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@DriftApe This mod is actually an upgraded version of the Forza Horizon 4 design i made back in 2021 (I just never released it). I still have the old files, so I can make them work with the current SHVDN and upload them to my website or 5mods. But it's going to be just a simple one right now with only speed, RPM and gear. I'll polish it up properly but i'll need to finish my other two projects first. So you can expect something to drop in a week.
@gtav-fan Currently the mod is made in a way that it only works with land vehicles like motorcycles, cars, trucks, etc because the speedometer is based on the one from FH5. I set it up to keep things like RPM and redline wobble feeling natural and those would be weird on helicopters and planes since they use completely different dashboard designs.
The Oppressor will work though and i do have plans for a full vehicle dashboard system with different designs for different vehicle categories, but it's still in the planning stage no timeline yet. As you might already know, I'm currently fixing up the Motorfest speedometer and adding nitro functionality so I can release the new version with additional improvements and features.
@GoonTheftAuto Currently this will only work in Legacy as it'll need to be converted to the format used by Enhanced using CodeWalker RPF Explorer's "Asset Converter." I did actually test another speedometer mod that's currently in development with the Enhanced edition as a guide by another user and it worked. However, modding Enhanced right now is a pain and there were some crashes here and there. If new tools become reliable with the Enhanced version, I'll update the mod to work for both.
One thing you can try: create two folders "Input" and "Output" and place the current .ytd file inside the Input folder. Then use the Asset Converter, specify both paths for input and output (the Output folder will receive the converted file), add the converted one into the scaleform_generic.rpf and check if the mod works without any issues and try play testing the mod for a few hours to make sure the mod is stable. Let me know how it goes
@Amirgu Glad you liked the mod and if you ever run into anything else, don't hesitate to reach out.
@Amirgu The speedometer should work with all land vehicles like cars, trucks, motorcycles. You don't need to manually add any car names.
Three things to check:
1. Make sure the speedometer isn't disabled in the menu. If it is, simply enable it.
2. There's a chance the speedometer might be positioned off-screen if your screen resolution or scaling settings are different. Try resetting the position in the FH5 Theme menu.
3. It could be a conflict with another mod either a graphics mod or a script mod might be causing the issue.
If you could elaborate a bit more, it'll be easier to pinpoint the problem. Also, you can join the Discord server and create a ticket I can help you there since screenshots of your mod settings might be needed.
@Slick_Nick Sure, I'll do that. I'm currently working on the v1.2 build with some fixes and new features. Once it's been tested and verified, I'll increase the axis limit to allow movement beyond the current x axis limit.
@5modsdabest The skill chain idea is interesting and it's a bigger feature since it needs to detect driving events and track a scoring system. Not something i can add quickly, but i'll keep it in mind for a possible future update or a separate one.
@saliherol for the invisible speed digits, the most common reason is, coordinates, opacity or scale setting.
Check these values inside the FSS.ini?
Check Speed_X and Speed_Y to around 1656 and 890.
Speed Alpha around 255.
Speed Scale around 1.4.
Speed Spacing around 31.
Also, toggling KM/H & MPH once in the main menu sometimes forces the speed text to refresh.
If none of that helps, hop into my Discord with a list of your other mods and ill test the script with other mods.
@saliherol Make sure LemonUI.SHVDN3.dll is in your "scripts" folder if not then the menu won't open.
For suggestions or feedback, leave a comment below. If you'd like to help test early versions before release, join my Discord (check my profile).