Army At SixStars Dispatch 1.9
26,785
147
26,785
147
This mod is a continuation of Authors "5mith" original 'Six stars Army' mod, but with a vastly revamped & re-designed visual basic script structure.
Allowing for seemingly similar experience at first, but you'll soon be met with greater expanded scenario's & realistic Military responses, that makes it truly more engaging,
visually appealing & bringing fast paced action packed moments. This is designed to work really well with other general "Enhanced/Expanded Dispatch Mods", however there is one small caveat players need be aware of, Any Enhanced dispatch mods must not involve or be able to dispatch military units at 5 or a native/non-native 6 stars, as that would then raise the risk of potential conflicts between this mod & its integrated unit dispatches, otherwise it should perfectly well & recommended with other dispatches.
Overall this script spawns army vehicles & Ped's from there corresponding Federal & Military Agencies, when player has met a certain 'crime level' at predetermined value, after having reached 5 stars. Then a Non-native Gold/Yellow SixStars will appear, to indicate player has reached the highest threat level there is in Los Santos,
& therefore appropriate actions is taken by the aforementioned Agencies, against Player & any of their allies.
Users will be able to edit & configure most of the vehicles, Ped models, weapons, weapon components & frequency of dispatch, directly in the visual Basic script of the mod. Though it is advised to keep original backup copy, in case you make mistakes & want to revert back.
'Army At SixStars' comes in two versions:
Basic - For typical players which to drop file & play right out of the box, without any pre-requisits needed, relying solely on original vanilla game model vehicles & Peds.
Now it is to be noted, there will be some few features not added to basic version, so to keep it consistent with any Hardware use performance, i.e. low-end to medium end.
Ultimate - This version relies largely on DLC add-on models for its incredible range of diversity in Peds, vehicles & props lineup. Bringing user a modern type warfare scenario, with some of the latest military units out there, & action engagements responses.
Which even includes an open sea warfare with Battle-ships & Nuclear Subs!
A list for the tested & current use models is provided in the files, in order to properly experience the Ultimate edition for this script.
Though I will add to keep in mind, the list supplied is only a baseline to work with, & users are free to replace such units with their own models.
HOW TO INSTALL: Simply placed the "Army v2" folder for the basic version, directly into your script folder.
If you wish to use the Ultimate version, then placed the "Army v3" folder directly into your script folder, however please make sure the "Army v3" folder is the ONLY folder being placed in your games script folder, & not alongside the "Army v2" folder, likewise same situation when using only Basic version.
Requirements:
ScripthookV
ScripthookVDotNet2 v3.7.14 Nightly or below!
or
ScripthookV Enhanced (v3586.0 / 889.22)
ScripthookVDotNet2 Enhanced (v1.1)
Recommended Requirements:
"AirForce Intercept When Wanted" Mod
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
Advised Support Requirements:
OpenIV (For installing dlc's)
Packfile Limit Adjuster
Heap Adjuster
Dismemberment Mod
Weapon Limits Adjuster
Resource Adjuster Mod
Boat Weapons Enabler
Simple Trainer
Add Peds Generator (for installing custom DLC peds of your choice)
Reported Bugs:
User may experience some minor bugs from time to time, as this mod is still considered in its Beta phase, however the overall experience will make this negligible for most. Improvement updates will definitely be done over course of time. A Fail-safe Full Script "Restart" function has been implemented for ease of use, by using the " - " or Minus key..
Change Log:
v1.0 -
Official Release!
v1.1 -
> Made some additional improvements for Unit spawning on both the 'Basic' & 'Ultimate' versions.
> Corrected some left over errors in some areas. Still a work in progress.
> Added an additional Check List Item Review helper, for those who had some difficulty with the installation process on the Ultimate version.
v1.2 -
> Removed/Disabled "Coast Guard" Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Paratroopers", which is already available in the 'Ultimate Edition'.
No changes made made to 'Ultimate version'.
> Removed/Disabled "AirForce Heli" Select Group Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Space Force", which is already available in the 'Ultimate Edition'.
> Made General improvements to the conditional dispatch spawning scenario's for all units in the 'Basic' & 'Ultimate' Editions!
> Revised Some & Added New 'Group Ped Select' functions for increasing variety of Ped add-ons & customization to dispatch units, for most Agency branches, available in both the 'Basic' & 'Ultimate' Editions!
> Improved Various Agency Units, such as the "CIA Ops." Bike Unit, for better & more realistic heart-pounding motorcycle chases against game player when on high speed bikes or vehicles. Added the option for mounting a second Ped operative as passenger. In both the 'Basic' & 'Ultimate' Editions!
> Added new Vector Spawn positions for Motorcycle dispatches!
> Fib Tactical Agency Unit, has now been removed & renamed to "Special Ops." Unit from the 'Basic' Edition, which is mainly used for Juggernaut Ped's or other customizable add-on peds of user choice. Only found in the 'Basic' Edition!
No changes applied to the 'Ultimate version'.
> Added ability to customize default Submarine color, livery, under-water light intensity & speed boosts, from the 'Navy Sub' unit dispatch division. Available in both 'Basic' & 'Ultimate' Edition.
v1.3 -
> Fixed some missing coding that prevented 'Army v2 version' from starting up, thus showing up multiple errors when attempting to load.
v1.4 -
> Added Additional & Better Overall Army Troops Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Special ops. & Fib Tactical Unit Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced More Mini-Gun Carry For The "Juggernaut" Peds! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Army Ground Tank Spawning Conditions. Army Tank Units Will Now Spawn If Player Enters Into Any Military Vehicle, & Any Heavy Armored DLC Add-on Vehicle! For Both 'Basic version' & 'Ultimate Edition'.
> Army Ground Tank Units (Ai) Now Have The Ability To Switch There Vehicle Weapons At Will!
> Improved Naval Battleship Offensive Response. Expect Moderate-To-Heavy Bombardment When In Close Proximity Of The Destroyer Ship! For 'Ultimate Edition' Only.
> Added Working Night/Search Lights For Some Marine Vehicles! For Both 'Basic version' & 'Ultimate Edition'.
> Added Flashlight Weapon Components For Navy Seal Marine Peds, especially When Out At Sea! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced 3 New 'Call Of Duty' Custom DLC Peds Add-on (Shout out to Author: oliver8979). For The CIA Ops. Division, ParaTrooper Unit, & Fib Tactical Unit! For 'Ultimate Edition' Only.
> Introduced The Mini-Tank, For The 'Ultimate Edition'!
> Slight Overall Improvement To The Newly Designed & Expanded 'Ped Group Selection Function'!
