Minimap for Dekurwinator's Fujimi Kaido 1.0
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Fujimi Kaido Minimap
Description
A live minimap script for GTA V that tracks your position around the Fujimi Kaido. Inspired by nyconing's Nurburgring Minimap, but adapted to Dekurwinator's Fujimi Kaido map. The track outline isn't a rough approximation, it's traced directly from real telemetry recorded driving a full lap of the circuit.
Features
- Accurate Track Layout: FujimiKaidoDekurwinatorMinimap.png is generated from real recorded telemetry, so the shape matches the actual circuit.
- Live Position Pin: A marker tracks your car in real time as you drive.
- Auto Show/Hide: The map only appears when you're near the real circuit, just like the original Nurburgring mod, no clutter when you're elsewhere on the map.
- Fully Configurable: Map/pin position and size, detection distance, and circuit offset are all set through FujimiKaidoDekurwinatorMinimap.ini, no need to touch the code.
Requirements
- Script Hook V
- Script Hook V .NET (ScriptHookVDotNet3)
- Fujimi Kaido map installed
Installation
1. Make sure you have Script Hook V and ScriptHookVDotNet3 installed.
2. Install the Fujimi Kaido map mod.
3. Copy FujimiKaidoDekurwinatorMinimap.dll, FujimiKaidoDekurwinatorMinimap.ini and FujimiKaidoDekurwinatorMinimap into your GTA V scripts folder.
4. Launch the game.
Configuration (FujimiKaidoDekurwinatorMinimap.ini)
[Circuit]
OffsetX=0
OffsetY=0
OnTrackDistance=20
[Map]
PosX=-50
PosY=0
Width=400
Height=400
[Pin]
Width=6
Height=6
- OffsetX/OffsetY: Circuit displacement, in case the map mod ever gets moved in the GTA world (translation only, not rotation).
- OnTrackDistance: How close (in game units, approximately meters) the player needs to be to the circuit for the map to appear.
- PosX/PosY: top-left corner of the map on screen (reference resolution 1280x720).
- Width/Height: map size on screen.
- [Pin] Width/Height: size of the position marker.
- Use a dot (.) as the decimal separator, not a comma.
- If the file is missing or a value is invalid, the script warns on screen and falls back to the default for that field only.
- Reload scripts (or restart the game) after editing for changes to apply.
Usage
- Just drive, the map appears automatically once you're on the circuit and disappears when you leave it.
Notes
- If the pin looks slightly off in a specific part of the track, let me know in the comments and I'll look at adjusting it.
Credits
- Track map by Dekurwinator - Fujimi Kaido.
- Inspired by and uses the same position marker as nyconing's Nurburgring Minimap.
Development
Open-source, hosted on GitHub for customization, learning, or feedback:
https://github.com/Antthony12/FujimiKaidoDekurwinatorMinimap
License
This project is licensed under the MIT License. See LICENSE for details.
Description
A live minimap script for GTA V that tracks your position around the Fujimi Kaido. Inspired by nyconing's Nurburgring Minimap, but adapted to Dekurwinator's Fujimi Kaido map. The track outline isn't a rough approximation, it's traced directly from real telemetry recorded driving a full lap of the circuit.
Features
- Accurate Track Layout: FujimiKaidoDekurwinatorMinimap.png is generated from real recorded telemetry, so the shape matches the actual circuit.
- Live Position Pin: A marker tracks your car in real time as you drive.
- Auto Show/Hide: The map only appears when you're near the real circuit, just like the original Nurburgring mod, no clutter when you're elsewhere on the map.
- Fully Configurable: Map/pin position and size, detection distance, and circuit offset are all set through FujimiKaidoDekurwinatorMinimap.ini, no need to touch the code.
Requirements
- Script Hook V
- Script Hook V .NET (ScriptHookVDotNet3)
- Fujimi Kaido map installed
Installation
1. Make sure you have Script Hook V and ScriptHookVDotNet3 installed.
2. Install the Fujimi Kaido map mod.
3. Copy FujimiKaidoDekurwinatorMinimap.dll, FujimiKaidoDekurwinatorMinimap.ini and FujimiKaidoDekurwinatorMinimap into your GTA V scripts folder.
4. Launch the game.
Configuration (FujimiKaidoDekurwinatorMinimap.ini)
[Circuit]
OffsetX=0
OffsetY=0
OnTrackDistance=20
[Map]
PosX=-50
PosY=0
Width=400
Height=400
[Pin]
Width=6
Height=6
- OffsetX/OffsetY: Circuit displacement, in case the map mod ever gets moved in the GTA world (translation only, not rotation).
- OnTrackDistance: How close (in game units, approximately meters) the player needs to be to the circuit for the map to appear.
- PosX/PosY: top-left corner of the map on screen (reference resolution 1280x720).
- Width/Height: map size on screen.
- [Pin] Width/Height: size of the position marker.
- Use a dot (.) as the decimal separator, not a comma.
- If the file is missing or a value is invalid, the script warns on screen and falls back to the default for that field only.
- Reload scripts (or restart the game) after editing for changes to apply.
Usage
- Just drive, the map appears automatically once you're on the circuit and disappears when you leave it.
Notes
- If the pin looks slightly off in a specific part of the track, let me know in the comments and I'll look at adjusting it.
Credits
- Track map by Dekurwinator - Fujimi Kaido.
- Inspired by and uses the same position marker as nyconing's Nurburgring Minimap.
Development
Open-source, hosted on GitHub for customization, learning, or feedback:
https://github.com/Antthony12/FujimiKaidoDekurwinatorMinimap
License
This project is licensed under the MIT License. See LICENSE for details.
Eerste Upload: 21 juli 2026
Laatst bijgewerkt: 21 juli 2026
Laatst Gedownload: 3 uur geleden
10 Reacties
More mods by Antthony_12:
Fujimi Kaido Minimap
Description
A live minimap script for GTA V that tracks your position around the Fujimi Kaido. Inspired by nyconing's Nurburgring Minimap, but adapted to Dekurwinator's Fujimi Kaido map. The track outline isn't a rough approximation, it's traced directly from real telemetry recorded driving a full lap of the circuit.
Features
- Accurate Track Layout: FujimiKaidoDekurwinatorMinimap.png is generated from real recorded telemetry, so the shape matches the actual circuit.
