Survival Mod (Hunger, Thirst, Sleep) 2.0
2.022
20
2.022
20
DESCRIPTION:
SURVIVAL MOD is a realistic rpg mod i made coz i had a problem with other similar mods, the problem is:
-TIME, in other mods if u sleep or go to work or anything that skips time your status will not be effected like the game and the mod working separately.
now if u skipped or speed or slow down the game time the mod will adapt, now if u have a job that skips time your status will decrease according to how much time skipped.
FUTURES:
- hunger: wil take 6h to drain and STARVING will lower your health if u run
- thirst: will take 3h to drain and DEHYDRATION will prevent running fast
- fatigue: will drain in 16h and restore in 8h sleep hours just like real life EXHAUSTION will slow walking and jogging animations and if u tried to run your player will fall randomly.
- anything in the mod time synced with the game
- auto save if your game crashed for some reason
- Inventory system to eat anywhere, in car , on foot
- sleep menu to sleep anywhere,in car, in bed ,in floor
- eating and drinking animations
- food and drinks props
- working save houses beds
- working vending machines
- delivery system brings you food anywhere,phone contact ,realistic driver arriving, realistic food bag prop, sms message with texting animation, delivery fee
Version 2.0
- the mod now use LemonUI.
- the HUD bars now Smaller and cleaner.
- (hunger, thirst, sleep) duration rate is configurable at the ini file.
- bags added!, to increase inventory spaces.
- backpack will add 10 more inventory space.
- duffle bag will add 20 more inventory space.
- you can wear and unwear the bags from the mod menu
- bags have a visual prop when you wear them and you can add costume bags prop model on the ini file.
- bags are persistent objects that save location on the world when u unwear them, and you wear them back by pressing E on the prop.
- you will find the bags in the clothing stores for you to buy.
- you can find your unweared bag by pressing "find bag" on the menu to make a waypoint to the bag.
- sleep moved to the mod menu but you can still configure a costume key for it.
REQUIREMENTS:
-ScriptHookV
-Scripthookvdotnet
-IfruitAddon2
-LemonUI
INSTALLATION:
put the survivalmod.dll and survivalmod.ini and survivalmarkers.txt on your scripts folder
This mod is built on an old legacy game version its not tested on newest LEGACY versions or the ENHANCED version
SURVIVAL MOD is a realistic rpg mod i made coz i had a problem with other similar mods, the problem is:
-TIME, in other mods if u sleep or go to work or anything that skips time your status will not be effected like the game and the mod working separately.
now if u skipped or speed or slow down the game time the mod will adapt, now if u have a job that skips time your status will decrease according to how much time skipped.
FUTURES:
- hunger: wil take 6h to drain and STARVING will lower your health if u run
- thirst: will take 3h to drain and DEHYDRATION will prevent running fast
- fatigue: will drain in 16h and restore in 8h sleep hours just like real life EXHAUSTION will slow walking and jogging animations and if u tried to run your player will fall randomly.
- anything in the mod time synced with the game
- auto save if your game crashed for some reason
- Inventory system to eat anywhere, in car , on foot
- sleep menu to sleep anywhere,in car, in bed ,in floor
- eating and drinking animations
- food and drinks props
- working save houses beds
- working vending machines
- delivery system brings you food anywhere,phone contact ,realistic driver arriving, realistic food bag prop, sms message with texting animation, delivery fee
Version 2.0
- the mod now use LemonUI.
- the HUD bars now Smaller and cleaner.
- (hunger, thirst, sleep) duration rate is configurable at the ini file.
- bags added!, to increase inventory spaces.
- backpack will add 10 more inventory space.
- duffle bag will add 20 more inventory space.
- you can wear and unwear the bags from the mod menu
- bags have a visual prop when you wear them and you can add costume bags prop model on the ini file.
- bags are persistent objects that save location on the world when u unwear them, and you wear them back by pressing E on the prop.
- you will find the bags in the clothing stores for you to buy.
- you can find your unweared bag by pressing "find bag" on the menu to make a waypoint to the bag.
- sleep moved to the mod menu but you can still configure a costume key for it.
REQUIREMENTS:
-ScriptHookV
-Scripthookvdotnet
-IfruitAddon2
-LemonUI
INSTALLATION:
put the survivalmod.dll and survivalmod.ini and survivalmarkers.txt on your scripts folder
This mod is built on an old legacy game version its not tested on newest LEGACY versions or the ENHANCED version
Primul incarcat: 31 mai 2026
Ultimul incarcat: 24 august 2026
Last Downloaded: 2 hours ago
29 Comentarii
DESCRIPTION:
SURVIVAL MOD is a realistic rpg mod i made coz i had a problem with other similar mods, the problem is:
-TIME, in other mods if u sleep or go to work or anything that skips time your status will not be effected like the game and the mod working separately.
now if u skipped or speed or slow down the game time the mod will adapt, now if u have a job that skips time your status will decrease according to how much time skipped.
