PostedUP - Hoodrich 0.9.11
4.302
88
4.302
88
█▀█░█▀█░█▀▀▀█▀░█▀▄░█░█░█▀█
█▀▀░█░█░▀▀█░█░░█░█░█░█░█▀▀
▀░░░▀▀▀░▀▀▀░▀░░▀▀░░▀▀▀░▀░░
A drug-dealing and gang mod for GTA V. You pick the corner, not the customer.
You run with the Chamberlain Gangster Families. Buy product, cut it at home, stand somewhere busy and let the trade come to you. Then be gone before the police, or somebody else's people, decide you've been there long enough.
===================================
THE LOOP
===================================
WHAT'S IN IT
===================================
NO DEPENDENCIES, NO GAME FILES TOUCHED
One DLL and some JSON. No LemonUI, no NativeUI, no OpenIV, no installer. It won't fight your graphics mods, car packs or map edits. Uninstalling is deleting three things.
Want to tinker? 12 JSON files and 148 settings in a commented INI. Drop a Menyoo spooner save in scripts\Hoodrich\scenery and the mod builds it every session.
Legacy and Enhanced, same DLL. Single player only. Keep it away from GTA Online.
===================================
REQUIREMENTS
Compatibility. Graphics, map and texture mods (NVE, Forests, RWEU, Remastered packs) are fine, nothing here replaces a game file. Trainers are fine. Police mods like RDE run alongside; this mod's patrols still happen. Phone mods share the phone key, so rebind it in the INI. You don't need the standalone Overspray, the app does the same thing. Built alongside Bare Minimum and Fumes and tested with both running.
===================================
INSTALL
You'll end up with scripts\Hoodrich.dll, scripts\Hoodrich.ini and a scripts\Hoodrich\ folder.
Upgrading: drop it over the top, old saves load. Copy the folder as well as the DLL.
Uninstalling: delete those three things.
No log at all? The mod writes its own log on startup, so if scripts\Hoodrich\Hoodrich.log doesn't exist the DLL never ran. That's almost always ScriptHookVDotNet 3 missing. Check your GTA folder for ScriptHookVDotNet3.dll.
===================================
GETTING STARTED
Gerald is the only marker on the map. See him at the flats on Grove and he'll hand you the first lot. Open the phone, go to Dealing, post up somewhere with people on it.
The bit nobody works out on their own: weight you buy won't sell until it's cut and bagged at Denise's sink. Anything you're given is already bagged.
The phone button opens everything. Arrows move, Enter chooses, Backspace goes back, d-pad right talks to people. F4 hides the feed. Every key is rebindable.
===================================
CHANGELOG
0.9.10 (1 Oct)
Flaco — Vagos dealer at 1327 Dutch London, Rancho: coke, heroin, meth, in person only; cold the first time, first buy squares you with the Vagos on their blocks
Deacon — Lost MC at the clubhouse off Mirror Park: meth, crack, coke, LSD; same deal, squares you with the Lost
Eight stash houses to rent, $300–$750 a week, on the real street names; one stock across all of them
Plugs deliver to any house you rent (ring within 20 m); ordering from Parkview actually works
Two apps: Dynasty 8 (rent, pay ahead, give a lease up, pin on map) and the game's browser
Franklin types his automatic posts; interrupt him and it goes up cut off
The Lost are bikers only (no more hillbillies); crews only attack sets you're at war with
Shootout crash while posted up fixed (feed pics counted as targets); the corner goes quiet during a fight
Franklin's car swap back in settings / [Cars]
Scenery can be switched off (texture loss with NVE); the gambling den releases its models on exit
Switched off from the phone: the game tells you the key to turn it back on
Duplicate ini lines — the first one counts (Language=English not taking)
Lamar's pistol no longer comes back after you drop it; wardrobe camera stays inside small rooms
Takeover cop cars no longer vanish; drive-bys fire in bursts; corner searches use an officer on foot
0.9.11 (4 Oct)
Five more corner dealers, one per set: Pelon (Vagos, Cypress Flats), Nelson (Marabunta, El Burro Heights), Jae (Kkangpae, Little Seoul), Vahe (Armenians, La Puerta), OG Reese (Ballas, Davis) — in person only, cut to three quarters, cold at first, first buy squares you, three of theirs around each
Every corner man on the map from the first load, dimmed until you've met him; Kkangpae are dark blue
Lamar's yard: hanging weed gone; a second wall, skate ramp, containers and a couch added
Texture loss: unused models released after 20 s; takeovers bring 12 cars of 6 kinds and 14 faces instead of 46; big scenes load nearer
Stretch's guns: no more doubled rounds on reload for shared calibres; rounds bought for any gun are kept; attachments fitted just before a save stick
NPC Mind no longer opens its panel over dealers, leaders, Hao, Vernon or Stretch; pills sold through its talk are whole pills
Translations: everything missing since 0.9.9 in all eight languages; old ones fixed (Latin American Spanish throughout)
Door-only dealers stop handing out a number they won't answer; every missing voice line is now named in the log
===================================
Something wrong? Attach scripts\Hoodrich\Hoodrich.log. A report with the log is worth ten without.
Licence: MIT.
█▀▀░█░█░▀▀█░█░░█░█░█░█░█▀▀
▀░░░▀▀▀░▀▀▀░▀░░▀▀░░▀▀▀░▀░░
A drug-dealing and gang mod for GTA V. You pick the corner, not the customer.