- Live Position Pin: A marker tracks your car in real time as you drive.
- Auto Show/Hide: The map only appears when you're near the real circuit, just like the original Nurburgring mod, no clutter when you're elsewhere on the map.
- Fully Configurable: Map/pin position and size, detection distance, and circuit offset are all set through FujimiKaidoDekurwinatorMinimap.ini, no need to touch the code.
Requirements
- Script Hook V
- Script Hook V .NET (ScriptHookVDotNet3)
- Fujimi Kaido map installed
Installation
1. Make sure you have Script Hook V and ScriptHookVDotNet3 installed.
2. Install the Fujimi Kaido map mod.
3. Copy FujimiKaidoDekurwinatorMinimap.dll, FujimiKaidoDekurwinatorMinimap.ini and FujimiKaidoDekurwinatorMinimap into your GTA V scripts folder.
4. Launch the game.
Configuration (FujimiKaidoDekurwinatorMinimap.ini)
[Circuit]
OffsetX=0
OffsetY=0
OnTrackDistance=20
[Map]
PosX=-50
PosY=0
Width=400
Height=400
[Pin]
Width=6
Height=6
- OffsetX/OffsetY: Circuit displacement, in case the map mod ever gets moved in the GTA world (translation only, not rotation).
- OnTrackDistance: How close (in game units, approximately meters) the player needs to be to the circuit for the map to appear.
- PosX/PosY: top-left corner of the map on screen (reference resolution 1280x720).
- Width/Height: map size on screen.
- [Pin] Width/Height: size of the position marker.
- Use a dot (.) as the decimal separator, not a comma.
- If the file is missing or a value is invalid, the script warns on screen and falls back to the default for that field only.
- Reload scripts (or restart the game) after editing for changes to apply.
Usage
- Just drive, the map appears automatically once you're on the circuit and disappears when you leave it.
Notes
- If the pin looks slightly off in a specific part of the track, let me know in the comments and I'll look at adjusting it.
Credits
- Track map by Dekurwinator - Fujimi Kaido.
- Inspired by and uses the same position marker as nyconing's Nurburgring Minimap.
Development
Open-source, hosted on GitHub for customization, learning, or feedback:
https://github.com/Antthony12/FujimiKaidoDekurwinatorMinimap
License
This project is licensed under the MIT License. See LICENSE for details.
Description
A live minimap script for GTA V that tracks your position around the Fujimi Kaido. Inspired by nyconing's Nurburgring Minimap, but adapted to Dekurwinator's Fujimi Kaido map. The track outline isn't a rough approximation, it's traced directly from real telemetry recorded driving a full lap of the circuit.
Features
- Accurate Track Layout: FujimiKaidoDekurwinatorMinimap.png is generated from real recorded telemetry, so the shape matches the actual circuit.
- Live Position Pin: A marker tracks your car in real time as you drive.
- Auto Show/Hide: The map only appears when you're near the real circuit, just like the original Nurburgring mod, no clutter when you're elsewhere on the map.
- Fully Configurable: Map/pin position and size, detection distance, and circuit offset are all set through FujimiKaidoDekurwinatorMinimap.ini, no need to touch the code.
Requirements
- Script Hook V
- Script Hook V .NET (ScriptHookVDotNet3)
- Fujimi Kaido map installed
Installation
1. Make sure you have Script Hook V and ScriptHookVDotNet3 installed.
2. Install the Fujimi Kaido map mod.
3. Copy FujimiKaidoDekurwinatorMinimap.dll, FujimiKaidoDekurwinatorMinimap.ini and FujimiKaidoDekurwinatorMinimap into your GTA V scripts folder.
4. Launch the game.
Configuration (FujimiKaidoDekurwinatorMinimap.ini)
[Circuit]
OffsetX=0
OffsetY=0
OnTrackDistance=20
[Map]
PosX=-50
PosY=0
Width=400
Height=400
[Pin]
Width=6
Height=6
- OffsetX/OffsetY: Circuit displacement, in case the map mod ever gets moved in the GTA world (translation only, not rotation).
- OnTrackDistance: How close (in game units, approximately meters) the player needs to be to the circuit for the map to appear.
- PosX/PosY: top-left corner of the map on screen (reference resolution 1280x720).
- Width/Height: map size on screen.
- [Pin] Width/Height: size of the position marker.
- Use a dot (.) as the decimal separator, not a comma.
- If the file is missing or a value is invalid, the script warns on screen and falls back to the default for that field only.
- Reload scripts (or restart the game) after editing for changes to apply.
Usage
- Just drive, the map appears automatically once you're on the circuit and disappears when you leave it.
Notes
- If the pin looks slightly off in a specific part of the track, let me know in the comments and I'll look at adjusting it.
Credits
- Track map by Dekurwinator - Fujimi Kaido.
- Inspired by and uses the same position marker as nyconing's Nurburgring Minimap.
Development
Open-source, hosted on GitHub for customization, learning, or feedback:
https://github.com/Antthony12/FujimiKaidoDekurwinatorMinimap
License
This project is licensed under the MIT License. See LICENSE for details.
Eerste Upload: 21 juli 2026
Laatst bijgewerkt: 21 juli 2026
Laatst Gedownload: 3 uur geleden



This file has been approved automatically. If you think this file should not be here for any reason please report it.
@Starfox1993 Here is!
@Antthony_12 Thank you very much bro.
@Antthony_12 Traffic Paths for Fujimi Kaido
https://drive.google.com/file/d/1npVSNWzGb93ZE9o5sNgFWnxznha4asR_/view?usp=sharing
@Starfox1993 😉
@Antthony_12 I haven’t quite figured out how to turn on the map. Is there a button I am supposed to press?
@Starfox1993 No, just copy FujimiKaidoDekurwinatorMinimap.cs, FujimiKaidoDekurwinatorMinimap.ini, and FujimiKaidoDekurwinatorMinimap into your GTA V scripts folder. Go to the track, and there you go. Share the ScriptHookVDotNet.log file with me using https://pastebin.com/ or by copying the error message into this chat.
FujimiKaidoDekurwinatorMinimap.dll* sorry
@Antthony_12 It did not appear when i went to the location. Here is my log.
