5.933
111
5.933
111
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🇬🇧 🇺🇸 🇧🇷 🇪🇸 🇫🇷 🇩🇪 🇷🇺 🇵🇱 🇮🇳 🇨🇳
Translations for Português (BR), Español, Français, Deutsch, Русский, Polski, Romanized Hindi, 中文
Persistent vehicle fuel for GTA V, with a refuel you walk through.
Every vehicle carries a real fuel tank. It empties as you drive, and it is still empty when you come back to that car tomorrow.
Free. Open source under MIT. Nightly builds at spitmux.me if you want it before it lands here.
===================================
WHAT IT IS
Refuelling is not a menu. Walk to the pump, take the nozzle. It goes in your hand and the hose comes with you. Walk round to that model's filler, fill up, walk the nozzle back and hang it up. Walk too far and the hose pulls it out of your hands.
Runs on Legacy and Enhanced from one build.
===================================
WHAT ELSE IS IN THERE
===================================
REQUIREMENTS
On GTA V Enhanced it must be the Enhanced fork: script-hook-v-net-enhanced
The Enhanced fork reports 3.9.0.0 but is released as v1.1.x. To see what you have: right-click ScriptHookVDotNet3.dll, Properties, Details.
Nothing else is needed. Remove any other fuel mod first. Two fuel mods will both cut your engine and both charge you, and neither will know about the other.
Compatibility. No game files are touched, so graphics, map and vehicle packs are fine. Built alongside Posted Up and Bare Minimum and tested with both running.
===================================
INSTALLING
Copy the scripts folder from the zip into your GTA V folder. You end up with Fumes.dll, Fumes.ini and a Fumes folder inside scripts. The Fumes\icons folder is the HUD's pictures, keep it.
To uninstall, delete those. Nothing else is written and nothing in the game's files is touched.
No log at all? The mod writes scripts\Fumes\Fumes.log on startup. If it is not there the DLL never ran, which is nearly always ScriptHookVDotNet 3 missing or older than 3.6.0.
===================================
CONTROLS
===================================
CHANGELOG
Fumes 1.0.4 is up. Three bug fixes from the comments.
Bikes ignored every consumption setting you changed. A bike's thirst is worked out from its tank and range, and that was returning over the top of the class figure, so the CLASSES page showed your number while the burn used another. Change it now and yours wins. Pinning a bike by name works too. @AliG_15
The gauge was placed for whatever resolution the game first reported and never looked again, so fullscreen and windowed could not both be right. It also dragged Bare Minimum's row off the side of the screen. Measured once a second now. @paparumz
No route to a station if you already had a waypoint set. The route is drawn on the station's own blip and never touched your waypoint, so standing aside was pointless. Both lines draw now. @AliG_15
Drop it over the old one, nothing needs a new save.
Every changelog CHANGES.txt, inside the zip.
===================================
Something wrong? Attach scripts\Fumes\Fumes.log. A report with the log is worth ten without.
Licence: MIT.
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🇬🇧 🇺🇸 🇧🇷 🇪🇸 🇫🇷 🇩🇪 🇷🇺 🇵🇱 🇮🇳 🇨🇳
Translations for Português (BR), Español, Français, Deutsch, Русский, Polski, Romanized Hindi, 中文
Persistent vehicle fuel for GTA V, with a refuel you walk through.
Every vehicle carries a real fuel tank. It empties as you drive, and it is still empty when you come back to that car tomorrow.
Free. Open source under MIT. Nightly builds at spitmux.me if you want it before it lands here.
===================================
WHAT IT IS
Refuelling is not a menu. Walk to the pump, take the nozzle. It goes in your hand and the hose comes with you. Walk round to that model's filler, fill up, walk the nozzle back and hang it up. Walk too far and the hose pulls it out of your hands.
Runs on Legacy and Enhanced from one build.
