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@Antthony_12 ok,Python has a function that can draw route maps
I have also modified similar racetracks based on its original script before. What tool do you use to generate route images from coordinates?
What method is used to record the track coordinates? Do you drive a vehicle around the track once?
@safari4831 Your server requires phone number verification, and I don't want to disclose mine.
I compiled using the latest code you posted on GitHub. Additionally, the command for writing to dlclist fails to input data.:
<archive path="update\update.rpf" createIfNotExist="True" type="RPF7">
<xml path="common\data\dlclist.xml">
<add xpath="/SMandatoryPacksData/Paths" append="Last">
<Item>dlcpacks:\nib_mods_anims\</Item>
</add>
</xml>
</archive>
Can it drive randomly when there are no waypoints?For example, after enabling driving, the vehicle will travel randomly if no waypoints are set. If a location is marked mid-drive, it will drive toward the marked point accordingly. If the mark is canceled again, it will revert to random driving, and this process cannot be interrupted.
<archive path="x64c.rpf" createIfNotExist="True" type="RPF7">
<archive path="levels\gta5\destruction\interior\des_vaultdoor.rpf" createIfNotExist="True" type="RPF7">
<pso path = "des_vaultdoor.ytyp">
<add xpath="/CMapTypes/archetypes" append="Last">
<Item type="CBaseArchetypeDef">
<lodDist value="500.00"/>
<flags value="536870912"/>
<specialAttribute value="0"/>
<bbMin x="-0.5646117" y="-0.7445618" z="-0.0049033"/>
<bbMax x="1.4377360" y="0.7407178" z="48.8361100"/>
<bsCentre x="0.4365621" y="-0.0019220" z="24.4156000"/>
<bsRadius value="24.45"/>
<hdTextureDist value="500.00"/>
<name>nibthor_beam</name>
<textureDictionary>nibthor_beam</textureDictionary>
<clipDictionary></clipDictionary>
<drawableDictionary/>
<physicsDictionary>nibthor_beam</physicsDictionary>
<assetType>ASSET_TYPE_DRAWABLE</assetType>
<assetName>nibthor_beam</assetName>
<extensions/>
</Item>
</add>
This format cannot be written properly (ignore the missing closing tags; I am just giving an example)
@TheVinch What I meant is that the native MP mode has to be enabled first. many trainer or shvden scripts is already capable of doing that. When I first read your description, I thought there was no need to turn on the MP mode.
@TheVinch But this mod still enables Online mode automatically. You said there was no need to turn on Online mode, so I thought you forcibly loaded Cayo Perico by modifying memory.
Also, I encountered an error while loading.:
---------------------------
SCRIPT HOOK V ERROR
---------------------------
CORE: An exception occurred while executing 'CayoPerico.asi', id 3
Exception addr 0x00007FF7BD737C69 is GTA5.exe+0x016A7C69
Last called native 0x0000000000000000
Will it enable Online mode?
hey,Why doesn't your current version use DLC for replacement, while the DLC method from your old versions still works