[12:27:17] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[12:27:17] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[12:27:18] [DEBUG] Initializing NativeMemory members...
[12:27:19] [DEBUG] Loading scripts from D:\Grand Theft Auto V Legacy v.2372\scripts ...
[12:27:24] [DEBUG] Successfully compiled SandyShoresCrisis.3.cs.
[12:27:24] [INFO] Found 1 script(s) in SandyShoresCrisis.3.cs resolved to API version 3.7.0 (script assembly version: 0.0.0.0, target API version: 3.7.0).
[12:27:24] [DEBUG] Successfully compiled TMN_ShutUpWade.cs using API version 3.7.0. If you find the script not working as the author(s) intended, you could annotate an API version by adding a dot and a single-digit number for API version before the extension (e.g. "TMN_ShutUpWade.2.cs").
[12:27:24] [INFO] Found 1 script(s) in TMN_ShutUpWade.cs resolved to API version 3.7.0 (script assembly version: 0.0.0.0, target API version: 3.7.0).
[12:27:24] [DEBUG] Loading assembly $PlayerCompanion.RuntimePatching.dll ...
[12:27:24] [INFO] Resolving API Versions of the scripts in $PlayerCompanion.RuntimePatching.dll, which has multiple references to different API assemblies... (script assembly version: 1.2.2.0)
[12:27:24] [DEBUG] For Developers: scripts should not use multiple API versions at the same time. Loading multiple API versions may not be supported in future SHVDN versions. For users: you could contact the author(s) of $PlayerCompanion.RuntimePatching.dll, and ask them to use only one API version.
[12:27:24] [INFO] Resolved API Version of the script class name PlayerCompanion.RuntimePatching.Patcher: 3.7.0 (target API version: 3.6.0)
[12:27:24] [INFO] Found 1 script(s) in $PlayerCompanion.RuntimePatching.dll.
[12:27:24] [DEBUG] Loading assembly 0Harmony.dll ...
[12:27:24] [INFO] Found no compatible scripts in 0Harmony.dll but loaded as a library.
[12:27:24] [DEBUG] Loading assembly 1803 Ambient Police.dll ...
[12:27:24] [INFO] Found 1 script(s) in 1803 Ambient Police.dll resolved to API version 2.11.6 (script assembly version: 2.2.0.0, target API version: 2.11.6).
[12:27:24] [DEBUG] Loading assembly AddonGuards.dll ...
[12:27:24] [INFO] Found 1 script(s) in AddonGuards.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.9.4).
[12:27:24] [DEBUG] Loading assembly AirHockeyV.dll ...
[12:27:24] [INFO] Found 1 script(s) in AirHockeyV.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[12:27:24] [DEBUG] Loading assembly Ambient FX.dll ...
[12:27:24] [INFO] Found 3 script(s) in Ambient FX.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.9.2).
[12:27:24] [DEBUG] Loading assembly AmbientPoliceChaseOG.dll ...
[12:27:24] [INFO] Found 1 script(s) in AmbientPoliceChaseOG.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.11.6).
[12:27:24] [DEBUG] Loading assembly AtmRobberies.dll ...
[12:27:24] [INFO] Found 1 script(s) in AtmRobberies.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.9).
[12:27:24] [DEBUG] Loading assembly Better Chases.dll ...
[12:27:24] [INFO] Found 2 script(s) in Better Chases.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.9.6).
[12:27:24] [DEBUG] Loading assembly BoxingV.dll ...
[12:27:24] [INFO] Found 1 script(s) in BoxingV.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[12:27:24] [DEBUG] Loading assembly ClimbGuns.dll ...
[12:27:24] [INFO] Found 1 script(s) in ClimbGuns.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.11.6).
[12:27:24] [DEBUG] Loading assembly CoronerService.dll ...
[12:27:24] [INFO] Found 1 script(s) in CoronerService.dll resolved to API version 2.11.6 (script assembly version: 1.3.1.0, target API version: 2.9.6).
[12:27:24] [DEBUG] Loading assembly CrazyTaxiMod.dll ...
[12:27:24] [INFO] Found 1 script(s) in CrazyTaxiMod.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.14).
[12:27:24] [DEBUG] Loading assembly CustomBlips.dll ...
[12:27:24] [INFO] Found 1 script(s) in CustomBlips.dll resolved to API version 3.7.0 (script assembly version: 2.2.0.0, target API version: 3.1.0).
[12:27:24] [DEBUG] Loading assembly FPS Counter.dll ...
[12:27:24] [WARNING] Resolving API version 0.0.0 referenced in FPS Counter.dll.
[12:27:24] [INFO] Found 1 script(s) in FPS Counter.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.8.0).
[12:27:24] [DEBUG] Loading assembly FUCKYOURFRiENDS.dll ...
[12:27:24] [WARNING] Resolving API version 0.0.0 referenced in FUCKYOURFRiENDS.dll.
[12:27:24] [INFO] Found 1 script(s) in FUCKYOURFRiENDS.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.8.0).
[12:27:24] [DEBUG] Loading assembly FujimiKaidoDekurwinatorMinimap.dll ...
[12:27:24] [WARNING] Unable to resolve API version 3.9.0.
[12:27:24] [ERROR] Failed to load script assembly FujimiKaidoDekurwinatorMinimap.dll when searching for script types because there is an assembly that the script tried to load as a dependency but couldn't. Exception message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
First LoaderException message (which tells what assembly is missing): System.IO.FileNotFoundException: Could not load file or assembly 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null'
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[12:27:24] [DEBUG] Loading assembly GangVehiclesSpawner.dll ...
[12:27:24] [INFO] Found 1 script(s) in GangVehiclesSpawner.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[12:27:24] [DEBUG] Loading assembly GoPostalDeliveries.dll ...
[12:27:24] [INFO] Found 1 script(s) in GoPostalDeliveries.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[12:27:24] [DEBUG] Loading assembly HuntingTrophies.dll ...
[12:27:24] [INFO] Found 1 script(s) in HuntingTrophies.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.5.1).
[12:27:24] [DEBUG] Loading assembly iFruitAddon2.dll ...
[12:27:24] [INFO] Found 2 script(s) in iFruitAddon2.dll resolved to API version 3.7.0 (script assembly version: 2.1.1.0, target API version: 3.7.0).
