Zombimod 2.2.6 (Legacy)
14.532
108
14.532
108
🧟♂️ GTA V Zombie Survival Mod
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
All Instructions are in the mod folder
🩸 Survival System
🎒 Loot & Supply Drops
☠️ Dynamic Events
⛽ Fuel System
🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts
🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Useable items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
🧍♂️ Survivors & Bodyguards
🐕 Animals
Animals now roam Los Santos.
🧟 Zombies
Multiple zombie types:
📦 Storage System
🛩️ Drone System
Take your survival to the skies.
💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
🌍 Planned Updates
🧠 Credits & Development
🧰 Compatibility
📜 Changelog
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
All Instructions are in the mod folder
🩸 Survival System
- Dynamic hunger, thirst, and stamina management.
- Low hunger or thirst weakens your stamina — ignore them and your chances of survival drop fast.
🎒 Loot & Supply Drops
- Throw a flare to call in a supply drop (minimum 2 minutes cooldown to prevent spam).
- Scavenge stores like convenience shops, Ammu-Nation, garages, or clothing stores for loot.
- Natural loot can also spawn in the map.
☠️ Dynamic Events
- Plane crash sites appear randomly — search them for rare loot boxes.
- Dealers spawn around the map — trade with them for a random weapon.
⛽ Fuel System
- If your vehicle runs out of gas, refill it using a jerry can
- Vehicles are essential for survival — don't get stranded.
🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts
🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Useable items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
- Workbench → craft ammo and tools
- Tent → sleep and save
- Campfire → cook or heat food
🧍♂️ Survivors & Bodyguards
- Random survivors appear around the map. Some are friendly, others hostile.
- Recruit friendly survivors as bodyguards who will follow and protect you.
- You can rename them and build your own survival squad.
🐕 Animals
Animals now roam Los Santos.
- Some are aggressive predators.
- Others, like dogs, can be recruited as companions.
🧟 Zombies
Multiple zombie types:
- Walkers – slow and durable
- Runners – fast and deadly
- Bosses – powerful and extremely dangerous
- Each zombie type has unique hearing, perception, and speed. - They won't stop chasing you until you're dead.
📦 Storage System
- Storage item now fully functional — allows storing any item type.
🛩️ Drone System
Take your survival to the skies.
- Craft a Quadcopter Table to build and upgrade drone.
- Drone is fully manually pilotable.
- Possible upgrades include:
- Flashlight module
- Taser weapon module
- Pistol module
- Silencer for Pistol
- Sticky bomb drop module
- Molotov drop module
- Night vision module
- Thermal vision module
- Drones can be equipped or stored at any time.
💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
- 🧍 Your player (model, clothes, tattoos, etc.)
- 🔫 Weapons (attachments, ammo count, camo, and mods)
- 🚗 Vehicles (customizations, fuel level, damage, etc.)
- 📦 Placed crafted items (campfire, tent, workbench, etc.)
- 🎒 Inventory items and quantities
- 🌍 World state, including player vehicles and crafted objects
🌍 Planned Updates
- Safezones events
- Convoy events
- Decoration builds
- More defense builds
🧠 Credits & Development
- Created by Dracarys
- Inspired by the best survival games — designed for realism, immersion, and replayability.
