Trucking Missions 1.5
124,013
1,099
124,013
1,099
Introduction
This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,
delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be
careful, while others need you to hurry up. This is a nice way to earn some extra cash!
To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door
and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,
Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start
trucking!
You can make your own missions! More information in the README.
Note: if you have trouble getting the menu open, press INSERT. This will reload the mod.
Note 2: Place the MissionLoader.exe in your scripts/ folder.
Note 3: If you've updated from an old version and the script doesn't work, remove your TruckingMissions.ini file.
Installation
Known Issues
-Blip route sometimes disappears. This is a global issue and a fix is yet unknown.
Custom Missions
Changelog
-1.5
--Added controller support. You should change the phone keybind to something else than Up.
-1.4
--Compatibility with ScriptHookDotNet 1.0, sorry for the long wait.
-1.3.1
--Compatibility with the latest ScriptHookDotNet
-1.3
--22 new missions thanks to T9X69 & HawKDesigns. Please delete your DefaultTruckingMissions.xml when updating.
--Added [NEW] tag to new available missions
--Fixed minor bugs.
-1.2
--Reworked the UI so it looks pretty.
--Rewrote some descriptions. Please delete DefaultTruckingMissions.xml for it to take effect.
-1.1
--Fixed seconds in timed missions being "slowed down"
--Balanced some missions. (Delete your DefaultTruckingMissions.xml for it to take effect)
-1.0
--Menu now can display up to ~2bln items.
--Any vehicle can be used as a trailer, as long as it's listed in the .NET ScriptHook. (docktrailer & freighttrailer are not in 0.9 yet)
--New option to make the player never wanted on a mission, set the tag to 0.
--Custom Missions now get updated properly when you end a mission.
-0.9
--Reworked mission saving system, changed letters to numbers, this will allow up to 2 billion unique missions.
--Fixed custom missions interfering with your save data.
--NOTE! YOUR SAVES WON'T WORK WITH THIS VERSION! You have go into your TruckingMissions.sav file (open with notepad) and change the line MissionsDone from MissionsDone=abcdc (or whatever letters you have) to MissionsDone=1|2|3|4|3| (replacing letters with numbers, a -> 1, b -> 2 etc, trailing with a | character)
--Or you can delete your save.
--Delete your DefaultTruckingMissions.xml, it will be replaced with a new one.
--Delete your CustomTruckingMissions.xml for now, until the creators make it compatible. (or do it yourself with the process above)
-0.8
--Support for ScriptHookDotNet 0.9
-0.7
--Reverted to stable ScriptHookDotNet, please use the one found inside the .zip
-0.6.1
--Fixed Up/Down keys not being set correctly.
-0.6
--ScriptHookDotNet 0.6 Compatibility. Please update
--New Mission Loader: easily import missions and enable/disable them. You have to import starting from to , inclusive.
--Missions are now divided into DefaultTruckingMissions.xml and CustomTruckingMissions.xml
--New Custom Missions Menu.
--Fixed minor bugs.
--Fixed the Mission Creator Logger outputting zeroes.
-0.5
--Custom missions! See Mission Creator Readme.txt
--Fixed a bug where the blip stayed after a failed mission.
-0.4
--New revamped menu.
--The office now works as a property and must be purchased.
--Multiple trucks available.
--Missions must be unlocked.
--Savegame system.
-0.3
--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key
--No more subtitles spamming.
--Fixed crash on mission quit.
-0.2
--Improved the helptip.
-0.1:
--Initial Release. View topic on GTAForums »
This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,
delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be
careful, while others need you to hurry up. This is a nice way to earn some extra cash!
To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door
and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,
Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start
trucking!
You can make your own missions! More information in the README.
Note: if you have trouble getting the menu open, press INSERT. This will reload the mod.
Note 2: Place the MissionLoader.exe in your scripts/ folder.
Note 3: If you've updated from an old version and the script doesn't work, remove your TruckingMissions.ini file.
Installation
- Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
- Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
- Download the latest Script Hook V .NET from GitHub and copy the ASI into your game folder.
- Extract the provided TruckingMissions.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one. - Start the game as Administrator.
Known Issues
-Blip route sometimes disappears. This is a global issue and a fix is yet unknown.
Custom Missions
- Trucking Missions Pack by HawKDesigns
- Lost MC Mission by telsco
- Custom Trucking Missions Pack by T9X69
Changelog
-1.5
--Added controller support. You should change the phone keybind to something else than Up.
-1.4
--Compatibility with ScriptHookDotNet 1.0, sorry for the long wait.
