CarHud and HeliHUD Modified [.LUA] 5.0
23,051
195
-
May 19, 2021
Forked GitHub repo: https://github.com/JayMontana36/VehHUD
Dependencies/Requirements:
- JM36 Lua Plugin
Installation:
1: Ensure you have JM36 Lua Plugin (GitHub | 5Mods)
2: Put vehhud.lua into your JM36 Lua Plugin "Modules" folder (located within it's "ScriptsDir-Lua" scripts directory).
Bugs:
FiveM specific things do not work nor function and have either been disabled/removed or hard-coded to always be a static value, such as what gear your vehicle is in.
Credits & Permission:
Refer to the top of the Lua script where all the authors and permission grants are, and/or the original GitHub repo that this variant was forked from.
Changelog:
- Release5 - Revise/Minimize internal header check, Declare "Speed" variable as local since it apparently was a global and may have only been written to in certain scenarios, Change default from kmh to mph because America, Improved gear logic to show D for driving and P for stopped/parked and R for reversing, rather than what it was before being stuck at gear 1 and all.
- Release4 - Switched to JM36 Lua Plugin threads (similar to FiveM threads) and use JM36 Lua Plugin framework for getting the player ped instead of game natives.
- Release3 - BugFix: Invalid/Missing rage native function call param
- Release2 - BugFix: "K" SeatBelt
First Uploaded: May 18, 2021
Last Updated: July 26, 2023
Last Downloaded: 2 hours ago
154 Comments
More mods by JayMontana36:
- Lua
- Gtalua

- Script Hook
- Developers
- Lua
Forked GitHub repo: https://github.com/JayMontana36/VehHUD
Dependencies/Requirements:
- JM36 Lua Plugin
Installation:
1: Ensure you have JM36 Lua Plugin (GitHub | 5Mods)
2: Put vehhud.lua into your JM36 Lua Plugin "Modules" folder (located within it's "ScriptsDir-Lua" scripts directory).
Bugs:
FiveM specific things do not work nor function and have either been disabled/removed or hard-coded to always be a static value, such as what gear your vehicle is in.
Credits & Permission:
Refer to the top of the Lua script where all the authors and permission grants are, and/or the original GitHub repo that this variant was forked from.
Changelog:
- Release5 - Revise/Minimize internal header check, Declare "Speed" variable as local since it apparently was a global and may have only been written to in certain scenarios, Change default from kmh to mph because America, Improved gear logic to show D for driving and P for stopped/parked and R for reversing, rather than what it was before being stuck at gear 1 and all.
- Release4 - Switched to JM36 Lua Plugin threads (similar to FiveM threads) and use JM36 Lua Plugin framework for getting the player ped instead of game natives.
- Release3 - BugFix: Invalid/Missing rage native function call param
- Release2 - BugFix: "K" SeatBelt
First Uploaded: May 18, 2021
Last Updated: July 26, 2023
Last Downloaded: 2 hours ago
-
@kioshi are you sure you put it in "Modules" and not "_Modules", and also have JM36 Lua Plugin installed correctly, without any other Lua Plugin to create conflicts?
March 22, 2023 -
@JayMontana36 uh sorry for the late reply, uh yes i put it in "Modules" and yes its installed correctly and theres no other mods than this cause im trying to make it work
May 07, 2023 -
@kioshi Try running the "ForDevelopers" version of JM36 Lua Plugin (replace the "ForUsers" version with it), and if it is indeed installed correctly, then you should see a console window with that version, and that console window shall indicate any states or statuses or warnings or errors; if you still see nothing (no console window) at that point, then it is installed incorrectly, and/or you did not also install ScriptHookV. Actually, before you try replacing "ForUsers" with "ForDevelopers", I recommend you make sure you do indeed have ScriptHookV installed firstly.
