then you download or if you already have the car and the version provided only by the specific author mentioned

After correctly installing all the other data files required for the car to show up ingame, you will Replace the handling File inside the
Cars/Ferrari/458 Italia (US-Spec)/Handling/Ferrari 458 Italia.txt
With the handling line the respective author Provided or if not provided, the handling line it is going to use(Try to do this place carefully and replace line to line and if you use other name for handling that must be further updated otherwise it will either not work or cause game crash)

Copy the File inside:
Cars\Ferrari\458 Italia '13 (US-Spec)\CustomGearRatios\Configs\458
To the same directory as
Remember to change the model name and description if you use different names
e.g. you name your 458 italia Model and Handling Name to 458a
Then inside the file as well(modelname in capital letters) (more info on readme)

Cars\Ferrari\458 Italia '13 (US-Spec)\ManualTransmission\Vehicles\458.ini
If you use Different name, e.g. 458a, then
You rename the ini file to 458a.ini
Then inside the file
(more info on readme)

ModelName = 458
ModelName = 458a

Installation of brake glow
Cars\Ferrari\458 Italia '13 (US-Spec)\Scripts\GlowingBrakes\Configs\458.xml
Copied to
If Different name, e.g. 458a then,
Rename the xml file to 458a.xml, the open the file and inside the file:
(more info on readme)


Fixing dial accuracy
You go to the following directory in the mod and open the following file
Cars\Ferrari\458 Italia '13 (US-Spec)\Dials Fix\ Paste in Settings ini.txt
(more info on readme)

SpeedScale = 1.0
SpeedOffset = 0.0
RPMScale = 1.3
RPMOffset = -0.224

You will paste this at the bottom of the file in the following Directory:

If model name change to e.g. 458a
Then add this to the bottom of that file
SpeedScale = 1.0
SpeedOffset = 0.0
RPMScale = 1.3
RPMOffset = -0.224

4. F.A.Q
Before going for troubleshooting, please make sure you have done everything carefully and exactly as the steps followed in the instructions of installation process, and you have to use the same settings provided for the ManualTransmission settings,
For Steering wheel users, set auto countersteer and steering reduction to off, completely, as there is no way to turn of the unwanted autocountersteer for controller and keyboard users for a better experience, so until now we still don’t have a chance to fully experience simulation on controllers and keyboards
For further info about steering wheels and how to use ingame, contact ikt through the ManualTransmission Page on GTA5-Mods.com
I have not used a Steering wheel on this mod but it is fully designed for it.
It is not advised to Play on Keyboard. A Controller would be Much Better

Q1: Game Crashes
A: You have not followed the instructions correctly or it is of other issues

Q2: Cars Handle Erratically
A: This is as close as it gets to real life experience of driving, weight and traction, original game handlings provide near F1 grip for nearly all cars, be City Cars or Hypercars, even trucks don’t feel as heavy as they should, and the negative effect on weight is not induced in traction, use a controller, smooth things out use little throttle, and drive slowly, until you master your skills enough

Q3: Gear Configurations won’t load
You can load them manually by using the cgr menu and loading the files by the name provided, you may have done something wrong in the procedure, or maybe other issues I still don’t know yet

Q4: Brakes don’t Glow
The problem lies with an installation issue, either the car setup, either the whole mod, check that in detail
Q5: LSD, Camera, shifts, not proper
Check MT file or check if manual transmission is active
Q6: Dials way off the accuracy
Check dials file
Show Full Description

First Uploaded: January 14, 2021
Last Updated: May 04, 2021
Last Downloaded: 11 hours ago

All Versions (beta) (current)

108 downloads , 1.35 MB
May 02, 2021