Online Workshops in SP 4.0 (Legacy & Enhanced)
3.617
62
3.617
62
❗️❗️The current game version required for this mod to work: 1.73
(If a new version has been released but the number hasn't changed, it means I haven't updated the mod yet, so you'll need to wait a little while)
This mod adds nine workshops from GTA Online to the Story Mode. These are not just recreations - they are actual game scripts with online features disabled, but all vehicle customization functionality has been preserved.
Now, in addition to Los Santos Customs, you can customize your vehicles at the following locations:
❗️Not sure how to get a vehicle from GTA Online? Download All MP Vehicles in SP and Online Vehicles Shops in SP
Like the mod? Support me on Patreon. Get new releases three days early, exclusive mods, and the chance to commission a mod just for you.
Important:
This mod only works with version 1.73! I don't plan to add support for earlier versions. However, if Rockstar does release 1.74, I will release an update for that version as well.
After launching the game, the mod will begin the process of initializing the workshops script and disabling its network functions. During this time, the workshops will not be operational. The initialization process usually takes no more than 30 seconds and is cached in a special file - subsequent loads will be nearly instantaneous.
Also, even though the mod only affects a single game script in isolation, due to its manipulation of game memory, there may be effects on gameplay that could not be identified during the mod development and testing. Please report any odd behavior in the game after installing the mod - and include the workshops.log file.
And just to be clear: no, you wont get banned from GTA Online for this mod. Multiplayer scripts are no different from those in Story Mode, except for network functions - the mod selectively disables those that interfere with workshops and leaves intact those that themselves block access to critical network code. The game thinks its running a regular game script. The mod ensures that the game script runs correctly.
Known bugs:
Changelog:
4.0
3.0
2.1
2.0:
Installation:
Move all files to the "scripts" folder.
(If a new version has been released but the number hasn't changed, it means I haven't updated the mod yet, so you'll need to wait a little while)
This mod adds nine workshops from GTA Online to the Story Mode. These are not just recreations - they are actual game scripts with online features disabled, but all vehicle customization functionality has been preserved.
Now, in addition to Los Santos Customs, you can customize your vehicles at the following locations:
- Benny's Original Motor Works: Cars that can be customized at Benny's
- Five custom workshops from the LS Tuners update
- Haos Special Works at LS Car Meet (Enhanced only): any ground vehicle, support for Haos upgrades
- Four F. Clinton and Partner workshops: any ground vehicle, including service vehicles
- Five Terrobyte workshops: tuning for the Oppressor and Oppressor MKII. The mod creates five locations where Terrobyte vehicles will spawn - you can also enter the workshop from there.
- One workshop at Los Santos Airport: for tuning airplanes and helicopters.
- One workshop at Maze Bank Arena: for special Arena War vehicles.
- 12 Clubhouse Custom Bike Shops
- Nine Facility (Doomsday Heist) workshops: for military vehicles.
❗️Not sure how to get a vehicle from GTA Online? Download All MP Vehicles in SP and Online Vehicles Shops in SP
Like the mod? Support me on Patreon. Get new releases three days early, exclusive mods, and the chance to commission a mod just for you.
Important:
This mod only works with version 1.73! I don't plan to add support for earlier versions. However, if Rockstar does release 1.74, I will release an update for that version as well.
After launching the game, the mod will begin the process of initializing the workshops script and disabling its network functions. During this time, the workshops will not be operational. The initialization process usually takes no more than 30 seconds and is cached in a special file - subsequent loads will be nearly instantaneous.
Also, even though the mod only affects a single game script in isolation, due to its manipulation of game memory, there may be effects on gameplay that could not be identified during the mod development and testing. Please report any odd behavior in the game after installing the mod - and include the workshops.log file.
And just to be clear: no, you wont get banned from GTA Online for this mod. Multiplayer scripts are no different from those in Story Mode, except for network functions - the mod selectively disables those that interfere with workshops and leaves intact those that themselves block access to critical network code. The game thinks its running a regular game script. The mod ensures that the game script runs correctly.
Known bugs:
- The Terrobyte Workshop and the hangar prompt you to exit your vehicle while remaining inside. However, once the script finishes running, you will be teleported outside, while the car or plane remains inside. Always select the first option in the menu.
- There may be some glitches when installing drift tuning from Hao. Upgrades from Hao are installed correctly.
- Some helicopters and large airplanes are not supported in the hangar workshop. The game will place you inside the hangar, but after a few seconds it will return you to the previous screen because the script refused to handle the customization.
