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@KxldHearted Kk i found the actual issue. Turns out i built this using a different version called “ScriptHookV .Net Enhanced” which is specifically for enhanced, not the normal ScriptHookVDotNet you’re using on legacy. So there actually isn’t a 3.9.0 for you to download, the nightly build you have is the right one.
The problem is on my end, i gotta look into whether i can make it work with the normal version too, or if the way i built the mod just doesn’t support legacy right now. gonna have to look into it properly, appreciate you bearing with me
@KxldHearted I found the actual error, thank you! This means the dll itself is failing to load as an assembly before any of my code even runs, likely a version mismatch with scripthookvdotnet. Can you check exactly which version of ScriptHookVDotNet3.dll youre running? I built this against 3.9.0 so if yours is different that could be exactly it
@KxldHearted Heythat's actually different from the other reports. If literally nothing shows up in temp either, that means the mod might not be loading at all on your end, not a path issue. Can you check your scripthookvdotnet.log (in your gta v root folder) and see if it mentions TruckSpawner.dll anywhere? It should say something like "Found 1 script(s) in TruckSpawner.dll".. If that line isnt there, or shows an error, that means it's failing to load in the first place. Also, what version of scripthookvdotnet are you running? Since youre on legacy that could matter.
@KxldHearted Hey thanks for reporting this, this is actually the first legacy report ive gotten since i only tested on enhanced. can you check %TEMP%\TruckSpawner_diag.txt (paste that into your file explorer address bar) and send me whats in it? that'll show me exactly what path its resolving to on legacy so i can actually see whats different
@BillyVong amazing, thank you for actually testing and confirming! glad this
finally worked, appreciate you sticking with it through all the back
and forth
@nj5050 The mod was built and tested on GTA V Enhanced only, not verified on Legacy. It Should theoretically work since it uses standard SHVDN/native functions, but if you will try it on Legacy, let me know how it goes either way
update: 1.0.4 is out (pending approval) and should actually fix the
ini/log generation bug for real this time - tested and confirmed on
my end. if you had issues with 1.0.1-1.0.3 grab this update once its
approved. sorry for the back and forth on this one, appreciate
everyone's patience testing it
@BillyVong yeah same root cause as before, my fix in 1.0.3 wasnt actually right either. switched to a different method now (asking windows directly for the exe path instead of going through .net) which should be way more reliable - tested it myself this time and confirmed the ini generates correctly. pushed 1.0.4, pending approval rn. thanks for stickin with it through all this
@Tanthai1969 thats the same bug others are hitting - the ini file wasnt generating in the right spot. found a better fix now that asks windows directly for the games location instead of going through .net, which was getting redirected somewhere weird. tested and confirmed it works now. pushed 1.0.4, pending approval rn
@bruhheso hey thanks for confirming the issue and glad the concept's useful to you! so the last fix wasnt actually right either, turns out the method i used can still get redirected by scripthookvdotnet in some setups. switched to a different approach now that asks windows directly for the games exe location instead, tested it myself and confirmed it works properly this time. pushed 1.0.4, pending approval rn