May 08, 2023 -
-
-
it would be nice to implement tire degradation when you slip a lot and if they are not replaced after a while you lose grip and the tires explode in this hud
July 27, 2023 -
@sniper235 You have to download Lua Plugin for Script Hook V https://www.gta5-mods.com/tools/jm36-lua-plugin-for-script-hook-v-reloaded
Once you do that, vehhud goes under modules in the scripts folder
July 28, 2023 -
-
@sniper235 I couldn't get it to work after following all the instructions either until I figured out that Visual C++ Redistributable Packages for Visual Studio 2013 is required. Download and install vcredist_x64.exe from microsoft here: https://www.microsoft.com/en-us/download/details.aspx?id=40784
August 11, 2023 -
Took me a while to install but i realized i was putting the files in wrong places. There is a youtube video and it has all the wrong info...
August 15, 2023 -
-
@Fabri Zeta @Lj82 @ex4mple694201337 this is a 1:1 (1-to-1) port of the FiveM script, with the bare basic minimums adapted/changed in order to get it to work and function alright in singleplayer; as such, I will not be modifying this script any further (unless there is an update to the original script or the script stops working correctly due to something that I did or anything along those lines), and any questions or feature suggestions/requests regarding this script are much better suited for the FiveM/CFX forums (where the original unported version of this script resides) if you want it to potentially gain attention or be answered or be added or anything along those lines.
tl;dr - I make sure that this FiveM/CFX script port for singleplayer works and functions well enough with minimal modifications/changes made to it, and that's it; ask/request things in the original FiveM/CFX forums thread instead, and, chances are, if it does get added there, it will likely then also end up here too. They know this script a lot more and/or better there (especially since that's where it's from), so they can answer your questions and/or add things.
August 26, 2023 -
@JayMontana36 but how crazy is it to add a line for turning a script off while in a state of first person?
August 26, 2023 -
@ex4mple694201337 You may do that on your own if you really want that that badly, I am not going to make such a "big" change for the one person (or even if it were a few people, or even if literally everyone asked), that multiple/several people might not want or like.
As stated previously, this script is provided as a courtesy, ported pretty much 1:1 from the original FiveM/CFX version, with minimal modifications made, just enough for it to work well/decently in singleplayer. I am not the one who created this HUD, nor do I even use this HUD myself, and the codebase behind this HUD is a mess; I want nothing whatsoever to do with it, and I realistically only even ported it and made it available because I had a little bit of free time and knew that there have been tons of requests for this to exist/work for singleplayer, and so I made that happen, that's all. The objective here is strictly to have this be a pretty much 1:1 script port that works/functions, with no other unofficial modifications made; I have met that objective, and so there is nothing further for me to do here, unless an update is made to the original version that this port stems from. So your options are to either ask the makers to do this in an update, do it yourself, or get someone else who knows what they're doing (who are willing to do it) to do it; if this were my own script made from scratch or if this were a commission (or anything along those lines), then yeah, I'd consider doing it. But it isn't either of those, and so it remains a 1:1 script port with no unofficial modifications made except for what is necessary for it to function.
August 28, 2023 -
Great mod. Everything works as expected, except for the vehicle damage map on the right side. It's showing up as two vertical black bars next to each other, in which it fills in grey when receiving damage. Any tips?
September 05, 2023 -
Nevermind, got it working. It's just one of the race modes that needs to be enabled
September 05, 2023 -
-
This script doesn't do what it's supposed to look how bad the vehicle is damaged and the indicator is still white not red, orange, just stuck at white https://ibb.co/VJKf4Hq
November 12, 2023
@Odraymo It was originally written for FiveM but has been ported over to singleplayer using `JM36 Lua Plugin`, so this version is meant for singleplayer and not at all for FiveM. It does require both `JM36 Lua Plugin` and `Function (Re)Mapper for JM36 Lua Plugin` to work, but at this time of writing the Function (Re)Mapper still hasn't been approved here yet so you'll have to grab it from the GitHub instead.