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@ThatsPella yeah but can't you set their relationships trough script? and either get default relationships trough GET_HASH_KEY or just custom relationship that likes cops and whatnot
@ThatsPella ik but also not necessary as i think just do how it currently works, spawned mission peds just get set to vanilla relationships (the 'RelationshipGroup' value)
but do add a true/false values for forcing a faction to flee if police wanted level is at a specific threshold (i.e 4 or 5 stars) so street gangs give off chase if you get hunted down by feds or military for example
also add a allied with police true/false setting for factions too, so we can have Security or PMC groups that are allied with government but are considered as a gang
sorry idk how to explain properly, im bit autistic
you can put my words in gpt if you want to make it clearer
@ThatsPella i think the main relationship should be enough?
like doesn't it just set spawned peds to default game relationships, i.e if i set it to COP, because COP like other cops, those spawned units will be respected by cops, but so are SECURITY_GUARD, PRIVATE_SECURITY
i more meant like fleeing behavior if you aquire high police wanted level (i,e 4 star or 5) and spawned units fuck off because the heat's too much (disableable for some factions)
this is cool also i wish you could make it so certain factions will flee if police wanted level is above specific threshold
and also add boolean for factions to be allied with police like WD2, i.e so i can have merryweather or security as a seperate faction
that and this might mean Jayden's War & Terror remake xd
@lelac14 why the need to bash? did the mod come with malware or something? or you have personal beef with the mod author?
just wait until it updated, usually new modders who make tools forget a few things
also it'd prob be best if they make it an open source mod, since not just sharing and all but also contributions but yeah i agree
GTA Offline
Does this keep game-spawned cops?
Since i prefer having game-spawned cops over scripted reinforcements
@bot2847 yeah it just doing CREATE_INCIDENT and passing '7' as first parameter iirc, it's just how the 911 scripts do it.
don't know what'd happen if dispatch.meta types are manually dispatched by this native, but idk.
https://docs.fivem.net/natives/?_0x3F892CAF67444AE7
didn't know these existed, no clue why these we're cut
@bot2847 Afaid that's not possible, much of that is hard-coded or just even if defined in game files, there IS no native-function to call a police vehicle defined by game files.
or maybe there is, iirc GTA IV somewhat does this trough retrieving currently loaded police models from cargrp/pedgrp files
tho idk if GTA V has that, there is DT_PoliceVehicleRequest, but no clue if outside of the 911 call script, if external scripts can summon it, iirc CREATE_INCIDENT should in theory able to summon DT_PoliceVehicleRequest
but more better option imo is to just make INI config for LSPD, LSSD, SAHP or generally better way, just send unmarked police vehicles or something