-1.3.1
--Compatibility with the latest ScriptHookDotNet
-1.3
--22 new missions thanks to T9X69 & HawKDesigns. Please delete your DefaultTruckingMissions.xml when updating.
--Added [NEW] tag to new available missions
--Fixed minor bugs.
-1.2
--Reworked the UI so it looks pretty.
--Rewrote some descriptions. Please delete DefaultTruckingMissions.xml for it to take effect.
-1.1
--Fixed seconds in timed missions being "slowed down"
--Balanced some missions. (Delete your DefaultTruckingMissions.xml for it to take effect)
-1.0
--Menu now can display up to ~2bln items.
--Any vehicle can be used as a trailer, as long as it's listed in the .NET ScriptHook. (docktrailer & freighttrailer are not in 0.9 yet)
--New option to make the player never wanted on a mission, set the tag to 0.
--Custom Missions now get updated properly when you end a mission.
-0.9
--Reworked mission saving system, changed letters to numbers, this will allow up to 2 billion unique missions.
--Fixed custom missions interfering with your save data.
--NOTE! YOUR SAVES WON'T WORK WITH THIS VERSION! You have go into your TruckingMissions.sav file (open with notepad) and change the line MissionsDone from MissionsDone=abcdc (or whatever letters you have) to MissionsDone=1|2|3|4|3| (replacing letters with numbers, a -> 1, b -> 2 etc, trailing with a | character)
--Or you can delete your save.
--Delete your DefaultTruckingMissions.xml, it will be replaced with a new one.
--Delete your CustomTruckingMissions.xml for now, until the creators make it compatible. (or do it yourself with the process above)
-0.8
--Support for ScriptHookDotNet 0.9
-0.7
--Reverted to stable ScriptHookDotNet, please use the one found inside the .zip
-0.6.1
--Fixed Up/Down keys not being set correctly.
-0.6
--ScriptHookDotNet 0.6 Compatibility. Please update
--New Mission Loader: easily import missions and enable/disable them. You have to import starting from to , inclusive.
--Missions are now divided into DefaultTruckingMissions.xml and CustomTruckingMissions.xml
--New Custom Missions Menu.
--Fixed minor bugs.
--Fixed the Mission Creator Logger outputting zeroes.
-0.5
--Custom missions! See Mission Creator Readme.txt
--Fixed a bug where the blip stayed after a failed mission.
-0.4
--New revamped menu.
--The office now works as a property and must be purchased.
--Multiple trucks available.
--Missions must be unlocked.
--Savegame system.
-0.3
--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key
--No more subtitles spamming.
--Fixed crash on mission quit.
-0.2
--Improved the helptip.
-0.1:
--Initial Release. View topic on GTAForums »
First Uploaded: May 10, 2015
Last Updated: July 20, 2015
Last Downloaded: 1 hour ago
760 Comments
More mods by Guadmaz:
Introduction
This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,
delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be
careful, while others need you to hurry up. This is a nice way to earn some extra cash!
To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door
and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,
Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start
trucking!
You can make your own missions! More information in the README.
Note: if you have trouble getting the menu open, press INSERT. This will reload the mod.
Note 2: Place the MissionLoader.exe in your scripts/ folder.
Note 3: If you've updated from an old version and the script doesn't work, remove your TruckingMissions.ini file.
Installation
Known Issues
-Blip route sometimes disappears. This is a global issue and a fix is yet unknown.
Custom Missions
Changelog
-1.5
--Added controller support. You should change the phone keybind to something else than Up.
-1.4
--Compatibility with ScriptHookDotNet 1.0, sorry for the long wait.
-1.3.1
--Compatibility with the latest ScriptHookDotNet
-1.3
--22 new missions thanks to T9X69 & HawKDesigns. Please delete your DefaultTruckingMissions.xml when updating.
--Added [NEW] tag to new available missions
--Fixed minor bugs.
-1.2
--Reworked the UI so it looks pretty.
--Rewrote some descriptions. Please delete DefaultTruckingMissions.xml for it to take effect.
-1.1
--Fixed seconds in timed missions being "slowed down"
--Balanced some missions. (Delete your DefaultTruckingMissions.xml for it to take effect)
-1.0
--Menu now can display up to ~2bln items.
--Any vehicle can be used as a trailer, as long as it's listed in the .NET ScriptHook. (docktrailer & freighttrailer are not in 0.9 yet)
--New option to make the player never wanted on a mission, set the tag to 0.
--Custom Missions now get updated properly when you end a mission.
-0.9
--Reworked mission saving system, changed letters to numbers, this will allow up to 2 billion unique missions.
--Fixed custom missions interfering with your save data.
