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@LRNSR I added a .ini to the mod for configuration
@woohoowi Lmao
@eldrin
Yeah, but I need you to test it for me :)
Please try it in your GTA V Legacy, let me know if you get any errors and if so send me the log from ScriptHookVDotNet please
If you get an error on screen please write which hash it is (So those numbers like 0X0000245FW)
@magneto20 *
@LRNSR Thanks for the feedback pumpkin <3
Soooo AdvancedTurnSignals already has it's own sounds
Which is a big no no since now you have 2 scripts playing sounds through possibly the same audio.dll (Naudio.dll or Winm.dll) based on the same function (Turn indicators being on and off)
The volume in the default configuration is pretty low but you can easily change it
Just open the .cs mod with notepad, go to the very first section, edit it to your liking and save, make sure it's still .cs though :)
@mageneto20 Thanks <3
It seems like ScripthookVDotNet is resolving is fine
It's just changing the API version
But that doesn't always mean it works
filebin.net/1xzjcoqvbhg9zzfe
I made 2 modified versions based on your API and Legacy
If one of those 2 works enjoy!
If not let me know the error messages etc
@magneto20 Send me the Scripthookdotnet log
Only showing the part of this mod please <3
@magneto20 Did it worky work? Or did it crashy crash?
@medcay The Yellow marker is the impound lot
This is where your personal vehicles get impounded to Pookie :)
Is it just the icon overlapping?
I'm currently working on a Seatbelt script but I can change the Blip location a little if you want
@magneto20 You can test it on Legacy with latest scripthook version, give me the error log in case it doesn't work
Because there's a very good chance it works on Legacy too if the hashes and functions are all correct