- Also mostly inspired by Simple Zombies [.NET] mod by sollaholla
- Thanks to justalemon for LemonUI
🧰 Compatibility
- Compatible with the latest GTA V Enhanced version
- Works with most visual and vehicle mods
📜 Changelog
- New / Changes :
- Added Level system for Storage
- Changed zombies movement style and attack animations (to cayo perico zombies dlc one)
- Added Doors system: open and close nearby doors (works on the majority of world door props)
- Added Grocery store looting: aisles can now be looted for supplies
- Added Nature looting: new loot types, with spawn chances influenced by the surrounding environment (e.g. higher chance of plant-based loot in vegetation areas)
- Reworked base building:
- Freeform ground-snap placement
- Toggleable grid snap
- Manual rotation
- Categorized build menu (Structure / Defense / Interaction / Decoration / Delete)
- Dedicated Delete mode with item refund
- Added 2 more Backpack levels (now 5 tiers total, up from 3)
- Quadcopter :
- Added Bomb and Molotov drone weapon modules (alongside Taser and Silenced Pistol)
- Added Drone Battery upgrade levels (3 tiers, up to +200% autonomy)
- Reduced max drone tilt to 15° for more stable flight
- Changed drone camera to freely orbit the drone while stationary
- Bodyguards :
- Added Stand and Fight (hold position and engage) on top of Follow / Follow+Fight
- Animals :
- Deer / rabbits / birds now flee
- Lions / panthers / coyotes now attack
- Dogs / cats can be adopted
- Abilities :
- Increased hunger depletion rate (full depletion now ~40 min, was ~76 min)
- Increased thirst depletion rate (full depletion now 30 min, was ~50 min)
- Reduced stamina regeneration rate
- Hunger, Thirst, and Stamina can now be enabled/disabled independently
- Weapons :
- Increased knife durability loss per animal skinned (5 → 25)
- Vehicles :
- Changed vehicle spawn interval from 3 to 4 minutes
- Events : up to 3 events can now run simultaneously
- New outfit system :
- Simplified — the outfit no longer auto-saves when you change component values
- Now works more like Menyoo, with Save, Rename, Apply, and Delete outfit options
- Added a "copy from Menyoo" outfit system
- Creating a new outfit (or copying from Menyoo) now updates the menu without having to close it
- UI and interactive interfaces :
- Menu Switcher : new menu to switch between the Zombimod menus (Alt or Pad Down key). Including :
- Settings Menu :
- Enable Mod : toggles the mod and the world on/off, including ambient peds, lights, ambient sounds, and health regeneration
- Zombies : set max zombie count and count multiplier
- Infinite Ammo : enables infinite ammo (not in the clip — you still reload, but your total ammo count won't decrease)
- Keep Radio Off : keeps the in-game radio switched off
- Fuel : enable/disable the fuel system, adjust consumption multiplier and refuel speed
- Blips : choose which blips to enable or disable :
- Zombies
- Survivors
- Animals
- Loots
- Grocery stores
- Peds : choose which ped types to enable or disable :
- Zombies
- Survivors
- Animals
- Abilities : enable/disable Hunger, Thirst, and Stamina independently
- Weapon settings :
- Durabilities : Weapon, Light, Silencer
- Save Weapon Loadout : saves your current weapons so they're restored when the mod is disabled
- Quadcopter settings :
- Offset : adjust the drone's carry position relative to the player
- Durabilities : Weapon, Light, Silencer, Visions
- Gravity : enable/disable drone gravity while piloting
- Inventory Menu : the player inventory, where you can find, use, remove, and organize looted items, split across 4 sections :
- Pocket : basic 5-slot pocket, max stack of 3 per slot
- Backpack : stores and stacks more items (upgradable via the level system for more capacity)
- Weapon : only one active weapon at a time — store it in the inventory, or drag an inventory weapon into the active slot to equip it
- Quadcopter : equip/unequip the quadcopter and its components
- Outfit Menu :
- The active outfit is now completely separate from the saved Outfits list, so changing your appearance won't overwrite any saved outfit
- Allow Model Change : enable this before changing the player model, so the new model gets saved with the outfit
- Save New Outfit : adds a new entry to the Outfits list
- Save Menyoo Outfit : converts a Menyoo outfit into the Outfits list
- Appearance : Tattoos, Facial (MP), Accessories, Components, and backpack offset
- Outfits : list of all saved outfits — each has Load, Rename, Overwrite (based on the active outfit), and Delete options
- Basic Craft Menu : craft items and use/place them depending on the item type, split into 3 tabs :
- Useable items
- Utility items
- Build items
- Vehicles : manage every saved mod vehicle, with Delete and Rename options
- Bodyguards : manage every bodyguard, with options :
- Rename
- Task : 4 options (Follow, Follow+Fight, Stand, Fight)
- Wardrobe : opens the outfit menu to customize the bodyguard
- Remove
- Settings Menu :
- Building Mode :
- Interactive building menu grouped by build type :
- Construction builds (floor, walls, doors, etc.)
