3,674,148
3,833
3,674,148
3,833
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 View topic on GTAForums »
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 View topic on GTAForums »
First Uploaded: October 08, 2016
Last Updated: December 21, 2022
Last Downloaded: 1 minute ago
All Versions
11,922 Comments
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 View topic on GTAForums »
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 View topic on GTAForums »
First Uploaded: October 08, 2016
Last Updated: December 21, 2022
Last Downloaded: 1 minute ago









Enhanced Native Trainer: Update 51
Added:
* Added new vehicle preview images; NPCs and weapons (the railgun wasn't added as it's no different to the SP one).
* Re-added and updated the anti-vehicle despawn global back in as we need to fix the auto-updating code due to R*'s recent changes.
Contributions wholly thanks to @Slash_Alex:-
Added:
* Added 'Brickade Acid Lab', 'Eclipse Blvd Garage', 'Freakshop Brickade Garage' and 'Humane Labs Lab' online interiors.
* Added an 'Acid Packet' weapon
Known Bugs:-
* Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
Just got interested in GTA 5 again after a few months off, thanks for still updating ENT. This mod Makes the game SO much better.
Works flawlessly for me -- and game seems to be running better! Sincere thanks!
i've been trying to get enhanced native trainer to work forever now, idk what im doing wrong, I installed scripthook and enhanced native trainer. But whenever i press F4 or RB + Y on controller, nothing happens, pressing F4 just brings up the rage console, i have no idea what im doing wrong, out of nowhere it just stopped working. I have asi loader and everything installed. Only difference is im on windows 11, i've already unblocked all the files in the mod, and deleted the folder in appdata roaming. Still, nothing is working at all. I might have to use Menyoo since this is no longer working for me,
@crimsontide
It sounds like you're using SHV.NET which also uses F4 to do stuff. You can rebind the open key in ent-config.xml.
@kylegamer420
You can rebind the controller options in the ent-config file. The button IDs can be found here:- https://docs.fivem.net/docs/game-references/controls/
@Klocu112
You'll want to verify your game files in that case. You can do it via the launcher.
@Zemanez
After verifying game files the missing vehicles still didn't appear, but I found when I removed "mods" folder - they appeared.
Anyway, thanks for reply.
@crimsontide Open the ScriptHookVDotNet.ini file in your game folder and make sure that ConsoleKey=None.
@Klocu112 You might be using an old update.rpf file in your 'mods' folder. Copy the new one there from the 'update' folder in your game root directory.
@Zemanez I have it set to None, even tried removing it. Still nothing, even RB + Y on controller does nothing, i left everything to default in the XML
@Slash_Alex Already have it to none, still having the issue
The airbrake option needs a TOUGHER way to toggle it, it came on during a mission, and Won't deactivate. Airbrakes suck.
@Zemanez Im beginning to think its a windows 11 issue, i've tried everything to get it to work. It doesnt even create a file in the appdata/roaming folder
Since the last game update i've got this msg: CORE: An exception occurred while executing 'EnhancedNativeTrainer.asi' (0x00007FF81F464990), id35. Anyone has an ideia about what could it be?
Как заправляться?
nice :)
@RoadRage
Could be a mod conflict. Can you try JUST loading ENT and seeing if the game still crashes?
@crimsontide
I'm still using Win 10 so possibly although Appdata doesn't usually require any perms (like admin access) to put things in.
This is by far my favorite trainer. With that being said, why everytime I hit the airbrake, usually by accident, does it drop me from 30 feet in the air? How can I change that?
just wanna start by saying this is the best mod for gta 5 and thank you to the developers.
MY only issue is there is something with the sentinel xs that causes the game to crash. specifically, when i spawn the car in and click randomize upgrades, it crashes. that is the only car that i know of that crashes in that way.
@black7sv3n We'll take a look. Btw you can disable the airbrake feature completely if you don't need it.
Misc / Airbrake menu.
@Ambiggy We'll take a look.
@Zemanez Yeah, it was something related with the HeapAdjuster and packfile limit. After the last update, game goes crazy over here, probably gonna downgrade it, since i still got crashes. But the trainer is working 100%!
Why does spawning in any bodyguard create an error with ID 38 that causes the game to crash?