FUTURES:
- hunger: wil take 6h to drain and STARVING will lower your health if u run
- thirst: will take 3h to drain and DEHYDRATION will prevent running fast
- fatigue: will drain in 16h and restore in 8h sleep hours just like real life EXHAUSTION will slow walking and jogging animations and if u tried to run your player will fall randomly.
- anything in the mod time synced with the game
- auto save if your game crashed for some reason
- Inventory system to eat anywhere, in car , on foot
- sleep menu to sleep anywhere,in car, in bed ,in floor
- eating and drinking animations
- food and drinks props
- working save houses beds
- working vending machines
- delivery system brings you food anywhere,phone contact ,realistic driver arriving, realistic food bag prop, sms message with texting animation, delivery fee
Version 2.0
- the mod now use LemonUI.
- the HUD bars now Smaller and cleaner.
- (hunger, thirst, sleep) duration rate is configurable at the ini file.
- bags added!, to increase inventory spaces.
- backpack will add 10 more inventory space.
- duffle bag will add 20 more inventory space.
- you can wear and unwear the bags from the mod menu
- bags have a visual prop when you wear them and you can add costume bags prop model on the ini file.
- bags are persistent objects that save location on the world when u unwear them, and you wear them back by pressing E on the prop.
- you will find the bags in the clothing stores for you to buy.
- you can find your unweared bag by pressing "find bag" on the menu to make a waypoint to the bag.
- sleep moved to the mod menu but you can still configure a costume key for it.
REQUIREMENTS:
-ScriptHookV
-Scripthookvdotnet
-IfruitAddon2
-LemonUI
INSTALLATION:
put the survivalmod.dll and survivalmod.ini and survivalmarkers.txt on your scripts folder
This mod is built on an old legacy game version its not tested on newest LEGACY versions or the ENHANCED version
SURVIVAL MOD is a realistic rpg mod i made coz i had a problem with other similar mods, the problem is:
-TIME, in other mods if u sleep or go to work or anything that skips time your status will not be effected like the game and the mod working separately.
now if u skipped or speed or slow down the game time the mod will adapt, now if u have a job that skips time your status will decrease according to how much time skipped.
FUTURES:
- hunger: wil take 6h to drain and STARVING will lower your health if u run
- thirst: will take 3h to drain and DEHYDRATION will prevent running fast
- fatigue: will drain in 16h and restore in 8h sleep hours just like real life EXHAUSTION will slow walking and jogging animations and if u tried to run your player will fall randomly.
- anything in the mod time synced with the game
- auto save if your game crashed for some reason
- Inventory system to eat anywhere, in car , on foot
- sleep menu to sleep anywhere,in car, in bed ,in floor
- eating and drinking animations
- food and drinks props
- working save houses beds
- working vending machines
- delivery system brings you food anywhere,phone contact ,realistic driver arriving, realistic food bag prop, sms message with texting animation, delivery fee
Version 2.0
- the mod now use LemonUI.
- the HUD bars now Smaller and cleaner.
- (hunger, thirst, sleep) duration rate is configurable at the ini file.
- bags added!, to increase inventory spaces.
- backpack will add 10 more inventory space.
- duffle bag will add 20 more inventory space.
- you can wear and unwear the bags from the mod menu
- bags have a visual prop when you wear them and you can add costume bags prop model on the ini file.
- bags are persistent objects that save location on the world when u unwear them, and you wear them back by pressing E on the prop.
- you will find the bags in the clothing stores for you to buy.
- you can find your unweared bag by pressing "find bag" on the menu to make a waypoint to the bag.
- sleep moved to the mod menu but you can still configure a costume key for it.
REQUIREMENTS:
-ScriptHookV
-Scripthookvdotnet
-IfruitAddon2
-LemonUI
INSTALLATION:
put the survivalmod.dll and survivalmod.ini and survivalmarkers.txt on your scripts folder
This mod is built on an old legacy game version its not tested on newest LEGACY versions or the ENHANCED version
Primul incarcat: 31 mai 2026
Ultimul incarcat: 24 august 2026
Last Downloaded: 2 hours ago





























@Bigsossa i tested it on AHVDNv3.6.0 nighty 116 and SHVDN enhanced 1.1.0.5 , working fine for me
Very good mod
It doesn't seem to work for me, nothing appears on my screen when playing. how do I make it work?
@yellownobz make sure you have all the requirements (specially IfruitAddon2) and see the pinned comment
Yoo this mod looks promising. Imma give it a try
Does this module maintain its duration? If I complete a quest or die, will its previous state remain, or will it refresh to its full state immediately? Thank you for your contribution.