- Defense builds (only Sandbox for now — more defense builds coming soon)
- Interaction builds (Gunsmith Bench, Workbench, Tent, Campfire, Quadcopter Table, Storage)
- Decoration builds (not available yet — coming in a future update)
- Delete Mode : switch to this mode and close the building menu, then press Delete to remove nearby builds
- Snap Grid : enable/disable grid-based placement
- Rotation : available only when Snap Grid is disabled
- Interactive building menu grouped by build type :
- Menu Switcher : new menu to switch between the Zombimod menus (Alt or Pad Down key). Including :
- Fixes :
- Fixed on-foot and drone visions (night vision/thermal) bleeding into each other
- Added an animated refuel scene (jerry can animation)
- Fixed Fuel Consumption Multiplier behaving backwards (higher value now correctly burns fuel faster)
- Fixed fuel system not working while the mod is disabled
- Fixed mod menu reacting to mouse input while the mod is disabled
- Fixed vehicles not loading on mod startup
- Fixed bodyguards not loading on mod startup
- Fixed Airdrops triggering from any nearby explosion instead of specifically a Flare
- Fixed error when trying to craft/place a object in Craft menu
- Fixed game saving on each tick (so editing json manually and reloading json from menu was not working)
- Fixed npc's showing as zombie on the map when mod disabled
- Fixed respawn after death not working properly and disabling collision
- Dismantling a campfire will not give it's recipe items anymore (for more realism)
- Fixed vehicles not loading (and then deleted on the json) at game startup
- Fixed Model changing not applying full outfit when respawning after death (now work properly even with Menyoo "Reset player model upon death" option)
- Fixed Weapons ammo full when respawning after death
- Changed Help text system (don't see any bug with it now, please tell me if you have one)
- Fixed Inventory and Build menus instructional buttons showing wrong text with button
- Fixed Workbench menu not closing properly when moving
- Fixed Dismantle on Edit build menu causing to still show the dismantled craft sub menu
- Nerfed crafting distance to 10 meters for more difficulty
- Added instructional buttons in Inventory menu and Craft menu
- Added option to align object to surface when crafting
- Fixed bodyguards duplicating when reload scripts
- Fixed released bodyguard having both dead and survivor blips
- Fuel level of player vehicles now show directly when near to tank (and electric vehicles works now)
- Refactored JSON system. Static data is now embedded directly in Zombimod.dll
- Fixed ItemFunctionnalities blips and error when disabling mod
- Fixed Gunsmith table giving Weapon parts instead of using them when increasing the durability
- Player can now target and attack random peds with melee
- Fuel Consumption and Refuel time now editable via Mod Settings submenu
- Crash risk reduced when changing outfit
- Fixed Vehicle renaming not changing it's blip name
- Fixed dying or manually changing model no longer causes unwanted model changes and now updates JSON correctly
- Improved Temporal Looting logic: resource spawns are now influenced by the ground type (e.g. trees spawn more often on grass)
- Seasons: added a new seasonal system that adapts gameplay (player model, outfits, loot, etc.). Currently only Christmas is available; more seasons coming soon
- Fixed vehicles livery not loading properly
- Fixed weapon durability not working properly when dismemberment mod is enabled (do not install the dismemberment.dll of the original mod, keep other files)
- Fixed Bodyguard issue when disabling/enabling mod
- Removed the obsolete Items HUD feature (causing white-screen issues).
- Survivors can now spawn in groups or separately, and may or may not be hostile from the start.
- Added multi-level Backpacks (Level 1, 2, 3) — each tier increases the total storage capacity for resources, items, and craft materials.
- Crafting now goes through the Backpack menu, then the Craft Menu.
- Most items are no longer crafted directly from the main mod menu — you must now build them using a Workbench (which itself is craftable directly, of course).
- After crafting structures at the Workbench, they can be placed through the Backpack menu.
- Added a fully pilotable Drone System:
- New craftable item: Quadcopter Table
- Craft drone upgrades: flashlight, taser weapon, or silenced pistol module
- The drone can be equipped or stored at any time.
- Fixed various bugs and stability issues.
- Added Enable Zombie Blips option — toggle zombie markers on the minimap for higher or lower difficulty.
- Sleeping now affects player abilities (stamina, hunger, thirst).
- The Storage item is now functional — it can store any type of item (storage tiers coming in future updates to increase capacity).
- Refueling now displays the current vehicle's fuel level, offering better control over how much fuel you need to pour.
