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@ReNNie Understood, sorry about that. I won’t use AI-generated or AI-manipulated images on the site anymore. Thanks for letting me know.
Bug reports, suggestions & questions
If you find a bug, please leave a comment and include your GTA V version: Legacy or Enhanced and briefly describe what happened.
Suggestions for new mechanics and features are also welcome.
I’ll also be happy to answer any questions about the mod. 🔧
@BoBo-Acilia Thanks! Yes, PS5/DualSense controller support is planned. Basic gamepad controls will be added first, and I’m also considering integration with Native PS5 DualSense [Legacy] by WreckitRy in a future update.
@sjaak327 I’ve wanted to leave a comment like this for a long time.
Back in the GTA IV days I was still just a kid, but I was already completely fascinated by GTA modding. I spent countless hours experimenting with mods, messing around with the game, spawning things, trying different options and simply having fun, and Simple Trainer was one of those tools that was always there.
Then GTA V came out, and once again your trainer became one of those mods I used for years. It’s honestly difficult to even estimate how many hours of fun this little menu has given me across two generations of GTA.
The funny thing is that I’m only writing this now. For all those years I was just a user downloading mods from the community. I only recently finally registered on GTA5-Mods because I started developing and publishing my own mods here.
And that makes this comment feel strangely special to me. After so many years of using tools made by people like you, I’m now creating my own things for the same game and sharing them on the same site.
So I just wanted to say thank you. Not only for maintaining Simple Trainer for so long, but for all the memories attached to it. Your work was genuinely part of my GTA experience growing up, long before I ever imagined I would become a mod developer myself.
Much respect, and thank you for all these years of fun.
Amazing mod! I tested the Legacy version with the latest ScriptHook.NET Enhanced Plus Legacy, and everything works great on my side. 5 stars from me!
I'm developing N.O.S. – Nitro Overdrive System, and I’d love to add native integration with your mod, especially for the adaptive triggers. It would be really cool to use trigger feedback for nitro activation, unstable nitrous flow, engine misfires, system failures, and other immersive effects.
Does your mod currently have any API or another way for external scripts to control the adaptive triggers?
Legendary mod. I've used Ghost Replay many times for machinima, and it was one of the main inspirations that pushed me to start experimenting with recording and replay systems in GTA V and eventually create my own T&P Recorder. I only recently registered here and started releasing my own mods, so I finally wanted to leave the 5 stars this mod deserves. Thanks for making it!
@Drakken360 That's strange. Thanks for letting me know, I'll look into it.
@brendan62 Thanks for the useful info. QDS 1.3.5 is now released with a backwards compatibility patch for the Legacy version.
You can now use the Legacy build with ScriptHookVDotNet v3.7.0-nightly.94, while it also remains compatible with the latest ScriptHookVDotNet Enhanced [Legacy & Enhanced].
If you try it together with your older scripts, let me know how it works.
@Drakken360 Please make sure you're using the latest ScriptHookVDotNet Enhanced from the link in the description. Older SHVDN/Nightly builds may cause missing-method errors, and T&P Recorder currently doesn't support older SHVDN versions. If the issue persists, please send me the log in my Discord channel linked in my profile.
@Volossya99 Hey buddy, tested it here and VStancer is still working fine for me. My Dinka Jester keeps the custom wheel setup during replay.
Maybe the settings weren’t saved correctly. If it happens again, drop your TrafficDirector.log in my Discord, link in profile, Bug Reports.