===================================
WHAT ELSE IS IN THERE
- Siphon fuel out of any car with a jerry can, or fill the can at a pump;
- A full can does not stop it. The overflow pools at your feet, and it ignites;
- Fuel grades: Regular, Plus, Premium. The grade stays in the tank. A card at the pump shows what each costs there;
- Diesel for trucks, buses, tractors and the fire engine. Costs more, goes further;
- Bikes get a bike's tank, about seventeen dollars to fill, same range as a car;
- Electric vehicles are left alone entirely. No tank, no gauge, no fuel burned. Detected by the model's own flag, so DLC and add-on electrics too;
- Traffic pulls into forecourts when it is low and already nearby;
- The gauge sloshes with speed, chimes on reserve, and hides with the game's HUD, in cutscenes and through fades;
- Nine languages from the settings menu: English (UK, US), Português (BR), Español, Français, Deutsch, Русский, Polski, Hindi, 中文. English by default; anything a translation does not cover shows in English. Picking one sets the units its speakers expect. Each is one json file, so corrections and new languages need no rebuild;
- Twenty-five stations on the map, one legend entry between them. Refuelling itself does not use the list: the mod finds the pump you are stood at by its prop, so a station missing from the map still works.
===================================
REQUIREMENTS
- Script Hook V for your edition;
- ScriptHookVDotNet 3, any build from 3.6.0 up. Nightlies and the Enhanced fork included.
On GTA V Enhanced it must be the Enhanced fork: script-hook-v-net-enhanced
The Enhanced fork reports 3.9.0.0 but is released as v1.1.x. To see what you have: right-click ScriptHookVDotNet3.dll, Properties, Details.
Nothing else is needed. Remove any other fuel mod first. Two fuel mods will both cut your engine and both charge you, and neither will know about the other.
Compatibility. No game files are touched, so graphics, map and vehicle packs are fine. Built alongside Posted Up and Bare Minimum and tested with both running.
===================================
INSTALLING
Copy the scripts folder from the zip into your GTA V folder. You end up with Fumes.dll, Fumes.ini and a Fumes folder inside scripts. The Fumes\icons folder is the HUD's pictures, keep it.
To uninstall, delete those. Nothing else is written and nothing in the game's files is touched.
No log at all? The mod writes scripts\Fumes\Fumes.log on startup. If it is not there the DLL never ran, which is nearly always ScriptHookVDotNet 3 missing or older than 3.6.0.
===================================
CONTROLS
- SHIFT + F: the settings menu, 219 of them. LB + D-pad Down on a controller;
- E: take the nozzle, fill, hang up, pour the can. Q: siphon, or fill the can at a pump.
===================================
CHANGELOG
Fumes 1.0.4 is up. Three bug fixes from the comments.
Bikes ignored every consumption setting you changed. A bike's thirst is worked out from its tank and range, and that was returning over the top of the class figure, so the CLASSES page showed your number while the burn used another. Change it now and yours wins. Pinning a bike by name works too. @AliG_15
The gauge was placed for whatever resolution the game first reported and never looked again, so fullscreen and windowed could not both be right. It also dragged Bare Minimum's row off the side of the screen. Measured once a second now. @paparumz
No route to a station if you already had a waypoint set. The route is drawn on the station's own blip and never touched your waypoint, so standing aside was pointless. Both lines draw now. @AliG_15
Drop it over the old one, nothing needs a new save.
Every changelog CHANGES.txt, inside the zip.
===================================
Something wrong? Attach scripts\Fumes\Fumes.log. A report with the log is worth ten without.
Licence: MIT.
İlk Yüklenme Zamanı: 30 Ağustos 2026 Pazar
Son Güncellenme Zamanı: 1 gün önce
Last Downloaded: 9 dakika önce
137 Yorum
More mods by spitmux:
- Gameplay
- .Net
5.0
135
9
1.1.1
By spitmux
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🇬🇧 🇺🇸 🇧🇷 🇪🇸 🇫🇷 🇩🇪 🇷🇺 🇵🇱 🇮🇳 🇨🇳
Translations for Português (BR), Español, Français, Deutsch, Русский, Polski, Romanized Hindi, 中文
Persistent vehicle fuel for GTA V, with a refuel you walk through.