> Added Further Explanation's To The "How To" Direction Methods & Prerequisite DLC Add-on List, & ReadMe Instruction File!
v1.5 -
> Major Improvement Upgrade made to the Script Spawn Counts, which now is much better self-regulated & keeps any excesses units from causing issues & gets removed smoothly & quickly. Hence possible better system performance will result, without sacrificing User Performance. Expect some better FPS than before!
* Added A New Additional 'crime trigger' points condition, like stealing any police vehicle, which now carries the highest consequence for commencing 6-star wanted level.
> Made Improvements to scripts overall Agency Division & Ped Unit Names, for better script code readability, code conciseness & hence improving overall game mod performance.
> Introduced A New Ped Select Group, Called "NavySeal_Pedselect()" (For 'Ultimate Edition' only), & another Ped Group creation, called "SpaceForce_Pedselect()" (For both Basic & Ultimate Versions). These new Ped Group additions can easily be expanded & modified to any Ped model or 'custom Dlc peds' for your Army division, whenever/if needed.
> Improvements made to overall dispatch conditions; which keeps the many Army branches more engaged, calculative & decisive in their tactical related-responses; filled with unpredictabilty, bringing an array of arsenals & combat-engaging performances, making sure to leave nothing but shock, awe & lethality.
> Improvements made to 'Naval Fleet division' Battleships (Ultimate Edition Only), both in maritime speed navigation, enemy chase & targeting, & precision firing power (now featuring Vertical missile launch assaults by Ai drivers)!
> Improvements made to 'Naval Sub division', which includes boost in maritime speed navigation, under-water enemy targeting tactic, & above-water surface enemy targeting!
> Improvements made to Cargobob 'Paratrooper' dispatch logic, which now has better stealthy surprise arrivals & dramatic parachute landings, & a smooth Heli exit from the area once all peds fully discharge.
> Some New modern Army vehicle & Ped models added to the 'Utlimate Edition' version.
> General Overall script bug fixes!
v1.6 -
> Created a non-editable 'dll format' of the "Army v2.3 Basic" mod, for users that are on the latest SHVDN Nightly.
> Introducing GTA5 first-ever, San Andreas "Army Airborne Paratrooper division". Featuring exceptional Skydiving Army soldier skills, out of any large Cargo seated plane (i.e. Titan) with precision self-guided path towards target location & topping it off with dramatic stealthy landings & action. (For Both Basic & Ultimate vers.).
> Improvements made to the Airforces Cargobob short-range "Black Ops. Paratrooper" division dispatch (For Both Basic & Ultimate vers.).
> Created & Added option to change 'Paratroopers Tint Colors', from the default set value (For Both Basic & Ultimate vers.).
> Created & Added option to set different 'Paratrooper Landing Styles' (For Both Basic & Ultimate vers.).
> Added a new slighty larger distance range checker value, for Naval sea dispatches (Navy & Sub only). (Mostly For Ultimate vers.).
> Minor improvements made to overall dispatch conditions.
v1.7 -
> Introducing first ever revamped '.Net class format' for the SixStars Mod. Implementing a huge modern-day based settings .ini config file, for both "Army v2 Basic" & "Army v3 Ultimate" editions!
> Updated Army mod SHVDN to the latest vers. 3.7.14, for overall compatibility. (For Both Basic.dll & Ultimate.dll vers.).
> Implemented vast new array of customization possibilities & toggling features, for majority of user case scenario's, strictly on the .dll version format.
> Minor Bug Improvements made throughout script.
> Created & Added a new Ped Unit faction, "NavySeal_Pedselect" (For Both Basic.dll & Ultimate.dll vers.).
> Created & Added option to set all Notification Displays On/Off (For Both Basic & Ultimate vers.).
> Created & Added option to set 'Army Mod' completely On/Off, in addition to having a script "Reset" option. (For Both Basic.dll & Ultimate.dll vers.).
> Added Game Controller Support for Mod Script Reset function. (For Both Basic.dll & Ultimate.dll vers.).
> Introduced & added Option to "Create Your Own Message Dispatch Notifications". (For Ultimate.dll vers. only).
> Created & Added option to edit the "Presidental News Alert Message". (For Ultimate.dll vers. only).
v1.8 -
> Removed new Toggle feature "Activate Army Mod" from the script.
> Removed Submarine "livery" customization setting feature.
> Fixed toggling settings for turning On/Off the "Display News Alert".
> Fixed a minor Bug found in Army v2 Basic vers..
> Added an additional separate mod file, for those using SHVDN v3.6 & below (Non-nightly vers.). This won't be done again in the future btw!.
v1.9 -
> SHVDN Support for both Legacy & Enhanced version.
Public Notice:
This Release is available only on Gta5-mods.com! No selling or re-uploading on other sites is permitted, without prior written consent & approval!
Modifying any areas of this script is allowed, since its mainly Open-sourced, but for personal use only.
If any such permissions are granted and on gta5-mods.com, please give the proper credits/accolades to the original author.
Special thanks to: the Legend himself "JulioNIB" for bringing some highly valuable contributions to this project.
Special Shout out to all those who have inspired me with their own incredible advancements in the Dispatch Enhancement Department, most especially the "Realism Dispatch Enhanced" Team, these guys were definitely a head of there Time!
Don't forget to share, Like & Vote 5stars!
Enjoy!
Nj5050
Allowing for seemingly similar experience at first, but you'll soon be met with greater expanded scenario's & realistic Military responses, that makes it truly more engaging,
visually appealing & bringing fast paced action packed moments. This is designed to work really well with other general "Enhanced/Expanded Dispatch Mods", however there is one small caveat players need be aware of, Any Enhanced dispatch mods must not involve or be able to dispatch military units at 5 or a native/non-native 6 stars, as that would then raise the risk of potential conflicts between this mod & its integrated unit dispatches, otherwise it should perfectly well & recommended with other dispatches.
Overall this script spawns army vehicles & Ped's from there corresponding Federal & Military Agencies, when player has met a certain 'crime level' at predetermined value, after having reached 5 stars. Then a Non-native Gold/Yellow SixStars will appear, to indicate player has reached the highest threat level there is in Los Santos,
& therefore appropriate actions is taken by the aforementioned Agencies, against Player & any of their allies.
Users will be able to edit & configure most of the vehicles, Ped models, weapons, weapon components & frequency of dispatch, directly in the visual Basic script of the mod. Though it is advised to keep original backup copy, in case you make mistakes & want to revert back.
