Enumerator's Auto File Relocator v1.2
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Please fund me! www.gofundme.com/yk4mpd8
This tool was made for the sole purpose of moving a single file on its creation.
(ON ITS CREATION) (NOT EXISTING)
I made this so i didn't have to keep moving the dll i was building every single time to the scripts folder and replacing the previous dll....
Now when i use this tool... I can build the project and without even going into the filesystem it will transfer it for me and then i can continue working on my mods without ANNOYING file explorer issues.
Please view the images to get a better understanding of what this tool does, And like always, You're all free to donate.
Change Log:
Simple UI Fixes
This tool was made for the sole purpose of moving a single file on its creation.
(ON ITS CREATION) (NOT EXISTING)
I made this so i didn't have to keep moving the dll i was building every single time to the scripts folder and replacing the previous dll....
Now when i use this tool... I can build the project and without even going into the filesystem it will transfer it for me and then i can continue working on my mods without ANNOYING file explorer issues.
Please view the images to get a better understanding of what this tool does, And like always, You're all free to donate.
Change Log:
Simple UI Fixes
First Uploaded: June 30, 2015
Last Updated: June 30, 2015
Last Downloaded: 16 hours ago
13 Comments
More mods by Enumerator:
Please fund me! www.gofundme.com/yk4mpd8
This tool was made for the sole purpose of moving a single file on its creation.
(ON ITS CREATION) (NOT EXISTING)
I made this so i didn't have to keep moving the dll i was building every single time to the scripts folder and replacing the previous dll....
Now when i use this tool... I can build the project and without even going into the filesystem it will transfer it for me and then i can continue working on my mods without ANNOYING file explorer issues.
Please view the images to get a better understanding of what this tool does, And like always, You're all free to donate.
Change Log:
Simple UI Fixes
This tool was made for the sole purpose of moving a single file on its creation.
(ON ITS CREATION) (NOT EXISTING)
I made this so i didn't have to keep moving the dll i was building every single time to the scripts folder and replacing the previous dll....
Now when i use this tool... I can build the project and without even going into the filesystem it will transfer it for me and then i can continue working on my mods without ANNOYING file explorer issues.
Please view the images to get a better understanding of what this tool does, And like always, You're all free to donate.
Change Log:
Simple UI Fixes
First Uploaded: June 30, 2015
Last Updated: June 30, 2015
Last Downloaded: 16 hours ago




A useful tool got thumbed down even though it serves its purpose? Are you fu*king kidding me?
Looks like i got some competition being mad at all my tools.
"I made this so i didn't have to keep moving the dll i was building every single time to the scripts folder and replacing the previous dll"
You know you can add a command as a post build step in Visual Studio right?
http://prntscr.com/7n9rn2
@Enumerator .A lot of people tend to think the like/dislike button on a mod site is for whether they use the mod or not, rather than how well the mod functions, which of course, doesn't help people when it comes to deciding if the mod/tool works OK or not.
While in VS you can add a post build command, I can think of many other times I could make use of this tool.
we need to be able to click on the likes/dislikes to see who has done it - like many other sites do.
then they would think a little before ...
it's as if all mods are made for them and them only lol
@Apogee777 "it's as if all mods are made for them and them only"
You just explained how the typical teenager thinks about everything in life. :P
I've seen some pretty nasty comments on this site with that exact attitude; "I have no use for this, so it should be removed" kind of statements. Why they don't get is that If it worked that way, then the admin would only host the mods they personally use. You even get dislikes on the top rated mods that are really good because of this way of thinking. With most these mod sites, I'd like to see like/dislike renamed to something along the lines functional/non-functional, as then it might be more obvious and helpful to those people that rely on the ratings when looking at mods.
@Anach Exactly. Freaking hell, i feel like an adult being picked on coz other modders hate my mods or something and it's like they can't handle the compeitition, I mean sheettt... I'm here to enjoy my self just as much as everyone else, make a few friends, make a few mods and go from there.., Oh and i got something special, REALLY SPECIAL that i think everyone would love... coming out soon...
@LetsPlayOrDy I know you can add built event commands but most people don't know about the command besides, my program was made for other purposes as well as other file related movements not just for visual studio's post build options and tracking the amount of relocations.
its user friendly and it is quite a neat tool too, useful for anyone.
@Enumerator Don't sweat the downvotes, they do not effect your rating. If you have 300 likes and 5000 dislikes, and another mod has 299 likes and 0 dislikes, you still will show up as more popular in the listing. My manager probably has the most dislikes of all the mods on this site but it's still in the top 4
@Bilago Lol its just baffles me, why did the guy download it and thumb it down when he knew exactly what it does?
another thing, (sorry for O.T. semi-rant)
people are editing another company's production.
that company invented the code.
we edit and create some textures, scripts and throw them in.
and all of a sudden we have:
YOU CAN NOT EDIT THIS MOD
YOU CAN NOT UPLOAD IT ANYWHERE
YOU CAN NOT ........ blah blah
i dunno, i have made over 80 public mods and i don't understand the mentality
people can do what the hell they want with my mods lol
after all i created them for myself and all the community,
doesn't "...world a better place.." start at our own home?
maybe i'm just bonkers..:P
@Apogee777 I prefer that others don't upload my work at other sites just due to the fact that it only takes one asshole to inject something malicious in their upload and potentially ruin the authors reputation. Also for those who don't have automatic updates, rogue uploads will prevent users from using the latest version.
@Bilago i understand, but that's very rare compared the bigger picture imo.
but i don't want to stretch this issue out, all are entitled to self effort protection
and as a community we should abide by this.
I just use a post-build event in VS 2013. Under Project Settings -> Build Events -> Edit Post-build
xcopy "$(ProjectDir)$(OutDir)<YOUR_DLL_NAME>.dll" "<GTA_V_INSTALL_LOCATION>\scripts\DeveloperConsole.dll" /b/v/y
And select Run the post-build event: Always