All Gangs for Gang and Turf Mod 2.6
32,476
233
32,476
233
Features:
- Adds Families, Ballas, Vagos, Aztecas, Marabunta Grande, Madrazo Cartel, Triads, Kkangpae, Lost MC, Rednecks, Armenian Mob and Professionals gangs to the game.
- Each gang starts out with one Lvl 2 territory based on where they're found in the vanilla game/missions and some random ones which are assigned by the base mod
- All members have been added and all vehicles which they're seen using
- Player starts as part of the Families. See below for how to change your gang.
Requirements:
- Gang and Turf mod 1.3.12
- Make sure you've installed Gang and Turf Mod properly and that it works before replacing its files with the ones in this mod.
Installation:
- Place TurfZoneData.xml, ModOptions.xml, and GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files.
- Optional GangData.xml for those that wanna create their own gang instead of using the premade ones. You can find it inside the aptly named folder.
- Optional GangData.xml for melee start (no weapons)
- Optional fix for unarmed/melee fights. Check the readme inside its folder.
Changing your gang:
- Simply open GangData.xml with Notepad (or another text editor) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
Credits:
- Pretty much all done by lucasvinbr, I (Renlou) just added the game gangs to it.
- Like the mod? Show your support with a like/comment
Changelog:
Version 2.6 fixes:
- Updated files for new version of base mod
- Gangs now start with pistols. (If you wanna change it back to how it was so gangs begin meleeing each other just use the GangData file inside "Melee start" folder.)
Version 2.5 changes:
- Added Professionals (Thanks NaijaMango)
- Optional fix for delay/inertia from gang members if using melee/unarmed
Version 2.4 changes:
- Updated files to match new Gang and Turf mod version 1.3.4 (Includes new turfs, weapons and other changes)
Version 2.3 bonus:
- Added optional GangData.xml for the ability to create your own gang from scratch and play it against all the others.
Version 2.2 changes:
- All gangs now start with their main territory at zone strength level 2.
- Each gang focuses on a different goal. Some prefer buying bigger guns (Lost MC, Rednecks), some train to be tough to kill (Families, Aztecas, Triads),
others like to have their territories locked down (Madrazo Cartel, KKangpae, Armenian Mob), while the rest is all about taking over hoods (Ballas, Vagos, Marabunta Grande).
- Gangs cannot be wiped out or replaced anymore. (You may change this in ModOptions file)
- Added Stab City as takeable zone (so now Lost MC can take it if they wish :D)
- Updated files to match new Gang and Turf mod version 1.3.1
Version 2.1 fixes:
- Changed blip color of Vagos, Aztecas, Armenian Mob and Rednecks for better visualization
Version 2 fixes:
- Fixed blip and vehicle color for Lost MC
- Adds Families, Ballas, Vagos, Aztecas, Marabunta Grande, Madrazo Cartel, Triads, Kkangpae, Lost MC, Rednecks, Armenian Mob and Professionals gangs to the game.
- Each gang starts out with one Lvl 2 territory based on where they're found in the vanilla game/missions and some random ones which are assigned by the base mod
- All members have been added and all vehicles which they're seen using
- Player starts as part of the Families. See below for how to change your gang.
Requirements:
- Gang and Turf mod 1.3.12
- Make sure you've installed Gang and Turf Mod properly and that it works before replacing its files with the ones in this mod.
Installation:
- Place TurfZoneData.xml, ModOptions.xml, and GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files.
- Optional GangData.xml for those that wanna create their own gang instead of using the premade ones. You can find it inside the aptly named folder.
- Optional GangData.xml for melee start (no weapons)
- Optional fix for unarmed/melee fights. Check the readme inside its folder.
Changing your gang:
- Simply open GangData.xml with Notepad (or another text editor) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
Credits:
- Pretty much all done by lucasvinbr, I (Renlou) just added the game gangs to it.
- Like the mod? Show your support with a like/comment
Changelog:
Version 2.6 fixes:
- Updated files for new version of base mod
- Gangs now start with pistols. (If you wanna change it back to how it was so gangs begin meleeing each other just use the GangData file inside "Melee start" folder.)
Version 2.5 changes:
- Added Professionals (Thanks NaijaMango)
- Optional fix for delay/inertia from gang members if using melee/unarmed
Version 2.4 changes:
- Updated files to match new Gang and Turf mod version 1.3.4 (Includes new turfs, weapons and other changes)
Version 2.3 bonus:
- Added optional GangData.xml for the ability to create your own gang from scratch and play it against all the others.
Version 2.2 changes:
- All gangs now start with their main territory at zone strength level 2.
