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Realistic Tactical Loadout | GTA VI Inspired Visible Weapon Carry, Pickup, & HUD System 1.5

1.837

Carry a realistic limited weapon setup, keep the guns you actually find, and make weapon pickups feel physical instead of automatic.

AI dropped weapons stay physical. Pick one up, swap it for what you're carrying, or drop your own weapon back into the world.

Customized weapons can keep their supported attachments, tint and ammo type/state instead of turning into a plain stock version.

Limited ammo collecting from matching weapons and a GTA VI inspired weapon HUD.

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FEATURES

• Unarmed/1 Melee, 1 Primary, 1 Secondary, 2 Throwables, 1 Heavy weapon, 3 Special items

• Physical weapon pickup and swapping with pickup animations

• Improved Visible Weapon Carry for the player and NPCs

• 4 Tactical Carry Styles: Rested Front, Combat Ready Front, Shoulder Back and Cross-Back Sling

• Drop your current weapon back into the world

• Physical weapon throwing with realistic impact damage

• Pick up weapons with their supported attachments and tint

• Keep your own customized weapon setup

• Swapped weapons are physically dropped instead of simply disappearing

• Carried weapons follow GTA V's normal save/reload state

• Realistic ammo scavenging from matching weapons

• Mission-aware weapon handling

• GTA VI inspired weapon HUD

• Configurable keyboard and controller controls

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WHAT IT HANDLES DIFFERENTLY

A big focus is keeping the weapon you actually have instead of replacing everything with a generic copy.

Found an AR with a scope, suppressor and tint? Pick it up and that supported setup comes with it.

Already carrying your own customized setup? Swapping it doesn't just delete it. Your old weapon is dropped into the world with its setup so you can still see and interact with it.

Weapons with the same model but different attachments are also treated as different setups. A customized gun won't simply be mistaken for generic ammo.

If you already carry the same weapon, walking over another one collects only the ammo it actually has available, typically the loaded magazine and a small number of spare magazines. The ammo source is finite, so the same dropped gun can’t provide unlimited ammunition.

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BASIC CONTROLS

C - Pick Up / Swap
Pick up a nearby weapon or swap it with the weapon occupying that carry slot.

Press H - Drop
Drop your equipped weapon onto the ground.

Hold H, then release - Throw
Physically throw your equipped supported weapon at NPCs or objects.

J - Switch Visible Weapon Carry
Cycle between supported visible weapon carry positions. Adjust default Front Carry through Phone contact settings

Sprinting Can Make Your Throw Hit Harder
Sprinting in the direction of your throw can add momentum, increasing impact speed and damage.

Different Weapons, Different Impacts, Different Hit Location, Different Damage
Thrown weapons do not all deal the same damage.
Firearms act as blunt objects when thrown. A pistol, rifle or heavier weapon has its own impact damage, with damage also affected by speed and hit location.

Bladed Weapons Can Deal Significant Damage
Knives, daggers, machetes, hatchets and axes can deal substantially more damage.

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VISIBLE WEAPON CARRY

Supported weapons can now use 4 different carry positions.

Each position gives you a different way to visually carry your loadout depending on your character, outfit and gameplay style.

Use the quick switch key "J" to change carry styles while playing.

For the Front Carry position, Combat Ready Carry is set by default. You can change the default front carry style within the settings menu on the phone.

All visible weapon position are customizable to fine tune the position until it fits your character properly.

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REQUIREMENTS

Script Hook V
ScriptHookVDotNet3 Nightly

INSTALLATION

Install Script Hook V
Install ScriptHookVDotNet3
Drag and drop the included scripts folder into your GTA V main folder.

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FAQ

"Will attachments and tints stay on a weapon I pick up?

YEP! Attachments and tint are captured from the physical weapon and applied when you take it.

So if you find a customized AK MK II, you keep the supported setup that was actually on that AK MK II."

"Will my customized gun turn back into a stock weapon?

NO, normal physical pickup, swapping and dropping are designed to PRESERVE the supported weapon setup instead of replacing it with a plain copy."

"Will my weapons disappear after saving and reloading?"

NO. your carried weapons use GTA V's normal saved inventory rather than a separate mod-created stash.

Save the game normally if you want your current carried setup to become part of that save."