- Controller now fully supported
- Delete for craft removed from Edit menu, replaced by Dismantle
- Added blip for following craft items : Campfire, Tent, Workbench, GunsmithBench,
- Skinning animals now need a knife (be careful, skinning will decrease your knife durability)
- Attempt to fix zombies spawning on top of player
- Fuel system changed : no more refuel inside vehicle (same for recharge) now you have to go to the tank and refuel manually
- Attempt to fix for Temporal looting error
- Player model converted to the previous one automatically after hospital respawn
- Crafting with exact same amount as recipe now work
- Fixed Wanted level when zombimod enabled
- Fixed Player regeneration reset when model changed
- Fixed all Events of same type spawning at same time
- Looting adjustment (Json)
- Fixed error when trying to delete an outfit
- Bandage buffed
- Junk food nerfed
- Fixed survivors always spawning individual and not spawning as a group
- Fixed player trying to go to a vehicle when pressing E after a dismantle
- Removed the top recipe menu when the item is not a recipe based item
- Fixed crash when changing player model
- Fixed player position not saving
- Added Health and Armor save and load system
- Added Weapon, Flashlight, and Silencer durability system (Can be disabled via menu)
- Durability can be increased via Gunsmith Bench
- Fixed zombies reacting to projectiles (grenade, etc)
- Fixed flashlight not allowed to be crafted in inventory menu
- Fixed accidental silencer craft
- Changed GunsmithBench Secondary menu (top menu) to show the recipe directly like inventory items
- Fixed fuel top menu and recipe top menus appearing same time
- Added Remove option to Vehicles in menu
- Fuel consumption reduced
- Added options to bodyguards : Following State (stand, follow), Allow Combat
2.2.6
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Првпат Додадено: Октомври 5, 2025
Последно Ажурирање: пред 9 дена
Последно Симнување: пред 10 минути
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More mods by lDracarys_:
🧟♂️ GTA V Zombie Survival Mod
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
All Instructions are in the mod folder
🩸 Survival System
🎒 Loot & Supply Drops
☠️ Dynamic Events
⛽ Fuel System
🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts
🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Useable items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
🧍♂️ Survivors & Bodyguards
🐕 Animals
Animals now roam Los Santos.
🧟 Zombies
Multiple zombie types:
📦 Storage System
🛩️ Drone System
Take your survival to the skies.
💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
🌍 Planned Updates
🧠 Credits & Development
🧰 Compatibility
📜 Changelog
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
All Instructions are in the mod folder
🩸 Survival System
- Dynamic hunger, thirst, and stamina management.
- Low hunger or thirst weakens your stamina — ignore them and your chances of survival drop fast.
🎒 Loot & Supply Drops
- Throw a flare to call in a supply drop (minimum 2 minutes cooldown to prevent spam).
- Scavenge stores like convenience shops, Ammu-Nation, garages, or clothing stores for loot.
- Natural loot can also spawn in the map.
☠️ Dynamic Events
- Plane crash sites appear randomly — search them for rare loot boxes.
- Dealers spawn around the map — trade with them for a random weapon.
⛽ Fuel System
- If your vehicle runs out of gas, refill it using a jerry can
- Vehicles are essential for survival — don't get stranded.
🚗 Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts
🛠️ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Useable items include bandages, armor, and more — each with a specific use.
Placeable items can be used to build your camp:
- Workbench → craft ammo and tools
- Tent → sleep and save
- Campfire → cook or heat food
🧍♂️ Survivors & Bodyguards
- Random survivors appear around the map. Some are friendly, others hostile.
- Recruit friendly survivors as bodyguards who will follow and protect you.
- You can rename them and build your own survival squad.
🐕 Animals
Animals now roam Los Santos.
- Some are aggressive predators.
- Others, like dogs, can be recruited as companions.
🧟 Zombies
Multiple zombie types:
- Walkers – slow and durable
- Runners – fast and deadly
- Bosses – powerful and extremely dangerous
- Each zombie type has unique hearing, perception, and speed. - They won't stop chasing you until you're dead.
📦 Storage System
- Storage item now fully functional — allows storing any item type.
🛩️ Drone System
Take your survival to the skies.
- Craft a Quadcopter Table to build and upgrade drone.
- Drone is fully manually pilotable.
- Possible upgrades include:
- Flashlight module
- Taser weapon module
- Pistol module
- Silencer for Pistol
- Sticky bomb drop module
- Molotov drop module
- Night vision module
- Thermal vision module
- Drones can be equipped or stored at any time.