'Army At SixStars' comes in two versions:
Basic - For typical players which to drop file & play right out of the box, without any pre-requisits needed, relying solely on original vanilla game model vehicles & Peds.
Now it is to be noted, there will be some few features not added to basic version, so to keep it consistent with any Hardware use performance, i.e. low-end to medium end.
Ultimate - This version relies largely on DLC add-on models for its incredible range of diversity in Peds, vehicles & props lineup. Bringing user a modern type warfare scenario, with some of the latest military units out there, & action engagements responses.
Which even includes an open sea warfare with Battle-ships & Nuclear Subs!
A list for the tested & current use models is provided in the files, in order to properly experience the Ultimate edition for this script.
Though I will add to keep in mind, the list supplied is only a baseline to work with, & users are free to replace such units with their own models.
HOW TO INSTALL: Simply placed the "Army v2" folder for the basic version, directly into your script folder.
If you wish to use the Ultimate version, then placed the "Army v3" folder directly into your script folder, however please make sure the "Army v3" folder is the ONLY folder being placed in your games script folder, & not alongside the "Army v2" folder, likewise same situation when using only Basic version.
Requirements:
ScripthookV
ScripthookVDotNet2 v3.7.14 Nightly or below!
or
ScripthookV Enhanced (v3586.0 / 889.22)
ScripthookVDotNet2 Enhanced (v1.1)
Recommended Requirements:
"AirForce Intercept When Wanted" Mod
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
Advised Support Requirements:
OpenIV (For installing dlc's)
Packfile Limit Adjuster
Heap Adjuster
Dismemberment Mod
Weapon Limits Adjuster
Resource Adjuster Mod
Boat Weapons Enabler
Simple Trainer
Add Peds Generator (for installing custom DLC peds of your choice)
Reported Bugs:
User may experience some minor bugs from time to time, as this mod is still considered in its Beta phase, however the overall experience will make this negligible for most. Improvement updates will definitely be done over course of time. A Fail-safe Full Script "Restart" function has been implemented for ease of use, by using the " - " or Minus key..
Change Log:
v1.0 -
Official Release!
v1.1 -
> Made some additional improvements for Unit spawning on both the 'Basic' & 'Ultimate' versions.
> Corrected some left over errors in some areas. Still a work in progress.
> Added an additional Check List Item Review helper, for those who had some difficulty with the installation process on the Ultimate version.
v1.2 -
> Removed/Disabled "Coast Guard" Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Paratroopers", which is already available in the 'Ultimate Edition'.
No changes made made to 'Ultimate version'.
> Removed/Disabled "AirForce Heli" Select Group Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Space Force", which is already available in the 'Ultimate Edition'.
> Made General improvements to the conditional dispatch spawning scenario's for all units in the 'Basic' & 'Ultimate' Editions!
> Revised Some & Added New 'Group Ped Select' functions for increasing variety of Ped add-ons & customization to dispatch units, for most Agency branches, available in both the 'Basic' & 'Ultimate' Editions!
> Improved Various Agency Units, such as the "CIA Ops." Bike Unit, for better & more realistic heart-pounding motorcycle chases against game player when on high speed bikes or vehicles. Added the option for mounting a second Ped operative as passenger. In both the 'Basic' & 'Ultimate' Editions!
> Added new Vector Spawn positions for Motorcycle dispatches!
> Fib Tactical Agency Unit, has now been removed & renamed to "Special Ops." Unit from the 'Basic' Edition, which is mainly used for Juggernaut Ped's or other customizable add-on peds of user choice. Only found in the 'Basic' Edition!
No changes applied to the 'Ultimate version'.
> Added ability to customize default Submarine color, livery, under-water light intensity & speed boosts, from the 'Navy Sub' unit dispatch division. Available in both 'Basic' & 'Ultimate' Edition.
v1.3 -
> Fixed some missing coding that prevented 'Army v2 version' from starting up, thus showing up multiple errors when attempting to load.
v1.4 -
> Added Additional & Better Overall Army Troops Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Special ops. & Fib Tactical Unit Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced More Mini-Gun Carry For The "Juggernaut" Peds! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Army Ground Tank Spawning Conditions. Army Tank Units Will Now Spawn If Player Enters Into Any Military Vehicle, & Any Heavy Armored DLC Add-on Vehicle! For Both 'Basic version' & 'Ultimate Edition'.
> Army Ground Tank Units (Ai) Now Have The Ability To Switch There Vehicle Weapons At Will!
> Improved Naval Battleship Offensive Response. Expect Moderate-To-Heavy Bombardment When In Close Proximity Of The Destroyer Ship! For 'Ultimate Edition' Only.
> Added Working Night/Search Lights For Some Marine Vehicles! For Both 'Basic version' & 'Ultimate Edition'.
> Added Flashlight Weapon Components For Navy Seal Marine Peds, especially When Out At Sea! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced 3 New 'Call Of Duty' Custom DLC Peds Add-on (Shout out to Author: oliver8979). For The CIA Ops. Division, ParaTrooper Unit, & Fib Tactical Unit! For 'Ultimate Edition' Only.
> Introduced The Mini-Tank, For The 'Ultimate Edition'!
> Slight Overall Improvement To The Newly Designed & Expanded 'Ped Group Selection Function'!
> Added Further Explanation's To The "How To" Direction Methods & Prerequisite DLC Add-on List, & ReadMe Instruction File!
v1.5 -
> Major Improvement Upgrade made to the Script Spawn Counts, which now is much better self-regulated & keeps any excesses units from causing issues & gets removed smoothly & quickly. Hence possible better system performance will result, without sacrificing User Performance. Expect some better FPS than before!
* Added A New Additional 'crime trigger' points condition, like stealing any police vehicle, which now carries the highest consequence for commencing 6-star wanted level.
> Made Improvements to scripts overall Agency Division & Ped Unit Names, for better script code readability, code conciseness & hence improving overall game mod performance.
> Introduced A New Ped Select Group, Called "NavySeal_Pedselect()" (For 'Ultimate Edition' only), & another Ped Group creation, called "SpaceForce_Pedselect()" (For both Basic & Ultimate Versions). These new Ped Group additions can easily be expanded & modified to any Ped model or 'custom Dlc peds' for your Army division, whenever/if needed.
> Improvements made to overall dispatch conditions; which keeps the many Army branches more engaged, calculative & decisive in their tactical related-responses; filled with unpredictabilty, bringing an array of arsenals & combat-engaging performances, making sure to leave nothing but shock, awe & lethality.
