Minimap for Prismaillya's Fujimi Kaido Overhaul 1.0
268
5
268
5
Fujimi Kaido Overhaul Minimap
Description
A live minimap script for GTA V that tracks your position around the Fujimi Kaido Overhaul. Inspired by nyconing's Nurburgring Minimap, but adapted to Prismaillya's Fujimi Kaido Overhaul map. The track outline isn't a rough approximation, it's traced directly from real telemetry recorded driving a full lap of the circuit.
Features
- Accurate Track Layout: FujimiKaido.png is generated from real recorded telemetry, so the shape matches the actual circuit.
- Live Position Pin: A marker tracks your car in real time as you drive.
- Auto Show/Hide: The map only appears when you're near the real circuit, just like the original Nurburgring mod, no clutter when you're elsewhere on the map.
- Fully Configurable: Map/pin position and size, detection distance, and circuit offset are all set through FujimiKaidoMiniMap.ini, no need to touch the code.
Requirements
- Script Hook V
- Script Hook V .NET (ScriptHookVDotNet3)
- Fujimi Kaido Overhaul map installed
Installation
1. Make sure you have Script Hook V and ScriptHookVDotNet3 installed.
2. Install the Fujimi Kaido Overhaul map mod.
3. Copy FujimiKaidoMiniMap.dll, FujimiKaidoMiniMap.ini and FujimiKaidoMiniMap into your GTA V scripts folder.
4. Launch the game.
Configuration (FujimiKaidoMiniMap.ini)
[Circuit]
OffsetX=0
OffsetY=0
OnTrackDistance=20
[Map]
PosX=-80
PosY=0
Width=400
Height=400
[Pin]
Width=6
Height=6
- OffsetX/OffsetY: Circuit displacement, in case the map mod ever gets moved in the GTA world (translation only, not rotation).
- OnTrackDistance: How close (in game units, approximately meters) the player needs to be to the circuit for the map to appear.
- PosX/PosY: top-left corner of the map on screen (reference resolution 1280x720).
- Width/Height: map size on screen.
- [Pin] Width/Height: size of the position marker.
- Use a dot (.) as the decimal separator, not a comma.
- If the file is missing or a value is invalid, the script warns on screen and falls back to the default for that field only.
- Reload scripts (or restart the game) after editing for changes to apply.
Usage
- Just drive, the map appears automatically once you're on the circuit and disappears when you leave it.
Notes
- If the pin looks slightly off in a specific part of the track, let me know in the comments and I'll look at adjusting it.
Credits
- Track map by Prismaillya - Fujimi Kaido Overhaul.
- Inspired by and uses the same position marker as nyconing's Nurburgring Minimap.
Development
Open-source, hosted on GitHub for customization, learning, or feedback:
https://github.com/Antthony12/FujimiKaidoMinimap
License
This project is licensed under the MIT License. See LICENSE.txt for details.
Description
A live minimap script for GTA V that tracks your position around the Fujimi Kaido Overhaul. Inspired by nyconing's Nurburgring Minimap, but adapted to Prismaillya's Fujimi Kaido Overhaul map. The track outline isn't a rough approximation, it's traced directly from real telemetry recorded driving a full lap of the circuit.
Features
- Accurate Track Layout: FujimiKaido.png is generated from real recorded telemetry, so the shape matches the actual circuit.
- Live Position Pin: A marker tracks your car in real time as you drive.
- Auto Show/Hide: The map only appears when you're near the real circuit, just like the original Nurburgring mod, no clutter when you're elsewhere on the map.
- Fully Configurable: Map/pin position and size, detection distance, and circuit offset are all set through FujimiKaidoMiniMap.ini, no need to touch the code.
Requirements
- Script Hook V
- Script Hook V .NET (ScriptHookVDotNet3)
- Fujimi Kaido Overhaul map installed
Installation
1. Make sure you have Script Hook V and ScriptHookVDotNet3 installed.
2. Install the Fujimi Kaido Overhaul map mod.
3. Copy FujimiKaidoMiniMap.dll, FujimiKaidoMiniMap.ini and FujimiKaidoMiniMap into your GTA V scripts folder.
4. Launch the game.
Configuration (FujimiKaidoMiniMap.ini)
[Circuit]
OffsetX=0
OffsetY=0
OnTrackDistance=20
[Map]
PosX=-80
PosY=0
Width=400
Height=400
[Pin]
Width=6
Height=6
- OffsetX/OffsetY: Circuit displacement, in case the map mod ever gets moved in the GTA world (translation only, not rotation).