Every vehicle carries a real fuel tank. It empties as you drive, and it is still empty when you come back to that car tomorrow.
Free. Open source under MIT. Nightly builds at spitmux.me if you want it before it lands here.
===================================
WHAT IT IS
Refuelling is not a menu. Walk to the pump, take the nozzle. It goes in your hand and the hose comes with you. Walk round to that model's filler, fill up, walk the nozzle back and hang it up. Walk too far and the hose pulls it out of your hands.
Runs on Legacy and Enhanced from one build.
===================================
WHAT ELSE IS IN THERE
===================================
REQUIREMENTS
On GTA V Enhanced it must be the Enhanced fork: script-hook-v-net-enhanced
The Enhanced fork reports 3.9.0.0 but is released as v1.1.x. To see what you have: right-click ScriptHookVDotNet3.dll, Properties, Details.
Nothing else is needed. Remove any other fuel mod first. Two fuel mods will both cut your engine and both charge you, and neither will know about the other.
Compatibility. No game files are touched, so graphics, map and vehicle packs are fine. Built alongside Posted Up and Bare Minimum and tested with both running.
===================================
INSTALLING
Copy the scripts folder from the zip into your GTA V folder. You end up with Fumes.dll, Fumes.ini and a Fumes folder inside scripts. The Fumes\icons folder is the HUD's pictures, keep it.
To uninstall, delete those. Nothing else is written and nothing in the game's files is touched.
No log at all? The mod writes scripts\Fumes\Fumes.log on startup. If it is not there the DLL never ran, which is nearly always ScriptHookVDotNet 3 missing or older than 3.6.0.
===================================
CONTROLS
===================================
CHANGELOG
Fumes 1.0.4 is up. Three bug fixes from the comments.
Bikes ignored every consumption setting you changed. A bike's thirst is worked out from its tank and range, and that was returning over the top of the class figure, so the CLASSES page showed your number while the burn used another. Change it now and yours wins. Pinning a bike by name works too. @AliG_15
The gauge was placed for whatever resolution the game first reported and never looked again, so fullscreen and windowed could not both be right. It also dragged Bare Minimum's row off the side of the screen. Measured once a second now. @paparumz
No route to a station if you already had a waypoint set. The route is drawn on the station's own blip and never touched your waypoint, so standing aside was pointless. Both lines draw now. @AliG_15
Drop it over the old one, nothing needs a new save.
Every changelog CHANGES.txt, inside the zip.
===================================
Something wrong? Attach scripts\Fumes\Fumes.log. A report with the log is worth ten without.
Licence: MIT.
░█▀▀░█░█░█░█░█▀▀░▀▀█
░▀░░░▀▀▀░▀░▀░▀▀▀░▀▀▀
🇬🇧 🇺🇸 🇧🇷 🇪🇸 🇫🇷 🇩🇪 🇷🇺 🇵🇱 🇮🇳 🇨🇳
Translations for Português (BR), Español, Français, Deutsch, Русский, Polski, Romanized Hindi, 中文
Persistent vehicle fuel for GTA V, with a refuel you walk through.
Every vehicle carries a real fuel tank. It empties as you drive, and it is still empty when you come back to that car tomorrow.
Free. Open source under MIT. Nightly builds at spitmux.me if you want it before it lands here.
===================================
WHAT IT IS
Refuelling is not a menu. Walk to the pump, take the nozzle. It goes in your hand and the hose comes with you. Walk round to that model's filler, fill up, walk the nozzle back and hang it up. Walk too far and the hose pulls it out of your hands.
Runs on Legacy and Enhanced from one build.