> Improvements made to 'Naval Fleet division' Battleships (Ultimate Edition Only), both in maritime speed navigation, enemy chase & targeting, & precision firing power (now featuring Vertical missile launch assaults by Ai drivers)!
> Improvements made to 'Naval Sub division', which includes boost in maritime speed navigation, under-water enemy targeting tactic, & above-water surface enemy targeting!
> Improvements made to Cargobob 'Paratrooper' dispatch logic, which now has better stealthy surprise arrivals & dramatic parachute landings, & a smooth Heli exit from the area once all peds fully discharge.
> Some New modern Army vehicle & Ped models added to the 'Utlimate Edition' version.
> General Overall script bug fixes!
v1.6 -
> Created a non-editable 'dll format' of the "Army v2.3 Basic" mod, for users that are on the latest SHVDN Nightly.
> Introducing GTA5 first-ever, San Andreas "Army Airborne Paratrooper division". Featuring exceptional Skydiving Army soldier skills, out of any large Cargo seated plane (i.e. Titan) with precision self-guided path towards target location & topping it off with dramatic stealthy landings & action. (For Both Basic & Ultimate vers.).
> Improvements made to the Airforces Cargobob short-range "Black Ops. Paratrooper" division dispatch (For Both Basic & Ultimate vers.).
> Created & Added option to change 'Paratroopers Tint Colors', from the default set value (For Both Basic & Ultimate vers.).
> Created & Added option to set different 'Paratrooper Landing Styles' (For Both Basic & Ultimate vers.).
> Added a new slighty larger distance range checker value, for Naval sea dispatches (Navy & Sub only). (Mostly For Ultimate vers.).
> Minor improvements made to overall dispatch conditions.
v1.7 -
> Introducing first ever revamped '.Net class format' for the SixStars Mod. Implementing a huge modern-day based settings .ini config file, for both "Army v2 Basic" & "Army v3 Ultimate" editions!
> Updated Army mod SHVDN to the latest vers. 3.7.14, for overall compatibility. (For Both Basic.dll & Ultimate.dll vers.).
> Implemented vast new array of customization possibilities & toggling features, for majority of user case scenario's, strictly on the .dll version format.
> Minor Bug Improvements made throughout script.
> Created & Added a new Ped Unit faction, "NavySeal_Pedselect" (For Both Basic.dll & Ultimate.dll vers.).
> Created & Added option to set all Notification Displays On/Off (For Both Basic & Ultimate vers.).
> Created & Added option to set 'Army Mod' completely On/Off, in addition to having a script "Reset" option. (For Both Basic.dll & Ultimate.dll vers.).
> Added Game Controller Support for Mod Script Reset function. (For Both Basic.dll & Ultimate.dll vers.).
> Introduced & added Option to "Create Your Own Message Dispatch Notifications". (For Ultimate.dll vers. only).
> Created & Added option to edit the "Presidental News Alert Message". (For Ultimate.dll vers. only).
v1.8 -
> Removed new Toggle feature "Activate Army Mod" from the script.
> Removed Submarine "livery" customization setting feature.
> Fixed toggling settings for turning On/Off the "Display News Alert".
> Fixed a minor Bug found in Army v2 Basic vers..
> Added an additional separate mod file, for those using SHVDN v3.6 & below (Non-nightly vers.). This won't be done again in the future btw!.
v1.9 -
> SHVDN Support for both Legacy & Enhanced version.
Public Notice:
This Release is available only on Gta5-mods.com! No selling or re-uploading on other sites is permitted, without prior written consent & approval!
Modifying any areas of this script is allowed, since its mainly Open-sourced, but for personal use only.
If any such permissions are granted and on gta5-mods.com, please give the proper credits/accolades to the original author.
Special thanks to: the Legend himself "JulioNIB" for bringing some highly valuable contributions to this project.
Special Shout out to all those who have inspired me with their own incredible advancements in the Dispatch Enhancement Department, most especially the "Realism Dispatch Enhanced" Team, these guys were definitely a head of there Time!
Don't forget to share, Like & Vote 5stars!
Enjoy!
Nj5050
Pertama dimuat naik: 21 Jun, 2023
Tarikh Kemaskini: 11 Disember, 2025
Last Downloaded: 28 minit yang lalu
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More mods by nj5050:
- Gameplay
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2.3 (w/ AirTraffic Controller)
By nj5050
This mod is a continuation of Authors "5mith" original 'Six stars Army' mod, but with a vastly revamped & re-designed visual basic script structure.
Allowing for seemingly similar experience at first, but you'll soon be met with greater expanded scenario's & realistic Military responses, that makes it truly more engaging,
visually appealing & bringing fast paced action packed moments. This is designed to work really well with other general "Enhanced/Expanded Dispatch Mods", however there is one small caveat players need be aware of, Any Enhanced dispatch mods must not involve or be able to dispatch military units at 5 or a native/non-native 6 stars, as that would then raise the risk of potential conflicts between this mod & its integrated unit dispatches, otherwise it should perfectly well & recommended with other dispatches.
Overall this script spawns army vehicles & Ped's from there corresponding Federal & Military Agencies, when player has met a certain 'crime level' at predetermined value, after having reached 5 stars. Then a Non-native Gold/Yellow SixStars will appear, to indicate player has reached the highest threat level there is in Los Santos,
& therefore appropriate actions is taken by the aforementioned Agencies, against Player & any of their allies.
Users will be able to edit & configure most of the vehicles, Ped models, weapons, weapon components & frequency of dispatch, directly in the visual Basic script of the mod. Though it is advised to keep original backup copy, in case you make mistakes & want to revert back.
'Army At SixStars' comes in two versions:
Basic - For typical players which to drop file & play right out of the box, without any pre-requisits needed, relying solely on original vanilla game model vehicles & Peds.
Now it is to be noted, there will be some few features not added to basic version, so to keep it consistent with any Hardware use performance, i.e. low-end to medium end.
Ultimate - This version relies largely on DLC add-on models for its incredible range of diversity in Peds, vehicles & props lineup. Bringing user a modern type warfare scenario, with some of the latest military units out there, & action engagements responses.
Which even includes an open sea warfare with Battle-ships & Nuclear Subs!
A list for the tested & current use models is provided in the files, in order to properly experience the Ultimate edition for this script.
Though I will add to keep in mind, the list supplied is only a baseline to work with, & users are free to replace such units with their own models.
HOW TO INSTALL: Simply placed the "Army v2" folder for the basic version, directly into your script folder.
If you wish to use the Ultimate version, then placed the "Army v3" folder directly into your script folder, however please make sure the "Army v3" folder is the ONLY folder being placed in your games script folder, & not alongside the "Army v2" folder, likewise same situation when using only Basic version.