- OnTrackDistance: How close (in game units, approximately meters) the player needs to be to the circuit for the map to appear.
- PosX/PosY: top-left corner of the map on screen (reference resolution 1280x720).
- Width/Height: map size on screen.
- [Pin] Width/Height: size of the position marker.
- Use a dot (.) as the decimal separator, not a comma.
- If the file is missing or a value is invalid, the script warns on screen and falls back to the default for that field only.
- Reload scripts (or restart the game) after editing for changes to apply.
Usage
- Just drive, the map appears automatically once you're on the circuit and disappears when you leave it.
Notes
- If the pin looks slightly off in a specific part of the track, let me know in the comments and I'll look at adjusting it.
Credits
- Track map by Prismaillya - Fujimi Kaido Overhaul.
- Inspired by and uses the same position marker as nyconing's Nurburgring Minimap.
Development
Open-source, hosted on GitHub for customization, learning, or feedback:
https://github.com/Antthony12/FujimiKaidoMinimap
License
This project is licensed under the MIT License. See LICENSE.txt for details.
Перше завантаження: 18 Липня 2026
Останнє оновлення 18 Липня 2026
Last Downloaded: 1 день назад
13 коментаря
More mods by Antthony_12:
Fujimi Kaido Overhaul Minimap
Description
A live minimap script for GTA V that tracks your position around the Fujimi Kaido Overhaul. Inspired by nyconing's Nurburgring Minimap, but adapted to Prismaillya's Fujimi Kaido Overhaul map. The track outline isn't a rough approximation, it's traced directly from real telemetry recorded driving a full lap of the circuit.
Features
- Accurate Track Layout: FujimiKaido.png is generated from real recorded telemetry, so the shape matches the actual circuit.
- Live Position Pin: A marker tracks your car in real time as you drive.
- Auto Show/Hide: The map only appears when you're near the real circuit, just like the original Nurburgring mod, no clutter when you're elsewhere on the map.
- Fully Configurable: Map/pin position and size, detection distance, and circuit offset are all set through FujimiKaidoMiniMap.ini, no need to touch the code.
Requirements
- Script Hook V
- Script Hook V .NET (ScriptHookVDotNet3)
- Fujimi Kaido Overhaul map installed
Installation
1. Make sure you have Script Hook V and ScriptHookVDotNet3 installed.
2. Install the Fujimi Kaido Overhaul map mod.
3. Copy FujimiKaidoMiniMap.dll, FujimiKaidoMiniMap.ini and FujimiKaidoMiniMap into your GTA V scripts folder.
4. Launch the game.
Configuration (FujimiKaidoMiniMap.ini)
[Circuit]
OffsetX=0
OffsetY=0
OnTrackDistance=20
[Map]
PosX=-80
PosY=0
Width=400
Height=400
[Pin]
Width=6
Height=6
- OffsetX/OffsetY: Circuit displacement, in case the map mod ever gets moved in the GTA world (translation only, not rotation).
- OnTrackDistance: How close (in game units, approximately meters) the player needs to be to the circuit for the map to appear.
- PosX/PosY: top-left corner of the map on screen (reference resolution 1280x720).
- Width/Height: map size on screen.
- [Pin] Width/Height: size of the position marker.
- Use a dot (.) as the decimal separator, not a comma.
- If the file is missing or a value is invalid, the script warns on screen and falls back to the default for that field only.
- Reload scripts (or restart the game) after editing for changes to apply.
Usage
- Just drive, the map appears automatically once you're on the circuit and disappears when you leave it.
Notes
- If the pin looks slightly off in a specific part of the track, let me know in the comments and I'll look at adjusting it.
Credits
- Track map by Prismaillya - Fujimi Kaido Overhaul.
- Inspired by and uses the same position marker as nyconing's Nurburgring Minimap.
Development
Open-source, hosted on GitHub for customization, learning, or feedback:
https://github.com/Antthony12/FujimiKaidoMinimap
License
This project is licensed under the MIT License. See LICENSE.txt for details.