[12:27:24] [DEBUG] Loading assembly ImmersifyII.dll ...
[12:27:24] [INFO] Found 1 script(s) in ImmersifyII.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[12:27:24] [DEBUG] Loading assembly IPRJuggernautSystem.dll ...
[12:27:24] [INFO] Found 1 script(s) in IPRJuggernautSystem.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[12:27:24] [DEBUG] Loading assembly IPRRecognitionSys.dll ...
[12:27:24] [INFO] Found 1 script(s) in IPRRecognitionSys.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[12:27:24] [DEBUG] Loading assembly KillCam.dll ...
[12:27:24] [INFO] Found 1 script(s) in KillCam.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.10).
[12:27:24] [DEBUG] Loading assembly LemonUI.SHVDN2.dll ...
[12:27:24] [INFO] Found 0 script(s) in LemonUI.SHVDN2.dll (script assembly version: 1.5.2.0, target API version: 2.10.12).
[12:27:24] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
[12:27:24] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll (script assembly version: 2.2.0.0, target API version: 3.6.0).
[12:27:24] [DEBUG] Loading assembly LotteryGames.dll ...
[12:27:25] [INFO] Found 1 script(s) in LotteryGames.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.1.0).
[12:27:25] [DEBUG] Loading assembly LSlife.dll ...
[12:27:25] [INFO] Found 1 script(s) in LSlife.dll resolved to API version 2.11.6 (script assembly version: 0.2.3.9, target API version: 2.11.2).
[12:27:25] [DEBUG] Loading assembly Metadata.dll ...
[12:27:25] [INFO] Found 0 script(s) in Metadata.dll (script assembly version: 1.2.101.0, target API version: 2.10.13).
[12:27:25] [DEBUG] Loading assembly More Gore.dll ...
[12:27:25] [INFO] Found 3 script(s) in More Gore.dll resolved to API version 3.7.0 (script assembly version: 3.1.4.1, target API version: 3.4.0).
[12:27:25] [DEBUG] Loading assembly MPMenu.dll ...
[12:27:25] [INFO] Found 1 script(s) in MPMenu.dll resolved to API version 2.11.6 (script assembly version: 2.0.0.0, target API version: 2.11.3).
[12:27:25] [DEBUG] Loading assembly NativeUI.dll ...
[12:27:25] [INFO] Found 1 script(s) in NativeUI.dll resolved to API version 2.11.6 (script assembly version: 1.9.0.0, target API version: 2.10.9).
[12:27:25] [DEBUG] Loading assembly NAudio.Asio.dll ...
[12:27:25] [INFO] Found no compatible scripts in NAudio.Asio.dll but loaded as a library.
[12:27:25] [DEBUG] Loading assembly NAudio.Core.dll ...
[12:27:25] [INFO] Found no compatible scripts in NAudio.Core.dll but loaded as a library.
[12:27:25] [DEBUG] Loading assembly NAudio.dll ...
[12:27:25] [INFO] Found no compatible scripts in NAudio.dll but loaded as a library.
[12:27:25] [DEBUG] Loading assembly NAudio.Midi.dll ...
[12:27:25] [INFO] Found no compatible scripts in NAudio.Midi.dll but loaded as a library.
[12:27:25] [DEBUG] Loading assembly NAudio.Wasapi.dll ...
[12:27:25] [INFO] Found no compatible scripts in NAudio.Wasapi.dll but loaded as a library.
[12:27:25] [DEBUG] Loading assembly NAudio.WinForms.dll ...
[12:27:25] [INFO] Found no compatible scripts in NAudio.WinForms.dll but loaded as a library.
[12:27:25] [DEBUG] Loading assembly NAudio.WinMM.dll ...
[12:27:25] [INFO] Found no compatible scripts in NAudio.WinMM.dll but loaded as a library.
[12:27:25] [DEBUG] Loading assembly Newtonsoft.Json.dll ...
[12:27:25] [INFO] Found no compatible scripts in Newtonsoft.Json.dll but loaded as a library.
[12:27:25] [DEBUG] Loading assembly NoAmbientSounds.dll ...
[12:27:25] [INFO] Found 1 script(s) in NoAmbientSounds.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.6).
[12:27:25] [DEBUG] Loading assembly PedSelector.dll ...
[12:27:25] [INFO] Found 1 script(s) in PedSelector.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.0).
[12:27:25] [DEBUG] Loading assembly PedStatus.dll ...
[12:27:25] [INFO] Found 1 script(s) in PedStatus.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.1.0).
[12:27:25] [DEBUG] Loading assembly Persistence.dll ...
[12:27:25] [INFO] Found 2 script(s) in Persistence.dll resolved to API version 2.11.6 (script assembly version: 1.6.103.0, target API version: 2.10.13).
[12:27:25] [DEBUG] Loading assembly PhoneDetonation.dll ...
[12:27:25] [INFO] Found 1 script(s) in PhoneDetonation.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[12:27:25] [DEBUG] Loading assembly PickpocketNPCs.dll ...
[12:27:25] [INFO] Found 1 script(s) in PickpocketNPCs.dll resolved to API version 3.7.0 (script assembly version: 1.2.1.0, target API version: 3.6.0).
[12:27:25] [DEBUG] Loading assembly planerobbery.dll ...
[12:27:26] [INFO] Found 3 script(s) in planerobbery.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.11.6).
[12:27:26] [DEBUG] Loading assembly PlayerCompanion.dll ...
[12:27:26] [INFO] Found 1 script(s) in PlayerCompanion.dll resolved to API version 3.7.0 (script assembly version: 1.2.2.0, target API version: 3.6.0).
[12:27:26] [DEBUG] Loading assembly RepairV.dll ...
[12:27:26] [INFO] Found 1 script(s) in RepairV.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[12:27:26] [DEBUG] Loading assembly Search_Mod.dll ...
[12:27:26] [INFO] Found 1 script(s) in Search_Mod.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[12:27:26] [DEBUG] Loading assembly SellCars.dll ...
[12:27:26] [INFO] Found 1 script(s) in SellCars.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.11.6).
[12:27:26] [DEBUG] Loading assembly SharmootaArtHeist.dll ...