You run with the Chamberlain Gangster Families. Buy product, cut it at home, stand somewhere busy and let the trade come to you. Then be gone before the police, or somebody else's people, decide you've been there long enough.
===================================
THE LOOP
- Get it. Gerald fronts you the first two packages. After that it's by the gram from him, by the brick at the port, or pills and tabs off Hao's phone.
- Cut it. Brick weight won't sell until you've cut it at the sink in Denise's kitchen. How hard you step on it is the only real decision in the mod. 100g at half strength is 200g to sell, and the block can tell.
- Post up. Pick a spot. Busy pavements sell fast and get you noticed fast. Every block pays differently.
- Move on. Heat sticks to the ground, not to you. A new block is a clean start. The one you burned stays burned.
===================================
WHAT'S IN IT
- Nine gangs with their own turf and their own opinion of you;
- Seven jobs from Lamar, who rides along and doesn't shut up. Drive-bys, a hit, tags, a torch job, a bike ride, a hunt;
- Police that aren't a wanted level. Patrols work your blocks regardless. Get searched holding product and it's gone;
- Street takeovers one night in three. Burnouts, a crowd, and they'll buy from you;
- A car meet on Carson Ave. Thirteen spaces, a lowrider on hydraulics, bonnets up, a crowd going car to car;
- A block that lives without you. Crews drinking and smoking, lowriders and donks cruising, dogs on leads, guards who take breaks;
- A social feed of 188 people reacting to what you actually do, and replying when you text them;
- Block saturation. Worked corners go quiet, then recover while you're away;
- Stash house raids. Hold too much and someone comes for it;
- Eight products, and yes, you can take them yourself. Acid does what acid does. Three tabs and the floor goes;
- Fourteen cars from Hao, a cheap mod shop, driverless rides off the phone;
- Guns from Stretch, nearly every one in the game, plus vests, bodyguards, turf war, dead drops, and a spray can app called Overspray;
- OG Vee outside Leroy's Electrical on Strawberry. Wannabe rapper, coke operation in his dad's old basement, will spit at you whether you asked or not;
- Six outfits at the closet, plus how Franklin walks and holds a gun;
- Trigger, a dog you can pet at the party and take with you;
- 191 recorded lines. Gerald, Lamar, Tao, Hao, Stretch and Vernon speak. Vee raps.
===================================
NO DEPENDENCIES, NO GAME FILES TOUCHED
One DLL and some JSON. No LemonUI, no NativeUI, no OpenIV, no installer. It won't fight your graphics mods, car packs or map edits. Uninstalling is deleting three things.
Want to tinker? 12 JSON files and 148 settings in a commented INI. Drop a Menyoo spooner save in scripts\Hoodrich\scenery and the mod builds it every session.
Legacy and Enhanced, same DLL. Single player only. Keep it away from GTA Online.
===================================
REQUIREMENTS
- Script Hook V;
- ScriptHookVDotNet 3 (v2 alone won't do it; 3.6+ for Enhanced);
- .NET Framework 4.8. Windows 10 and 11 already have it.
Compatibility. Graphics, map and texture mods (NVE, Forests, RWEU, Remastered packs) are fine, nothing here replaces a game file. Trainers are fine. Police mods like RDE run alongside; this mod's patrols still happen. Phone mods share the phone key, so rebind it in the INI. You don't need the standalone Overspray, the app does the same thing. Built alongside Bare Minimum and Fumes and tested with both running.
===================================
INSTALL
- Unblock the zip first. Right-click, Properties, Unblock, OK. Windows marks downloaded files and ScriptHookVDotNet silently refuses a marked DLL. This is the number one reason it "doesn't work";
- Drag the scripts folder into your GTA V folder, the one with GTA5.exe in it. Merge when asked.
You'll end up with scripts\Hoodrich.dll, scripts\Hoodrich.ini and a scripts\Hoodrich\ folder.
Upgrading: drop it over the top, old saves load. Copy the folder as well as the DLL.
Uninstalling: delete those three things.
No log at all? The mod writes its own log on startup, so if scripts\Hoodrich\Hoodrich.log doesn't exist the DLL never ran. That's almost always ScriptHookVDotNet 3 missing. Check your GTA folder for ScriptHookVDotNet3.dll.
===================================
GETTING STARTED
Gerald is the only marker on the map. See him at the flats on Grove and he'll hand you the first lot. Open the phone, go to Dealing, post up somewhere with people on it.
The bit nobody works out on their own: weight you buy won't sell until it's cut and bagged at Denise's sink. Anything you're given is already bagged.
The phone button opens everything. Arrows move, Enter chooses, Backspace goes back, d-pad right talks to people. F4 hides the feed. Every key is rebindable.