===================================
WHAT ELSE IS IN THERE
- Siphon fuel out of any car with a jerry can, or fill the can at a pump;
- A full can does not stop it. The overflow pools at your feet, and it ignites;
- Fuel grades: Regular, Plus, Premium. The grade stays in the tank. A card at the pump shows what each costs there;
- Diesel for trucks, buses, tractors and the fire engine. Costs more, goes further;
- Bikes get a bike's tank, about seventeen dollars to fill, same range as a car;
- Electric vehicles are left alone entirely. No tank, no gauge, no fuel burned. Detected by the model's own flag, so DLC and add-on electrics too;
- Traffic pulls into forecourts when it is low and already nearby;
- The gauge sloshes with speed, chimes on reserve, and hides with the game's HUD, in cutscenes and through fades;
- Nine languages from the settings menu: English (UK, US), Português (BR), Español, Français, Deutsch, Русский, Polski, Hindi, 中文. English by default; anything a translation does not cover shows in English. Picking one sets the units its speakers expect. Each is one json file, so corrections and new languages need no rebuild;
- Twenty-five stations on the map, one legend entry between them. Refuelling itself does not use the list: the mod finds the pump you are stood at by its prop, so a station missing from the map still works.
===================================
REQUIREMENTS
- Script Hook V for your edition;
- ScriptHookVDotNet 3, any build from 3.6.0 up. Nightlies and the Enhanced fork included.
On GTA V Enhanced it must be the Enhanced fork: script-hook-v-net-enhanced
The Enhanced fork reports 3.9.0.0 but is released as v1.1.x. To see what you have: right-click ScriptHookVDotNet3.dll, Properties, Details.
Nothing else is needed. Remove any other fuel mod first. Two fuel mods will both cut your engine and both charge you, and neither will know about the other.
Compatibility. No game files are touched, so graphics, map and vehicle packs are fine. Built alongside Posted Up and Bare Minimum and tested with both running.
===================================
INSTALLING
Copy the scripts folder from the zip into your GTA V folder. You end up with Fumes.dll, Fumes.ini and a Fumes folder inside scripts. The Fumes\icons folder is the HUD's pictures, keep it.
To uninstall, delete those. Nothing else is written and nothing in the game's files is touched.
No log at all? The mod writes scripts\Fumes\Fumes.log on startup. If it is not there the DLL never ran, which is nearly always ScriptHookVDotNet 3 missing or older than 3.6.0.
===================================
CONTROLS
- SHIFT + F: the settings menu, 219 of them. LB + D-pad Down on a controller;
- E: take the nozzle, fill, hang up, pour the can. Q: siphon, or fill the can at a pump.
===================================
CHANGELOG
Fumes 1.0.4 is up. Three bug fixes from the comments.
Bikes ignored every consumption setting you changed. A bike's thirst is worked out from its tank and range, and that was returning over the top of the class figure, so the CLASSES page showed your number while the burn used another. Change it now and yours wins. Pinning a bike by name works too. @AliG_15
The gauge was placed for whatever resolution the game first reported and never looked again, so fullscreen and windowed could not both be right. It also dragged Bare Minimum's row off the side of the screen. Measured once a second now. @paparumz
No route to a station if you already had a waypoint set. The route is drawn on the station's own blip and never touched your waypoint, so standing aside was pointless. Both lines draw now. @AliG_15
Drop it over the old one, nothing needs a new save.
Every changelog CHANGES.txt, inside the zip.
===================================
Something wrong? Attach scripts\Fumes\Fumes.log. A report with the log is worth ten without.
Licence: MIT.
İlk Yüklenme Zamanı: 30 Ağustos 2026 Pazar
Son Güncellenme Zamanı: 1 gün önce
Last Downloaded: 9 dakika önce




Moving the Bar doesn't seem to work in the new update
@SomiVH are you Jeon Somi by any chance?
@spitmux Homie, electic cars are using gasoline, look into that
The best!!😏🔥🌹
@AliG_15 fixed in 1.0.3. Its thruster isn't the engine, so cutting the engine never touched it. A dry tank kills the hover now. Cheers for the report.
@GrandHaven both done in 1.0.3. Every vehicle works its own consumption out from weight and engine power now instead of a class table, and the sparks and creeping are gone, a dry tank just shuts down and stays down.
@VaporHaven fixed in 1.0.2. Bare Minimum's row was re-placing the gauge every frame. Both settings are on the HUD page now, and opening the positioner turns the first one off so your placement sticks.
