International Space Station | I.S.S. [SP/FiveM] 1.1 - SP
1.921
28
1.921
28
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The space station current sits 1500 units above Sandy / Alamo Sea. The solar panels are reflective and your mileage may vary based on your graphics in terms of how reflective they will be.
Developers:
For those who wish to move the space station to another spot on the map, every ydr has the same origin, meaning that all 7 ydrs are set to the same coordinates. Essentially you don't have to worry about adjusting the x,y,z axis as each part will align itself. The model is already pre-rotated based on real life.
Install:
Place iss_gta dlc in mods/update/x64/dlcpacks
Insert line " dlcpacks:/iss_gta/ " in mods/update/update.rpf/common/data/dlclist.xml
Changelog:
1.0 - Initial release
1.1 (SP only) - Fixed game crash issue caused by ymap naming conflict
Credits:
- International Space Station (https://skfb.ly/oToon) by BlendRuN
The space station current sits 1500 units above Sandy / Alamo Sea. The solar panels are reflective and your mileage may vary based on your graphics in terms of how reflective they will be.
Developers:
For those who wish to move the space station to another spot on the map, every ydr has the same origin, meaning that all 7 ydrs are set to the same coordinates. Essentially you don't have to worry about adjusting the x,y,z axis as each part will align itself. The model is already pre-rotated based on real life.
Install:
Place iss_gta dlc in mods/update/x64/dlcpacks
Insert line " dlcpacks:/iss_gta/ " in mods/update/update.rpf/common/data/dlclist.xml
Changelog:
1.0 - Initial release
1.1 (SP only) - Fixed game crash issue caused by ymap naming conflict
Credits:
- International Space Station (https://skfb.ly/oToon) by BlendRuN
Primeiro envio: 08 de fevereiro de 2026
Último envio: 08 de fevereiro de 2026
Último download: há 14 horas atrás
29 Comentários
More mods by lutton:
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The space station current sits 1500 units above Sandy / Alamo Sea. The solar panels are reflective and your mileage may vary based on your graphics in terms of how reflective they will be.
Developers:
For those who wish to move the space station to another spot on the map, every ydr has the same origin, meaning that all 7 ydrs are set to the same coordinates. Essentially you don't have to worry about adjusting the x,y,z axis as each part will align itself. The model is already pre-rotated based on real life.
Install:
Place iss_gta dlc in mods/update/x64/dlcpacks
Insert line " dlcpacks:/iss_gta/ " in mods/update/update.rpf/common/data/dlclist.xml
Changelog:
1.0 - Initial release
1.1 (SP only) - Fixed game crash issue caused by ymap naming conflict
Credits:
- International Space Station (https://skfb.ly/oToon) by BlendRuN
The space station current sits 1500 units above Sandy / Alamo Sea. The solar panels are reflective and your mileage may vary based on your graphics in terms of how reflective they will be.
Developers:
For those who wish to move the space station to another spot on the map, every ydr has the same origin, meaning that all 7 ydrs are set to the same coordinates. Essentially you don't have to worry about adjusting the x,y,z axis as each part will align itself. The model is already pre-rotated based on real life.
Install:
Place iss_gta dlc in mods/update/x64/dlcpacks
Insert line " dlcpacks:/iss_gta/ " in mods/update/update.rpf/common/data/dlclist.xml
Changelog:
1.0 - Initial release
1.1 (SP only) - Fixed game crash issue caused by ymap naming conflict
Credits:
- International Space Station (https://skfb.ly/oToon) by BlendRuN
Primeiro envio: 08 de fevereiro de 2026
Último envio: 08 de fevereiro de 2026
Último download: há 14 horas atrás






I am not that experienced in doing that. So I'd prefer you did it. And how to lower the station closer to ground is that altering the Z position in the file or how to do that?
@lutton Thanks for nicey the mod 😊😊🛰️🛰️🛰️
@bmw740il You can move any map with https://www.gta5-mods.com/tools/ymap-ybn-mover .
For the distance, export the ymap to XML with CodeWalker RPF Explorer, and increase LODDist to any value you would like.
@missysnowie - I did change the loddistance to around 10000 still the same the station only shows at short distance.
@lutton Its its soo beauutiful, bro :))
You actually made this a reality for so many who been waiting to see this for so long.
Now in the future, I recommend some sort of small interior room entrance, & also adding some enhanced lighting effects, possibly headlight pulsations like on an aircraft on some areas, & other areas could get a regular lighting to increase overall luminosity at night. thereby making it an overall spectacle to behold in the skies, specially when flying by or looking through a telescope from the ground.
I can already foresee a billion downloads for this amazing piece of work!
@bmw740il Did you recalculate the extents? That will adjust the extents at which the entity is streamed to (Open files in codewalker and click on calculate extents when selecting the ymap).
@nj5050 I'll see what I can do later on; I don't necessarily specialize in interiors, we shall see
@ lutton - did recalculate the extents and is working now, thx. But at franklins house on game load the front door and garage door is missing??
@bmw740il I have no idea personally, but maybe you streamed it too far perhaps. If you stream things too far, your game may struggle / stop rendering items around you. Try maybe in the range of 5-6k instead of 10k
Awesome work man!
Btw, on the second picture, what airport is that down below?
@dexb11 Got bored and made my own version of SSIA
@lutton Any chance of releasing it to us?
@dexb11 I don't have any plans to release it on a public forum, but you are free to dm me (same username as here) and we can figure something out I guess
@lutton Are you on discord?
Would like to discuss somethings, like making a script for this as an Addon vehicle.
@nj5050 My discord is the same username as on here, feel free to dm me as needed.
@lutton Hey there bro, so found someone willing to make the dream happen, in turning this ymap script into a full driveable air vehicle & MLO.
Just need to you to confirm that you give them permission to convert this ymap mod into vehicle Addon. Please check link below:
https://www.gta5-mods.com/maps/oil-rig-add-on-sp-fivem#comments_tab
@nj5050 have at it, all I ask is for credits in the description
@lutton Thank you bro, but it won't be me performing this task.
So could you briefly let the soon-to-be developer at the link above I shared with you know, that its alright to begin work & too display original credits. Thanks!
@nj5050 You can refer them to my message above saying its fine. I don't mind what people do as long as they give credit.
@lutton Sure, will do.