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  • @Gta5gamer__ I'll work on the nightly and hopefully get it to the same workable level as fumes , Vernon or og Vee is a work in progress and not finished yet sorry I'll work though his bugs when I get some free time :) but thanks for the report , he should be fully operational in the next update

    21 hours ago
  • @Zona Comics Hey :) it should be already in there if you have the updated version . set Language=PortugueseBR in scripts\Hoodrich.ini, or change it on the phone's settings page. nine languages ship with it. but beware they are AI generated language translations so they might be jank

    @Godmordor yes please. the file is scripts\Hoodrich\lang\ru.json, same keys — send it however suits and I'll ship it with credit.

    @dtrail @Vipperr_2427 that MissingMethodException is a ScriptHookVDotNet mismatch. the mod's built against 3.9.0.0 and nightlies move the API about. grab the 3.9.0 release and it'll load sorry about the nightly releases as i cant test them on my build, ive made some changes to the api calls and we will see if that helps for nightlys though , lmk

    @coltsbell87 ammo's sorted. the weapon hold stance I can't get working , its a work in progress at the moment , if i cant figure it out ill remove it

    @vultures hmm update to the new version and give it a try lmk, new version has better log for me to bugfind with aswell, sorry

    @Zer0w thanks :) its what i was hoping for

    1 gün önce
  • 0.9.5 is up and it's mostly your reports, so — cheers, all of you.

    @gaspin12 ammo's fixed. it was saving the count before the mod handed your guns back, and a zero wiped the row instead of storing it.

    @kocabac both crashes were the same thing and should be good now only one system was checking whether the world was full, the rest just kept spawning. they all check now, cars as well as people. thanks for the report :)

    @Vorx4643 fixed. I was hiding the game's phone instead of closing it, so you got both. properly ended now.

    @NordCyborg you had it right — Phone > Inventory inside the house , once i fix the fridge we will be able to do it via that way aswell

    @Felony83 much better in 0.9.5. loading a model was stalling the whole script, and the spawners never checked if the block was already full. both fixed. if it still drops there send me the end of scripts\Hoodrich\Hoodrich.log.

    1 gün önce
  • @BoBo-Acilia
    Hopefully fixed for you in 0.8.2 Set it once now and it stays, let me know if it still plays up

    @Blackheart117
    possibly fixed inthe new update the HUD vanishing near Simeon's I haven't cracked yet. ive made some changes to hopfully fix it and the mod now logs why the HUD is hidden with timestamp next time it goes, paste me those two lines and we will try and figure it out becaus e i cant seem to reproduce the bug on my end

    @NordCyborg
    yeah @D_Cypher003 is on the money i need to move that beer for the main file like i have my local sorry i missed it this update but ill fix it for the next one . The disappearing bars I haven't fixed. It now logs why the HUD is hidden with timestamps, so paste me those two lines next time and that'll settle it.

    @gta5kim0942 thanks for coming back to say so :)

    1 gün önce
  • @ChargedKILO nice good job :)

    @SomiVH thank you :) most of the reported ones are in 1.0.3, the can at zero, the gauge, the sparks on empty and the Oppressor.

    @timbo6 thanks mate, appreciate that.

    @bizmeta1 glad it's sorted, cheers for coming back to say so.

    @jerome74 cheers mate, hope it keeps holding up.

    4 gün önce
  • @AliG_15 fixed in 1.0.3. Its thruster isn't the engine, so cutting the engine never touched it. A dry tank kills the hover now. Cheers for the report.

    @GrandHaven both done in 1.0.3. Every vehicle works its own consumption out from weight and engine power now instead of a class table, and the sparks and creeping are gone, a dry tank just shuts down and stays down.

    @VaporHaven fixed in 1.0.2. Bare Minimum's row was re-placing the gauge every frame. Both settings are on the HUD page now, and opening the positioner turns the first one off so your placement sticks.

    @susipupi44 fixed in 1.0.3, hanging it up takes priority near the pump now :)

    @thalilmythos shoudlnt be , which car is it? worth checking AffectElectric = false in your ini too.

    4 gün önce
  • @ReNNie
    will do, thanks for the head up

    5 gün önce
  • @Blackheart117 Next build has Map left/right and Map up/down under Vitals drags the frame, bars and fuel gauge to werever your HUD mod put the radar. Cutscenes should already hide it as of 0.3.0 if you're updated and it still shows, tell me which cutscene. No discord yet, comments here reach me though

    5 gün önce
  • @Melz some shops have interiors already ,hold E at the door instead of tapping. only a few at the moment more coming

    5 gün önce
  • @gta5kim0942 It asks for 3.6.0 or newer so the 3.7 nightly should load it, but I haven't tested nightly myself. If it doesn't, send me the log and I'll fix it.

    5 gün önce