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@Blue Fire The mod is great, but if I accidentally shoot the bodyguards, they all start shoot me. Is it possible to change this, or can it be disabled?
@tonilopez_6 Great work; thanks to you, the inactive areas on the map are coming to life.
@Blue Fire Alright, I’ve done it; I installed iFruitAddon2-3.1.1 for version 1158.16 of the 1.5.0-Enhanced edition, and it’s working—thanks!
@Blue Fire Your mod is great! It works perfectly with the Legacy 3889 version using ScriptHookVDotNet-v3.7.0-nightly.193, but it didn't work with the 1.5.0-Enhanced version (1158.16) using Script Hook V .Net Enhanced 1.1.0.6. How can I fix this?
@ mfeknc dostum herşeyi yükledinmi scripts klasörünün içine WingpackFlight klasörünü ve WingpackFlight.3.cs sonra oyun açılınca F3 e bas ini dosyası otomatik oluşuyor scripts klasörünün içinde WingpackFlight.ini dosyasına bak
@tonilopez_6 Your mod is great; I installed version 1.1 and everything works fine. However, when I take the elevator up to the penthouse and bump into the window while looking outside, I fall down into the building's interior and get stuck. It doesn't happen with all the windows, though—only some of them.
@tonilopez_6 Your mod is really great. I first installed the SP_MPmaps_OFF version, but I fell through the map when approaching the house. Then I installed the SP_MPmaps_ON version; it worked, and I was able to enter the house. However, I can pass through the glass into the area where the wine is displayed on the wall, but I can't get back out—I get stuck inside. Also, I can pass through the windows facing the pool, regardless of whether the curtains are open or closed...
@zaquu_mlo No, there isn't another entrance or interior here. I use the "Enable All Interiors" mod, but it's compatible with your other map mods and doesn't conflict—it's just this specific location that clashed.When I install your mod and come here, I fall through the map; when I remove the mod, I can walk around the building normally without falling through.
@zaquu_mlo Whether MPmap is enabled or disabled, when I arrive in front of the garage, I fall through the map before I can enter...
@LucidDash Thanks for the update; the keys can now be configured and don't conflict...