--NOTE! YOUR SAVES WON'T WORK WITH THIS VERSION! You have go into your TruckingMissions.sav file (open with notepad) and change the line MissionsDone from MissionsDone=abcdc (or whatever letters you have) to MissionsDone=1|2|3|4|3| (replacing letters with numbers, a -> 1, b -> 2 etc, trailing with a | character)
--Or you can delete your save.
--Delete your DefaultTruckingMissions.xml, it will be replaced with a new one.
--Delete your CustomTruckingMissions.xml for now, until the creators make it compatible. (or do it yourself with the process above)
-0.8
--Support for ScriptHookDotNet 0.9
-0.7
--Reverted to stable ScriptHookDotNet, please use the one found inside the .zip
-0.6.1
--Fixed Up/Down keys not being set correctly.
-0.6
--ScriptHookDotNet 0.6 Compatibility. Please update
--New Mission Loader: easily import missions and enable/disable them. You have to import starting from to , inclusive.
--Missions are now divided into DefaultTruckingMissions.xml and CustomTruckingMissions.xml
--New Custom Missions Menu.
--Fixed minor bugs.
--Fixed the Mission Creator Logger outputting zeroes.
-0.5
--Custom missions! See Mission Creator Readme.txt
--Fixed a bug where the blip stayed after a failed mission.
-0.4
--New revamped menu.
--The office now works as a property and must be purchased.
--Multiple trucks available.
--Missions must be unlocked.
--Savegame system.
-0.3
--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key
--No more subtitles spamming.
--Fixed crash on mission quit.
-0.2
--Improved the helptip.
-0.1:
--Initial Release. View topic on GTAForums »
This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,
delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be
careful, while others need you to hurry up. This is a nice way to earn some extra cash!
To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door
and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,
Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start
trucking!
You can make your own missions! More information in the README.
Note: if you have trouble getting the menu open, press INSERT. This will reload the mod.
Note 2: Place the MissionLoader.exe in your scripts/ folder.
Note 3: If you've updated from an old version and the script doesn't work, remove your TruckingMissions.ini file.
Installation
- Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
- Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
- Download the latest Script Hook V .NET from GitHub and copy the ASI into your game folder.
- Extract the provided TruckingMissions.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one. - Start the game as Administrator.
Known Issues
-Blip route sometimes disappears. This is a global issue and a fix is yet unknown.
Custom Missions
- Trucking Missions Pack by HawKDesigns
- Lost MC Mission by telsco
- Custom Trucking Missions Pack by T9X69
Changelog
-1.5
--Added controller support. You should change the phone keybind to something else than Up.
-1.4
--Compatibility with ScriptHookDotNet 1.0, sorry for the long wait.
-1.3.1
--Compatibility with the latest ScriptHookDotNet
-1.3
--22 new missions thanks to T9X69 & HawKDesigns. Please delete your DefaultTruckingMissions.xml when updating.
--Added [NEW] tag to new available missions
--Fixed minor bugs.
-1.2
--Reworked the UI so it looks pretty.
--Rewrote some descriptions. Please delete DefaultTruckingMissions.xml for it to take effect.
-1.1
--Fixed seconds in timed missions being "slowed down"
--Balanced some missions. (Delete your DefaultTruckingMissions.xml for it to take effect)
-1.0
--Menu now can display up to ~2bln items.
--Any vehicle can be used as a trailer, as long as it's listed in the .NET ScriptHook. (docktrailer & freighttrailer are not in 0.9 yet)
--New option to make the player never wanted on a mission, set the tag to 0.
--Custom Missions now get updated properly when you end a mission.
-0.9
--Reworked mission saving system, changed letters to numbers, this will allow up to 2 billion unique missions.
--Fixed custom missions interfering with your save data.
--NOTE! YOUR SAVES WON'T WORK WITH THIS VERSION! You have go into your TruckingMissions.sav file (open with notepad) and change the line MissionsDone from MissionsDone=abcdc (or whatever letters you have) to MissionsDone=1|2|3|4|3| (replacing letters with numbers, a -> 1, b -> 2 etc, trailing with a | character)
--Or you can delete your save.
--Delete your DefaultTruckingMissions.xml, it will be replaced with a new one.
--Delete your CustomTruckingMissions.xml for now, until the creators make it compatible. (or do it yourself with the process above)
-0.8
--Support for ScriptHookDotNet 0.9
-0.7
--Reverted to stable ScriptHookDotNet, please use the one found inside the .zip
-0.6.1
--Fixed Up/Down keys not being set correctly.