===================================
CHANGELOG
0.9.10 (1 Oct)
Flaco — Vagos dealer at 1327 Dutch London, Rancho: coke, heroin, meth, in person only; cold the first time, first buy squares you with the Vagos on their blocks
Deacon — Lost MC at the clubhouse off Mirror Park: meth, crack, coke, LSD; same deal, squares you with the Lost
Eight stash houses to rent, $300–$750 a week, on the real street names; one stock across all of them
Plugs deliver to any house you rent (ring within 20 m); ordering from Parkview actually works
Two apps: Dynasty 8 (rent, pay ahead, give a lease up, pin on map) and the game's browser
Franklin types his automatic posts; interrupt him and it goes up cut off
The Lost are bikers only (no more hillbillies); crews only attack sets you're at war with
Shootout crash while posted up fixed (feed pics counted as targets); the corner goes quiet during a fight
Franklin's car swap back in settings / [Cars]
Scenery can be switched off (texture loss with NVE); the gambling den releases its models on exit
Switched off from the phone: the game tells you the key to turn it back on
Duplicate ini lines — the first one counts (Language=English not taking)
Lamar's pistol no longer comes back after you drop it; wardrobe camera stays inside small rooms
Takeover cop cars no longer vanish; drive-bys fire in bursts; corner searches use an officer on foot
0.9.11 (4 Oct)
Five more corner dealers, one per set: Pelon (Vagos, Cypress Flats), Nelson (Marabunta, El Burro Heights), Jae (Kkangpae, Little Seoul), Vahe (Armenians, La Puerta), OG Reese (Ballas, Davis) — in person only, cut to three quarters, cold at first, first buy squares you, three of theirs around each
Every corner man on the map from the first load, dimmed until you've met him; Kkangpae are dark blue
Lamar's yard: hanging weed gone; a second wall, skate ramp, containers and a couch added
Texture loss: unused models released after 20 s; takeovers bring 12 cars of 6 kinds and 14 faces instead of 46; big scenes load nearer
Stretch's guns: no more doubled rounds on reload for shared calibres; rounds bought for any gun are kept; attachments fitted just before a save stick
NPC Mind no longer opens its panel over dealers, leaders, Hao, Vernon or Stretch; pills sold through its talk are whole pills
Translations: everything missing since 0.9.9 in all eight languages; old ones fixed (Latin American Spanish throughout)
Door-only dealers stop handing out a number they won't answer; every missing voice line is now named in the log
===================================
Something wrong? Attach scripts\Hoodrich\Hoodrich.log. A report with the log is worth ten without.
Licence: MIT.
First Uploaded: 24. avg 2026
Last Updated: 9 dni
Last Downloaded: okoli 1 ura
All Versions
189 Comments
More mods by spitmux:
- Gameplay
- .Net
5.0
230
10
1.0.0
By spitmux
█▀█░█▀█░█▀▀▀█▀░█▀▄░█░█░█▀█
█▀▀░█░█░▀▀█░█░░█░█░█░█░█▀▀
▀░░░▀▀▀░▀▀▀░▀░░▀▀░░▀▀▀░▀░░
A drug-dealing and gang mod for GTA V. You pick the corner, not the customer.
You run with the Chamberlain Gangster Families. Buy product, cut it at home, stand somewhere busy and let the trade come to you. Then be gone before the police, or somebody else's people, decide you've been there long enough.
===================================
THE LOOP
===================================
WHAT'S IN IT
===================================
NO DEPENDENCIES, NO GAME FILES TOUCHED
One DLL and some JSON. No LemonUI, no NativeUI, no OpenIV, no installer. It won't fight your graphics mods, car packs or map edits. Uninstalling is deleting three things.
Want to tinker? 12 JSON files and 148 settings in a commented INI. Drop a Menyoo spooner save in scripts\Hoodrich\scenery and the mod builds it every session.
Legacy and Enhanced, same DLL. Single player only. Keep it away from GTA Online.
===================================
REQUIREMENTS
Compatibility. Graphics, map and texture mods (NVE, Forests, RWEU, Remastered packs) are fine, nothing here replaces a game file. Trainers are fine. Police mods like RDE run alongside; this mod's patrols still happen. Phone mods share the phone key, so rebind it in the INI. You don't need the standalone Overspray, the app does the same thing. Built alongside Bare Minimum and Fumes and tested with both running.
===================================
INSTALL
You'll end up with scripts\Hoodrich.dll, scripts\Hoodrich.ini and a scripts\Hoodrich\ folder.
Upgrading: drop it over the top, old saves load. Copy the folder as well as the DLL.
Uninstalling: delete those three things.
No log at all? The mod writes its own log on startup, so if scripts\Hoodrich\Hoodrich.log doesn't exist the DLL never ran. That's almost always ScriptHookVDotNet 3 missing. Check your GTA folder for ScriptHookVDotNet3.dll.
===================================
GETTING STARTED
Gerald is the only marker on the map. See him at the flats on Grove and he'll hand you the first lot. Open the phone, go to Dealing, post up somewhere with people on it.
The bit nobody works out on their own: weight you buy won't sell until it's cut and bagged at Denise's sink. Anything you're given is already bagged.
The phone button opens everything. Arrows move, Enter chooses, Backspace goes back, d-pad right talks to people. F4 hides the feed. Every key is rebindable.