💾 Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
- 🧍 Your player (model, clothes, tattoos, etc.)
- 🔫 Weapons (attachments, ammo count, camo, and mods)
- 🚗 Vehicles (customizations, fuel level, damage, etc.)
- 📦 Placed crafted items (campfire, tent, workbench, etc.)
- 🎒 Inventory items and quantities
- 🌍 World state, including player vehicles and crafted objects
🌍 Planned Updates
- Safezones events
- Convoy events
- Decoration builds
- More defense builds
🧠 Credits & Development
- Created by Dracarys
- Inspired by the best survival games — designed for realism, immersion, and replayability.
- Also mostly inspired by Simple Zombies [.NET] mod by sollaholla
- Thanks to justalemon for LemonUI
🧰 Compatibility
- Compatible with the latest GTA V Enhanced version
- Works with most visual and vehicle mods
📜 Changelog
- New / Changes :
- Added Level system for Storage
- Changed zombies movement style and attack animations (to cayo perico zombies dlc one)
- Added Doors system: open and close nearby doors (works on the majority of world door props)
- Added Grocery store looting: aisles can now be looted for supplies
- Added Nature looting: new loot types, with spawn chances influenced by the surrounding environment (e.g. higher chance of plant-based loot in vegetation areas)
- Reworked base building:
- Freeform ground-snap placement
- Toggleable grid snap
- Manual rotation
- Categorized build menu (Structure / Defense / Interaction / Decoration / Delete)
- Dedicated Delete mode with item refund
- Added 2 more Backpack levels (now 5 tiers total, up from 3)
- Quadcopter :
- Added Bomb and Molotov drone weapon modules (alongside Taser and Silenced Pistol)
- Added Drone Battery upgrade levels (3 tiers, up to +200% autonomy)
- Reduced max drone tilt to 15° for more stable flight
- Changed drone camera to freely orbit the drone while stationary
- Bodyguards :
- Added Stand and Fight (hold position and engage) on top of Follow / Follow+Fight
- Animals :
- Deer / rabbits / birds now flee
- Lions / panthers / coyotes now attack
- Dogs / cats can be adopted
- Abilities :
- Increased hunger depletion rate (full depletion now ~40 min, was ~76 min)
- Increased thirst depletion rate (full depletion now 30 min, was ~50 min)
- Reduced stamina regeneration rate
- Hunger, Thirst, and Stamina can now be enabled/disabled independently
- Weapons :
- Increased knife durability loss per animal skinned (5 → 25)
- Vehicles :
- Changed vehicle spawn interval from 3 to 4 minutes
- Events : up to 3 events can now run simultaneously
- New outfit system :
- Simplified — the outfit no longer auto-saves when you change component values
- Now works more like Menyoo, with Save, Rename, Apply, and Delete outfit options
- Added a "copy from Menyoo" outfit system
- Creating a new outfit (or copying from Menyoo) now updates the menu without having to close it
- UI and interactive interfaces :
- Menu Switcher : new menu to switch between the Zombimod menus (Alt or Pad Down key). Including :
- Settings Menu :
- Enable Mod : toggles the mod and the world on/off, including ambient peds, lights, ambient sounds, and health regeneration
- Zombies : set max zombie count and count multiplier
- Infinite Ammo : enables infinite ammo (not in the clip — you still reload, but your total ammo count won't decrease)
- Keep Radio Off : keeps the in-game radio switched off
- Fuel : enable/disable the fuel system, adjust consumption multiplier and refuel speed
- Blips : choose which blips to enable or disable :
- Zombies
- Survivors
- Animals
- Loots
- Grocery stores
- Peds : choose which ped types to enable or disable :
- Zombies
- Survivors
- Animals
- Abilities : enable/disable Hunger, Thirst, and Stamina independently
- Weapon settings :
- Durabilities : Weapon, Light, Silencer
- Save Weapon Loadout : saves your current weapons so they're restored when the mod is disabled
- Quadcopter settings :
- Offset : adjust the drone's carry position relative to the player
- Durabilities : Weapon, Light, Silencer, Visions
- Gravity : enable/disable drone gravity while piloting
- Inventory Menu : the player inventory, where you can find, use, remove, and organize looted items, split across 4 sections :
- Pocket : basic 5-slot pocket, max stack of 3 per slot
- Backpack : stores and stacks more items (upgradable via the level system for more capacity)
- Weapon : only one active weapon at a time — store it in the inventory, or drag an inventory weapon into the active slot to equip it
- Quadcopter : equip/unequip the quadcopter and its components
- Outfit Menu :
- The active outfit is now completely separate from the saved Outfits list, so changing your appearance won't overwrite any saved outfit