Changelog:
4.0
- Added three new types of workshops: the Maze Bank Arena Workshop, the Clubhouse Bike Shop, and the Facility Workshop
- At Benny's Original Motor Works, you can now upgrade a car for Benny's tuning if the car supports this feature. Previously, you had to spawn a pre-built model that supported tuning
- Fixed the tooltip that appears when a car does not support Benny's tuning. Previously, players would see a tooltip from GTA Online instructing them to complete Lamar s missions
- Driving into Benny's Original Motor Works in an unsupported vehicle no longer causes an error in the logs
- Fixed a bug that caused a player s aircraft to explode in the workshop if it was above ground upon entry
- Fixed a bug that caused the game to crash when installing drift tuning at Hao's
- Fixed a bug that caused a car from the street to disappear without a trace after leaving the auto shop
3.0
- Added support for Legacy 1.73 (except for Hao's Special Works)
2.1
- Fixed a bug where Benny's garage door wouldn't open
2.0:
- Added Benny's Original Motor Works and the personal auto shop from the Los Santos Tuners update
- Improved the MP script loading algorithm, which should reduce the likelihood of unpredictable game behavior and fix bugs during initialization
- If patching fails, the mod will unload the script and try again - up to three attempts before reporting a failure
- Added a timer showing the approximate time remaining until patching is complete
- Removed a false dependency on LemonUI
- Fixed a bug where an Oppressor MK II would spawn in Hao garage (it cannot be tuned at this workshop)
Installation:
Move all files to the "scripts" folder.
Eerste Upload: 19 juli 2026
Laatst bijgewerkt: 28 juli 2026
Laatst Gedownload: 1 uur geleden
All Versions
81 Reacties
More mods by andre500:
❗️❗️The current game version required for this mod to work: 1.73
(If a new version has been released but the number hasn't changed, it means I haven't updated the mod yet, so you'll need to wait a little while)
This mod adds nine workshops from GTA Online to the Story Mode. These are not just recreations - they are actual game scripts with online features disabled, but all vehicle customization functionality has been preserved.
Now, in addition to Los Santos Customs, you can customize your vehicles at the following locations:
❗️Not sure how to get a vehicle from GTA Online? Download All MP Vehicles in SP and Online Vehicles Shops in SP
Like the mod? Support me on Patreon. Get new releases three days early, exclusive mods, and the chance to commission a mod just for you.
Important:
This mod only works with version 1.73! I don't plan to add support for earlier versions. However, if Rockstar does release 1.74, I will release an update for that version as well.
After launching the game, the mod will begin the process of initializing the workshops script and disabling its network functions. During this time, the workshops will not be operational. The initialization process usually takes no more than 30 seconds and is cached in a special file - subsequent loads will be nearly instantaneous.
Also, even though the mod only affects a single game script in isolation, due to its manipulation of game memory, there may be effects on gameplay that could not be identified during the mod development and testing. Please report any odd behavior in the game after installing the mod - and include the workshops.log file.
And just to be clear: no, you wont get banned from GTA Online for this mod. Multiplayer scripts are no different from those in Story Mode, except for network functions - the mod selectively disables those that interfere with workshops and leaves intact those that themselves block access to critical network code. The game thinks its running a regular game script. The mod ensures that the game script runs correctly.
Known bugs:
Changelog:
4.0
3.0
2.1
2.0:
Installation:
Move all files to the "scripts" folder.
(If a new version has been released but the number hasn't changed, it means I haven't updated the mod yet, so you'll need to wait a little while)
This mod adds nine workshops from GTA Online to the Story Mode. These are not just recreations - they are actual game scripts with online features disabled, but all vehicle customization functionality has been preserved.
Now, in addition to Los Santos Customs, you can customize your vehicles at the following locations:
- Benny's Original Motor Works: Cars that can be customized at Benny's
- Five custom workshops from the LS Tuners update
- Haos Special Works at LS Car Meet (Enhanced only): any ground vehicle, support for Haos upgrades
- Four F. Clinton and Partner workshops: any ground vehicle, including service vehicles
- Five Terrobyte workshops: tuning for the Oppressor and Oppressor MKII. The mod creates five locations where Terrobyte vehicles will spawn - you can also enter the workshop from there.
- One workshop at Los Santos Airport: for tuning airplanes and helicopters.
- One workshop at Maze Bank Arena: for special Arena War vehicles.
- 12 Clubhouse Custom Bike Shops
- Nine Facility (Doomsday Heist) workshops: for military vehicles.
❗️Not sure how to get a vehicle from GTA Online? Download All MP Vehicles in SP and Online Vehicles Shops in SP
Like the mod? Support me on Patreon. Get new releases three days early, exclusive mods, and the chance to commission a mod just for you.
Important:
This mod only works with version 1.73! I don't plan to add support for earlier versions. However, if Rockstar does release 1.74, I will release an update for that version as well.
After launching the game, the mod will begin the process of initializing the workshops script and disabling its network functions. During this time, the workshops will not be operational. The initialization process usually takes no more than 30 seconds and is cached in a special file - subsequent loads will be nearly instantaneous.
Also, even though the mod only affects a single game script in isolation, due to its manipulation of game memory, there may be effects on gameplay that could not be identified during the mod development and testing. Please report any odd behavior in the game after installing the mod - and include the workshops.log file.
And just to be clear: no, you wont get banned from GTA Online for this mod. Multiplayer scripts are no different from those in Story Mode, except for network functions - the mod selectively disables those that interfere with workshops and leaves intact those that themselves block access to critical network code. The game thinks its running a regular game script. The mod ensures that the game script runs correctly.
Known bugs:
- The Terrobyte Workshop and the hangar prompt you to exit your vehicle while remaining inside. However, once the script finishes running, you will be teleported outside, while the car or plane remains inside. Always select the first option in the menu.