[12:27:26] [INFO] Found 1 script(s) in SharmootaArtHeist.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.9).
[12:27:26] [DEBUG] Loading assembly SitAnywhere.dll ...
[12:27:26] [INFO] Found 1 script(s) in SitAnywhere.dll resolved to API version 2.11.6 (script assembly version: 0.0.0.0, target API version: 2.10.6).
[12:27:26] [DEBUG] Loading assembly SmartBodyguards.dll ...
[12:27:26] [INFO] Found 1 script(s) in SmartBodyguards.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[12:27:26] [DEBUG] Loading assembly Stockade Stickups.dll ...
[12:27:26] [INFO] Found 1 script(s) in Stockade Stickups.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.9).
[12:27:26] [DEBUG] Loading assembly SurrenderAndServe.dll ...
[12:27:26] [INFO] Found 16 script(s) in SurrenderAndServe.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[12:27:26] [DEBUG] Loading assembly ThrowingKnives.dll ...
[12:27:26] [INFO] Found 2 script(s) in ThrowingKnives.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.9.4).
[12:27:26] [DEBUG] Loading assembly ToggleUnwantedBlips.dll ...
[12:27:26] [INFO] Found 1 script(s) in ToggleUnwantedBlips.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[12:27:26] [DEBUG] Loading assembly TriggerHappy.dll ...
[12:27:26] [WARNING] Resolving API version 0.0.0 referenced in TriggerHappy.dll.
[12:27:26] [INFO] Found 1 script(s) in TriggerHappy.dll resolved to API version 2.11.6 (script assembly version: 0.8.0.0, target API version: 2.8.0).
[12:27:26] [DEBUG] Loading assembly umbrellaNew.dll ...
[12:27:26] [INFO] Found 1 script(s) in umbrellaNew.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[12:27:26] [DEBUG] Loading assembly V Hud.dll ...
[12:27:26] [INFO] Found 37 script(s) in V Hud.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[12:27:26] [DEBUG] Loading assembly VHud_Mileage.dll ...
[12:27:26] [INFO] Found 1 script(s) in VHud_Mileage.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[12:27:26] [DEBUG] Loading assembly VHud_TrafficLaws.dll ...
[12:27:26] [INFO] Found 6 script(s) in VHud_TrafficLaws.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[12:27:26] [DEBUG] Loading assembly Watch Dogs Vehicle Looting.dll ...
[12:27:26] [INFO] Found 1 script(s) in Watch Dogs Vehicle Looting.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.12).
[12:27:26] [DEBUG] Loading assembly WaterParkAudioSphere666.dll ...
[12:27:26] [INFO] Found 1 script(s) in WaterParkAudioSphere666.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[12:27:26] [DEBUG] Loading assembly WaterParkPatrolNPC.dll ...
[12:27:26] [INFO] Found 1 script(s) in WaterParkPatrolNPC.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[12:27:26] [DEBUG] Loading assembly WeedFarm.dll ...
[12:27:26] [INFO] Found 1 script(s) in WeedFarm.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[12:27:26] [DEBUG] Loading assembly WorkingTacoTrucks.dll ...
[12:27:26] [INFO] Found 2 script(s) in WorkingTacoTrucks.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.9.3).
[12:27:26] [DEBUG] Loading assembly TrafficDiversificationMod.dll ...
[12:27:26] [INFO] Found 1 script(s) in TrafficDiversificationMod.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[12:27:26] [INFO] Found 27 script(s) resolved to the deprecated API version 2.x (ScriptHookVDotNet2.dll), though the script(s) are currently running. The v2 API is deprecated and no longer actively supported. It may stop being supported in the future. You could report to the authors who developed some of the scripts that are using the deprecated API, or find alternative scripts to avoid the issue. The list of script names:
[12:27:26] [INFO] 1803 Ambient Police.dll
[12:27:26] [INFO] AddonGuards.dll
[12:27:26] [INFO] Ambient FX.dll
[12:27:26] [INFO] AmbientPoliceChaseOG.dll
[12:27:26] [INFO] AtmRobberies.dll
[12:27:26] [INFO] Better Chases.dll
[12:27:26] [INFO] ClimbGuns.dll
[12:27:26] [INFO] CoronerService.dll
[12:27:26] [INFO] CrazyTaxiMod.dll
[12:27:26] [INFO] FPS Counter.dll
[12:27:26] [INFO] FUCKYOURFRiENDS.dll
[12:27:26] [INFO] KillCam.dll
[12:27:26] [INFO] LSlife.dll
[12:27:26] [INFO] MPMenu.dll
[12:27:26] [INFO] NativeUI.dll
[12:27:26] [INFO] NoAmbientSounds.dll
[12:27:26] [INFO] PedSelector.dll
[12:27:26] [INFO] Persistence.dll
[12:27:26] [INFO] planerobbery.dll
[12:27:26] [INFO] SellCars.dll
[12:27:26] [INFO] SharmootaArtHeist.dll
[12:27:26] [INFO] SitAnywhere.dll
[12:27:26] [INFO] Stockade Stickups.dll
[12:27:26] [INFO] ThrowingKnives.dll
[12:27:26] [INFO] TriggerHappy.dll
[12:27:26] [INFO] Watch Dogs Vehicle Looting.dll
[12:27:26] [INFO] WorkingTacoTrucks.dll
[12:27:26] [DEBUG] Instantiating script PlayerCompanion.RuntimePatching.Patcher ...
[12:27:27] [INFO] Started script PlayerCompanion.RuntimePatching.Patcher.
[12:27:27] [DEBUG] Instantiating script AmbientAiPolice ...
[12:27:27] [INFO] Started script AmbientAiPolice.
[12:27:27] [DEBUG] Instantiating script AddonGuards.MenuController ...
[12:27:27] [INFO] Started script AddonGuards.MenuController.
[12:27:27] [DEBUG] Instantiating script AirHockeySP.AirHockeyMain ...
[12:27:27] [INFO] Started script AirHockeySP.AirHockeyMain.
[12:27:27] [DEBUG] Instantiating script Ambient_FX.Main ...
[12:27:27] [INFO] Started script Ambient_FX.Main.
[12:27:27] [DEBUG] Instantiating script Ambient_FX.Main+StartLoopedFX ...