@Rtx_grafix Yo Bro, I tried your mod and it doesn't seem to work 'cause I have installed all the necessary files
@Eros Petrakis i made this mod on 3095 version so idk about newest versions
@ll1103 yes if u die everything will fill to 100%,
gonna give this a try even tho kinda hate the UI lol
Decided to give this a look because I was getting kind of sick of HungerSleep how there was no inventory. This mod Is definitely more complex in the fact that there's a bunch of food items and a lot of things are configurable, but the ui is ugly and covers the subtitles, and the values seem to go down way too fast. That might just be a side effect of how each bar actually has 2 bars (first, they're colored, then when they hit 0 they reveal a red bar that's at 100, it's a little confusing), but it would still be nice to have the speed be configurable, just some config options for how long to go from 100-0 for the 3 bars, and maybe also an adjustable value for pocket size, 5 is technically a lot for a human with regular clothes on, but this is a video game, we can't have backpacks, we can't keep stuff in our cars, there's a lot of options you just don't have in a video game. I feel like 10 or 15 would be a more balanced number. Especially when you consider that days in this game are so short. Yes, the game world is shrunk down and many things are dumbed down and sped up, due to the nature of video games, but not to the same extent. A game day is like 1/50th of a real day, but getting to and from a restaurant is like 1/5th the time, so it's 10 times as inconvenient for a video game character to have to sleep every single night and to eat 3 times a day. I don't even eat 3 times a day IRL.
So, basically - If the 3 bars looked better/were placed better, and were just normal bars, and if the speeds and the pocket size could be configured, 10/10 mod... Currently, like a 4/10
@SuperFanatic instead of dying immediately when the bar hit 0% u have a chance to live with the red bar but in a cost, red hunger bar will lower your health when running, red sleep bar make the animation lazy......etc, player getting hungry so fast is because of the mod sync with your game day time, and your game day probably too short, for the inventory its true 5 is not convenient because i wanted to add bags and trunks to carry more stuff but i kind abandoned the mod, and yes character have to sleep everyday coz he can sleep anywhere not a problem, its a realistic mod may not be for everyone but u got some points right that's need improvement.
@Rtx_grafix Right, I get why the bars do that, but why not just have them move half the speed, and turn red at 50%? it would be functionally the same, just less confusing. Regardless, they are in the way of subtitles, and that's really annoying. If they were just, a lot smaller, and like maybe over top of the minimap, that'd be ok.
And I appreciate that you're trying to stick to realistic values, but there's no harm in letting the user configure the numbers themselves. Currently, if I really wanted, I could make one of the food items completely restore all hunger/thirst/sleep and make it cost $1, but that would defeat the purpose of the mod.
Honestly, if the bars were just moved/shrunk like I said, that would bump this to a 6.5/10 easy. I still think I would need to be able to configure the numbers to actually want to play this though (and by the way, my days are vanilla length).
If you ever do feel like doing a big update, changing the "sleep anywhere" system to a "sleep at hotels/motels for a cost" would be awesome (but I understand if that's outside the scope of what you want to do)
my red bars isn't that confusing brochacho 🥀, its on a second layer to not make u stress everytime the bar go past the half, u got the whole bar, the sleep anywhere is perfect for everyone, if u starting homeless or if u camping or u have nothing but your car, if u want hotels i think there is mod called PropertyManager that lets u rent a place per day that will be perfect for u
Anyways this is the changes i would do:
Add bags to increase storage.
Adjustable hunger, thirst, Sleep rate.
Try implementing nativeUI to be more cleaner.
Move the bars to the right corner on top of each other.
Maybe adding a new marker to act like a hotel.
I appreciate your feedback, don't expect the changes anywhere soon!
bro u gotta rework that UI , nevertheless good mod
@Thomas_141 wdym, its using LemonUi now not the one on the screenshots.
Nice update bro and for some reason the bag store pops up when i use a vehicle lock script
I have the necessary dependencies but for some reason the blips arent showing up on my map
yooooo you actually updated the mod. The new menus look sooo much better (like, I was astonished at how much better). The bars are still a little in the way, being over the location and car name popups, also if someone's got a speedometer mod, that's gonna conflict, but it's still way better than how it was. Very very happy that I can now adjust the speeds in the config, thanks a million. Although, I'm still waiting on those hotel markers. :) :)
just a note, there's a few typos in your description ("buffel bag," "you ill find the bags") and maybe referring to the mod menu as the "main menu" could be rethought. I was stupidly looking in the actual pause menu for a sleep option. Maybe I'm just stupid though lol.
Mm, quick thing I noticed, not at all a big deal, the "Press E to pick up bag" text doesn't change depending on your keybinds (I'm not even sure if that's a thing that can be fixed), in my game that button is X. It actually correctly uses X for me, just the text itself is wrong. Again, like I said, not a big deal in my book.
Also, something about having the sleep option be in a menu makes it actually less bad for me, like, yes, I would love paid hotels and possibly a "free sleep/owned bed" marker too (for like an apartment mod) but actually, having it not just be a keybind and instead be a menu option is... alright. It's not bad now.
Also, something that I never noticed before, but ended up happening while trying to play through the story with this mod - If you enter a mission, and the game has to zoop to the next morning or whatever, your bars go down as if you actually just stood there all night, which I suppose makes sense, but also means you just die if it's a long time zoop. Granted, the game just then puts you to after the cutscene in the mission, but it's still quite irritating. At least when there's an instant time jump, like in the jewel store heist, it's fine. I'm not sure if you can even really fix it, like you said the timers are based on in-game time, and it's in-game time that's progressing. For now I'll just try to enter missions from more appropriate times of day