Requirements:
ScripthookV
ScripthookVDotNet2 v3.7.14 Nightly or below!
or
ScripthookV Enhanced (v3586.0 / 889.22)
ScripthookVDotNet2 Enhanced (v1.1)
Recommended Requirements:
"AirForce Intercept When Wanted" Mod
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
Advised Support Requirements:
OpenIV (For installing dlc's)
Packfile Limit Adjuster
Heap Adjuster
Dismemberment Mod
Weapon Limits Adjuster
Resource Adjuster Mod
Boat Weapons Enabler
Simple Trainer
Add Peds Generator (for installing custom DLC peds of your choice)
Reported Bugs:
User may experience some minor bugs from time to time, as this mod is still considered in its Beta phase, however the overall experience will make this negligible for most. Improvement updates will definitely be done over course of time. A Fail-safe Full Script "Restart" function has been implemented for ease of use, by using the " - " or Minus key..
Change Log:
v1.0 -
Official Release!
v1.1 -
> Made some additional improvements for Unit spawning on both the 'Basic' & 'Ultimate' versions.
> Corrected some left over errors in some areas. Still a work in progress.
> Added an additional Check List Item Review helper, for those who had some difficulty with the installation process on the Ultimate version.
v1.2 -
> Removed/Disabled "Coast Guard" Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Paratroopers", which is already available in the 'Ultimate Edition'.
No changes made made to 'Ultimate version'.
> Removed/Disabled "AirForce Heli" Select Group Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Space Force", which is already available in the 'Ultimate Edition'.
> Made General improvements to the conditional dispatch spawning scenario's for all units in the 'Basic' & 'Ultimate' Editions!
> Revised Some & Added New 'Group Ped Select' functions for increasing variety of Ped add-ons & customization to dispatch units, for most Agency branches, available in both the 'Basic' & 'Ultimate' Editions!
> Improved Various Agency Units, such as the "CIA Ops." Bike Unit, for better & more realistic heart-pounding motorcycle chases against game player when on high speed bikes or vehicles. Added the option for mounting a second Ped operative as passenger. In both the 'Basic' & 'Ultimate' Editions!
> Added new Vector Spawn positions for Motorcycle dispatches!
> Fib Tactical Agency Unit, has now been removed & renamed to "Special Ops." Unit from the 'Basic' Edition, which is mainly used for Juggernaut Ped's or other customizable add-on peds of user choice. Only found in the 'Basic' Edition!
No changes applied to the 'Ultimate version'.
> Added ability to customize default Submarine color, livery, under-water light intensity & speed boosts, from the 'Navy Sub' unit dispatch division. Available in both 'Basic' & 'Ultimate' Edition.
v1.3 -
> Fixed some missing coding that prevented 'Army v2 version' from starting up, thus showing up multiple errors when attempting to load.
v1.4 -
> Added Additional & Better Overall Army Troops Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Special ops. & Fib Tactical Unit Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced More Mini-Gun Carry For The "Juggernaut" Peds! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Army Ground Tank Spawning Conditions. Army Tank Units Will Now Spawn If Player Enters Into Any Military Vehicle, & Any Heavy Armored DLC Add-on Vehicle! For Both 'Basic version' & 'Ultimate Edition'.
> Army Ground Tank Units (Ai) Now Have The Ability To Switch There Vehicle Weapons At Will!
> Improved Naval Battleship Offensive Response. Expect Moderate-To-Heavy Bombardment When In Close Proximity Of The Destroyer Ship! For 'Ultimate Edition' Only.
> Added Working Night/Search Lights For Some Marine Vehicles! For Both 'Basic version' & 'Ultimate Edition'.
> Added Flashlight Weapon Components For Navy Seal Marine Peds, especially When Out At Sea! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced 3 New 'Call Of Duty' Custom DLC Peds Add-on (Shout out to Author: oliver8979). For The CIA Ops. Division, ParaTrooper Unit, & Fib Tactical Unit! For 'Ultimate Edition' Only.
> Introduced The Mini-Tank, For The 'Ultimate Edition'!
> Slight Overall Improvement To The Newly Designed & Expanded 'Ped Group Selection Function'!
> Added Further Explanation's To The "How To" Direction Methods & Prerequisite DLC Add-on List, & ReadMe Instruction File!
v1.5 -
> Major Improvement Upgrade made to the Script Spawn Counts, which now is much better self-regulated & keeps any excesses units from causing issues & gets removed smoothly & quickly. Hence possible better system performance will result, without sacrificing User Performance. Expect some better FPS than before!
* Added A New Additional 'crime trigger' points condition, like stealing any police vehicle, which now carries the highest consequence for commencing 6-star wanted level.
> Made Improvements to scripts overall Agency Division & Ped Unit Names, for better script code readability, code conciseness & hence improving overall game mod performance.
> Introduced A New Ped Select Group, Called "NavySeal_Pedselect()" (For 'Ultimate Edition' only), & another Ped Group creation, called "SpaceForce_Pedselect()" (For both Basic & Ultimate Versions). These new Ped Group additions can easily be expanded & modified to any Ped model or 'custom Dlc peds' for your Army division, whenever/if needed.
> Improvements made to overall dispatch conditions; which keeps the many Army branches more engaged, calculative & decisive in their tactical related-responses; filled with unpredictabilty, bringing an array of arsenals & combat-engaging performances, making sure to leave nothing but shock, awe & lethality.
> Improvements made to 'Naval Fleet division' Battleships (Ultimate Edition Only), both in maritime speed navigation, enemy chase & targeting, & precision firing power (now featuring Vertical missile launch assaults by Ai drivers)!
> Improvements made to 'Naval Sub division', which includes boost in maritime speed navigation, under-water enemy targeting tactic, & above-water surface enemy targeting!
> Improvements made to Cargobob 'Paratrooper' dispatch logic, which now has better stealthy surprise arrivals & dramatic parachute landings, & a smooth Heli exit from the area once all peds fully discharge.
> Some New modern Army vehicle & Ped models added to the 'Utlimate Edition' version.
> General Overall script bug fixes!
v1.6 -
> Created a non-editable 'dll format' of the "Army v2.3 Basic" mod, for users that are on the latest SHVDN Nightly.
> Introducing GTA5 first-ever, San Andreas "Army Airborne Paratrooper division". Featuring exceptional Skydiving Army soldier skills, out of any large Cargo seated plane (i.e. Titan) with precision self-guided path towards target location & topping it off with dramatic stealthy landings & action. (For Both Basic & Ultimate vers.).