===================================
CHANGELOG
0.9.10 (1 Oct)
Flaco — Vagos dealer at 1327 Dutch London, Rancho: coke, heroin, meth, in person only; cold the first time, first buy squares you with the Vagos on their blocks
Deacon — Lost MC at the clubhouse off Mirror Park: meth, crack, coke, LSD; same deal, squares you with the Lost
Eight stash houses to rent, $300–$750 a week, on the real street names; one stock across all of them
Plugs deliver to any house you rent (ring within 20 m); ordering from Parkview actually works
Two apps: Dynasty 8 (rent, pay ahead, give a lease up, pin on map) and the game's browser
Franklin types his automatic posts; interrupt him and it goes up cut off
The Lost are bikers only (no more hillbillies); crews only attack sets you're at war with
Shootout crash while posted up fixed (feed pics counted as targets); the corner goes quiet during a fight
Franklin's car swap back in settings / [Cars]
Scenery can be switched off (texture loss with NVE); the gambling den releases its models on exit
Switched off from the phone: the game tells you the key to turn it back on
Duplicate ini lines — the first one counts (Language=English not taking)
Lamar's pistol no longer comes back after you drop it; wardrobe camera stays inside small rooms
Takeover cop cars no longer vanish; drive-bys fire in bursts; corner searches use an officer on foot
0.9.11 (4 Oct)
Five more corner dealers, one per set: Pelon (Vagos, Cypress Flats), Nelson (Marabunta, El Burro Heights), Jae (Kkangpae, Little Seoul), Vahe (Armenians, La Puerta), OG Reese (Ballas, Davis) — in person only, cut to three quarters, cold at first, first buy squares you, three of theirs around each
Every corner man on the map from the first load, dimmed until you've met him; Kkangpae are dark blue
Lamar's yard: hanging weed gone; a second wall, skate ramp, containers and a couch added
Texture loss: unused models released after 20 s; takeovers bring 12 cars of 6 kinds and 14 faces instead of 46; big scenes load nearer
Stretch's guns: no more doubled rounds on reload for shared calibres; rounds bought for any gun are kept; attachments fitted just before a save stick
NPC Mind no longer opens its panel over dealers, leaders, Hao, Vernon or Stretch; pills sold through its talk are whole pills
Translations: everything missing since 0.9.9 in all eight languages; old ones fixed (Latin American Spanish throughout)
Door-only dealers stop handing out a number they won't answer; every missing voice line is now named in the log
===================================
Something wrong? Attach scripts\Hoodrich\Hoodrich.log. A report with the log is worth ten without.
Licence: MIT.
█▀▀░█░█░▀▀█░█░░█░█░█░█░█▀▀
▀░░░▀▀▀░▀▀▀░▀░░▀▀░░▀▀▀░▀░░
A drug-dealing and gang mod for GTA V. You pick the corner, not the customer.
You run with the Chamberlain Gangster Families. Buy product, cut it at home, stand somewhere busy and let the trade come to you. Then be gone before the police, or somebody else's people, decide you've been there long enough.
===================================
THE LOOP
- Get it. Gerald fronts you the first two packages. After that it's by the gram from him, by the brick at the port, or pills and tabs off Hao's phone.
- Cut it. Brick weight won't sell until you've cut it at the sink in Denise's kitchen. How hard you step on it is the only real decision in the mod. 100g at half strength is 200g to sell, and the block can tell.
- Post up. Pick a spot. Busy pavements sell fast and get you noticed fast. Every block pays differently.
- Move on. Heat sticks to the ground, not to you. A new block is a clean start. The one you burned stays burned.
===================================
WHAT'S IN IT
- Nine gangs with their own turf and their own opinion of you;
- Seven jobs from Lamar, who rides along and doesn't shut up. Drive-bys, a hit, tags, a torch job, a bike ride, a hunt;
- Police that aren't a wanted level. Patrols work your blocks regardless. Get searched holding product and it's gone;
- Street takeovers one night in three. Burnouts, a crowd, and they'll buy from you;
- A car meet on Carson Ave. Thirteen spaces, a lowrider on hydraulics, bonnets up, a crowd going car to car;
- A block that lives without you. Crews drinking and smoking, lowriders and donks cruising, dogs on leads, guards who take breaks;
- A social feed of 188 people reacting to what you actually do, and replying when you text them;
- Block saturation. Worked corners go quiet, then recover while you're away;
- Stash house raids. Hold too much and someone comes for it;
- Eight products, and yes, you can take them yourself. Acid does what acid does. Three tabs and the floor goes;
- Fourteen cars from Hao, a cheap mod shop, driverless rides off the phone;
- Guns from Stretch, nearly every one in the game, plus vests, bodyguards, turf war, dead drops, and a spray can app called Overspray;
- OG Vee outside Leroy's Electrical on Strawberry. Wannabe rapper, coke operation in his dad's old basement, will spit at you whether you asked or not;
- Six outfits at the closet, plus how Franklin walks and holds a gun;
- Trigger, a dog you can pet at the party and take with you;
- 191 recorded lines. Gerald, Lamar, Tao, Hao, Stretch and Vernon speak. Vee raps.
===================================
NO DEPENDENCIES, NO GAME FILES TOUCHED
One DLL and some JSON. No LemonUI, no NativeUI, no OpenIV, no installer. It won't fight your graphics mods, car packs or map edits. Uninstalling is deleting three things.
Want to tinker? 12 JSON files and 148 settings in a commented INI. Drop a Menyoo spooner save in scripts\Hoodrich\scenery and the mod builds it every session.
Legacy and Enhanced, same DLL. Single player only. Keep it away from GTA Online.
===================================
REQUIREMENTS
- Script Hook V;
- ScriptHookVDotNet 3 (v2 alone won't do it; 3.6+ for Enhanced);
- .NET Framework 4.8. Windows 10 and 11 already have it.