[12:27:27] [INFO] Started script Ambient_FX.Main+StartLoopedFX.
[12:27:27] [DEBUG] Instantiating script Ambient_FX.Main+StartNonLoopedFX ...
[12:27:27] [INFO] Started script Ambient_FX.Main+StartNonLoopedFX.
[12:27:27] [DEBUG] Instantiating script AmbientPoliceChaseOG ...
[12:27:27] [INFO] Started script AmbientPoliceChaseOG.
[12:27:27] [DEBUG] Instantiating script AtmRobberies.Main ...
[12:27:27] [INFO] Started script AtmRobberies.Main.
[12:27:27] [DEBUG] Instantiating script BetterChases ...
[12:27:27] [INFO] Started script BetterChases.
[12:27:27] [DEBUG] Instantiating script BetterChases+PedFinder ...
[12:27:27] [INFO] Started script BetterChases+PedFinder.
[12:27:27] [DEBUG] Instantiating script SPBoxing ...
[12:27:27] [INFO] Started script SPBoxing.
[12:27:27] [DEBUG] Instantiating script KillFriendlies.KillFriendlies ...
[12:27:27] [INFO] Started script KillFriendlies.KillFriendlies.
[12:27:27] [DEBUG] Instantiating script ClimbGuns.ClimbGuns ...
[12:27:27] [INFO] Started script ClimbGuns.ClimbGuns.
[12:27:27] [DEBUG] Instantiating script CoronerService ...
[12:27:27] [INFO] Started script CoronerService.
[12:27:27] [DEBUG] Instantiating script CrazyTaxiMod.Main ...
[12:27:27] [INFO] Started script CrazyTaxiMod.Main.
[12:27:27] [DEBUG] Instantiating script CustomBlips.Main ...
[12:27:28] [INFO] Started script CustomBlips.Main.
[12:27:28] [DEBUG] Instantiating script HeadingDisplay.Main ...
[12:27:28] [INFO] Started script HeadingDisplay.Main.
[12:27:28] [DEBUG] Instantiating script GangVehicleSpawner ...
[12:27:28] [INFO] Started script GangVehicleSpawner.
[12:27:28] [DEBUG] Instantiating script GoPostalDeliveries ...
[12:27:28] [INFO] Started script GoPostalDeliveries.
[12:27:28] [DEBUG] Instantiating script ShutUpWade ...
[12:27:28] [INFO] Started script ShutUpWade.
[12:27:28] [DEBUG] Instantiating script HuntingTrophies.HuntingTrophies ...
[12:27:28] [INFO] Started script HuntingTrophies.HuntingTrophies.
[12:27:28] [DEBUG] Instantiating script iFruitAddon2.IFruitAddon2 ...
[12:27:28] [INFO] Started script iFruitAddon2.IFruitAddon2.
[12:27:28] [DEBUG] Instantiating script iFruitAddon2.Settings ...
[12:27:28] [INFO] Started script iFruitAddon2.Settings.
[12:27:28] [DEBUG] Instantiating script ImmersifyII ...
[12:27:28] [INFO] Started script ImmersifyII.
[12:27:28] [DEBUG] Instantiating script ImprovedPoliceAndResponseNotificationSys.JuggernautSys ...
[12:27:28] [INFO] Started script ImprovedPoliceAndResponseNotificationSys.JuggernautSys.
[12:27:28] [DEBUG] Instantiating script IPRMainSys.MainLogic ...
[12:27:28] [INFO] Started script IPRMainSys.MainLogic.
[12:27:28] [DEBUG] Instantiating script KillCam.Main ...
[12:27:28] [INFO] Started script KillCam.Main.
[12:27:28] [DEBUG] Instantiating script LTDBusiness.LotteryGames ...
[12:27:28] [INFO] Started script LTDBusiness.LotteryGames.
[12:27:28] [DEBUG] Instantiating script LSlife.LSL ...
[12:27:28] [INFO] Started script LSlife.LSL.
[12:27:28] [DEBUG] Instantiating script MoreGore.Debug ...
[12:27:28] [INFO] Started script MoreGore.Debug.
[12:27:28] [DEBUG] Instantiating script MoreGore.Main ...
[12:27:28] [INFO] Started script MoreGore.Main.
[12:27:28] [DEBUG] Instantiating script MoreGore.PlayerHealing ...
[12:27:28] [INFO] Started script MoreGore.PlayerHealing.
[12:27:28] [DEBUG] Instantiating script NativeUITemplate ...
[12:27:28] [INFO] Started script NativeUITemplate.
[12:27:28] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[12:27:28] [INFO] Started script NativeUI.BigMessageThread.
[12:27:28] [DEBUG] Instantiating script NoAmbientSounds ...
[12:27:28] [INFO] Started script NoAmbientSounds.
[12:27:28] [DEBUG] Instantiating script PedSelector.PedSelector ...
[12:27:28] [INFO] Started script PedSelector.PedSelector.
[12:27:28] [DEBUG] Instantiating script CompanionHealth.Main ...
[12:27:28] [INFO] Started script CompanionHealth.Main.
[12:27:28] [DEBUG] Instantiating script Persistence.Indicator ...
[12:27:28] [INFO] Started script Persistence.Indicator.
[12:27:28] [DEBUG] Instantiating script Persistence.Persistence ...
[12:27:28] [INFO] Started script Persistence.Persistence.
[12:27:28] [DEBUG] Instantiating script ExplodeStickyBombUsingPhone.Class1 ...
[12:27:28] [INFO] Started script ExplodeStickyBombUsingPhone.Class1.
[12:27:28] [DEBUG] Instantiating script PickpocketNPCs.Main ...
[12:27:28] [INFO] Started script PickpocketNPCs.Main.
[12:27:28] [DEBUG] Instantiating script Name.Main ...
[12:27:28] [INFO] Started script Name.Main.
[12:27:28] [DEBUG] Instantiating script YatchRobbery.allgrabs ...
[12:27:28] [INFO] Started script YatchRobbery.allgrabs.
[12:27:28] [DEBUG] Instantiating script YatchRobbery.trollygrabs ...
[12:27:28] [INFO] Started script YatchRobbery.trollygrabs.
[12:27:28] [DEBUG] Instantiating script PlayerCompanion.Companion ...