- Each gang focuses on a different goal. Some prefer buying bigger guns (Lost MC, Rednecks), some train to be tough to kill (Families, Aztecas, Triads),
others like to have their territories locked down (Madrazo Cartel, KKangpae, Armenian Mob), while the rest is all about taking over hoods (Ballas, Vagos, Marabunta Grande).
- Gangs cannot be wiped out or replaced anymore. (You may change this in ModOptions file)
- Added Stab City as takeable zone (so now Lost MC can take it if they wish :D)
- Updated files to match new Gang and Turf mod version 1.3.1
Version 2.1 fixes:
- Changed blip color of Vagos, Aztecas, Armenian Mob and Rednecks for better visualization
Version 2 fixes:
- Fixed blip and vehicle color for Lost MC
First Uploaded: April 03, 2017
Last Updated: August 31, 2018
Last Downloaded: 30 minutes ago
208 Comments
Features:
- Adds Families, Ballas, Vagos, Aztecas, Marabunta Grande, Madrazo Cartel, Triads, Kkangpae, Lost MC, Rednecks, Armenian Mob and Professionals gangs to the game.
- Each gang starts out with one Lvl 2 territory based on where they're found in the vanilla game/missions and some random ones which are assigned by the base mod
- All members have been added and all vehicles which they're seen using
- Player starts as part of the Families. See below for how to change your gang.
Requirements:
- Gang and Turf mod 1.3.12
- Make sure you've installed Gang and Turf Mod properly and that it works before replacing its files with the ones in this mod.
Installation:
- Place TurfZoneData.xml, ModOptions.xml, and GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files.
- Optional GangData.xml for those that wanna create their own gang instead of using the premade ones. You can find it inside the aptly named folder.
- Optional GangData.xml for melee start (no weapons)
- Optional fix for unarmed/melee fights. Check the readme inside its folder.
Changing your gang:
- Simply open GangData.xml with Notepad (or another text editor) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
Credits:
- Pretty much all done by lucasvinbr, I (Renlou) just added the game gangs to it.
- Like the mod? Show your support with a like/comment
Changelog:
Version 2.6 fixes:
- Updated files for new version of base mod
- Gangs now start with pistols. (If you wanna change it back to how it was so gangs begin meleeing each other just use the GangData file inside "Melee start" folder.)
Version 2.5 changes:
- Added Professionals (Thanks NaijaMango)
- Optional fix for delay/inertia from gang members if using melee/unarmed
Version 2.4 changes:
- Updated files to match new Gang and Turf mod version 1.3.4 (Includes new turfs, weapons and other changes)
Version 2.3 bonus:
- Added optional GangData.xml for the ability to create your own gang from scratch and play it against all the others.
Version 2.2 changes:
- All gangs now start with their main territory at zone strength level 2.
- Each gang focuses on a different goal. Some prefer buying bigger guns (Lost MC, Rednecks), some train to be tough to kill (Families, Aztecas, Triads),
others like to have their territories locked down (Madrazo Cartel, KKangpae, Armenian Mob), while the rest is all about taking over hoods (Ballas, Vagos, Marabunta Grande).
- Gangs cannot be wiped out or replaced anymore. (You may change this in ModOptions file)
- Added Stab City as takeable zone (so now Lost MC can take it if they wish :D)
- Updated files to match new Gang and Turf mod version 1.3.1
Version 2.1 fixes:
- Changed blip color of Vagos, Aztecas, Armenian Mob and Rednecks for better visualization
Version 2 fixes:
- Fixed blip and vehicle color for Lost MC
- Adds Families, Ballas, Vagos, Aztecas, Marabunta Grande, Madrazo Cartel, Triads, Kkangpae, Lost MC, Rednecks, Armenian Mob and Professionals gangs to the game.
- Each gang starts out with one Lvl 2 territory based on where they're found in the vanilla game/missions and some random ones which are assigned by the base mod
- All members have been added and all vehicles which they're seen using
- Player starts as part of the Families. See below for how to change your gang.
Requirements:
- Gang and Turf mod 1.3.12
- Make sure you've installed Gang and Turf Mod properly and that it works before replacing its files with the ones in this mod.
Installation:
- Place TurfZoneData.xml, ModOptions.xml, and GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files.
- Optional GangData.xml for those that wanna create their own gang instead of using the premade ones. You can find it inside the aptly named folder.
- Optional GangData.xml for melee start (no weapons)
- Optional fix for unarmed/melee fights. Check the readme inside its folder.
Changing your gang:
- Simply open GangData.xml with Notepad (or another text editor) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
Credits:
- Pretty much all done by lucasvinbr, I (Renlou) just added the game gangs to it.