Compatibility. Graphics, map and texture mods (NVE, Forests, RWEU, Remastered packs) are fine, nothing here replaces a game file. Trainers are fine. Police mods like RDE run alongside; this mod's patrols still happen. Phone mods share the phone key, so rebind it in the INI. You don't need the standalone Overspray, the app does the same thing. Built alongside Bare Minimum and Fumes and tested with both running.
===================================
INSTALL
- Unblock the zip first. Right-click, Properties, Unblock, OK. Windows marks downloaded files and ScriptHookVDotNet silently refuses a marked DLL. This is the number one reason it "doesn't work";
- Drag the scripts folder into your GTA V folder, the one with GTA5.exe in it. Merge when asked.
You'll end up with scripts\Hoodrich.dll, scripts\Hoodrich.ini and a scripts\Hoodrich\ folder.
Upgrading: drop it over the top, old saves load. Copy the folder as well as the DLL.
Uninstalling: delete those three things.
No log at all? The mod writes its own log on startup, so if scripts\Hoodrich\Hoodrich.log doesn't exist the DLL never ran. That's almost always ScriptHookVDotNet 3 missing. Check your GTA folder for ScriptHookVDotNet3.dll.
===================================
GETTING STARTED
Gerald is the only marker on the map. See him at the flats on Grove and he'll hand you the first lot. Open the phone, go to Dealing, post up somewhere with people on it.
The bit nobody works out on their own: weight you buy won't sell until it's cut and bagged at Denise's sink. Anything you're given is already bagged.
The phone button opens everything. Arrows move, Enter chooses, Backspace goes back, d-pad right talks to people. F4 hides the feed. Every key is rebindable.
===================================
CHANGELOG
0.9.10 (1 Oct)
Flaco — Vagos dealer at 1327 Dutch London, Rancho: coke, heroin, meth, in person only; cold the first time, first buy squares you with the Vagos on their blocks
Deacon — Lost MC at the clubhouse off Mirror Park: meth, crack, coke, LSD; same deal, squares you with the Lost
Eight stash houses to rent, $300–$750 a week, on the real street names; one stock across all of them
Plugs deliver to any house you rent (ring within 20 m); ordering from Parkview actually works
Two apps: Dynasty 8 (rent, pay ahead, give a lease up, pin on map) and the game's browser
Franklin types his automatic posts; interrupt him and it goes up cut off
The Lost are bikers only (no more hillbillies); crews only attack sets you're at war with
Shootout crash while posted up fixed (feed pics counted as targets); the corner goes quiet during a fight
Franklin's car swap back in settings / [Cars]
Scenery can be switched off (texture loss with NVE); the gambling den releases its models on exit
Switched off from the phone: the game tells you the key to turn it back on
Duplicate ini lines — the first one counts (Language=English not taking)
Lamar's pistol no longer comes back after you drop it; wardrobe camera stays inside small rooms
Takeover cop cars no longer vanish; drive-bys fire in bursts; corner searches use an officer on foot
0.9.11 (4 Oct)
Five more corner dealers, one per set: Pelon (Vagos, Cypress Flats), Nelson (Marabunta, El Burro Heights), Jae (Kkangpae, Little Seoul), Vahe (Armenians, La Puerta), OG Reese (Ballas, Davis) — in person only, cut to three quarters, cold at first, first buy squares you, three of theirs around each
Every corner man on the map from the first load, dimmed until you've met him; Kkangpae are dark blue
Lamar's yard: hanging weed gone; a second wall, skate ramp, containers and a couch added
Texture loss: unused models released after 20 s; takeovers bring 12 cars of 6 kinds and 14 faces instead of 46; big scenes load nearer
Stretch's guns: no more doubled rounds on reload for shared calibres; rounds bought for any gun are kept; attachments fitted just before a save stick
NPC Mind no longer opens its panel over dealers, leaders, Hao, Vernon or Stretch; pills sold through its talk are whole pills
Translations: everything missing since 0.9.9 in all eight languages; old ones fixed (Latin American Spanish throughout)
Door-only dealers stop handing out a number they won't answer; every missing voice line is now named in the log
===================================
Something wrong? Attach scripts\Hoodrich\Hoodrich.log. A report with the log is worth ten without.
Licence: MIT.
First Uploaded: 24. avg 2026
Last Updated: 9 dni
Last Downloaded: okoli 1 ura



let me know if you find any bugs xx
the mod was working just fine until i tried to download the current update, now it crashes upon trying to load single player. i followed the instructions and nothing seems to work. i dont get the log files but all the required files are there so im stuck.
@Vitalezzzz you can, just pull up the inventory from the phone and you can drop whatever drug you want, it will stay on the map but you can drop it
@spitmux was doing the cut house mission when i went to haos bay pulled in to the corona but it just told me to get back in the car that hao wants it not me
@Redd635 Thank you, I didn’t know that. But this is still only a half‑measure. And how do you dispose of a smoking bong? And what’s it even for?
@spitmux [02:50:26.583] INFO Draw budget: 28 rectangles in a frame (new peak).
[02:50:26.583] INFO Draw list: 28 rectangles in one frame across the machine -- Posted Up 28.
[02:50:36.979] INFO Headshot for vernon: none of 2 model(s) would load. First was ig_vernon.
[02:50:43.268] INFO Draw budget: 68 rectangles in a frame (new peak).