- There may be some glitches when installing drift tuning from Hao. Upgrades from Hao are installed correctly.
- Some helicopters and large airplanes are not supported in the hangar workshop. The game will place you inside the hangar, but after a few seconds it will return you to the previous screen because the script refused to handle the customization.
Changelog:
4.0
- Added three new types of workshops: the Maze Bank Arena Workshop, the Clubhouse Bike Shop, and the Facility Workshop
- At Benny's Original Motor Works, you can now upgrade a car for Benny's tuning if the car supports this feature. Previously, you had to spawn a pre-built model that supported tuning
- Fixed the tooltip that appears when a car does not support Benny's tuning. Previously, players would see a tooltip from GTA Online instructing them to complete Lamar s missions
- Driving into Benny's Original Motor Works in an unsupported vehicle no longer causes an error in the logs
- Fixed a bug that caused a player s aircraft to explode in the workshop if it was above ground upon entry
- Fixed a bug that caused the game to crash when installing drift tuning at Hao's
- Fixed a bug that caused a car from the street to disappear without a trace after leaving the auto shop
3.0
- Added support for Legacy 1.73 (except for Hao's Special Works)
2.1
- Fixed a bug where Benny's garage door wouldn't open
2.0:
- Added Benny's Original Motor Works and the personal auto shop from the Los Santos Tuners update
- Improved the MP script loading algorithm, which should reduce the likelihood of unpredictable game behavior and fix bugs during initialization
- If patching fails, the mod will unload the script and try again - up to three attempts before reporting a failure
- Added a timer showing the approximate time remaining until patching is complete
- Removed a false dependency on LemonUI
- Fixed a bug where an Oppressor MK II would spawn in Hao garage (it cannot be tuned at this workshop)
Installation:
Move all files to the "scripts" folder.
Eerste Upload: 19 juli 2026
Laatst bijgewerkt: 28 juli 2026
Laatst Gedownload: 1 uur geleden












PATCH DID NOT APPLY: WHAT TO DO?
This error occurs only if the game’s tuning script differs from the one the mod is trying to patch. This can happen in only three cases:
1. You’re playing a pirated version of the game
2. The mods folder contains RPF archives that you copied a long time ago. The game scripts are loaded from there
3. I didn’t have time to update the mod after the new game version was released. Check which version is listed in the mod’s description. It might just be worth waiting a little while.
@Artur3112 вы скачали последнюю версию мода? Этот баг я исправил ещё в версии 2.1
@andre500 да, 4.0
@andre500 из за чего это может быть ?
First of all I love this mod, thank you very much! One thing though, can you give us the option to choose which workshops we want? I decompiled the .dll file and saw ''Terrorbyte.cs'' etc so all are in different files that you could remove <3 I would really appreciate it because I'm focused on a very immersive build without MK2 Opressors etc
need a version that work in 1.72
@AbdallahXT0 Unfortunately, it is not possible to add support for versions 1.72 and earlier. I need to roll back my game to the required version, locate and analyze the game scripts for that version, and then write a patch.
@andre500 Can you make a seperate version with only AutoShops please? :O
@The_Little_Spyro Sorry, I forgot to reply. I'll add the section in the next patch.
Omg thank you so much @andre500! You have no idea how happy I am <3
I spent so many hours creating this realistic build and now adding things to do that are also immersive haha, thanks again!
Hi, when I enter the auto shop, after about 5 seconds the game kicks me out of the shop, and I can't do anything except press the key to re-enter the shop, but when I press it, the same thing happens.
@Federico Mercurio Do you have the latest version of the game?
Is there a “mods” folder, and have you copied “update2.rpf” into it?
Hi i download this mod but the furnitures in michael´s house or franklin´s house dissapear or they are bugged
IMG: https://imgur.com/a/5ZSFD1J
@andre500 Thank you for adding legacy support!
@Nova3388 This is a bug in MP Maps; it's not caused by the mod. I think someone made a fix for it, but I can't find it right now.
hi @andre500, Im experiencing frequent micro-stuttering after the MP initialization finishes. Do you know what might be causing this or how I can fix it?
Im currently playing GTA V Enhanced 1.73 (build 1.0.1158.13), my PC specs fine and should be able to play the game at over 70fps at the highest graphics. I tested all four versions of Online Workshops in SP, and they all produce the same stuttering issue.
The workshops themselves work perfectly, and I really love this mod. The only problem is the intermittent stuttering during gameplay after initialization.
@andre500 Oh, okay I get it. Well of you find it, I'd appreciate it the mod is awesome anyway.
Is there a way to use this mod using mp character??? Doesn't seems to recognize my money from Vhud.
I really enjoy this mod but one thing that I'm not a fan of is having the shops just absolutely everywhere. It'd be great if we could get an ini file that'd let us enable an disable which ever shops we preferred to have active.
@whatscheiser Ah yeah, I requested this too earlier haha
He said he will provide it in the next update :)
Hi, how can I use hao special works? After I tune a car, i find myself in the garage unable to get out.