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@Thomas_141 it feels like it when playing lol , good fun imo
@ReNNie just a slight spin on the ball in the air to control it a bit after you hit
@Van_Zandt @Van_Zandt it was built against the 3.9 fork, so it asked for 3.9 by name and older SHVDN refuses it. Sorry.
0.1.8 is built against 3.6.0 and up now. Would you mind trying it? I can only run the 3.9 fork over here.
@YOURLOCALSOUTHERN new update up that might help , nothing on that list clashes, they're all .asi/data mods and this one doesn't touch any game files. The "no log" is the clue.. the mod writes scripts\Hoodrich\Hoodrich.log itself on startup, so no log means the DLL never loaded at all.
That's usaly ScriptHookVDotNet 3 missing — it's separate from ScriptHookV, and nothing else you run needs it. Check your GTA folder for ScriptHookVDotNet3.dll:
• Not there >>grab the full download, it's bundled. (v2 alone won't do it.)
• There>> open ScriptHookVDotNet.log, search "Hoodrich", and paste me what it says.
if you do that and still have dramas let me know we will go from there
@KingOmerta sorry mate. Have a look in scripts\Hoodrich\Hoodrich.log for a line that says "Standing down:" — it'll tell you exactly why the phone went. My bet is the game's own scripts leaving the mission flag up after Gerald's pickup: set PauseDuringMission=false in Hoodrich.ini and see if that sorts it. If the log says something different, paste it here and I'll get on it.
@kocabac that log is perfectcheers it named the line. The wait between the fade out and the fade in was running on the game's clock, and that clock stops if the game pauses for any reason, so it just sat there spinning and SHVDN killed the script. That's the freeze. It's bounded on the real clock now so it can't hang, and honestly the grow room and pill press are gone in the next version anyway — they've been causing more grief than they're worth and I couldn't prove the rooms were even there. Fix is in the next update, sorry for the hassle and thanks again for the trace it makes fixing these alot easier ,m
@Gta5gamer__ good spot, that's a real bug and it's mine - not a conflict, though
another mod is probably what sets it off. The nozzle sits in his hand by
equipping a jerry can and hiding it, and I was only re-hiding it while you carry
the nozzle, not during the grade menu or the fill. So anything that reselects a
weapon in that window leaves it showing. Fixed for the next update, cheers :)
@Van_Zandt which nightly number, and Legacy or Enhanced? Check what
scripts\ScriptHookVDotNet.log says about Fumes - if it isn't mentioned at all it
never loaded, and that's a Script Hook thing rather than the mod. Paste the line
and I'll sort it.
@Gta5gamer__ get a jerry can from a fuel station laying about or Ammu-Nation and select it like a weapon, then
walk up to any car's fuel cap - E pours the can in, Q siphons fuel out. Take from
one car, pour into another.
Heads up, a bug in 0.1.5 empties the can so it looks broken. 0.1.6 fixes it and
is up shortly.
@Gta5gamer__ thanks man, appreciate it :)