"Are weapons I leave on the ground permanently saved?

No.

Physical ground weapons belong to the current game world and should not be treated as
permanent storage."

"How many weapons can I carry?

The main loadout is unarmed/1 melee type, 1 primary(rifle, shotgun, smg, mg), 1 secondary (pistol), 2 throwable types, 1 heavy weapon and 3 Special categories (nvg, jerrycan, etc)"

"How does ammo work?

Ammo comes from matching weapons.

A Carbine Rifle supplies Carbine Rifle ammo rather than acting as generic ammo for every rifle."

"Can I change C and H?

Yes.

C, H, the 1 - 6 keys and controller shortcuts can all be changed in the INI."

"Does it work during missions?

Yes, but the mod becomes more cautious.

Mission controlled or uncertain weapons are left alone rather than risking an objective."

"Can I use weapon model replacements?

Yes.

Simple model replacements that keep the original vanilla weapon identity are the safest. Larger weapon overhauls may need testing."

"Does it work in GTA Online?

No. Story Mode only."

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KNOWN CONFLICT CATEGORIES

- Other Weapon Inventory Managers
Potential conflict because both scripts can control:

weapon ownership
weapon grants/removals
active weapon selection
slot/capacity enforcement

Running two authoritative inventory controllers is not recommended.

- Automatic or Manual Pickup Mods
Potential conflict because both systems may change whether a weapon can be collected and who owns the pickup transaction.

RTL already provides its own physical weapon interaction system.

- Weapon Drop Mods
Potential conflict because another script may create, remove, replace or duplicate the same dropped weapon entities RTL is managing.

- HUD Replacements
Potential conflict when another HUD mod replaces or repositions the top-right weapon/ammunition area.

A HUD conflict is normally a presentation conflict rather than a weapon-state conflict, but it should still be tested.

- Weapon Persistence / Restoration Scripts
Potential conflict when another mod repeatedly restores weapons after RTL deliberately exchanges, rejects or physically drops them.

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CHANGELOG

v1.5
  • Added iFruit Tactical Loadout Settings Menu
  • Fixed controller phone appearing bug
  • Added Weapon Wheel On / Off option
  • Added Pickup animation
  • Added Pickup Prompt options
  • Added physical weapon throwing
  • Added realistic thrown-weapon damage
  • Improved sharp/bladed weapon impact damage
  • Added 4 visible weapon carry positions
  • Added quick carry-position switching
  • Added adjustable Front Carry positioning
  • Added Custom / MP character visible weapon compatibility
  • Added visible weapon presets
  • Added adjustable player weapon positioning
  • Added adjustable NPC weapon positioning
  • Improved NPC visible weapon carry
  • Improved character-specific weapon positioning
  • Improved weapon pickup and swapping
  • Improved physical dropped weapons
  • Improved attachment and tint preservation
  • Improved Mk II weapon support
  • Improved controller support
  • Improved Settings Menu reliability
  • Improved mission safety
  • Improved performance and memory usage
  • Reduced unnecessary background calculations
  • Reduced unnecessary logging
  • Improved overall stability


v1.0
  • Limited tactical weapon carry
  • Physical weapon pickup, swapping and dropping
  • Attachment and tint preservation
  • Customized weapon setup handling
  • Finite matching-weapon ammo
  • Mission-aware weapon protection
  • Point-blank enemy-drop protection
  • GTA VI-inspired weapon/ammo HUD
  • Built-in weapon icons
  • Keyboard and controller support

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CREDITS

Rockstar Games - Grand Theft Auto V and GTA VI inspiration
Alexander Blade - Script Hook V
ScriptHookVDotNet contributors - ScriptHookVDotNet

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DISCIAIMER

Realistic Tactical Loadout is an unofficial GTA V Story Mode mod inspired by weapon and HUD ideas shown for Grand Theft Auto VI.

It is not affiliated with or endorsed by Rockstar Games or Take-Two Interactive.
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Primul incarcat: 04 septembrie 2026
Ultimul incarcat: in urma cu 9 zile
Last Downloaded: 1 hour ago

All Versions

 1.5 (current)

359 downloads , 4,1 MB
in urma cu 9 zile

 1.0

1.478 downloads , 2,5 MB
04 septembrie 2026

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