- Allow Model Change : enable this before changing the player model, so the new model gets saved with the outfit
- Save New Outfit : adds a new entry to the Outfits list
- Save Menyoo Outfit : converts a Menyoo outfit into the Outfits list
- Appearance : Tattoos, Facial (MP), Accessories, Components, and backpack offset
- Outfits : list of all saved outfits — each has Load, Rename, Overwrite (based on the active outfit), and Delete options
- Basic Craft Menu : craft items and use/place them depending on the item type, split into 3 tabs :
- Useable items
- Utility items
- Build items
- Vehicles : manage every saved mod vehicle, with Delete and Rename options
- Bodyguards : manage every bodyguard, with options :
- Rename
- Task : 4 options (Follow, Follow+Fight, Stand, Fight)
- Wardrobe : opens the outfit menu to customize the bodyguard
- Remove
- Settings Menu :
- Building Mode :
- Interactive building menu grouped by build type :
- Construction builds (floor, walls, doors, etc.)
- Defense builds (only Sandbox for now — more defense builds coming soon)
- Interaction builds (Gunsmith Bench, Workbench, Tent, Campfire, Quadcopter Table, Storage)
- Decoration builds (not available yet — coming in a future update)
- Delete Mode : switch to this mode and close the building menu, then press Delete to remove nearby builds
- Snap Grid : enable/disable grid-based placement
- Rotation : available only when Snap Grid is disabled
- Interactive building menu grouped by build type :
- Menu Switcher : new menu to switch between the Zombimod menus (Alt or Pad Down key). Including :
- Fixes :
- Fixed on-foot and drone visions (night vision/thermal) bleeding into each other
- Added an animated refuel scene (jerry can animation)
- Fixed Fuel Consumption Multiplier behaving backwards (higher value now correctly burns fuel faster)
- Fixed fuel system not working while the mod is disabled
- Fixed mod menu reacting to mouse input while the mod is disabled
- Fixed vehicles not loading on mod startup
- Fixed bodyguards not loading on mod startup
- Fixed Airdrops triggering from any nearby explosion instead of specifically a Flare
- Fixed error when trying to craft/place a object in Craft menu
- Fixed game saving on each tick (so editing json manually and reloading json from menu was not working)
- Fixed npc's showing as zombie on the map when mod disabled
- Fixed respawn after death not working properly and disabling collision
- Dismantling a campfire will not give it's recipe items anymore (for more realism)
- Fixed vehicles not loading (and then deleted on the json) at game startup
- Fixed Model changing not applying full outfit when respawning after death (now work properly even with Menyoo "Reset player model upon death" option)
- Fixed Weapons ammo full when respawning after death
- Changed Help text system (don't see any bug with it now, please tell me if you have one)
- Fixed Inventory and Build menus instructional buttons showing wrong text with button
- Fixed Workbench menu not closing properly when moving
- Fixed Dismantle on Edit build menu causing to still show the dismantled craft sub menu
- Nerfed crafting distance to 10 meters for more difficulty
- Added instructional buttons in Inventory menu and Craft menu
- Added option to align object to surface when crafting
- Fixed bodyguards duplicating when reload scripts
- Fixed released bodyguard having both dead and survivor blips
- Fuel level of player vehicles now show directly when near to tank (and electric vehicles works now)
- Refactored JSON system. Static data is now embedded directly in Zombimod.dll
- Fixed ItemFunctionnalities blips and error when disabling mod
- Fixed Gunsmith table giving Weapon parts instead of using them when increasing the durability
- Player can now target and attack random peds with melee
- Fuel Consumption and Refuel time now editable via Mod Settings submenu
- Crash risk reduced when changing outfit
- Fixed Vehicle renaming not changing it's blip name
- Fixed dying or manually changing model no longer causes unwanted model changes and now updates JSON correctly
- Improved Temporal Looting logic: resource spawns are now influenced by the ground type (e.g. trees spawn more often on grass)
- Seasons: added a new seasonal system that adapts gameplay (player model, outfits, loot, etc.). Currently only Christmas is available; more seasons coming soon
- Fixed vehicles livery not loading properly
- Fixed weapon durability not working properly when dismemberment mod is enabled (do not install the dismemberment.dll of the original mod, keep other files)
- Fixed Bodyguard issue when disabling/enabling mod
- Removed the obsolete Items HUD feature (causing white-screen issues).
