Hawk & Little Assault MG [Add-On | Animated | Sound | Icon | Tints | Lore-Friendly] 1.1
3 990
93
3 990
93
BETAV HAS NO PERMISSION TO USE MY MODS, HE IS A MOD STEALER. HE WAS NOT AUTHORIZED TO USE THIS MOD AND USED IT DESPITE ME NOT ALLOWING HIM TO DO SO.
Heavy machine gun with high rate of fire. It's typical purpose is hiding behind cover, spraying and then praying.
This mod brings you dlcWeapon3 aka Assault MG from beta version of the game. It uses all it's leftover data - the original slot, original stats (with few adjustments), unused sounds, the weapon icon and it's based on it's original beta model with some additional quality upgrades.
Slight changes were made, such as increased rate of fire to 1.2 and bipod replaces grip attachment as it made no sense in the original model. Flashlight attachment was also added since there are side rails for it but it wasn't present on the original weapon.
Issues:
* The grip bone was offset, so when reloading the magazine will clip into the gun for split second and then jump into correct position, this is only really noticeable in slow motion.
* Assault MG originally had it's own animation set which was removed from the game, the mod uses Combat MG animations which are the best match. This essentially means reloading will not fully make sense.
* The weapon will be hipfired even with scope attachment, because the aiming animation offsets the hand and it would introduce clipping into parts of the gun.
* As mentioned, grip attachment was removed because it's placement made no sense, it was replaced by bipod like my Advanced MG mod.
* There's still some UV issues on the bottom of the gun, i fixed most of them but left a few that aren't as annoying. This gun is a modified version of Max Payne 3 model that isn't great to begin with.
* The model might still not be of the best quality, just be aware of that.
Available attachments:
* Default Clip
* Extended Clip
* Dual Magazine
* Flashlight
* Scope
* Bipod
Available Tints:
* Black
* Green
* Gold
* Pink
* Army
* LSPD
* Orange
* Platinum
Credits:
* Rockstar Games - Original assets from GTA V, Max Payne 3
* Slick (Me) - The mod
Changelog:
1.0 - Original release
1.1 - Added _hi model to fix low quality attachments.
Installation:
1.Open the zip and then drag and drop the "slick_assaultmg" folder to mods\update\x64\dlcpacks.
2.Add assaultmg entry to dlclist.xml located in mods\update\update.rpf\common\data (Look at original lines for reference).
Weapon spawn name is WEAPON_ASSAULTMG.
This mod fully supports AddonWeapons, interact with the crate and find the weapon in Machine Guns category.
Heavy machine gun with high rate of fire. It's typical purpose is hiding behind cover, spraying and then praying.
This mod brings you dlcWeapon3 aka Assault MG from beta version of the game. It uses all it's leftover data - the original slot, original stats (with few adjustments), unused sounds, the weapon icon and it's based on it's original beta model with some additional quality upgrades.
Slight changes were made, such as increased rate of fire to 1.2 and bipod replaces grip attachment as it made no sense in the original model. Flashlight attachment was also added since there are side rails for it but it wasn't present on the original weapon.
Issues:
* The grip bone was offset, so when reloading the magazine will clip into the gun for split second and then jump into correct position, this is only really noticeable in slow motion.
* Assault MG originally had it's own animation set which was removed from the game, the mod uses Combat MG animations which are the best match. This essentially means reloading will not fully make sense.
* The weapon will be hipfired even with scope attachment, because the aiming animation offsets the hand and it would introduce clipping into parts of the gun.
* As mentioned, grip attachment was removed because it's placement made no sense, it was replaced by bipod like my Advanced MG mod.
* There's still some UV issues on the bottom of the gun, i fixed most of them but left a few that aren't as annoying. This gun is a modified version of Max Payne 3 model that isn't great to begin with.
* The model might still not be of the best quality, just be aware of that.