[02:50:43.271] INFO Draw list: 68 rectangles in one frame across the machine -- Posted Up 68.
[02:50:43.828] INFO Icon file loaded: cash.png.
[02:50:43.829] INFO Icon file loaded: health.png.
[02:51:03.023] INFO World: 61 ped(s), 157 vehicle(s), 309 prop(s), 118 blip(s).
[02:51:05.114] INFO Icon file loaded: tow.png.
[02:51:05.117] INFO Icon Tao Cheng: CHAR_CHENG/CHAR_CHENG aspect 1.00
[02:51:05.117] INFO Icon Gerald: CHAR_MP_GERALD/CHAR_MP_GERALD aspect 1.00
[02:51:59.810] INFO Draw list: the busiest frame in the last minute was 68 of about 350 -- Posted Up 68.
[02:52:01.929] INFO Headshot for vernon: none of 2 model(s) would load. First was ig_vernon.
[02:52:51.487] INFO Scenery: waiting for the world to load round him before anything is built.
@spitmux [07:16:02.303] INFO Headshot for vernon: none of 2 model(s) would load. First was ig_vernon.
@spitmux you and the creator of the rapper v mod should collab your mods
@spitmux Thank you for the update! Just tried it.
1. I'm not using the Parkview scenery atm for stability reasons. The markers and blips for the gambling den etc. still appear. Could you maybe disable them if the scenery is not active? (Btw deactivating the scenery by phone during the game seems not to be working, but they're gone when I start a new game.)
2. Regarding former crashes while doing shootouts on the block, I lowered the crash protection to 140 / 180. I then started a shooting with the police and it lasted for a couple minutes (longer than before), but the game still crashed. Here's the log from the time on I started the shooting. Maybe it's related to the "50 of our people introduced" at the end?
[17:31:06.014] INFO An officer was killed by the player.
[17:31:06.020] INFO An officer was killed by the player.
[17:31:11.487] INFO An officer was killed by the player.
[17:31:16.407] INFO 5 of Chamberlain Gangster Families stood with the lot.
[17:31:18.041] INFO Seating: probed the 525667351 at X:-204.8841 Y:-1727.128 Z:32.10002: ahead 32.57, behind 32.57.
[17:31:18.041] INFO Seating: 1 place(s) to sit on the prop_chair_01a.
[17:31:18.042] INFO Fixture prop_chair_01a placed at X:-204.919 Y:-1727.05 Z:32.664.
[17:31:18.042] DEBUG Fixture at X:-203.764 Y:-1727.046 Z:33.396: ba_prop_battle_speaker_01a skipped -- this install has not got it.
[17:31:18.042] INFO Fixture prop_boombox_01 placed at X:-203.764 Y:-1727.046 Z:33.396.
[17:31:20.041] INFO Seating: probed the 1787607276 at X:-202.0449 Y:-1727.925 Z:32.10852: ahead missed, behind missed.
[17:31:20.041] INFO Seating: probed the 1787607276 at X:-202.5064 Y:-1727.057 Z:32.10852: ahead missed, behind missed.
[17:31:20.041] INFO Seating: probed the 1787607276 at X:-202.9679 Y:-1726.189 Z:32.10852: ahead missed, behind missed.
[17:31:20.041] INFO Seating: 3 place(s) to sit on the prop_couch_03.
[17:31:20.041] INFO Fixture prop_couch_03 placed at X:-202.4 Y:-1727 Z:32.664.
[17:31:20.041] INFO Fixture bkr_prop_weed_bag_01a placed at X:-203.944 Y:-1726.461 Z:33.396.
[17:31:20.041] INFO Fixture prop_protest_table_01 placed at X:-203.915 Y:-1726.602 Z:32.664.
[17:31:20.041] INFO Fixture sf_prop_sf_dj_desk_01a placed at X:-194.813 Y:-1723.732 Z:32.664.
[17:31:20.921] INFO Seating: probed the 1787607276 at X:-202.0449 Y:-1727.925 Z:32.10852: ahead missed, behind missed.
[17:31:22.043] INFO Fixture gr_prop_gr_hobo_stove_01 placed at X:-199.604 Y:-1728.764 Z:32.664.
[17:31:22.043] INFO Fixture prop_boombox_01 settled 73cm once what was under it had, at X:-203.764 Y:-1727.046 Z:32.63213.
[17:31:24.073] INFO Fixture bkr_prop_weed_bag_01a settled 73cm once what was under it had, at X:-203.944 Y:-1726.461 Z:32.37574.
[17:31:24.288] INFO GangPeds is holding off -- 134 ped(s) of 140 and 220 vehicle(s) of 180 in the world -- FULL, ours are holding off.
[17:31:24.289] INFO Seating: probed the 1787607276 at X:-202.9679 Y:-1726.189 Z:32.10852: ahead missed, behind missed.
[17:31:41.021] DEBUG Models: let go of 8 nobody has asked for in 20 s; 0 still asked for.
[17:31:42.118] INFO 2 of Chamberlain Gangster Families stood with Lamar.
[17:31:52.347] INFO An officer was killed by the player.
[17:31:52.348] INFO An officer was killed by the player.
[17:32:03.376] DEBUG Traffic: removed a car abandoned in the road.
[17:32:05.451] INFO World: 135 ped(s), 216 vehicle(s), 973 prop(s), 246 blip(s). Ours are holding off -- see Crowded.