- Survivors can now spawn in groups or separately, and may or may not be hostile from the start.
- Added multi-level Backpacks (Level 1, 2, 3) — each tier increases the total storage capacity for resources, items, and craft materials.
- Crafting now goes through the Backpack menu, then the Craft Menu.
- Most items are no longer crafted directly from the main mod menu — you must now build them using a Workbench (which itself is craftable directly, of course).
- After crafting structures at the Workbench, they can be placed through the Backpack menu.
- Added a fully pilotable Drone System:
- New craftable item: Quadcopter Table
- Craft drone upgrades: flashlight, taser weapon, or silenced pistol module
- The drone can be equipped or stored at any time.
- Fixed various bugs and stability issues.
- Added Enable Zombie Blips option — toggle zombie markers on the minimap for higher or lower difficulty.
- Sleeping now affects player abilities (stamina, hunger, thirst).
- The Storage item is now functional — it can store any type of item (storage tiers coming in future updates to increase capacity).
- Refueling now displays the current vehicle's fuel level, offering better control over how much fuel you need to pour.
- Controller now fully supported
- Delete for craft removed from Edit menu, replaced by Dismantle
- Added blip for following craft items : Campfire, Tent, Workbench, GunsmithBench,
- Skinning animals now need a knife (be careful, skinning will decrease your knife durability)
- Attempt to fix zombies spawning on top of player
- Fuel system changed : no more refuel inside vehicle (same for recharge) now you have to go to the tank and refuel manually
- Attempt to fix for Temporal looting error
- Player model converted to the previous one automatically after hospital respawn
- Crafting with exact same amount as recipe now work
- Fixed Wanted level when zombimod enabled
- Fixed Player regeneration reset when model changed
- Fixed all Events of same type spawning at same time
- Looting adjustment (Json)
- Fixed error when trying to delete an outfit
- Bandage buffed
- Junk food nerfed
- Fixed survivors always spawning individual and not spawning as a group
- Fixed player trying to go to a vehicle when pressing E after a dismantle
- Removed the top recipe menu when the item is not a recipe based item
- Fixed crash when changing player model
- Fixed player position not saving
- Added Health and Armor save and load system
- Added Weapon, Flashlight, and Silencer durability system (Can be disabled via menu)
- Durability can be increased via Gunsmith Bench
- Fixed zombies reacting to projectiles (grenade, etc)
- Fixed flashlight not allowed to be crafted in inventory menu
- Fixed accidental silencer craft
- Changed GunsmithBench Secondary menu (top menu) to show the recipe directly like inventory items
- Fixed fuel top menu and recipe top menus appearing same time
- Added Remove option to Vehicles in menu
- Fuel consumption reduced
- Added options to bodyguards : Following State (stand, follow), Allow Combat
2.2.6
1.5
1.4
1.3
1.2
1.1
Првпат Додадено: Октомври 5, 2025
Последно Ажурирање: пред 9 дена
Последно Симнување: пред 10 минути












Hello Dracarys,
First of all, thank you for this amazing mod! I really enjoy the survival mechanics and the overall atmosphere. However, I'm experiencing a frustrating issue with vehicle spawning that I'd like to report.
The problem:
Vehicles are spawning constantly in the Mount Chiliad area (and sometimes elsewhere).
They often spawn inside each other, creating huge piles of wrecked cars.
Sometimes, a vehicle spawns directly on my head or right in front of me while I'm walking or driving, which instantly destroys my car or kills me.
This happens even in areas I've just cleared.
What I've tried:
I checked the mod's menu and the JSON configuration files, but I couldn't find any option to disable or adjust vehicle spawning.
It seems like the "Broken Vehicles" feature is always active and cannot be turned off.