Available attachments:
* Default Clip
* Extended Clip
* Dual Magazine
* Flashlight
* Scope
* Bipod
Available Tints:
* Black
* Green
* Gold
* Pink
* Army
* LSPD
* Orange
* Platinum
Credits:
* Rockstar Games - Original assets from GTA V, Max Payne 3
* Slick (Me) - The mod
Changelog:
1.0 - Original release
1.1 - Added _hi model to fix low quality attachments.
Installation:
1.Open the zip and then drag and drop the "slick_assaultmg" folder to mods\update\x64\dlcpacks.
2.Add assaultmg entry to dlclist.xml located in mods\update\update.rpf\common\data (Look at original lines for reference).
Weapon spawn name is WEAPON_ASSAULTMG.
This mod fully supports AddonWeapons, interact with the crate and find the weapon in Machine Guns category.
Dodano: 7 stycznia 2025
Ostatnia aktualizacja: 14 czerwca 2026
Last Downloaded: 1 hour ago
40 Komentarzy
BETAV HAS NO PERMISSION TO USE MY MODS, HE IS A MOD STEALER. HE WAS NOT AUTHORIZED TO USE THIS MOD AND USED IT DESPITE ME NOT ALLOWING HIM TO DO SO.
Heavy machine gun with high rate of fire. It's typical purpose is hiding behind cover, spraying and then praying.
This mod brings you dlcWeapon3 aka Assault MG from beta version of the game. It uses all it's leftover data - the original slot, original stats (with few adjustments), unused sounds, the weapon icon and it's based on it's original beta model with some additional quality upgrades.
Slight changes were made, such as increased rate of fire to 1.2 and bipod replaces grip attachment as it made no sense in the original model. Flashlight attachment was also added since there are side rails for it but it wasn't present on the original weapon.
Issues:
* The grip bone was offset, so when reloading the magazine will clip into the gun for split second and then jump into correct position, this is only really noticeable in slow motion.
* Assault MG originally had it's own animation set which was removed from the game, the mod uses Combat MG animations which are the best match. This essentially means reloading will not fully make sense.
* The weapon will be hipfired even with scope attachment, because the aiming animation offsets the hand and it would introduce clipping into parts of the gun.
* As mentioned, grip attachment was removed because it's placement made no sense, it was replaced by bipod like my Advanced MG mod.
* There's still some UV issues on the bottom of the gun, i fixed most of them but left a few that aren't as annoying. This gun is a modified version of Max Payne 3 model that isn't great to begin with.
* The model might still not be of the best quality, just be aware of that.
Available attachments:
* Default Clip
* Extended Clip
* Dual Magazine
* Flashlight
* Scope
* Bipod
Available Tints:
* Black
* Green
* Gold
* Pink
* Army
* LSPD
* Orange
* Platinum
Credits:
* Rockstar Games - Original assets from GTA V, Max Payne 3
* Slick (Me) - The mod
Changelog:
1.0 - Original release
1.1 - Added _hi model to fix low quality attachments.
Installation:
1.Open the zip and then drag and drop the "slick_assaultmg" folder to mods\update\x64\dlcpacks.
2.Add assaultmg entry to dlclist.xml located in mods\update\update.rpf\common\data (Look at original lines for reference).
Weapon spawn name is WEAPON_ASSAULTMG.
This mod fully supports AddonWeapons, interact with the crate and find the weapon in Machine Guns category.
Heavy machine gun with high rate of fire. It's typical purpose is hiding behind cover, spraying and then praying.
This mod brings you dlcWeapon3 aka Assault MG from beta version of the game. It uses all it's leftover data - the original slot, original stats (with few adjustments), unused sounds, the weapon icon and it's based on it's original beta model with some additional quality upgrades.
Slight changes were made, such as increased rate of fire to 1.2 and bipod replaces grip attachment as it made no sense in the original model. Flashlight attachment was also added since there are side rails for it but it wasn't present on the original weapon.
Issues:
* The grip bone was offset, so when reloading the magazine will clip into the gun for split second and then jump into correct position, this is only really noticeable in slow motion.