[17:32:07.843] DEBUG Market stepped.
[17:32:13.392] INFO Seating: probed the 1787607276 at X:-87.25115 Y:-1610.469 Z:30.93094: ahead missed, behind missed.
[17:32:13.392] INFO Seating: probed the 1787607276 at X:-86.50788 Y:-1609.826 Z:30.93094: ahead missed, behind missed.
[17:32:13.392] INFO Seating: probed the 1787607276 at X:-85.76462 Y:-1609.182 Z:30.93094: ahead missed, behind missed.
[17:32:13.392] INFO Seating: 3 place(s) to sit on the prop_couch_03.
[17:32:13.392] INFO Fixture prop_couch_03 placed at X:-86.429 Y:-1609.917 Z:31.485.
[17:32:13.393] DEBUG Traffic: removed a car abandoned in the road.
[17:32:15.393] INFO Fixture gr_prop_gr_hobo_stove_01 placed at X:-84.61 Y:-1611.48 Z:31.47.
[17:32:17.132] INFO Stretch is out at X:-129.187 Y:-1461.375 Z:33.823.
[17:32:17.133] INFO Drum magazines: 8 of his stock takes one (Machine Pistol, SMG, Combat PDW, Heavy Shotgun, Compact Rifle, Assault Rifle, Carbine Rifle, Special Carbine); 62 do not and the game has no part for them.
[17:32:17.133] WARN Tick: _bigj.Update yielded 3 frame(s) in 95 ms -- the HUD is dark for each one.
[17:32:22.593] INFO An officer was killed by the player.
[17:32:25.354] INFO An officer was killed by the player.
[17:32:28.566] DEBUG Parked: BUCCANEE2 mod slots 36:4 37:7 15:0 38:4 (36 speakers, 37 boot, 15 springs, 38 hydraulics)
[17:32:28.566] INFO Parked a buccaneer2 at X:-110.187 Y:-1414.896 Z:29.975.
[17:32:29.464] INFO Fixture ex_office_swag_guns04 placed at X:-128.073 Y:-1462.524 Z:33.823.
[17:32:29.464] INFO Fixture ex_office_swag_guns02 placed at X:-130.301 Y:-1460.226 Z:33.823.
[17:32:38.124] INFO Boombox playing at X:-194.813 Y:-1723.732 Z:32.664.
[17:32:38.347] INFO Boombox playing at X:-203.764 Y:-1727.046 Z:33.396.
[17:32:48.878] INFO 2 of Chamberlain Gangster Families stood with Lamar.
[17:32:49.607] INFO Fixture prop_worklight_03a placed at X:-208.392 Y:-1711.383 Z:32.664.
[17:32:49.609] DEBUG Fixture at X:-205.039 Y:-1708.503 Z:32.664: m24_2_prop_m42_weedboxpile_01a skipped -- this install has not got it.
[17:32:49.609] INFO Fixture bkr_prop_weed_bigbag_01a placed at X:-205.039 Y:-1708.503 Z:32.664.
[17:32:50.935] INFO 6 of Chamberlain Gangster Families stood with the lot.
[17:32:51.614] INFO Seating: probed the 1787607276 at X:-202.0449 Y:-1727.925 Z:32.10852: ahead missed, behind missed.
[17:32:51.614] INFO Seating: probed the 1787607276 at X:-202.5064 Y:-1727.057 Z:32.10852: ahead missed, behind missed.
[17:32:51.614] INFO Seating: probed the 1787607276 at X:-202.9679 Y:-1726.189 Z:32.10852: ahead missed, behind missed.
[17:32:51.614] INFO Seating: 3 place(s) to sit on the prop_couch_03.
[17:32:51.614] INFO Fixture prop_couch_03 placed at X:-202.4 Y:-1727 Z:32.664.
[17:32:51.614] INFO Fixture bkr_prop_weed_bag_01a placed at X:-203.944 Y:-1726.461 Z:33.396.
[17:32:51.614] DEBUG Fixture at X:-209.88 Y:-1712.28 Z:32.664: sf_prop_sf_weed_med_01a skipped -- this install has not got it.
[17:32:51.614] INFO Fixture bkr_prop_weed_med_01a placed at X:-209.88 Y:-1712.28 Z:32.664.
[17:32:51.614] DEBUG Fixture at X:-211.089 Y:-1713.247 Z:32.669: sf_prop_sf_weed_med_01a skipped -- this install has not got it.
[17:32:51.614] INFO Fixture bkr_prop_weed_med_01a placed at X:-211.089 Y:-1713.247 Z:32.669.
[17:32:51.614] DEBUG Fixture at X:-212.39 Y:-1714.471 Z:32.664: sf_prop_sf_weed_med_01a skipped -- this install has not got it.
[17:32:51.614] INFO Fixture bkr_prop_weed_med_01a placed at X:-212.39 Y:-1714.471 Z:32.664.
[17:32:51.615] INFO Fixture prop_protest_table_01 placed at X:-203.915 Y:-1726.602 Z:32.664.
[17:32:51.615] INFO Seating: probed the 525667351 at X:-204.8841 Y:-1727.128 Z:32.10002: ahead 32.57, behind 32.57.
[17:32:51.615] INFO Seating: 1 place(s) to sit on the prop_chair_01a.