> Improvements made to the Airforces Cargobob short-range "Black Ops. Paratrooper" division dispatch (For Both Basic & Ultimate vers.).
> Created & Added option to change 'Paratroopers Tint Colors', from the default set value (For Both Basic & Ultimate vers.).
> Created & Added option to set different 'Paratrooper Landing Styles' (For Both Basic & Ultimate vers.).
> Added a new slighty larger distance range checker value, for Naval sea dispatches (Navy & Sub only). (Mostly For Ultimate vers.).
> Minor improvements made to overall dispatch conditions.
v1.7 -
> Introducing first ever revamped '.Net class format' for the SixStars Mod. Implementing a huge modern-day based settings .ini config file, for both "Army v2 Basic" & "Army v3 Ultimate" editions!
> Updated Army mod SHVDN to the latest vers. 3.7.14, for overall compatibility. (For Both Basic.dll & Ultimate.dll vers.).
> Implemented vast new array of customization possibilities & toggling features, for majority of user case scenario's, strictly on the .dll version format.
> Minor Bug Improvements made throughout script.
> Created & Added a new Ped Unit faction, "NavySeal_Pedselect" (For Both Basic.dll & Ultimate.dll vers.).
> Created & Added option to set all Notification Displays On/Off (For Both Basic & Ultimate vers.).
> Created & Added option to set 'Army Mod' completely On/Off, in addition to having a script "Reset" option. (For Both Basic.dll & Ultimate.dll vers.).
> Added Game Controller Support for Mod Script Reset function. (For Both Basic.dll & Ultimate.dll vers.).
> Introduced & added Option to "Create Your Own Message Dispatch Notifications". (For Ultimate.dll vers. only).
> Created & Added option to edit the "Presidental News Alert Message". (For Ultimate.dll vers. only).
v1.8 -
> Removed new Toggle feature "Activate Army Mod" from the script.
> Removed Submarine "livery" customization setting feature.
> Fixed toggling settings for turning On/Off the "Display News Alert".
> Fixed a minor Bug found in Army v2 Basic vers..
> Added an additional separate mod file, for those using SHVDN v3.6 & below (Non-nightly vers.). This won't be done again in the future btw!.
v1.9 -
> SHVDN Support for both Legacy & Enhanced version.
Public Notice:
This Release is available only on Gta5-mods.com! No selling or re-uploading on other sites is permitted, without prior written consent & approval!
Modifying any areas of this script is allowed, since its mainly Open-sourced, but for personal use only.
If any such permissions are granted and on gta5-mods.com, please give the proper credits/accolades to the original author.
Special thanks to: the Legend himself "JulioNIB" for bringing some highly valuable contributions to this project.
Special Shout out to all those who have inspired me with their own incredible advancements in the Dispatch Enhancement Department, most especially the "Realism Dispatch Enhanced" Team, these guys were definitely a head of there Time!
Don't forget to share, Like & Vote 5stars!
Enjoy!
Nj5050
Allowing for seemingly similar experience at first, but you'll soon be met with greater expanded scenario's & realistic Military responses, that makes it truly more engaging,
visually appealing & bringing fast paced action packed moments. This is designed to work really well with other general "Enhanced/Expanded Dispatch Mods", however there is one small caveat players need be aware of, Any Enhanced dispatch mods must not involve or be able to dispatch military units at 5 or a native/non-native 6 stars, as that would then raise the risk of potential conflicts between this mod & its integrated unit dispatches, otherwise it should perfectly well & recommended with other dispatches.
Overall this script spawns army vehicles & Ped's from there corresponding Federal & Military Agencies, when player has met a certain 'crime level' at predetermined value, after having reached 5 stars. Then a Non-native Gold/Yellow SixStars will appear, to indicate player has reached the highest threat level there is in Los Santos,
& therefore appropriate actions is taken by the aforementioned Agencies, against Player & any of their allies.
Users will be able to edit & configure most of the vehicles, Ped models, weapons, weapon components & frequency of dispatch, directly in the visual Basic script of the mod. Though it is advised to keep original backup copy, in case you make mistakes & want to revert back.
'Army At SixStars' comes in two versions:
Basic - For typical players which to drop file & play right out of the box, without any pre-requisits needed, relying solely on original vanilla game model vehicles & Peds.
Now it is to be noted, there will be some few features not added to basic version, so to keep it consistent with any Hardware use performance, i.e. low-end to medium end.
Ultimate - This version relies largely on DLC add-on models for its incredible range of diversity in Peds, vehicles & props lineup. Bringing user a modern type warfare scenario, with some of the latest military units out there, & action engagements responses.
Which even includes an open sea warfare with Battle-ships & Nuclear Subs!
A list for the tested & current use models is provided in the files, in order to properly experience the Ultimate edition for this script.
Though I will add to keep in mind, the list supplied is only a baseline to work with, & users are free to replace such units with their own models.
HOW TO INSTALL: Simply placed the "Army v2" folder for the basic version, directly into your script folder.
If you wish to use the Ultimate version, then placed the "Army v3" folder directly into your script folder, however please make sure the "Army v3" folder is the ONLY folder being placed in your games script folder, & not alongside the "Army v2" folder, likewise same situation when using only Basic version.
Requirements:
ScripthookV
ScripthookVDotNet2 v3.7.14 Nightly or below!
or
ScripthookV Enhanced (v3586.0 / 889.22)
ScripthookVDotNet2 Enhanced (v1.1)
Recommended Requirements:
"AirForce Intercept When Wanted" Mod
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
Advised Support Requirements:
OpenIV (For installing dlc's)
Packfile Limit Adjuster
Heap Adjuster
Dismemberment Mod
Weapon Limits Adjuster
Resource Adjuster Mod
Boat Weapons Enabler
Simple Trainer
Add Peds Generator (for installing custom DLC peds of your choice)
Reported Bugs:
User may experience some minor bugs from time to time, as this mod is still considered in its Beta phase, however the overall experience will make this negligible for most. Improvement updates will definitely be done over course of time. A Fail-safe Full Script "Restart" function has been implemented for ease of use, by using the " - " or Minus key..
Change Log:
v1.0 -
Official Release!
v1.1 -
> Made some additional improvements for Unit spawning on both the 'Basic' & 'Ultimate' versions.
> Corrected some left over errors in some areas. Still a work in progress.
> Added an additional Check List Item Review helper, for those who had some difficulty with the installation process on the Ultimate version.
v1.2 -
> Removed/Disabled "Coast Guard" Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Paratroopers", which is already available in the 'Ultimate Edition'.
