Gang Notoriety [Legacy] 1.0
1.300
37
1.300
37
This mod aims to recreate the Gang Notoriety system from the Saints Row series.
Every gang in the freeroam now has a their own wanted level system: starting a fight with a gang will raise their notoriety level. At notoriety level 2, gangs will begin sending reinforcements to hunt you down. As your notoriety level increases, gangs will be deploying much more reinforcements with better equipment. Gangs might also set up roadblocks around the map while you are in a vehicle. To lose your notoriety, stay hidden from the gang until the search is called off (peds will use a custom search AI to attempt to locate you).
This mod features custom hud to display your current notoriety with each gang represented by a unique color.
Gangs featured:
- Ballas Ppurple)
- Vagos (Yellow)
- Families (Green)
- Azteca (Light Blue)
- Marabunta (Blue)
- Lost MC (Black)
- Armenian Mob (Beige)
- Triads (Red)
- O'Neil Brothers (Brown)
- Madrazo Cartel (Orange)
Gang configurations can be customized in the xmls provided.
Script and configuration files featured in this mod are based of RDE
REQUIREMENTS
ScriptHookV
ScriptHookVDotNet
Heap Adjuster (RECOMMENDED)
Gameconfig (RECOMMENDED)
CREDITS
RDE Script Devs: Dilapidated and Cpast
Every gang in the freeroam now has a their own wanted level system: starting a fight with a gang will raise their notoriety level. At notoriety level 2, gangs will begin sending reinforcements to hunt you down. As your notoriety level increases, gangs will be deploying much more reinforcements with better equipment. Gangs might also set up roadblocks around the map while you are in a vehicle. To lose your notoriety, stay hidden from the gang until the search is called off (peds will use a custom search AI to attempt to locate you).
This mod features custom hud to display your current notoriety with each gang represented by a unique color.
Gangs featured:
- Ballas Ppurple)
- Vagos (Yellow)
- Families (Green)
- Azteca (Light Blue)
- Marabunta (Blue)
- Lost MC (Black)
- Armenian Mob (Beige)
- Triads (Red)
- O'Neil Brothers (Brown)
- Madrazo Cartel (Orange)
Gang configurations can be customized in the xmls provided.
Script and configuration files featured in this mod are based of RDE
REQUIREMENTS
ScriptHookV
ScriptHookVDotNet
Heap Adjuster (RECOMMENDED)
Gameconfig (RECOMMENDED)
CREDITS
RDE Script Devs: Dilapidated and Cpast
Primeiro envio: 01 de julho de 2026
Último envio: 01 de julho de 2026
Último download: há 39 minutos atrás
71 Comentários
This mod aims to recreate the Gang Notoriety system from the Saints Row series.
Every gang in the freeroam now has a their own wanted level system: starting a fight with a gang will raise their notoriety level. At notoriety level 2, gangs will begin sending reinforcements to hunt you down. As your notoriety level increases, gangs will be deploying much more reinforcements with better equipment. Gangs might also set up roadblocks around the map while you are in a vehicle. To lose your notoriety, stay hidden from the gang until the search is called off (peds will use a custom search AI to attempt to locate you).
This mod features custom hud to display your current notoriety with each gang represented by a unique color.
Gangs featured:
- Ballas Ppurple)
- Vagos (Yellow)
- Families (Green)
- Azteca (Light Blue)
- Marabunta (Blue)
- Lost MC (Black)
- Armenian Mob (Beige)
- Triads (Red)
- O'Neil Brothers (Brown)
- Madrazo Cartel (Orange)
Gang configurations can be customized in the xmls provided.
Script and configuration files featured in this mod are based of RDE
REQUIREMENTS
ScriptHookV
ScriptHookVDotNet
Heap Adjuster (RECOMMENDED)
Gameconfig (RECOMMENDED)
CREDITS
RDE Script Devs: Dilapidated and Cpast
Every gang in the freeroam now has a their own wanted level system: starting a fight with a gang will raise their notoriety level. At notoriety level 2, gangs will begin sending reinforcements to hunt you down. As your notoriety level increases, gangs will be deploying much more reinforcements with better equipment. Gangs might also set up roadblocks around the map while you are in a vehicle. To lose your notoriety, stay hidden from the gang until the search is called off (peds will use a custom search AI to attempt to locate you).
This mod features custom hud to display your current notoriety with each gang represented by a unique color.
Gangs featured:
- Ballas Ppurple)
- Vagos (Yellow)
- Families (Green)
- Azteca (Light Blue)
- Marabunta (Blue)
- Lost MC (Black)
- Armenian Mob (Beige)
- Triads (Red)
- O'Neil Brothers (Brown)
- Madrazo Cartel (Orange)
Gang configurations can be customized in the xmls provided.
Script and configuration files featured in this mod are based of RDE
REQUIREMENTS
ScriptHookV
ScriptHookVDotNet
Heap Adjuster (RECOMMENDED)
Gameconfig (RECOMMENDED)
CREDITS
RDE Script Devs: Dilapidated and Cpast
Primeiro envio: 01 de julho de 2026
Último envio: 01 de julho de 2026
Último download: há 39 minutos atrás
Any chance for a future setting where we can disable the blips?
@ThatsPella i think the main relationship should be enough?
like doesn't it just set spawned peds to default game relationships, i.e if i set it to COP, because COP like other cops, those spawned units will be respected by cops, but so are SECURITY_GUARD, PRIVATE_SECURITY
i more meant like fleeing behavior if you aquire high police wanted level (i,e 4 star or 5) and spawned units fuck off because the heat's too much (disableable for some factions)
@ThatsPella Thank you!
I can add air support?
@ThatsPella brought backdated files up to date in main folder fixed it entirely works well
@Ilikeeditingpolice01 You can only set script relationship groups on mission peds.
@thalilmythos I'll add it for the next update
@Simo_08 I haven't tested it but you should be able to spawn helicopters in the spawn xml configuration
@ThatsPella ik but also not necessary as i think just do how it currently works, spawned mission peds just get set to vanilla relationships (the 'RelationshipGroup' value)
but do add a true/false values for forcing a faction to flee if police wanted level is at a specific threshold (i.e 4 or 5 stars) so street gangs give off chase if you get hunted down by feds or military for example
also add a allied with police true/false setting for factions too, so we can have Security or PMC groups that are allied with government but are considered as a gang
sorry idk how to explain properly, im bit autistic
you can put my words in gpt if you want to make it clearer
Very fun mod
@Ilikeeditingpolice01 All mission peds get an empty relationship group by default, the only way to get them to use their default group is by turning them into ambient peds.
@ThatsPella Hello, how do we uinstall it?
This is the kind of thing Rockstar should've added tbh.
Can't say how much I love how customizable the mod is. really gives me some Ideas
@ThatsPella Anyway you can add a total wanted music toggle? i had it completely off using gameplay fixes and this mod seems to override that and force it for police even if its turned off for gangs as well
@voodoodres check in the ini file
@ThatsPella yes default behavior is the problem i had wanted music completely disabled even while wanted by the police your mod turns it on for the police by default no matter if its on for gang wanted or not.
@ThatsPella yeah but can't you set their relationships trough script? and either get default relationships trough GET_HASH_KEY or just custom relationship that likes cops and whatnot
@Simo_08 Yes, you can
@ThatsPella Cool mod dawg but this needs improvement also u can add more gangs with own gang notoriety