- Like the mod? Show your support with a like/comment
Changelog:
Version 2.6 fixes:
- Updated files for new version of base mod
- Gangs now start with pistols. (If you wanna change it back to how it was so gangs begin meleeing each other just use the GangData file inside "Melee start" folder.)
Version 2.5 changes:
- Added Professionals (Thanks NaijaMango)
- Optional fix for delay/inertia from gang members if using melee/unarmed
Version 2.4 changes:
- Updated files to match new Gang and Turf mod version 1.3.4 (Includes new turfs, weapons and other changes)
Version 2.3 bonus:
- Added optional GangData.xml for the ability to create your own gang from scratch and play it against all the others.
Version 2.2 changes:
- All gangs now start with their main territory at zone strength level 2.
- Each gang focuses on a different goal. Some prefer buying bigger guns (Lost MC, Rednecks), some train to be tough to kill (Families, Aztecas, Triads),
others like to have their territories locked down (Madrazo Cartel, KKangpae, Armenian Mob), while the rest is all about taking over hoods (Ballas, Vagos, Marabunta Grande).
- Gangs cannot be wiped out or replaced anymore. (You may change this in ModOptions file)
- Added Stab City as takeable zone (so now Lost MC can take it if they wish :D)
- Updated files to match new Gang and Turf mod version 1.3.1
Version 2.1 fixes:
- Changed blip color of Vagos, Aztecas, Armenian Mob and Rednecks for better visualization
Version 2 fixes:
- Fixed blip and vehicle color for Lost MC
First Uploaded: April 03, 2017
Last Updated: August 31, 2018
Last Downloaded: 30 minutes ago













@warriorstar i though i was the only one with that problem
Should replace the rednecks with the Angels of Death MC
can I still take over turfs if I am the family's even though thats not my gangs priority
I love the concept . Suggestions - show the gang controling areas on map with their colors on the map... Questions - how do i expand my gang turf or attack another gang turf starting a gang war
hello anyone know if the creator of this mod is still active?
Hi. I Used Gang and Turf Mod 1.3.12 Version like what this mod need. but in first time using this mod everyting works fine i upgrade all of my families gang need.But after i shutdown my pc and play gta v again in the next day when i start a war with enemy gang my gang doesnt wanna shoot only shoot when he is dying or hiding in a wall or take cover in a wall not like the first time (note i set my gang Very Aggresive) when i call police to my gang hood they can shoot very good not like when war with other gang i need some help with u guys and i doesnt make my gang unarmed or using melee weapon but i change the gameconfig like they say change the combat melee manager to 30 i know im not using an melee weapon for my gang but i think its cause i change it 30 or maybe u guys know pls reply this comment i need your help Thank You.
@StrayWolf I’m getting a gaming pc for Christmas and I am getting this game just for these mods. Done beat the game a long time ago. I will help you if I can. Will you help me download this mod ?
@jesus11 idk that’s what I would like to know also
@GTAgangsta92 huh? what r u mean? helping downloading this mod? just press download. oh i think u mean u need me to teaching u how to install this game. easy, u need to install the gang and turf 1.3.12 version https://www.gta5-mods.com/scripts/gang-and-turf-mod/download/52906 and then install scripthookv,scripthookvdotnet and nativeui just find in youtube how to install it. and then after u install all of it open the gang and turf 1.3.12 folder and copy scripts and gangModData to your gta v location and then download this mod after u download it open it and copy turfzonedata modoptions and gangdata to gangModData in your gta v location and then done.
@StrayWolf yes I meant how to install the mod. I hear a lot of people complaining about mods crashing and messing up. Does that happen a lot or no ?
@GTAgangsta92 man do u have discord? just add me we will chat there LiquedAtYou#1945
Pretty good mod, though I'm having a consistent bug with it.
I edit the files the way I want them (using the version that lets you make your own gang), then replace the GangMod data files with them and everything works smoothly. The next time I open the game though, the options have been reset, and the gangs and turfs have been randomized. I honestly don't understand why.
@StrayWolf I don’t know what discord is. What is discord ? And I think I have added you already.
@GTAgangsta92 Discord just like whatsapp chatting application well be better u find it in google and make your account and then find in youtube how to add friend in discord add me LiquedAtYou#1945
@StrayWolf my account is makaveli#6777
@StrayWolf I set one up and now my password says new login location detected lol I think I’ve been hacked
@StrayWolf okay I got my account back
so I followed all the steps but I dont have anything premade for me no other gangs or even turfs any help>?
but it was working earlier but it was with random ass gangs
@GTAgangsta92 im really sorry i just ignored i think that makaveli is stranger pls send your friend again );