-0.6
--ScriptHookDotNet 0.6 Compatibility. Please update
--New Mission Loader: easily import missions and enable/disable them. You have to import starting from to , inclusive.
--Missions are now divided into DefaultTruckingMissions.xml and CustomTruckingMissions.xml
--New Custom Missions Menu.
--Fixed minor bugs.
--Fixed the Mission Creator Logger outputting zeroes.
-0.5
--Custom missions! See Mission Creator Readme.txt
--Fixed a bug where the blip stayed after a failed mission.
-0.4
--New revamped menu.
--The office now works as a property and must be purchased.
--Multiple trucks available.
--Missions must be unlocked.
--Savegame system.
-0.3
--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key
--No more subtitles spamming.
--Fixed crash on mission quit.
-0.2
--Improved the helptip.
-0.1:
--Initial Release. View topic on GTAForums »
First Uploaded: May 10, 2015
Last Updated: July 20, 2015
Last Downloaded: 1 hour ago



not working and the icon is not shown on the map..what can i do??
Mod not working. Can' detach trailer
@Fredrikbra Me too That so weird, I thought that because My Simpletrainer but that actually not
Detach not working, but there is a very simple workaround.
Just move backward and turn until trailer detach it self.
what building do I go to to start these missions? "a road west of sandy shores' doesn't really narrow it down
To make the trucks prices feel more like you upgrading to something better, I use this settings in handling.meta in update\update.rpf\common\data. Its far from perfect but you will feel a distinct improvement from hauler to phantom to packer.
Hauler: fInitialDragCoeff 10, fInitialDriveForce 0.18, InitialDriveMaxFlatVel 110 (its working ok now but is slow)
Phantom: fInitialDragCoeff 10, fInitialDriveForce 0.20, InitialDriveMaxFlatVel 105 (60-70% better pulling speed than hauler)
Packer: fInitialDragCoeff 7, fInitialDriveForce 0.27, InitialDriveMaxFlatVel 122 (40-50% better pulling speed than Phantom)
Barracks: I have no idea how to make this an interesting buy, please share if you have. No matter what I try I cant make it perform much better, so i was thinking maybe make it great on gravel roads, but I don't know how to do that.
Anyone have any extra missions you can share? I have 3 other mods with extra missions but I want more :D
@shakeyjake100 I had the same issue, had to switch from my ped back to Trevor but it worked fine then
@xxx78 I know it was a while ago but if you didn't figure it out <fTractionLossMult value="1.000000" /> is the value for surfaces that aren't asphalt I'm 99.9% sure
@paulo3244 Did you fix it? I am having the same problem
Detach not working, but there is a very simple workaround.
Just move backward and turn until trailer detach it self.
nice little mod, still works, thx :)
@Alex94 you still have the mod rebuilt? if yes can you share it?
How can i change my truck to a custom one if possible?
i will like to replace with add on truck. how can i do that?
@theblack6king replace the main truck in mods folder 😏
@elsanhoty that is the thing i don't want to do.
@theblack6king don't worry most of replacement trucks dont have Vehicle or handling data .. all u have to do Looking for cars that do not have Vehicle or handling data Attached with it.. this method only if u worry of ruining the game files.. by the way i also don't replace cars that have to edit their handling files.. good luck buddy✋😘🤚
There is three issues I seem to be having with this mod, hopefully someone else can help me out. I figure it's probably a conflict of some sorts but when this mod is installed my menus no longer blocks my phone. So when I am in any menu (menyoo trainer, build a mission, mission maker) when using arrow keys the phone comes up and interferes with everything... Second issue is I cannot select a different hauler. I have enough money but when I select it, the highlighted line just jumps back to the hauler. Lastly when I first enter the game I get a notification on the bottom left stating I bought the business for 50,000 (the trucking business). Not that big of a deal except that it does it every time I enter the game taking additional 50,000 dollars from my account. So can anyone please help me on fixing any of these errors? I want to use this mod but I cannot keep using the hauler only and the issue with my phone coming up when I'm in the menus has to stop.
After continuous work on this mod for a few hours I can say it just needs a good update. This was such a fun mod while I played around with it, but when you're in any menu it doesn't lock you into that menu, don't know how to fix that, and then it kept buying the place every time I got onto the game. The mod was already a personal favorite for doing a job for some extra cash but the developer allowed you to easily add custom routes to the game for additional missions. Please return to this and fix these bugs in the mod!!!
Mod is BUGGED. Auto dedacts $50 000 from player account seemingly at random. Had to install a new mod just ro add the money back
https://sv.gta5-mods.com/scripts/maximum-ammount-of-money
STAY AWAY FROM THE CRAP MOD!!!!