[12:27:28] [INFO] Started script PlayerCompanion.Companion.
[12:27:28] [DEBUG] Instantiating script SandyShoresCrisis ...
[12:27:28] [INFO] Started script SandyShoresCrisis.
[12:27:28] [DEBUG] Instantiating script RepairV.Main ...
[12:27:28] [INFO] Started script RepairV.Main.
[12:27:28] [DEBUG] Instantiating script Search_Mod.Search_Mod ...
[12:27:28] [INFO] Started script Search_Mod.Search_Mod.
[12:27:28] [DEBUG] Instantiating script SellCars.SellCars ...
[12:27:28] [INFO] Started script SellCars.SellCars.
[12:27:28] [DEBUG] Instantiating script SharmootaArtHeist.Main ...
[12:27:28] [INFO] Started script SharmootaArtHeist.Main.
[12:27:28] [DEBUG] Instantiating script SitAnywhere.Main ...
[12:27:28] [INFO] Started script SitAnywhere.Main.
[12:27:28] [DEBUG] Instantiating script SmartGuardMod.SmartGuardMain ...
[12:27:28] [INFO] Started script SmartGuardMod.SmartGuardMain.
[12:27:28] [DEBUG] Instantiating script Main ...
[12:27:28] [INFO] Started script Main.
[12:27:28] [DEBUG] Instantiating script BountyHunterSystem ...
[12:27:28] [INFO] Started script BountyHunterSystem.
[12:27:28] [DEBUG] Instantiating script CellDoorLock ...
[12:27:28] [INFO] Started script CellDoorLock.
[12:27:28] [DEBUG] Instantiating script CustodyManager ...
[12:27:28] [INFO] Started script CustodyManager.
[12:27:28] [DEBUG] Instantiating script CustodyMenus+JailMenu ...
[12:27:28] [INFO] Started script CustodyMenus+JailMenu.
[12:27:28] [DEBUG] Instantiating script CustodyMenus+PrisonMenu ...
[12:27:28] [INFO] Started script CustodyMenus+PrisonMenu.
[12:27:28] [DEBUG] Instantiating script DebugOverlay ...
[12:27:28] [INFO] Started script DebugOverlay.
[12:27:28] [DEBUG] Instantiating script JailEscapeSystem ...
[12:27:28] [INFO] Started script JailEscapeSystem.
[12:27:28] [DEBUG] Instantiating script LawyerMenu ...
[12:27:28] [INFO] Started script LawyerMenu.
[12:27:28] [DEBUG] Instantiating script LockpickMinigame ...
[12:27:28] [INFO] Started script LockpickMinigame.
[12:27:28] [DEBUG] Instantiating script LockpickMinigameScript ...
[12:27:28] [INFO] Started script LockpickMinigameScript.
[12:27:28] [DEBUG] Instantiating script MessageHub ...
[12:27:28] [INFO] Started script MessageHub.
[12:27:28] [DEBUG] Instantiating script ModSettingsMenu ...
[12:27:28] [INFO] Started script ModSettingsMenu.
[12:27:28] [DEBUG] Instantiating script PrisonSystem ...
[12:27:28] [INFO] Started script PrisonSystem.
[12:27:28] [DEBUG] Instantiating script PrisonTransportEscapeController ...
[12:27:28] [INFO] Started script PrisonTransportEscapeController.
[12:27:28] [DEBUG] Instantiating script SurrenderMechanic ...
[12:27:29] [INFO] Started script SurrenderMechanic.
[12:27:29] [DEBUG] Instantiating script Trial ...
[12:27:29] [INFO] Started script Trial.
[12:27:29] [DEBUG] Instantiating script ThrowingKnives.Main ...
[12:27:29] [INFO] Started script ThrowingKnives.Main.
[12:27:29] [DEBUG] Instantiating script ThrowingKnives.ThrowingKnifeHandler ...
[12:27:29] [INFO] Started script ThrowingKnives.ThrowingKnifeHandler.
[12:27:29] [DEBUG] Instantiating script GlobalBlipToggler.Class1 ...
[12:27:29] [INFO] Started script GlobalBlipToggler.Class1.
[12:27:29] [DEBUG] Instantiating script TrafficDiversificationMod.Main ...
[12:27:29] [INFO] Started script TrafficDiversificationMod.Main.
[12:27:29] [DEBUG] Instantiating script TriggerHappy.TriggerHappy ...
[12:27:29] [INFO] Started script TriggerHappy.TriggerHappy.
[12:27:29] [DEBUG] Instantiating script UmbrellaNew.Main ...
[12:27:29] [INFO] Started script UmbrellaNew.Main.
[12:27:29] [DEBUG] Instantiating script AllBlipsScript ...
[12:27:29] [INFO] Started script AllBlipsScript.
[12:27:29] [DEBUG] Instantiating script ApartmentShowerSit ...
[12:27:29] [INFO] Started script ApartmentShowerSit.
[12:27:29] [DEBUG] Instantiating script Bicycledealership ...
[12:27:29] [INFO] Started script Bicycledealership.
[12:27:29] [DEBUG] Instantiating script BikeDealershipMenu ...
[12:27:29] [INFO] Started script BikeDealershipMenu.
[12:27:29] [DEBUG] Instantiating script BlackMarketSP.BlackMarketSP ...
[12:27:29] [INFO] Started script BlackMarketSP.BlackMarketSP.
[12:27:29] [DEBUG] Instantiating script BoatDealershipMenu ...
[12:27:29] [INFO] Started script BoatDealershipMenu.
[12:27:29] [DEBUG] Instantiating script BoatSchoolSP ...
[12:27:29] [INFO] Started script BoatSchoolSP.
[12:27:29] [DEBUG] Instantiating script CitizenshipMod ...
[12:27:29] [INFO] Started script CitizenshipMod.
[12:27:29] [DEBUG] Instantiating script DealershipMenu ...
[12:27:29] [INFO] Started script DealershipMenu.
[12:27:29] [DEBUG] Instantiating script DrivingSchoolSP.DrivingSchool ...
[12:27:29] [INFO] Started script DrivingSchoolSP.DrivingSchool.
[12:27:29] [DEBUG] Instantiating script FishingScript ...
[12:27:29] [INFO] Started script FishingScript.
