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Moving to Vice City soon
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  • Thanks for all the feedback, really glad you all seem to like this mod :D

    @gvnn Glad you got it working with Vicepoint ! About the minimap, I'm gonna look into getting it moved so that it matches all of the ratios better, we will see (V native minimap is a bit of a pain to work around with, can't do everything I would have liked with it unfortunately, or at least for now)

    @paparumz What nitanmarcel commented should do the job for you, go check it out !

    @nitanmarcel Glad you like the wanted system, it's not a complicated one but I think it goes well with V's gameplay. Also, for the minimap icons, I'll keep updating it as time goes by and as footage for VI appears too.
    About the game messaging system, I tried to fix it clipping with my mod but couldn't find the right way to do it, it's on my todo list anyway so I'll circle back to it again. About top left, could you show me which one ? It's a bit weird but I guess they did not use the same textures for those one, I just have to find them and replace them I guess. For the heist, you're talking about the "H" icon ?

    @waffl7 Yeah I see what you mean, my main goal is to recreate it as faithfully as possible, I think I did an ok job for now, and I'll keep improving and adding features (right now I'm working on the weapons wheel !) as time goes by ;)

    Cheers guys :D

    3 hours ago
  • @nitanmarcel You should set show wanted starts to off, wanted stars mode to 5 stars (V) and turn off military overdrive just to be safe, I'm wondering if it will work with another mod on top of mine, let me know !
    I'll see about integrating a fully working wanted system a bit later, don't want to have it be weird and not feel right so it might take some time

    1 gün önce
  • @waffl7 The one from fbicat is the most complete in term of features yes, but really rough around the edges (I tried it myself and most of the mod seemed broken or not really intuitive). Kleenys one only did the weapon wheel, and again is not a 1:1 of the GTA 6 one though it seems to be working fine.

    Mine is taking a bit longer because I want to take more time polishing things rather than pushing updates after updates, and my vision is not to recreate all the features 1:1 (at least for now) but rather a version of them intended to be used with V's world (and limitations).
    I've added the location, direction and vehicles info pills that were found in the leaks, as well as the top right ammo and weapon icons. Right now it uses the weapons icons from V too, but that's because we don't have much footage for all the weapons available in VI, and I would rather use V's ones than false VI's ones. I may add a small pinkish tint to it on the bottom like the VI's pistol but that's it.

    Finally, I'm trying my best to integrate the mod to be as "native" as possible, meaning it won't break the game or prevent certain vanilla features to work, unlike the one from fbicat which according to the comments breaks a lot of things. I'm now working on the weapon wheel as well as the radio wheel (or rather bar now) and again, it takes time to do it right. Others works too, I just want it to be closer to what we'll have in VI, and as native to V as possible !

    All in all, I myself would like to think that mine is the best choice, however everyone is different and I won't mind if you think another one is better, I'm mainly doing this for me and just sharing with others is a bonus ! :D

    1 gün önce
  • @loneeps When you press F4 do you have something showing up or not ?

    1 gün önce
  • What is New in v0.9.5:

    - Persistent Minimap in Missions: The minimap remains 100% visible throughout active missions and never auto-hides during objectives, while smoothly auto-hiding on foot in freeroam.
    - 124 Normalized Weapon Icons and top-right integration: Full Scaleform vector extraction, right-anchored alignment, and calibrated baseline scale.
    - First-Time Setup Wizard: Auto-prompts on first launch to configure aspect ratio and immersion presets.
    - Interactive Menu Rework: Reorganized menu with live ratio previews, expanded layout, and refined nomenclature (Menu Options, Hide Native Feed / Notifications).
    - Location Pill Synchronization: Fixed double-offset bug on zone text so background card and district text move in 1:1 unison.
    - Refined Bank Badge: High-resolution 512x512 bank badge texture.
    - Blinkers:When placing a waypoint, blinkers will automatically light up on intersection approach.
    - Font fixes: Tried to implement a new way of loading custom GTA VI fonts, I'm gonna need some reports on that though because I couldn't replicate some of the users issues on that.
    - Various UI/UX improvements:Many code refactorisation and performance improvements, better directional script for the direction pill.
    - Better install/uninstall workflow: Various install/uninstall files cleanup and addition.
    -------------------
    ===========
    -------------------
    FOR NVE users (comment from [@nitanmarcel](https://www.gta5-mods.com/users/nitanmarcel)) :

    Made a small conversion tool from onigiri -> oiv since I also wanted to use this mod and I already managed to break my game twice.

    Until it gets approved here, I've uploaded the .py code to github gists
    [https://gist.github.com/nitanmarcel/4a3c2346d0e898ca87a8692d92a263de](https://gist.github.com/nitanmarcel/4a3c2346d0e898ca87a8692d92a263de)

    You'll need python for now, the gta5-mods release will have a self contained exe

    Tüm yorumu okumak için genişlet
    1 gün önce
  • @valora86 Easy way would be to use GPT, give him the file + a screen from the color you want, it will change it accordingly and it will be easier
    Otherwise you could try RGBA 249 115 165 255

    1 gün önce
  • @loneeps Probably missing something outside of my mod, did you install Scripthook and ScripthookDotNet correctly ? Are you using the latest GTA updates ? It won't work on pirated games

    2 gün önce
  • @gvnn Thanks for the reports and feedback man, greatly appreciated ! The font issue should be fixed in the next update, though I'm having some issues with one of the new features which is why it's taking a bit more time ! But it will be worth it (I hope)
    Also, I saw that offset for the location text isn't available, I'll add that too yes !

    2 gün önce
  • @JohnBMW228i Yes, it probably has to do with the hard-coded mapping of W to show detailed information, if you stand still (or don't use W for a few seconds), do you still have the location box ?

    2 gün önce
  • @mykehdoom @gvnn By default I used custom GTA 6 fonts which seems to not work well with certain people, you could just use other fonts for now (I included standard in-game fonts which should work). For the write access, nothing I can do in my mods for that, but I had the same thing and had to become "owner" of the GTA install folder otherwise it wouldn't let me save too, right-click->properties->security->advanced->change owner->input your login / microsoft mail account based on what you used

    2 gün önce