[17:32:51.615] INFO Fixture prop_chair_01a placed at X:-204.919 Y:-1727.05 Z:32.664.
[17:32:51.615] INFO Fixture sf_prop_sf_dj_desk_01a placed at X:-194.813 Y:-1723.732 Z:32.664.
[17:32:51.615] DEBUG Fixture at X:-203.764 Y:-1727.046 Z:33.396: ba_prop_battle_speaker_01a skipped -- this install has not got it.
[17:32:51.615] INFO Fixture prop_boombox_01 placed at X:-203.764 Y:-1727.046 Z:33.396.
[17:32:52.269] DEBUG Models: let go of 2 nobody has asked for in 20 s; 0 still asked for.
[17:32:53.618] INFO Fixture gr_prop_gr_hobo_stove_01 placed at X:-199.604 Y:-1728.764 Z:32.664.
[17:32:55.636] INFO Fixture bkr_prop_weed_bag_01a settled 73cm once what was under it had, at X:-203.944 Y:-1726.461 Z:32.37574.
[17:32:56.338] INFO An officer was killed by the player.
[17:32:57.818] INFO GangPeds is holding off -- 127 ped(s) of 140 and 218 vehicle(s) of 180 in the world -- FULL, ours are holding off.
[17:33:04.707] INFO An officer was killed by the player.
[17:33:04.707] INFO An officer was killed by the player.
[17:33:06.490] INFO World: 132 ped(s), 221 vehicle(s), 977 prop(s), 251 blip(s). Ours are holding off -- see Crowded.
[17:33:21.123] INFO An officer was killed by the player.
[17:33:22.231] INFO Seating: probed the 1787607276 at X:-202.9679 Y:-1726.189 Z:32.10852: ahead missed, behind missed.
[17:33:22.231] INFO Seating: probed the 1787607276 at X:-202.0449 Y:-1727.925 Z:32.10852: ahead missed, behind missed.
[17:33:22.234] INFO 8 of Chamberlain Gangster Families stood with the lab.
[17:33:22.943] INFO An officer was killed by the player.
[17:33:23.771] INFO Typing his post (2000 ms).
[17:33:24.495] INFO Stopped typing at 36% -- something else.
[17:33:24.496] INFO His post went up cut off at 36%: "this the on"
[17:33:41.310] INFO An officer was killed by the player.
[17:33:41.311] INFO An officer was killed by the player.
[17:33:41.311] INFO An officer was killed by the player.
[17:33:42.222] INFO An officer was killed by the player.
[17:33:42.222] INFO An officer was killed by the player.
[17:33:51.788] INFO An officer was killed by the player.
[17:33:51.788] INFO An officer was killed by the player.
[17:34:07.028] DEBUG Traffic: removed a car abandoned in the road.
[17:34:08.351] INFO World: 158 ped(s), 217 vehicle(s), 1025 prop(s), 263 blip(s). Ours are holding off -- see Crowded.
[17:34:10.359] INFO An officer was killed by the player.
[17:34:26.997] INFO GangPeds is holding off -- 159 ped(s) of 140 and 218 vehicle(s) of 180 in the world -- FULL, ours are holding off.
[17:34:29.963] INFO An officer was killed by the player.
[17:34:29.963] INFO An officer was killed by the player.
[17:34:29.963] INFO An officer was killed by the player.
[17:34:29.963] INFO An officer was killed by the player.
[17:34:29.963] INFO An officer was killed by the player.
[17:34:36.295] DEBUG Traffic: removed a car abandoned in the road.
[17:34:38.706] INFO An officer was killed by the player.
[17:34:56.950] INFO 50 of our people introduced.
[17:34:56.952] INFO 15 of Chamberlain Gangster Families stood with the lot.
[17:34:58.001] INFO An officer was killed by the player.
[17:34:58.947] INFO An officer was killed by the player.
With 0.9.11 I unfortunately still get bad texture pop in, even with scenery set to false. Something is still in conflict with using NVE and this mod. I'm only using PostedUP, BareMinimum and Fumes for mods, i tried Packfilelimit, directstoragefix and heapadjuster just to see if it would help, and it doesnt. Otherwise thank you for the consistent updates.
@spitmux, there is a bug that appears to still be present in the latest two versions, which is car blips going on random cars being driven by npcs but on the map they are labeled as locked player owned cars. I've also noticed a weapon blip that pops up as well at random points while driving but it is not connected to anything.
ngl this mod and your other mods are so tough bro, i will pay you to let me make suggestion and test for you bro nbs lol
You should work on a traffic offense Pull me Over type mod that intergrades with the drug system in this mod. you could introduce police searches if your pulled over and they have probable cause, would add a new dynamic to the mod and change how you move and how recklessly the player drives.
THIS MOD FILTHY. ABOUT TIME WE GOT SOMETHING MODERN
can you make a button to toggle a search and can you switch gerald skin now he is not a gerald he is regular fam member
Great mod but can you please add dealers that can move work for us? I have too much.
is anyone else having issuse with haos car over at the dealership
Does anyone know if this mod works on nightly version too?
Love the black and white roll by event
I love the mod I'm just having one problem...I can't sell to anyone anywhere. Everywhere I try to sell it states "it's dead outside". Any suggestions on how to fix this problem?
mod was working amazing for one day the following day went to play on it and its sending my game into a panic making my screen go black and grey any ideas how to fix thanks