[12:27:29] [DEBUG] Instantiating script FlightSchoolScript ...
[12:27:29] [INFO] Started script FlightSchoolScript.
[12:27:29] [DEBUG] Instantiating script FoodDeliveryLegacy ...
[12:27:29] [INFO] Started script FoodDeliveryLegacy.
[12:27:29] [DEBUG] Instantiating script FridgeReplacerMod.FridgeReplacer ...
[12:27:29] [INFO] Started script FridgeReplacerMod.FridgeReplacer.
[12:27:29] [DEBUG] Instantiating script GlobalBlipToggler.Class1 ...
[12:27:29] [INFO] Started script GlobalBlipToggler.Class11.
[12:27:29] [DEBUG] Instantiating script GymMod ...
[12:27:29] [INFO] Started script GymMod.
[12:27:29] [DEBUG] Instantiating script HelicopterHUD ...
[12:27:29] [INFO] Started script HelicopterHUD.
[12:27:29] [DEBUG] Instantiating script HuntingJobSHVDN3 ...
[12:27:29] [INFO] Started script HuntingJobSHVDN3.
[12:27:29] [DEBUG] Instantiating script LevelingSystem ...
[12:27:29] [INFO] Started script LevelingSystem.
[12:27:29] [DEBUG] Instantiating script LuxuryDealershipMenu ...
[12:27:29] [INFO] Started script LuxuryDealershipMenu.
[12:27:29] [DEBUG] Instantiating script Main ...
[12:27:29] [INFO] Started script Main1.
[12:27:29] [DEBUG] Instantiating script ModelSelector ...
[12:27:29] [INFO] Started script ModelSelector.
[12:27:29] [DEBUG] Instantiating script MoneyLaundering ...
[12:27:29] [INFO] Started script MoneyLaundering.
[12:27:29] [DEBUG] Instantiating script NPCInteract ...
[12:27:29] [INFO] Started script NPCInteract.
[12:27:29] [DEBUG] Instantiating script RadialMenu ...
[12:27:29] [INFO] Started script RadialMenu.
[12:27:29] [DEBUG] Instantiating script RealStateV.RealStateV ...
[12:27:29] [INFO] Started script RealStateV.RealStateV.
[12:27:29] [DEBUG] Instantiating script SellVehicle ...
[12:27:29] [INFO] Started script SellVehicle.
[12:27:29] [DEBUG] Instantiating script SnapmaticCamera ...
[12:27:29] [INFO] Started script SnapmaticCamera.
[12:27:29] [DEBUG] Instantiating script SpeedoBars ...
[12:27:29] [INFO] Started script SpeedoBars.
[12:27:29] [DEBUG] Instantiating script SPPhone ...
[12:27:29] [INFO] Started script SPPhone.
[12:27:29] [DEBUG] Instantiating script TrafficControl ...
[12:27:29] [INFO] Started script TrafficControl.
[12:27:29] [DEBUG] Instantiating script TrashCollect ...
[12:27:29] [INFO] Started script TrashCollect.
[12:27:29] [DEBUG] Instantiating script VendingMachine ...
[12:27:29] [INFO] Started script VendingMachine.
[12:27:29] [DEBUG] Instantiating script VHud_Mod ...
[12:27:29] [INFO] Started script VHud_Mod.
[12:27:29] [DEBUG] Instantiating script WeaponCraftingSystem ...
[12:27:29] [INFO] Started script WeaponCraftingSystem.
[12:27:29] [DEBUG] Instantiating script WeaponSchool ...
[12:27:29] [INFO] Started script WeaponSchool.
[12:27:29] [DEBUG] Instantiating script WeaponShop ...
[12:27:29] [INFO] Started script WeaponShop.
[12:27:29] [DEBUG] Instantiating script MileageV ...
[12:27:30] [INFO] Started script MileageV.
[12:27:30] [DEBUG] Instantiating script Class1 ...
[12:27:30] [INFO] Started script Class1.
[12:27:30] [DEBUG] Instantiating script ManagePatrollingCops ...
[12:27:30] [INFO] Started script ManagePatrollingCops.
[12:27:30] [DEBUG] Instantiating script ManageRoadSideCops ...
[12:27:30] [INFO] Started script ManageRoadSideCops.
[12:27:30] [DEBUG] Instantiating script ManageTrafficCams ...
[12:27:30] [INFO] Started script ManageTrafficCams.
[12:27:30] [DEBUG] Instantiating script Menu ...
[12:27:30] [INFO] Started script Menu.
[12:27:30] [DEBUG] Instantiating script StreetDialogueBox ...
[12:27:30] [INFO] Started script StreetDialogueBox.
[12:27:30] [DEBUG] Instantiating script Watch_Dogs_Vehicle_Looting.Main ...
[12:27:30] [INFO] Started script Watch_Dogs_Vehicle_Looting.Main.
[12:27:30] [DEBUG] Instantiating script WaterParkAudioSphere666.WaterParkAudioMain ...
[12:27:30] [INFO] Started script WaterParkAudioSphere666.WaterParkAudioMain.
[12:27:30] [DEBUG] Instantiating script MultiBeachNpcPath.MultiPathNpcScript ...
[12:27:30] [INFO] Started script MultiBeachNpcPath.MultiPathNpcScript.
[12:27:30] [DEBUG] Instantiating script WeedFarm ...
[12:27:30] [INFO] Started script WeedFarm.
[12:27:30] [DEBUG] Instantiating script WorkingTacoTrucks.Main ...
[12:27:30] [INFO] Started script WorkingTacoTrucks.Main.
[12:27:30] [DEBUG] Instantiating script WorkingTacoTrucks.TacoTruckJob ...
[12:27:30] [INFO] Started script WorkingTacoTrucks.TacoTruckJob.
@Starfox1993 [12:27:24] [ERROR] Failed to load script assembly FujimiKaidoDekurwinatorMinimap.dll when searching for script types because there is an assembly that the script tried to load as a dependency but couldn't. Exception message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
First LoaderException message (which tells what assembly is missing): System.IO.FileNotFoundException: Could not load file or assembly 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null'
Do you have ScriptHookVDotNet3.dll in the GTA 5 folder?
You need this mod: https://www.gta5-mods.com/es/tools/script-hook-v-net-enhanced