* Assault MG originally had it's own animation set which was removed from the game, the mod uses Combat MG animations which are the best match. This essentially means reloading will not fully make sense.
* The weapon will be hipfired even with scope attachment, because the aiming animation offsets the hand and it would introduce clipping into parts of the gun.
* As mentioned, grip attachment was removed because it's placement made no sense, it was replaced by bipod like my Advanced MG mod.
* There's still some UV issues on the bottom of the gun, i fixed most of them but left a few that aren't as annoying. This gun is a modified version of Max Payne 3 model that isn't great to begin with.
* The model might still not be of the best quality, just be aware of that.
Available attachments:
* Default Clip
* Extended Clip
* Dual Magazine
* Flashlight
* Scope
* Bipod
Available Tints:
* Black
* Green
* Gold
* Pink
* Army
* LSPD
* Orange
* Platinum
Credits:
* Rockstar Games - Original assets from GTA V, Max Payne 3
* Slick (Me) - The mod
Changelog:
1.0 - Original release
1.1 - Added _hi model to fix low quality attachments.
Installation:
1.Open the zip and then drag and drop the "slick_assaultmg" folder to mods\update\x64\dlcpacks.
2.Add assaultmg entry to dlclist.xml located in mods\update\update.rpf\common\data (Look at original lines for reference).
Weapon spawn name is WEAPON_ASSAULTMG.
This mod fully supports AddonWeapons, interact with the crate and find the weapon in Machine Guns category.
Dodano: 7 stycznia 2025
Ostatnia aktualizacja: 14 czerwca 2026
Last Downloaded: 1 hour ago
@HeySlickThatsMe Any chance you still have the programmable AR mod?
@Zapzzable100 I'll release it when I feel like it's finished, right now I'm working on other things non GTA related
can't seem to get this mod to work on gtav enhanced with the latest update, anyone have a recommended mod list that currently works to prevent crashes while using this?
@HeySlickThatsMe Thanks for the feedback ;)
@sentientshiite This mod is made for legacy only, doesn't work on enhanced
I guess so, even converting it with the rpf explorer didn't do anything. Crashes the game when I spawn it in. Any chance you'll redo it or update it for enhanced?
@sentientshiite sorry I won't, I'm not interested in modding enhanced version
Thanks for giving it to me straight :')
work with rde?
@jackflomes I'm afraid I'm not so sure about that. It has been so long since I last played around with RDE.
is this still for legacy edition only?
@sentientshiite Correct, i don't make mods for Enhanced (i don't even have it installed)
@HeySlickThatsMe odd question but i wasnt sure how to reach out anyuwhere else. have you ever experienced a rigged and working model in game act up in editor clips. gun functions cleanly in game even while recording but during playback of editor clips the animations are broken and the whole gun uses gun_cock bone animations making it shake like crazy when shot.
@voodoodres I rarely use R* editor so I can't say I have, strange issue though
@HeySlickThatsMe yea lmao i have no clue why it does that its an animation meta swap but this is the only time ive had one act up like this. closest ive seen is weird attachment behavior while reloading and i think most of that was from me swapping a bullpup to ak anims so i have no clue. doesnt seem like a big deal so ill probably just drop it. thanks for the reply!
@HeySlickThatsMe altered the front grip bone i think thats what did it reworked the model with my original source and its the only thing i can think of that makes sense.
@voodoodres I guess that makes sense, idk how it's in blender but in 3ds max you can lock positions for bones so they don't snap back in-game, but I guess that's what you did, maybe r* editor doesn't like that, I do the same thing for my mods though
@HeySlickThatsMe same thing you can restrict translation and rotation and that usually works fine in game but it did freak out in editor the grip really isnt a grievous change so i just left it un modified guns not super floaty just not deep deep in the hand.
this is some juicy stuff, you should make the scoped .357 next!
Nvm i regret what i commented ngl