Description
A live minimap script for GTA V that tracks your position around the Fujimi Kaido Overhaul. Inspired by nyconing's Nurburgring Minimap, but adapted to Prismaillya's Fujimi Kaido Overhaul map. The track outline isn't a rough approximation, it's traced directly from real telemetry recorded driving a full lap of the circuit.
Features
- Accurate Track Layout: FujimiKaido.png is generated from real recorded telemetry, so the shape matches the actual circuit.
- Live Position Pin: A marker tracks your car in real time as you drive.
- Auto Show/Hide: The map only appears when you're near the real circuit, just like the original Nurburgring mod, no clutter when you're elsewhere on the map.
- Fully Configurable: Map/pin position and size, detection distance, and circuit offset are all set through FujimiKaidoMiniMap.ini, no need to touch the code.
Requirements
- Script Hook V
- Script Hook V .NET (ScriptHookVDotNet3)
- Fujimi Kaido Overhaul map installed
Installation
1. Make sure you have Script Hook V and ScriptHookVDotNet3 installed.
2. Install the Fujimi Kaido Overhaul map mod.
3. Copy FujimiKaidoMiniMap.dll, FujimiKaidoMiniMap.ini and FujimiKaidoMiniMap into your GTA V scripts folder.
4. Launch the game.
Configuration (FujimiKaidoMiniMap.ini)
[Circuit]
OffsetX=0
OffsetY=0
OnTrackDistance=20
[Map]
PosX=-80
PosY=0
Width=400
Height=400
[Pin]
Width=6
Height=6
- OffsetX/OffsetY: Circuit displacement, in case the map mod ever gets moved in the GTA world (translation only, not rotation).
- OnTrackDistance: How close (in game units, approximately meters) the player needs to be to the circuit for the map to appear.
- PosX/PosY: top-left corner of the map on screen (reference resolution 1280x720).
- Width/Height: map size on screen.
- [Pin] Width/Height: size of the position marker.
- Use a dot (.) as the decimal separator, not a comma.
- If the file is missing or a value is invalid, the script warns on screen and falls back to the default for that field only.
- Reload scripts (or restart the game) after editing for changes to apply.
Usage
- Just drive, the map appears automatically once you're on the circuit and disappears when you leave it.
Notes
- If the pin looks slightly off in a specific part of the track, let me know in the comments and I'll look at adjusting it.
Credits
- Track map by Prismaillya - Fujimi Kaido Overhaul.
- Inspired by and uses the same position marker as nyconing's Nurburgring Minimap.
Development
Open-source, hosted on GitHub for customization, learning, or feedback:
https://github.com/Antthony12/FujimiKaidoMinimap
License
This project is licensed under the MIT License. See LICENSE.txt for details.
Перше завантаження: 18 Липня 2026
Останнє оновлення 18 Липня 2026
Last Downloaded: 1 день назад



This file has been approved automatically. If you think this file should not be here for any reason please report it.
Excellent💯
@TeamHimes Thx ^^
@Antthony_12 Would this also work on the wyvernone version?
@Starfox1993 The Wyvernone version is located at different coordinates. If the circuit is the same size, you can try moving the coordinate map in the ini file using the OffsetX and OffsetY variables to match Wyvernone's. But in principle, it won't work.
@Antthony_12 Oh ok, Thank you. Is it possible to make an update for his version too please? I have traffic path nodes for it.
@Starfox1993 I will, but don't expect it anytime soon. If I haven't done it by October, please tag me here again.
Este es el circuito Antthony del futuro https://www.gta5-mods.com/vi/misc/fujimi-kaido-hillclimb-tarmac-rally-drift-race-community-races
@Antthony_12 Ok
@Starfox1993 Investigating I have seen that the circuit comes in a pack with several circuits. Do you know what files I don't have to delete in "race_map_pack\dlc.rpf\x64\levels\gta5\race_map_pack.rpf" to only have the Tsukuba and Fujimi Kaido circuits?
@Antthony_12 I got it from this one, only I took all the files out and converted it as an indivisual. https://www.nexusmods.com/gta5/mods/169
@Starfox1993 I see, thanks anyway. And have you modified anything regarding collisions? I didn't cross Tsukuba but Fujimi Kaido did and I fell into the sea
@Antthony_12 With that being an older map and you on a new version, you would probably have to set the content.xml settings from false to true. If you want I can send you my version that comes with traffic.