No changes made made to 'Ultimate version'.
> Removed/Disabled "AirForce Heli" Select Group Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Space Force", which is already available in the 'Ultimate Edition'.
> Made General improvements to the conditional dispatch spawning scenario's for all units in the 'Basic' & 'Ultimate' Editions!
> Revised Some & Added New 'Group Ped Select' functions for increasing variety of Ped add-ons & customization to dispatch units, for most Agency branches, available in both the 'Basic' & 'Ultimate' Editions!
> Improved Various Agency Units, such as the "CIA Ops." Bike Unit, for better & more realistic heart-pounding motorcycle chases against game player when on high speed bikes or vehicles. Added the option for mounting a second Ped operative as passenger. In both the 'Basic' & 'Ultimate' Editions!
> Added new Vector Spawn positions for Motorcycle dispatches!
> Fib Tactical Agency Unit, has now been removed & renamed to "Special Ops." Unit from the 'Basic' Edition, which is mainly used for Juggernaut Ped's or other customizable add-on peds of user choice. Only found in the 'Basic' Edition!
No changes applied to the 'Ultimate version'.
> Added ability to customize default Submarine color, livery, under-water light intensity & speed boosts, from the 'Navy Sub' unit dispatch division. Available in both 'Basic' & 'Ultimate' Edition.
v1.3 -
> Fixed some missing coding that prevented 'Army v2 version' from starting up, thus showing up multiple errors when attempting to load.
v1.4 -
> Added Additional & Better Overall Army Troops Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Special ops. & Fib Tactical Unit Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced More Mini-Gun Carry For The "Juggernaut" Peds! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Army Ground Tank Spawning Conditions. Army Tank Units Will Now Spawn If Player Enters Into Any Military Vehicle, & Any Heavy Armored DLC Add-on Vehicle! For Both 'Basic version' & 'Ultimate Edition'.
> Army Ground Tank Units (Ai) Now Have The Ability To Switch There Vehicle Weapons At Will!
> Improved Naval Battleship Offensive Response. Expect Moderate-To-Heavy Bombardment When In Close Proximity Of The Destroyer Ship! For 'Ultimate Edition' Only.
> Added Working Night/Search Lights For Some Marine Vehicles! For Both 'Basic version' & 'Ultimate Edition'.
> Added Flashlight Weapon Components For Navy Seal Marine Peds, especially When Out At Sea! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced 3 New 'Call Of Duty' Custom DLC Peds Add-on (Shout out to Author: oliver8979). For The CIA Ops. Division, ParaTrooper Unit, & Fib Tactical Unit! For 'Ultimate Edition' Only.
> Introduced The Mini-Tank, For The 'Ultimate Edition'!
> Slight Overall Improvement To The Newly Designed & Expanded 'Ped Group Selection Function'!
> Added Further Explanation's To The "How To" Direction Methods & Prerequisite DLC Add-on List, & ReadMe Instruction File!
v1.5 -
> Major Improvement Upgrade made to the Script Spawn Counts, which now is much better self-regulated & keeps any excesses units from causing issues & gets removed smoothly & quickly. Hence possible better system performance will result, without sacrificing User Performance. Expect some better FPS than before!
* Added A New Additional 'crime trigger' points condition, like stealing any police vehicle, which now carries the highest consequence for commencing 6-star wanted level.
> Made Improvements to scripts overall Agency Division & Ped Unit Names, for better script code readability, code conciseness & hence improving overall game mod performance.
> Introduced A New Ped Select Group, Called "NavySeal_Pedselect()" (For 'Ultimate Edition' only), & another Ped Group creation, called "SpaceForce_Pedselect()" (For both Basic & Ultimate Versions). These new Ped Group additions can easily be expanded & modified to any Ped model or 'custom Dlc peds' for your Army division, whenever/if needed.
> Improvements made to overall dispatch conditions; which keeps the many Army branches more engaged, calculative & decisive in their tactical related-responses; filled with unpredictabilty, bringing an array of arsenals & combat-engaging performances, making sure to leave nothing but shock, awe & lethality.
> Improvements made to 'Naval Fleet division' Battleships (Ultimate Edition Only), both in maritime speed navigation, enemy chase & targeting, & precision firing power (now featuring Vertical missile launch assaults by Ai drivers)!
> Improvements made to 'Naval Sub division', which includes boost in maritime speed navigation, under-water enemy targeting tactic, & above-water surface enemy targeting!
> Improvements made to Cargobob 'Paratrooper' dispatch logic, which now has better stealthy surprise arrivals & dramatic parachute landings, & a smooth Heli exit from the area once all peds fully discharge.
> Some New modern Army vehicle & Ped models added to the 'Utlimate Edition' version.
> General Overall script bug fixes!
v1.6 -
> Created a non-editable 'dll format' of the "Army v2.3 Basic" mod, for users that are on the latest SHVDN Nightly.
> Introducing GTA5 first-ever, San Andreas "Army Airborne Paratrooper division". Featuring exceptional Skydiving Army soldier skills, out of any large Cargo seated plane (i.e. Titan) with precision self-guided path towards target location & topping it off with dramatic stealthy landings & action. (For Both Basic & Ultimate vers.).
> Improvements made to the Airforces Cargobob short-range "Black Ops. Paratrooper" division dispatch (For Both Basic & Ultimate vers.).
> Created & Added option to change 'Paratroopers Tint Colors', from the default set value (For Both Basic & Ultimate vers.).
> Created & Added option to set different 'Paratrooper Landing Styles' (For Both Basic & Ultimate vers.).
> Added a new slighty larger distance range checker value, for Naval sea dispatches (Navy & Sub only). (Mostly For Ultimate vers.).
> Minor improvements made to overall dispatch conditions.
v1.7 -
> Introducing first ever revamped '.Net class format' for the SixStars Mod. Implementing a huge modern-day based settings .ini config file, for both "Army v2 Basic" & "Army v3 Ultimate" editions!
> Updated Army mod SHVDN to the latest vers. 3.7.14, for overall compatibility. (For Both Basic.dll & Ultimate.dll vers.).
> Implemented vast new array of customization possibilities & toggling features, for majority of user case scenario's, strictly on the .dll version format.
> Minor Bug Improvements made throughout script.
> Created & Added a new Ped Unit faction, "NavySeal_Pedselect" (For Both Basic.dll & Ultimate.dll vers.).
> Created & Added option to set all Notification Displays On/Off (For Both Basic & Ultimate vers.).