My request:
Would it be possible to add an option to disable or reduce vehicle spawning in a future update? I love the zombies, the survival systems, and building my base, but the constant vehicle spawns (especially on top of me) are making the game unplayable for me.
I saw in the changelog that you're working on a complete rewrite of the mod (v1.5.0 mentions "Attempt to fix zombies spawning on top of player"). I hope this vehicle issue can also be addressed in the new version.
Thank you for your hard work and for listening to the community!
Game version: Latest GTA V
Mod version: 1.5.0
@lDracarys_ menu not opening pls help
its not working with nightly so help
@danyb78999 yeah nightly dont work, you have to install the SHVDNE in the instruction file you have the link
@Gingermatt06 you probably installed the wrong version for your gta 5, if you have enhanced install the enhanced version of the mod, and make sure to add it in your dlclist.xml
@lDracarys_ bro but using that compromises other mods so please release a nightly version too
I installed it according to the instructions, when I opened GTA it crashed bruh
@dhull use gameconfig
@likegemplay thnks brooo, finally i can play this mod in peace :D
Works great with the Laser Sight mod: https://www.gta5-mods.com/scripts/enhanced-weapon-laser-sight-resident-evil-4-style-included
When running and then pressing ALT the keyboard layout window pops up making the game uncontrollable. The mod is unplayable with this bug. I hope you can fix it.
Script crashes after selecting the flashlight in the inventory to be used:
[21:53:30] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at JsonMain.get_HaveEmptySlot() in C:\Users\Haknu\source\repos\Zombimod\Zombimod_Json\JsonDatas.cs:line 306
at BasicItem.Use() in C:\Users\Haknu\source\repos\Zombimod\Inventory\Inventory.cs:line 433
at InventoryMenu.UseClick() in C:\Users\Haknu\source\repos\Zombimod\Menus\InventoryMenu.cs:line 590
at InventoryMenu.<>c.<.cctor>b__34_5(Object a, EventArgs b) in C:\Users\Haknu\source\repos\Zombimod\Menus\InventoryMenu.cs:line 443
at ModMenu.Button.Draw() in C:\Users\Haknu\source\repos\Zombimod\Menus\ModMenu.cs:line 166
at InventoryMenu.Draw() in C:\Users\Haknu\source\repos\Zombimod\Menus\InventoryMenu.cs:line 549
at MenusMain.OnTick(Object sender, EventArgs e) in C:\Users\Haknu\source\repos\Zombimod\Menus\MenusMain.cs:line 214
at SHVDN.Script.DoTick()
[21:53:30] [ERROR] The exception was thrown while executing the script MenusMain from "C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts\Zombimod.dll".
[21:53:30] [WARNING] Aborted script MenusMain.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
another thing i have noticed is that when you kill a zombie by melee, the health of the player still gets affected even the zombie ped is already dead, you should fix this as well.
another thing: after killing an enemie survivor you can't take his weapon, even with the loot you get only knife, flashlight and a bandage. This just doesn't make any sense. If the script prevents getting weapons of dead ped to force the player to use the inventory, then at least he can get that weapon by looting.
something else i have noticed in the gameplay: sometimes you hit a zombie to the ground, and you want to use the knife quickly to finish him without wasting ammo of the fire weapon. But because the script doesn't allow equiping more than 1 weapon you have to open the inventory to switch the weapon and it is slow. But why?
The script should: for example if you have a pistol and a knife in the inventory, both weapons should be in the loadout, so you can switch weapons with the default weapon selector. And not using the inventory each time to switch weapons because it is slow.
Please consider fixing these issues above, This will improve the gameplay of the mod. Do you discord or any platform i can contact you?
@WTLS_81 bro calm down 🤣 and yeah my discord is at the end of instructions file just open the html and its in the footer
@WTLS_81 and for survivor weapons pickup, its on purpose, u cant set a specific amount of ammo to npcs if u dont control them they have unlimited ammo even if u set ped ammo to a specific number, so i decided to just make a random to allow or not weapon looting, and yeah i already planned to fix some issues but please know that nothing is perfect when it release its normal to have some bugs and fixes
@lDracarys_ Thank you for your reply. Sorry for the long comments, some of them has been fixed already. See you in discord.
Can survivors who have been recruited only use pistols, bro?
@lDracarys_ I have sent you friend request in discord.
trash use the other mod guys it works better than this retards mod