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  • hey,I see you posted scripts for multiple different maps. Why don't you combine them into one script to read different data?

    9 timmar sedan
  • @Antthony_12 ok,Python has a function that can draw route maps

    7 dagar sen
  • I have also modified similar racetracks based on its original script before. What tool do you use to generate route images from coordinates?

    7 dagar sen
  • What method is used to record the track coordinates? Do you drive a vehicle around the track once?

    7 dagar sen
  • @safari4831 Your server requires phone number verification, and I don't want to disclose mine.
    I compiled using the latest code you posted on GitHub. Additionally, the command for writing to dlclist fails to input data.:

    <archive path="update\update.rpf" createIfNotExist="True" type="RPF7">
    <xml path="common\data\dlclist.xml">
    <add xpath="/SMandatoryPacksData/Paths" append="Last">
    <Item>dlcpacks:\nib_mods_anims\</Item>
    </add>
    </xml>
    </archive>

    7 dagar sen
  • Can it drive randomly when there are no waypoints?For example, after enabling driving, the vehicle will travel randomly if no waypoints are set. If a location is marked mid-drive, it will drive toward the marked point accordingly. If the mark is canceled again, it will revert to random driving, and this process cannot be interrupted.

    9 dagar sen
  • <archive path="x64c.rpf" createIfNotExist="True" type="RPF7">
    <archive path="levels\gta5\destruction\interior\des_vaultdoor.rpf" createIfNotExist="True" type="RPF7">
    <pso path = "des_vaultdoor.ytyp">
    <add xpath="/CMapTypes/archetypes" append="Last">
    <Item type="CBaseArchetypeDef">
    <lodDist value="500.00"/>
    <flags value="536870912"/>
    <specialAttribute value="0"/>
    <bbMin x="-0.5646117" y="-0.7445618" z="-0.0049033"/>
    <bbMax x="1.4377360" y="0.7407178" z="48.8361100"/>
    <bsCentre x="0.4365621" y="-0.0019220" z="24.4156000"/>
    <bsRadius value="24.45"/>
    <hdTextureDist value="500.00"/>
    <name>nibthor_beam</name>
    <textureDictionary>nibthor_beam</textureDictionary>
    <clipDictionary></clipDictionary>
    <drawableDictionary/>
    <physicsDictionary>nibthor_beam</physicsDictionary>
    <assetType>ASSET_TYPE_DRAWABLE</assetType>
    <assetName>nibthor_beam</assetName>
    <extensions/>
    </Item>
    </add>

    This format cannot be written properly (ignore the missing closing tags; I am just giving an example)

    9 dagar sen
  • @TheVinch What I meant is that the native MP mode has to be enabled first. many trainer or shvden scripts is already capable of doing that. When I first read your description, I thought there was no need to turn on the MP mode.

    6 juli 2026
  • @TheVinch But this mod still enables Online mode automatically. You said there was no need to turn on Online mode, so I thought you forcibly loaded Cayo Perico by modifying memory.

    Also, I encountered an error while loading.:
    ---------------------------
    SCRIPT HOOK V ERROR
    ---------------------------
    CORE: An exception occurred while executing 'CayoPerico.asi', id 3
    Exception addr 0x00007FF7BD737C69 is GTA5.exe+0x016A7C69
    Last called native 0x0000000000000000

    6 juli 2026
  • Will it enable Online mode?

    5 juli 2026