> Created & Added option to set 'Army Mod' completely On/Off, in addition to having a script "Reset" option. (For Both Basic.dll & Ultimate.dll vers.).
> Added Game Controller Support for Mod Script Reset function. (For Both Basic.dll & Ultimate.dll vers.).
> Introduced & added Option to "Create Your Own Message Dispatch Notifications". (For Ultimate.dll vers. only).
> Created & Added option to edit the "Presidental News Alert Message". (For Ultimate.dll vers. only).
v1.8 -
> Removed new Toggle feature "Activate Army Mod" from the script.
> Removed Submarine "livery" customization setting feature.
> Fixed toggling settings for turning On/Off the "Display News Alert".
> Fixed a minor Bug found in Army v2 Basic vers..
> Added an additional separate mod file, for those using SHVDN v3.6 & below (Non-nightly vers.). This won't be done again in the future btw!.
v1.9 -
> SHVDN Support for both Legacy & Enhanced version.
Public Notice:
This Release is available only on Gta5-mods.com! No selling or re-uploading on other sites is permitted, without prior written consent & approval!
Modifying any areas of this script is allowed, since its mainly Open-sourced, but for personal use only.
If any such permissions are granted and on gta5-mods.com, please give the proper credits/accolades to the original author.
Special thanks to: the Legend himself "JulioNIB" for bringing some highly valuable contributions to this project.
Special Shout out to all those who have inspired me with their own incredible advancements in the Dispatch Enhancement Department, most especially the "Realism Dispatch Enhanced" Team, these guys were definitely a head of there Time!
Don't forget to share, Like & Vote 5stars!
Enjoy!
Nj5050
Pertama dimuat naik: 21 Jun, 2023
Tarikh Kemaskini: 11 Disember, 2025
Last Downloaded: 28 minit yang lalu




























Ok guys another latest update for the "Army At SixStars" mod has now been released, & probably won't be another till end of the year. I've ported over both the "Army v2" & "Army v3" mod into .net class dll, which will now allow for large array of mod configuring & customizations, for quick & easy editing capability unlike ever before, without need to glance over source code. This is now made compatible with latest SHVDN nightly v3.7.14 & furthermore, I provided an additional mod files for those still on SHDVN v3.6 regular vers..
Anyone is offered to upload there gameplay videos here, that showcases these features. I will gladly check it & approve it.
Enjoy!
@nj5050 im on the SHVDN nightly, but like how do you get those aircrafts units then?
@Mythic_Modloader That would be my other complementary mod, Airforce Intercept When Wanted.
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
As for the Army at sixstars mod, you'll need to configure the Units that are not showing up during wanted level pursuits, within the ini settings file. Just locate the units & adjust the rate/value for dispatching counts.
How i can spawn tanks while on foot? I using superpowers mod all other vehicles spawn but tank doesn't spawn
@jao1234 The mod comes with a ini settings file, so you can adjust the rate of Army Tank spawnings from there.
I AM USING ENHANCED VERSION AS SOON AS I HEAT 240 TROOPS FOR DEPLOY TARGET MY GAME CRASHES
I really like your mod. I'd like to know if I can add new lines following these configurations.
For example:
NationalGuard_VehicleModel1=crusader
..................
NationalGuard_VehicleModel11=jltv
Am I allowed to add a new entry like NationalGuard_VehicleModel12=whatever? if it works.Does this method also work for other units?
@SGYT Use the OpenSource mod version & not the .dll files instead, for the specific arny variant you choose. As GTA Enhanced has a SHV issue when displaying texture draw method on the screen.
@Mo1desu Yes the game is editable/customizable when playing from the OpenSource.vb mod file only.
As long as you know what you're doing & have basic understanding of Visual Basic programming language skills.
If mod crashes suddenly after your edits, then it means it won't work in the way you wrote it (check your SHVDN log for further details on it).
@nj5050 still same
@SGYT If you're using the Enhanced version, then you may need to disable the display crime trigger counter, when playing from the OpenSource mod.
im afraid Im getting an unhandled exception error as soon as I reach the presidential message:
"DirectoryNotFoundException on System.io.__Error.WinIOError(Int32 errorCode, String maybeFullPath)"
okay seems I merely misunderstood the installation process but I still got an error that crashed the script while being chased after fixing it
[22:20:57] [ERROR] Caught unhandled exception:
System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en Army_At_SixStars_Basic_2._4.ArmyAtSixStars.Cia_bikeselect()
en Army_At_SixStars_Basic_2._4.ArmyAtSixStars.WantedTick()
en Army_At_SixStars_Basic_2._4.ArmyAtSixStars.MainTick(Object sender, EventArgs e)
en SHVDN.Script.DoTick()
@kick12134 Are you on the Enhanced game version?
If not, simply make sure your ini settings for ped/vehicle unit model entries, are correct, entered correctly & spawnable. Then restart the game & see if it helped.
@nj5050 Im on Legacy, I had reduced some of the Unit counts to 0 to have them not spawn tho. if this is not an actual option, it would be cool to have one to disable certain units from spawning
@kick12134 Yes placing a 0 value to the unit spawn count would make them not show up, its the same as disabling the unit. You can also control the frequency at which the general dispatches occur as well, if you still want those other units to still show up.
As for that error, its a seldom occurring one & should be fixed on the next upcoming update. It occurs when the ini info doesn't properly share the mods vehicle/ped models to the game causing a object null response. Simply making sure the ini setting entries are written correctly & spawnable to begin with, mitigates this error from happening most of the time.
@nj5050 so I checked that, I previously had the same error but regarding spawning the plane vehicle of the paratroopers, the Titan.
so I checked, the Titan does spawn fine, but I also noticed that whenever the game attempts to spawn the Titan the vehicle just gets stuck inside buildings?
@kick12134 If there isn't a SHVDN error log registering this kind of error, then this not related to this mod but conflicts on your end, for whatever reason.
I'm trying to install version v3 but I can't. I'm putting the army v3 folder into the scripts folder, but the game only has 5 stars.
@bedirhanunal The Army v3 also relies on some preconfigured dependencies, for acquiring certain peds & vehicles.
Please read & follow the Readme txt file thats included with the mod, there you will find the necessary file sources needed to be added for this mod version to run correctly.
@nj5050 I checked but couldn't run the file. Could you please share a video on how to do it? I looked at the content on the nj5050 channel on YouTube but couldn't find the installation file.
@bedirhanunal Try running the basic version & see if it works. Also make sure you're not on Enhanced varient of GTA.