@susipupi44 fixed in 1.0.3, hanging it up takes priority near the pump now :)
@thalilmythos shoudlnt be , which car is it? worth checking AffectElectric = false in your ini too.
@ChargedKILO nice good job :)
@SomiVH thank you :) most of the reported ones are in 1.0.3, the can at zero, the gauge, the sparks on empty and the Oppressor.
@timbo6 thanks mate, appreciate that.
@bizmeta1 glad it's sorted, cheers for coming back to say so.
@jerome74 cheers mate, hope it keeps holding up.
(11 Sep 2026, 2:59PM) I'm having a particular issue(s) with the Hud working with your bare-minimum mod it seems the feat. auto Hud doesn't seem to lock in place right with the food, energy, water, and sleep along with fumes gauge however the map and compass work perfectly. I have tried all in-game mechanics to fix this manually, I only see the green bar far left of the radar/map the other gauges are there but(are off-screen besides the green energy bar) I then have to move them off the radar/map which in turns moves the fuel gauge which I have tried to solo both out and use them standalone while both being active but the resizing feat just doesn't cooperate for whatever reason so it's either I play with it all spaced out away from the radar/map or I don't see the other nice looking gauges you ever worked tirelessly on but at the sometime using the barem; controls for Hud it moves the fuel gauge which is spaced out correctly for the radar/map. I guess another problem is for some reason when I try to fix the Hud manually it is having a very difficult time resizing and letting me control where it is on my screen. I'm playing on 1920x1080 Fullscreen. For now, ill disable the Hud but I would like the option to have these correctly positioned.
I don't know how to upload an image sorry for that...
This is a great mod and have been using both together
UPDATE (09/12/2026 4:41) It seems to only work correctly in Windowed Mode for some odd reason the Hud doesn't seem to work properly in another mode which is unfortunate.
This is an amazing mod, it works flawlessly on my old version of GTA V, with older ScriptHooks and etc, the customization is insane, I'd dare to say that this is the best fuel mod for GTA V, as of today.
@Seigla's De Rock it is the best @spitmux is the goat
hello mate @spitmux , this is the best mod of fuel at GTA V, But can you make this fuel station work at Liberty City Preservation Project it would be great if it can be use at that mod
Hi Author, i would like to say that this is arguably the best fuel mod we have ever had, its flawless. My only issue is the keybind for the menu, actually its all your mods i have no problem with F7 for bareminum but shift + F is not working for me when im running and spamming f to get into the car, i would also like to tell u that with the hoodrich mod is the same issue is there a way to change the keybind for the phone?
Two glitches: 1. The fuel icon does not show in the fuel hud and the refill hud; 2. with MP character, grabbing the pump will auto-equip the fire extinguisher: https://imgur.com/jhRMWcb
^ Ignore the first "glitch," my icon folder was empty. The second glitch with fire extinguisher persists.
@spitmux
Hi. I found a few issues with the fuel system:
- There is a small gas station near the helipad where helicopters are stored. After refueling there, I cannot put the fuel nozzle/pump handle back.
- If a waypoint is already set on the map, when the vehicle runs out of fuel, the GPS route to the nearest gas station does not appear.
- I increased the fuel consumption for motorcycles in the config, but it does not seem to change the actual fuel consumption.
Could you please check these issues? Thank you!
I have idea shuold be change Key Q to other not relate game.
Thank you very much for 1.0.4❤️🔥🔥
Thank you good sir! Will endorse on both sites now! Good Modder, No paywall, simply how it should be. 10/10
Flawless mod. Genuinely have no comments other than it’s flawless. Completely perfect. I think the ONLY improvement (not flaw) I’d make it to make it easier to hang up the nozzle after filling, but other than that? Perfect.
@spitmux É muito engraçado ver como os moderadores viados daqui não percebem que os seus roteiros são tudo lixo gerado por IA. Eles são tão burros que nem se dão conta de que as diretrizes deles estão sendo estupradas.
@spitmux Nice to see that the toxic morons here, i mean the jannies, don't know the difference between AI and Non AI. They are so stupid they think crediting Claude means the character from GTA III. Imagine AI was banned, now it is featured!